Welcome to Games That Weren't!

We are an Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

Latest News and Posts

Starsat

Thanks to Scott Julian, GTW is proud to present another game saved from oblivion in the shape and form of Starsat. An Australian RPG style game, fully completed, but sadly never released.

I’m not too sure of the story behind the game, but upon loading you are greeted with a level design with the same aspect as with Spindizzy.

Here you can take control of one of three vehicles, which have differing strengths and weaknesses such as speed and weapons. You navigate your tank, ship through various screens with the ability to destroy other enemy craft.

There is likely to be much more to it, but due to not being much of an RPG fan, I haven’t had chance to really explore the game fully. We will get a better description of the game sometime soon.

The game does not seem bad at all, and one which many of us would have no doubt bought had it been released. So why did it not get a release?… Well, Australian distributor Pactronics was offered the game, who often dealt with Utilities rather than games. Unfortunately, just as the game was completed, no deal could be agreed, and so the game was not released.

For reasons unknown, the game doesn’t seem to have been released elsewhere. Maybe it was attempted, but no-one wanted the game. Very strange.

This is what Scott had to say about the game, “It is called Starsat by Bit by Bit software in Australia. The game was offered to an Australian distributor called Pactronics (very large during the 80s and early 90s). I worked for them in various rolls including programming (mostly Atari ST stuff) and some C64 utilities.

This game was offered but failed to reach agreement and unfortunately never released, Sorry I couldn’t find any instructions, but I seem to remember that you move around STARSAT by pressing keys 1 thru 8.”

It’s now thanks to Scott that the game has been found and saved, but we hope to speak to the game’s developers in the future and get their side of the story on the game. Not much is really known, and we’re sure that there is a few stories to tell about this game.

Interestingly to add, this is labelled as Version 1.02… We therefore assume that there could have been more done, but we doubt it. We feel this is pretty much it. Though we will try to find out once contact has been made with the developers.

In March 2022 – Dan Warren created a video showing the game ending. Here is the link if you’d like to see it.

In October 2023, author Jeff Pritchard revealed that they had trusted someone with connections to represent them to get the game published, but they didn’t have the experience. The deal with Pactronics was not known about or communicated as being offered, let alone any discussion. Sadly they were not kept advised at all and it was likely never offered to anyone else.

A sad end to the title, that thankfully it was saved for people to enjoy as Jeff intended. Check it out and enjoy, and a big thanks to Scott again for helping save this game.

Posted in: GTW64 archive | Tagged: | 6 Comments

Star Maze

Part of an educational series, Star Maze is one of around 6 which is sadly missing and one which may have been released, but is very possible that it didn’t quite make it out.

We’re not 100% sure what happened to it, and what it was about, so we are lacking a lot so far for this entry. It was based for young children, and we assume was some kind of maze game which had problems at different points to be solved. Clutching at straws here… :-)

Thanks to contributor Trypticon, we learn that Mindscape announced this game in a catalogue as part of a Scott Foresman “Math Action Game Series”. Scott Foresman Publishing released it originally on the TI-99/4a. It came out later on the Apple II and Atari 8bit. Nothing on the C64 version though. Dumps of the TI and Atari versions do actually exist.

So what happened to the C64 version? Does anything of it exist? Well, Trypticon later found a museum entry for the game here:

http://www.worldcat.org/title/star-maze/oclc/18537066&referer=brief_results

Also thanks to Marco ‘Exile’ Das, there is a copy also on retrocollector.org (link pending). Then thanks to Martin/Stadium 64 – the game was confirmed as being added recently to Gamebase64 – so it is now fully preserved!

Case closed!

Posted in: GTW64 archive | Tagged: | 9 Comments

Star Hope

An early preview of another space shooter comes in the form of "Starhope" by Art Design.

Featuring all the titles and interluding screens, the game itself is at quite an early stage with a basic attackwave and main ship to control.

There isn’t too much to do or look at just yet.

Graphically fair throughout, the game has some promise. Just how far the game reached is a mystery still, though with a full set of credits, it hopefully won’t be long until we find out how far the game reached, and hopefully find a later version.

More information needed on this game unfortunately.

Not too bad…

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Stargate Legacy

Stargate Legacy was described as a spectacular graphic adventure from Databyte, which was rumoured to be scripted by the same people who brought “Borrowed Time” to C64 screens and was three years in the making according to the C&G news item. However, Brian Fargo confirmed he had nothing to do with the game and Rebecca Heineman also confirmed that the credits we had for Borrowed Time were incorrect anyway.

Initially the game was to come out on the C64 and Atari, and would come on four sides of tape or a disk.

This is pretty much all we know about the game, as details are very scarce. In the CVG clipping where we got pretty much all of the above details, there were some attached screenshots which we think is Stargate Legacy, but might be something else. First Star is listed on the screens. Could this be the game?

A lot more research needed for this one, maybe you can help us? At the very least we seem to have the developer names, so we hope something can be dug up on the game soon.

Posted in: GTW64 archive | Tagged: | 5 Comments

Stargate

Back in the 1980’s, Atarisoft were doing official arcade conversions for the Commodore 64. Stargate was one of them, and we learn of this conversion thanks to Mat Allen who has documented the conversion briefly in Digital Press.

Phobos/Ready64 found a snippet in Video Game Update (August 1984 – see scans) which suggests that Jack Tramiel got Atarisoft to stop all C64 developments and focus just on Atari. It wasn’t the video game crash that caused the cancellation of titles. Thanks to Roberto Nicoletti and Phobos for the heads up.

It was suggested that Steve Evans had originally programmed the game for Atarisoft (as a modified version of Guardian as Stargate has been out there for sometime), and that he took his game and eventually had it released under the name of Guardian for Alligator Software. Rich Stevenson had a vague recollection that Steve gave him a copy of Stargate with that very name, to give feedback and improvements.

So was Guardian really originally intended as Stargate for Atarisoft? No it wasn’t. Thanks to Vinny Mainolfi, Steve confirmed that it was just a hacked version of his Guardian game. He was disappointed but amused when he downloaded a game image in later years with the changes. So, that rules that out firstly.

Then in 2013, Kurt Woloch discovered a photo at CES 1984 by GCC which seemed to show a portion of Stargate running on a C64. Jeff Minter had spotted and made a connection with the Vic 20 conversion – highlighting that the score panel areas look very similar. This suggested that the game was very likely written by Tom Griner.

Jeff also added that he saw an interview with Tom, where work on a C64 conversion was mentioned. Looking at Tom’s other C64 work, we can also see a slight bit of familiarity with Robotron and the Joust game which is also missing.

We’ve since confirmed that the CES screenshot was just a snippet of the VIC-20 version of Defender. However, the link had been made to Tom Griner early on as potentially being the developer – after his links to Defender on the VIC-20.

In 2024, collector Ken Van Mersbergen then found the master Atarisoft list on a tape backup and found the following information about the C64 version of Stargate:

ATARISOFT PRODUCT MASTERS – FIRST WAVE

COMPUTER NAME REV MEDIA

C64 STARGATE 1 EPROMS
C64 STARGATE 2 EPROMS
C64 STARGATE 3 EPROMS
C64 STARGATE 4 EPROMS
C64 STARGATE 5 EPROMS
C64 STARGATE 6 EPROMS
C64 STARGATE 7 EPROMS
C64 STARGATE 8 EPROMS
C64 STARGATE 9 EPROMS

This pretty much confirmed that the game existed in Atari’s own archives at some point – so we were in hope that something was out there, waiting to be discovered.

Well, in September 2024 – archivist Ken Van Mersbergen got in touch to say that he had recovered Stargate, and has passed it over to Games That Weren’t to add to the archive. The game was meant to be released during Wave 1 in 1983, but was never to be. We hope to find out exactly why very soon and will update the page when we have more details.

Although the conversion is by no means perfect, it is complete and fully playable, though Mat Allen has spotted a major bug where you lose a life after every level complete (something that would have got picked up had the game been tested). Overall though, it is a great glimpse of yet another piece of Commodore 64 history.

Thanks to Rob Caporetto for the great video on the game, which we’ve embedded at the top of the page.

Posted in: GTW64 archive | Tagged: | 15 Comments

Star Fortress

Part of a series of Power House titles which never quite saw the light of day, or at least are not picked up in Gamebase 64.

Did this game ever get a release?

Certainly this title although mentioned in Zzap 64 September 1988, never actually got reviewed, but only mentioned briefly with a series of other Power House titles which were on the way.

Star Fortress was deemed another shoot ’em up, this time requiring the player to destroy the space fleet of the Birchon Empire then the emperor himself. This was all the information given out on this interesting title.

The quality of most Power House titles left a lot to be desired, and it is possible that this also would have been dire like many of their other games. But the curiousity is still there to find out exactly what it was like… Who knows?…

More research needed.. thats for certain!

Can it be found, or is it lost forever?…

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Star Fighter

A promising sideways SEU, featuring some fair graphics and attackwaves.

Originally I heard of Parade’s game from the pages of Commodore Scene magazine, but as time passed, so did any sight of this game.

The game isn’t that bad, but isn’t quite in the same league as Armalyte or other space SEU’s. The game’s music has to go for a start, which doesn’t suit the game at all, maybe something a bit more upbeat.

It’s unknown why the game was never completed, it could have been due to the lack of financial support, or for whatever reason. It seemed many games were abandoned as work commitments, university or cracks occured unexpectidly.

Sadly, apart from Parade, there are no other credits which can be pinned to the game. Hopefully because of how recent the game is, it should be quite easy to track the people behind the game to find out more.

Not too bad a SEU…

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Starburst

Yet another game in the games explosion, this time a 90’s Space Invaders clone.

Being created by some talented German coders, this game promised huge gurdians, new look sprites and tons of power-ups. Very much similar to ‘Mega Starforce’ in most ways. It was going to be a huge task trying to capture the addictiveness of the original and improve it to make it a game of the 90’s.. but it could have been pulled off with no problem.

The coders unfortunately decided suddenly that they were not going to complete the game, and went on to other projects.

This unfortunately didn’t help Visualise very much. All that remains is a preview that got around, which you can see for yourself.

Not a bad looking game, but not much else here…

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Space Talisman

A title which we have somewhat overlooked until someone resurrected the forum post on Lemon 64

Space Talisman (Or Labyrinth as its also known) is an early version of Hero Of The Golden Talisman, which is quite a bit different, featuring different music, screens, enemies and a rather bizzare swimming animation!

The game was first brought to light by eregil, a poster on Lemon64 who had the game on a pirated games compilation. He backed this up and showed people on the forum this very strange discovery. The game at this point was known as Labyrinth, though no titles screen to exist in the game.

It seems that an earlier version was leaked, and this was it. Potentially Shaun could have programmed this version for Mr Chip software before they fully started getting software released on the Mastertronic label. It’s possible that the game was signed up on the basis of this version, but with the agreement that it was tidied up and turned into something a bit more appealing. We’re not sure, but Andrew Fisher is now attempting to get hold of Shaun again to find out more about this obscure version.

I’ve cut and pasted some of the evaluation against HOTGT from eregil:

1) Part of the rolling credits are identical. There is the self-interview (with very minor changes), same jokes.

2) HOTGT looks very much like a further elaborated version of “Labyrinth”. Both have 5 sections, in each section you have to solve a puzzle of some sort to advance to the next. HOTGT is more complex since its first section, whereas the first section is very simple in “Labyrinth” and only in the 4th-5th one the puzzles become somewhat challenging. HOTGT has a “mini-map” of sort in the lower-left corner which is missing in “Labyrinth”.

3) “Labyrinth” actually has what seems to me to be a bug of sort, where in the 4th section you can’t get to open a gate which gives you access to the green key – therefore you can only complete the game if you saved a universal key from a previous section to use on the green gate in the 4th one.

A full evaluation can be seen via the map which eregil also produced.

Later, iAN CooG cracked the game under the title of Space Talisman, and which we have also included in the download and kept as the title for now (Unless Shaun says different).

It’s a great little finding, especially as its quite different in some ways. Check it out and do your own comparisons. In the meantime we’ll get digging and try to find out the true story behind this obscure early version…

Does Shaun remember this?… we’ll find out soon!…

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Squish

More Apex, more unreleased works now in the form of Squish, a 4 way scrolling isometric squashing game. Possibly similar to Maze Mania, with the aim to squash creatures and have their blood change the colour of tiles. Apparently very violent game according to the Apex guys.

Eventually the idea was dropped as ideas dried up for the game, and again inspiration to finish it was not really there. A good idea, which maybe could have been combined with other ideas they had to make one big game…. but sadly not.

Apex had the following to say in the Mayhem diaries about the game… "This was a game which we designed two years before Creatures 2, and was a four-way scrolling isometric ‘go around squashing things with a mallet’-type affair. The idea behind this was to colour tiles by squashing baddies, their blood changing the tile’s colour. The game had a good violence factor, but the idea was dropped owing to a mental block."

Just how much has survived is anyone’s guess…. all we have currently is a screenshot of the sprites being used. There might be playable versions existing, but again it is down to if Apex will one day dust down their work disks and take a look for lost sources, executables and graphics. We may be lucky one day, but sadly it seems unlikely this will ever see the light of day in any form.

Possibly a sad loss… but could we be surprised one day?…

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