Welcome to Games That Weren't!

We are a Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

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Xybots

Another oddity in the C64 world, thanks mainly to Zzap’s up and coming preview column they used to run. Xybots was given Amiga review treatment with its average 3D tunnel shooting playability, and the C64 version was due shortly afterwards. The Zzap preview section however showed a game which looked far different from the eventual released version.

Zzap’s preview shot was in a good range of colour, including multi-colour sprites and a better shaded tunnel. The eventual released version was a pale spectrum port in comparison which was far too slow to be playable. Even the review later in Zzap actually commented about the missing colourful version they once saw.

Did Zzap see a moving action version with colour graphics, or was this the screenshot (or maybe mock-up?) sent by Domark?… It is possible that this was just a mock-up, especially considering a few discrepancies in the colour palette used. It could pass as C64, but it doesn’t look quite right (Like a hybrid of an Amiga panel with C64 main area).

Thanks to Matt Furness, GTW got in touch with Shaun Hollingworth who was the project manager at Teque Software who did the conversions for Tengen/Domark. He details that the ST and Amiga versions were done first, and then the 8-bit versions – the main programmer? – James Tripp. We have a name :-)

Shaun could not remember any particular problems with the conversions – though he suggests that the game may have been cut down due to memory limitations. Maybe the ambitious graphics were too problematic for the programming team? According to Shaun, the game was ported down directly from the 16-bit versions and reworked.

The question is – who can shed light onto this odd version that might have been, and could we someday see a demo of it?… We needed to try and find James Tripp to find out more and see what he says, but didn’t have any luck.

Domark’s Richard Browne got in touch via the comments, and confirmed that the screens were just mock ups. The Teque C64 game was always just a straight port from the Spectrum version, and no full colour version existed.

So there we have it! No full colour version to find which will blow us all away – and very much now a case closed!

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Xtron

Xtron was due to be released by Diamond Software, along with various other releases, Diablo, Hollywood Poker and Kaos. However, it seems only Diablo received a release, judging by entries on Lemon64 and the preservation site, GB64. That means that Xtron, Hollywood Poker and Kaos are all ‘Games That Weren’t.

The games were due for release on disc and tape, with Hollywood Poker and Kaos due for release on the Atari ST and Amiga, but again I can find no evidence they ever made it into the shops. There was a version of Hollywood Poker on the Atari ST, but by a different company.

Xtron was described by Diamond Software as a ‘Roll playing game’ in an advert featured in Zzap! magazine. Presumably they meant ‘Role-Playing Game’, unless the game was based upon dice rolls made within the game.

Such an obvious mistake may provide a clue as to why the game was never released. The general terminology employed by the advert is quite colloquial, with the description of Diablo starting off ‘It’s quite simple really’.

While this approach would make a certain amount of sense in that you’re appealing to young readers and you will want to engage their attention easily and quickly, perhaps it also points to a small company, perhaps run by only a few people without much capital, and as such they quickly went under after releasing only one game from their release slate.

We don’t really know anything else about Xtron; the rest of its description merely states that it was ‘tremendously addictive’. We do have a cover shot though, and presumably all the Diamond Software games did reach at the very least a playable level, if they weren’t actually finished.

It seems like the story of Xtron and Diamond Software is typical of a number of games companies in the 1980s, where various problems meant that an initial slate of games releases was never fulfilled.

EDIT (Frank): Thanks to Glenn Stubberfield via the comments, it seems that this was a Galaga shooter that was originally released in 1986 by a different company (but with the same name). Diamond Software then picked up and released the game at least on Amiga + ST as Swooper. Co-incidence? It seems likely that this was a plan for a C64 conversion of a Galaga game.

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Xevious Clone

An unknown title for a pretty much unknown game which was brought up by Marc Walters.

This game as you wouldn’t have already guessed was to be a Xevious clone that was written way back in 1984. It featured very smooth scrolling and bas-relief graphics to make it quite an advanced title for its time.

Had the game been released, it would have made a significant impact on the market, but sadly there were to be legal troubles with the game company. In the end the game was indefinately shelved as a result.

Possibly now we could be seeing this game released in the near future, as it has been tracked down and now we await to see what happens and if this game will see the light of day any time soon.

It certainly sounds like a title to get excited about! – Hopefully soon we will have more details about company and coder names etc.

More soon!…

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Xermaid

Another single screen modern invaders clone. Apart from some nice graphics, the game is very simplistic, and quite poor.

A simple attack wave of creatures fly around, and you simply shoot them, then its onto the next attack wave of similar creatures in similar attack wave formation. Xermaid offers nothing new over the others apart from a new backdrop.

Thanks to GTW64’s researcher Gaz Spence, we learn that Cream Software was a Hungarian scene games development company and had a few titles released through Magic Disk. As a result, its likely the people involved are the same as involved with those other games. We’ve added temporary credits for now.

Note: The music by Matthias Hartung is not original to the game either.

If you know anything more about this game, then please do get in touch.

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Xeon

Xeon is another lost game from Richard Bayliss, which was a bit of a programming experiment in Richard’s journey in C64 programming.

This was to be a basic dodge ’em asteroids game, but little else. Richard described the game as “crappy”, and something which he “lost interest in”. Hence the game was scrapped very early on.

We’re guessing that the game would have been little more than just an asteroids dodging game, with some title enhancements and music composed by Richard.

Still, it would be good to preserve all C64 software, so if someday Richard can find any remains of this game, it will be added to GTW.

Still at large, but a possible find one day…

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Xenon 2

The Bitmap Brothers were one of the first companies to explore the potential of 16-bit systems such as the Amiga, and many regard Xenon II: Megablast is the peak of this.

This vertically-scrolling shoot ’em up featured advanced graphics and a soundtrack by dance act Bomb the Bass. The Game Boy and Master System did get conversions, but the 8-bit computers did not.

However, issue 50 of Zzap! (June 1989) mentions the game as forthcoming, although it states that the Amiga version was due before a C64 one.

By the time they reviewed the Amiga version, a C64 edition was merely possible, but not definitely decided yet’. What we need to find out is whether any work was done on this, and who was involved.

Was Mark Wilson’s tune an official conversion tune? – It certainly was submitted!

Well, Richard Hewison confirms that there were no plans for an official C64 conversion, though Imageworks were submitted a C64 demo of a conversion which was pitched and rejected. It tried to be Xenon 2, but was only a demo and wasn’t too good. It was possibly sent to Bitmap Bros for evaluation, but ties had been severed by that point.

However, Robert Whitaker got in touch with GTW and had the following to say:

“I have a short story to tell you regarding Xenon II: Megablast.

Around that time I had been sending disks of my work to various game companies. One day I recieved a call from Mike Montgomery of The Bitmap Brothers.

He knew that I worked with Ian & Mic and was looking for a team to convert Megablast to the C64. There was a computer show about to happen in Basildon, where we lived, and he suggested a meeting there. These guys were the rock stars of the industry back then so we were very excited about all this. When the day came we met with Mike and his ‘brothers’ Eric Matthews and Steve Kelly. We talked for a while and then went our separate ways, never to hear from them again regarding this.

That’s all I have for you. Just the fact that the game was planned at one point even though it eventually never happened with us nor anybody else. It would have been a tough conversion which is why it probably never happened. Xenon hadn’t gone too well on the 64.”

This all but confirms that a c64 version was being planned, but the idea could have been scrapped before code was officially written. And Ian and Mic the likely developers had it been signed up.

But it still leaves us with something to find – although not an Ian and Mic coded effort, there is a submitted effort which Imageworks received and is lost. Who did this effort, and can it be found? There is a rumour that it could have been David Spicer behind this game, but David has confirmed that he actually worked on a ZX Spectrum edition of the game, and not the C64.

It was unknown whether Mark Wilson was a part of this conversion with his music – as tunes existed, but Mark confirmed that these tunes were done just to test a new music player and were not submitted for use in a conversion.

Can you help us?…

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Xcel

Initially released on the Spectrum by Activision, before being re-released by Mastertronic, Xcel is described by Sinclair User as Star Trek, Space Invaders and Centipede rolled into one. Sadly the game is denied so not available for download on World of Spectrum, so I have no idea how it plays but it did garner average to good reviews upon its release and seems to have fallen into the ‘worth a look on the budget release’ category.

The story goes that thirty planets were created to protect mankind, known as Sentinels. However, as is wont to happen with computers in the not-too distant future, they develop their own conscious’ and become a danger, and surprise, surprise its your mission to destroy them. According to the reviews I read, the game is essentially a blast-em’ up with a few elements of other genres tacked on.

The game did make its way to the Amstrad CPC, so what stopped it from being released on the C64? Both Activision and Mastertronic released hordes of games on the C64, and if it appeared on both the Spectrum and the CPC, you’d have to guess that the C64 version was at least partially made before being scrapped.

Unless we track down someone related to the game, companies involved or the programmers, known as ‘Programming Techniques’, then I can’t see how we’ll ever find out what happened to Xcel on the C64.

Do you know any more about this game?…

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Xanagrams

Xanagrams is a word game of sorts with over 5000 permutations. Basically a scrabble clone :)

Patrick Furlong confirmed details of the game by mentioning that it was one of the 12 games given away with the Amstrad 464 so the year should be about 1983/1984. The image in the scan we have is identical to the CPC cover which was released under the Amsoft brand.

It was thought to be a GTW, but we now have confirmation that it WAS released, it just is a bit obscure and not many copies are known about. Adam Carlton has kindly loaned GTW one of his spare copies, and we are proud to bring you the game. Even though it is not a GTW, it was thought to be one and so we’ll keep this entry here as a record of our original search. The main thing is that the game has been preserved for the likes of Gamebase 64.

A big thank you to Luigi Di Fraia who has very kindly put up with myself and has been patient enough to produce a working version of the game for you to download. The original TAP image had some basic errors, but Luigi has fixed things up.

Indeed the game is a Scrabble clone. You select a level and you get a line or sequence of lines and letters. You then get to select a bit and you can try a letter. If it is right, then it puts it down but if you get it wrong, you lose points. You can ask for help, but it also costs points.

The creator Peter Noblett recently got in touch to say that they have created an updated version of the game at http://xanagrams.com/ and if you’d like to read more about the history of the game and how it started out, Peter has written the history here: http://xanagrams.com/xan_historyof/xan_historyof.html

Check it out, its another piece of C64 software preserved…

Case closed!…

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Xamitlu

Nice and colorful to look at, but a over-sized logo cuts the game area to an almost silly size. The game is a side way scrolling SEU, and in typical old school fashion too.

Quite possibly the logo is only here for the sake of the preview, and is removed in the full game. Graphically the game is quite good for its age, featuring some nice bas-relief shading. Main sprites look good too.

Unfortunately, apart from some credits, we don’t have much on the game at all, and don’t know how complete it ever became. The coder was Ultimax of INXS , though sadly we have learnt that he passed away in 2021.

Strange name… and that is because (thanks to Fabrizio Bartoloni – who has a much sharper brain than I) it is in fact the developer’s handle “Ultimax” written backwards.

If anyone knows more about the title and its history with Ultimax, please do get in touch.

Posted in: GTW64 archive | Tagged: | 8 Comments

Worms

I remember all the hype when Worms was discovered by Amiga Format after they ran a competition for creating a game in Amos. The classic tank game with elevation and speed control had been turned into a fun multiplayer game.

After seeing a gameboy version of Worms, a C64 version certainly doesn’t seem out of the question. So imagine the excitement when I first heard that Worms was being worked on unofficially.

Jason Kelk initially informed me he saw a preview, which consisted of a rather wobbly worm on a rather cardboard background.

After some searching, I came across two previews of Worms… and both sadly leave a lot to be desired.

The first preview consists of a large introduction to Worms, all poorly digitised images from the Amiga version, and some incredably naff music. It all seems like a piss take than a serious release. Before the game is mean’t to start, the intro crashes the C64 out and thats it.

The second preview is slightly more promising, and consists of an actual playable version of Worms, but a version that looks nothing like the game, with poor graphics and a poor looking worm. The worm has two basic weapons, a Rocket and a strange weapon which just flashes the screen and makes a noise. You can blow up parts of the background, though inaccuracy is big in this demo.

I’m hoping that Alter actually did something more to their playable preview, as it would be a shame if they left it to rot. Maybe they got something more closer to the original than the preview?… Who knows, maybe we will soon if we get contact with them.

In addition to those two versions, it is rumoured that Ambush Designs were also behind another Worms game in 1996. What happened to this one? and did it exist??

I haven’t got worms … yet…

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