Welcome to Games That Weren't!

We are a Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

Latest News and Posts

Super Wonderdog

Yet another Beyond Belief game which was planned and mentioned in the interview with Jim Scott.

Information is a bit scarce, as all we currently know is that the game was to be a Super Wonder Boy clone where you control a Jack Russell called Blot. So an arcade adventure where you control Blot and have to save the world.. or something :)

Although the Spectrum version had some preview shots emerge with an entry in World of Spectrum, the C64 version was never seen or heard of. But from the looks of the Spectrum version, it seems very much it was a straight clone of Super Wonderboy!

Contact has been made with Jim Scott, but sadly we have not heard anything back just yet. Hopefully soon we will hear back and find some information based on this game and the others.

So for now we have no credits for the game, so hopefully someone will step forward for it.

More research needed…

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Super Thief

Yet another strange one for the vaults of GTW… Originally it wasn’t known about until TGM shed some light. Originally this game was known from a strange set of advert slogans which were used in Zzap issue 40 back in 1988. There were two cartoon adverts saying “Where’s Super Thief?” (See scans), but turning later pages does not find any advert in relation.

We assumed that this is reference to an up and coming game with clever advertising (gone wrong?). However, we didn’t know anything else about the game. When flicking through a copy of Games Machine, it all became clear with the following news snippet on Super Thief…

“On the Palace label itself comes arcade adventure Super Thief, by Dan Malone. The horizontal scroller, featuring complex backdrops, casts the player a model of unsullied selfishness, robbing the future for all its worth.

Malone’s been working for over a year on the ST and Amiga versions, and 8-bit should follow. Palace hope for a release later this year.”

Sounds very cool, but with no trace on the ST or Amiga, it seems that this got canned maybe when Palace went under. Coder Sean Griffiths confirmed that Palace cancelled for the game, which they seemed to do a lot of back in 1989… maybe to save money in desperate times?

Sean also confirms that they were only working on a C64 title, and there was no ST or Amiga version in development. It is likely that they may have been started if the C64 game was released. Richard Joseph was also indeed the composer too.

We believe that the game was actually finished, so it is hoped that Sean may find something of the game.

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Super Starforce

An interesting version of Starforce, or so it seemed. X-Ample did both Starforce and Mega Starforce, with the later being released in 1993. This demo from 1994 seems to be a clone attempt of some sort.

Super Starforce is basically an Invaders clone, updated with nice graphics and extras. You could say that this is a Mega Starforce clone rather than an Invaders one directly.

Having a similiar look to the X-Ample games, Super Starforce features some nice samples for the sound effects, a nice backdrop and sprites. Its quite playable too, though not quite as polished as the X-Ample titles.

It’s unknown why this version never made it, maybe the samples made it difficult and there were problems with the code. What is interesting is that The Airwolf Team (Which Stefan was part of) released a proper remix edition of Mega Starforce – http://noname.c64.org/csdb/release/?id=3420

It seems that this game was cancelled after not quite working out, and so the guys remixed X-Ample’s game instead. We will need confirmation on this and why all of this was done etc..

Stefan Gutsch confirmed to GTW that he did the graphics and code. The game was never completed, and Stefan believed the game was rubbish. He has a version with a end of level boss, which hopefully GTW will be able to let you see someday…

Just to conclude – apologies to Seven for mislaying his original corrections to this review (After we mistakingly suggested that this was the prequel to Mega Starforce). All should be corrected now.

Nice blasting Sfx sadly never heard in a full version…

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Super Scramble

Yet another obscure game, this time by an obscure company called “Mushroom”… Who I don’t think lasted particularly long.

As you can guess, Super Scramble is a clone of Scramble and according to the review in Home Computer Weekly, it was pretty good!

According to the review, the design was excellent, with smooth scrolling and nicely animated radar scanners and rocket exhaust. The music was apparently an appalling version of Paint it Black and the only way to turn if on and off was to shoot/bomb musical notes scattered around.

Well, it never surfaced… but the musical description rang a bell (The toggling via the musical notes) and sure enough Rabbit Software’s version of Skramble did this. But the music in this version is from Star Wars.

So was the Mushroom release actually a pirate of the Rabbit Software game?… Well it seems it was trying, as the advert from Mushroom Software states that Nigel Rowlan was the coder, and it was indeed him who did Rabbit’s version. So now we know that we’re looking for a variant of the game! Can you help us find it?

Thanks to Peter Weighill and Rio Baan in January 2020, an auction has appeared selling just the inlay and no cassette sadly. But a scan has been added to the archive. So it exists – just need to find a copy to digitally preserve.

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Super Phoenix

Up next is what we originally believed to be a GTW title thanks to Jason Kelk who highlighted it from a personal website, and which we don’t think has been spotted just yet until now.

The game is your typical 1984 shooter and has that early C64 feel to it, but with the action scrolling from right to left. You control a space ship which shoots both bombs and lasers using a single button, and you must destroy as many crafts as you can, including ground targets such as tanks and buggies.

Super Phoenix seemed like it didn’t quite make it back in the day from French company Loriciels in 1984, for reasons we were not quite sure of. However, the game’s author Lionel Briand got in touch with GTW and gave us a bit of background to the game:

"Like a lot of boy at this time I discovered the Commodore 64 computer when I was 14 years old in 1983, my father (Bernard Briand) bought one to learn me data processsing software. Quickly I developped a game in basic language but I was limited by the speed of the basic interpreter, so I decided to buy an assembler (called ARROW) for the 6510 Processor.

I couldn’t stop coding and trying all the possibilities offered by the commodore 64 after school and during the night, and day after day a real game appeared . My father who was a software developer at the time became interested in the project and began helping me with the landscape graphics, my sister wrote the music and I translated it to the computer synthesizer.
At the end my father and I had developed a real arcade game .

At this time of maturity we decided to propose the game to a Game company, So we went to Paris to propose the game to several companies. Loriciels was interested in publishing that game during one year because they hadn’t developed a lot of games on commodore 64 and it was for them an opportunity.

So we coded two versions, a french version and a Spanish version. It was a real success for us to see our game in France between 1984 to 1985. After one year they decided to stop work on commodore 64. What else, it was a very good period of work and a personal game passion. What could I add? The Commodore 64 is still a very good machine a I still have the Commodore 64 on which we developed the Game. (it works fine)".

So there we have it. The game actually was released, but in limited form within France (And we believe Spain). The game overall therefore is not a GTW, but is one which required preserving and has been preserved now. It is not the best ever C64 game, but is well worth checking out after all these years of being in the wilderness. A big thanks to the game’s author for sharing their work! …

Case closed!

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Super Mario Bros

No, this isn’t another Giana Sisters, this was the real thing.. Orpheus were planning to convert the loveable plumber to our C64 screens.

Orpheus are greatly remembered for Electrosound, but after seeing their game attempt, ‘The Young Ones’, Mario on the C64 could have been a disaster, but then again even a classic! :)

Nintendo said ‘No way’ to the conversion and Orpheus’ dreams of creating the hit arcade/NES game were doomed, and so Mario stayed faithful to the Nintendo platform and became a massive success.

Just how much was actually created or even started is anyone’s guess, though its likely that Orpheus never started anything, and wouldn’t have done until Nintendo gave them the go ahead.

Possibly just an idea on the drawing board…

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Super League Manager

Around the same time that World Class Rugby was announced, Audiogenic also announced a follow up to Emlyn Hughes called “Super League Manager”.

The game was mentioned in issue 7 of Commodore Format and was being programmed by Gary Bassett. Gary was working with Lou Macari to get some management tips to help create a more realistic experience.

Apart from this one mention, the magazines never mentioned the game again and it soon disappeared for good.

With a programmer lead, it is hopeful that we will find out more about this title very soon. Was the game going to improve on the action of the first game?

Martin Smith informs GTW that the game was eventually released for the Amiga and ST in 1995 (late in those machines’ lifespans). It was primarily a management game, but with few statistics and concentrating on player personalities and training schedules. It linked with Emlyn Hughes’ in that a few of your games could be played out if you had EHIS.

Martin / Stadium 64 supplied some scans of the various inlays that were produced for the action football game, with the 1990 re-release of the game to co-incide with the ST/Amiga releases. Here there are mentions of the Super League expansion, and with links to the C64 edition quite clear.

Development hell?… hopefully Peter from Audiogenic will shed more light soon…

Does anything exist?…

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Super Huey 3

First reported in Zzap’s news page in July 1988, a third in the series of very popular Huey games by Cosmi and Paul Norman. The last sequel was released around 1985, so quite a large gap to decide upon a 3rd game.

However, Cosmi did release a number of games through Microprose, but Super Huey 3 was sadly not to be one of them.

Apart from the small news clippet, nothing else was really mentioned about the sequel, so we have no indication of how far the game would have got before it was cancelled. Why was it cancelled?… We don’t know.

Considering that C64 game were advancing rapidly in 1988, it would have no doubt looked far better than the previous two games, but would it have played just as well (if not better) ?

We hope to find out – and maybe Paul Norman has the answers?… We hope to find him soon and find out more and maybe help solve this case…

One we hope to find a lot more out about soon!…

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Super Galaxies

It’s not only games from the 80’s and 90’s which sadly never quite make it… Games are still produced today on the C64, and one producer creates many productions to flood the scene with something new.

Richard Bayliss was to create a wonderful looking arcade blaster, featuring multiplex routines and various gadgets… Sadly, with current limitations of his programming knowledge, Richard could not create what he intended, encountering many coding difficulties.

Therefore, the game folded and Richard released everything that was ever created of the game. Now known as a dead project.

This is all that exists of the game, and Richard has been kind enough to talk a bit about his game and why it was’t released.

And for Christmas 2006, Richard has kindly dug out some more of this game and also some source code for people to check out. This has been added to the archives. Enjoy!

Nothing to search for, but a GTW none the less…

Case closed…

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Super Fighter

Thanks to Wayne Wormsley for highlighting this one!

Super Fighter was a PC based fighting game (http://en.wikipedia.org/wiki/Super_Fighter) which became pretty popular, and so much so that a Demo group were looking to convert it to the C64.
In an issue of Commodore Scene, some intermission screens were shown – but we are not sure what issue this was and need to get hold of Allan Bairstow to confirm.

Nothing of the game was ever shown, and the conversion was soon forgotten about. Now I remembered that back in 2001, Deathadder/CWD contacted me to inform that he was looking for someone to do a conversion of the game. Sure enough, after trawling through some CD backups I had – I found a very old 2001 news page on the game which said the following:

"It seems that C64 games are emerging again, slowly but surely… But this time is more of a request to all you C64 users out there who are interested in actually making a new C64 game possible!.

Death Adder / CWD recently e-mailed to me about a conversion of the classic 1993 PC fighting game called Super Fighter. Not quite in the same league as the mighty Street Fighter 2, but a good game in its own right.

Coders, musicians and graphiticians are wanted to start up the project and hopefully complete what could be a cool conversion of a great fighting game. We are still waiting for something to beat the likes of IK+, and unfortunatly 10th Dan never was to be…. so is anyone out there wanting to knock IK+ off its top spot?

The good news about the project is that Deathadder has ripped out all the current graphics, sound and moves ready for someone to take control of and use for analysing next to a C64 when converting it over. So at least the graphical side of things is made a little easier to whoever is up for the challenge of this game.

This game isn’t planned to be sold or anything, but to be spread for nowt as with Metal Warrior, but if profit is a question, then something could be arranged.

Is anyone interested?… anyone up for a challenge?"

It seems that no-one did take up the challenge – and that was that! Or are we wrong, and did someone start it?

It would be great to get hold of the graphics that were ripped – it seems that some of these were maybe published?

Do you know anything more?

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