Welcome to Games That Weren't!

We are a Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

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Zen

Zen was to be the birth of many a SEUCK enhancement for Jon Wells.

Created back in 1988, Zen was a space shooter which Jon created and started to enhance using various tricks and learn about how SEUCK worked as a whole. He crammed many different enhancements into the game which led onto bigger things such as Twin Tigers. Most likely Jon could have tried to sell the game to another publisher like many others did back in the early days of SEUCK.

Unfortunately when asked about the game and digging it out for GTW, Jon mentioned that the game was sadly lost forever as it got corrupted on an old disk. Unless by any remote chance someone had a copy from Jon, this is now lost to time.

So a very quick open and closed case sadly…

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Zaxon

As we draw to the end of the games, i’m left with yet another puzzler.

The aim is to turn all the white squares (ON) to yellow squares (OFF). If you click on a selected square (regardless of if it is ON or OFF), all the 4 adjacent squares on each side of it swap states (ON turn to OFF and vice versa).

The square you clicked on remains as it was before the click. Once all squares on the screen are turned off within the set number of moves (given at the bottom), you progress to the next level. If you don’t turn ’em all off before using up all your moves, it’s game over!

Gaz Spence confirms in 2015 that the game was fully released by Chimera designs in 1993 … http://www.gamebase64.com/game.php?id=8854&d=18&h=0

However, the developer Balázs Vilhelm got in touch via the comments to say that the game wasn’t actually fully released or sold. He reveals that he wrote the game in 1993, as a beginner in assembly language. It was planned to be sold through Mr. Wax/Chromance – though he would have been happy for it to be just released on a disk magazine. After a while, communications stopped and then no more was heard about the game and it was never sold.

Balázs is glad that a little slice of his past can still be found online, and that he has left a small memory behind in the C64 world.

Case closed!

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Zanaton

Yet another SEUCK title which has come from the Zzap article which was ran back in 1992 time to search for good Megatape games.

Richard Thompson’s Zanaton was a neat little space shooter, which got Zzap excited because of the excellent explosions in the game. Apparently they were gorgeous, but they were to be the downfall of the game according to Zzap.

Although looking great and not being that bad, the game suffered from the bullets looking almost identical to the explosions. I’m guessing the bullets exploded after some firing, as the screenshots did not suggest anything like this.

The game was actually called Zanaton and not Zanatron like Zzap reported. Richard felt that the game explosions didn’t make much difference to the game and that it had 3 distinct levels.

Only Richard Thompson will know more, and he is the guy to find in the hope of releasing this long lost title. We are hopeful, but did Richard keep any of his old disks? Well, it seems he did … and Richard is now going through his work disks and tapes to try and recover a bunch of his titles.

May not be long until this one is found!

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Zamzara V1

Ok ok, yes we know that Zamzara was infact released, but light was shed recently on a rather different game which was shaping up originally by Jukka Tapanimaki. I really love this game, first played on Commodore Format’s powerpack 9… The music, graphics, gameplay is awesome and holds fond memories from my gaming childhood. This would most likely be at least in my top 20 games.

Zamzara was originally going to be very “Impossible Mission” like, with the aim to collect Genes and built DNA. Hewson loved what they were seeing, but thought that the game was way too complex for people to play. As a result, Jukka reprogrammed the game from scratch and it became very adventure like. Hewson took another look at the game and felt that it was now a bit boring.

Following these final comments, Jukka dumbed it right down into a simple shoot-em-up, which Hewson eventually gave the thumbs up to. According to sources, they still said it didn’t have enough content, so Jukka added extra content to create the fantastic game that was eventually released.

But it asks the intriguing question about what happened to these other previews of the game, which played rather differently to the final version. It will be very interesting to see other versions of this game for us to check out. TNT/beyond force from the Lemon forums first brought to light about other versions of Zamzara, and we have quoted most of what he has said about the versions here.

In late December 2015, we added an updated version which now includes music to try and round off and complete the original early version of the game. Worth checking out, and you can now find this version under downloads, thanks to Esa Lyttinen!

He has also put out an earlier version of the game with rather different graphics, which you can download and check out. As you will see from the screenshots, there is a loading screen which Jukka originally did himself which was unused and later re-done by a well known loading screen artist. Recently some of the game’s code has been recovered thanks to a currently unknown preservationist – along with a demo showing a space ship feature which was not used in the game. The various demos added also shows a map feature which was not used in the final game.

It is possible that the game went straight onto the Rack-IT label after the the comment of “Not enough content” from Hewson… which is very sad, as the game is truly awesome, and one sorely missed on the C64DTV.

We are hoping to find more on this title, but sadly Jukka passed away in recent times. We don’t know much more than this, but it is a huge shame that a wonderful talent from the C64’s history has gone. Zamzara being a personal favorite game of mine brings much respect from myself to Jukka, and it is a huge shame that we will not get the chance to hear from him about his work.

We hope that in the future we will be able to host more of his lost/early work as a tribute..

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Zool

During the development of Lemmings on the C64, E&E were to work on a conversion of the Gremlin classic ‘Zool’

At first it was all about trying to find a publisher to take on the game. Gremlin at first showed initial interest in taking it, but quickly decided against it when they decided to move out of the C64 market.

After such an impressive conversion of Lemmings, maybe Zool could have also been something to ram down 16-bit users throats. And of course, Zool did make successful ports to the Master System 8-bit, so who knows?

Well, sadly we can confirm that Zool was never started by E&E on the C64, and Remi Ebus confirms this. Not even a single sprite was created. So Zool is merely a planned title which could have got started.

It is unknown who would have developed the game, but its likely that the Lemmings developers would have handled the game.

Zool sadly bites the dust, and so this game case is closed…

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Zone Warrior

The first thing to say for this shoot ’em up is that the lack of a C64 version may not be a huge loss. Amiga Power magazine described it as "possibly the least involved game we’ve ever reviewed", and Electronic Arts’ Simon Jeffrey later described it as the worst Amiga game they ever did.

Still, a C64 version was in the pipeline, and that makes it potential GTW fodder.

According to Amiga programmer Julian Alder-Salter, Sean Dunlevy and Haydn Dalton were working on the conversion.

It got as far as a simple demo featuring the main character walking around a primitively-parallaxing background, but had not advanced very far when it was decided that the number of sprites it required was not feasible. Sean Dunlevy speaks more about the woes of the game in his Creator Speaks segment.

Julian has nothing of the C64 version, so now we await news from Sean to see if by chance he kept anything of the conversion!

Possible hope for this one being found…

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Zorakk

What is it with fantasy games from the 1980s and the letter Z? So many characters, particularly in American fantasy (so it seemed to me) start with the letter Z. The wizard from the American version of Heroquest was called Zargon (The UK version had Morcar, which is much better!); Beastmaster had King Zed and let’s not forget the many trips made to Zork.

The UK chipped in with The Warlock of Firetop Mountain being called Zagor and at least one other effort, Zorakk the Conqueror, which was released on the BBC Electron and CPC but not on the Spectrum or C64.

Due for release in 1984 (the same year that The Warlock of Firetop Mountain was released on home computers), the game was slated to come out with Space Station Alpha, another GTW, neither made it onto the market.

The game itself is described as a graphical adventure game and follows a formulaic concept of recovering broken pieces of an artefact to rid the land of evil/win the game. You control Zorakk and lead him and his band of warriors across dangerous lands in search of the ‘long lost crown of Ultimate Darkness’.

From the screenshots, the style of play looks typical for the time, with the in-game shots presented in a layout similar to King’s Bounty and games of that ilk.

Icon Software, the company behind the games, did have several releases on the Spectrum, including Bug-Eyes, Merry Xmas Santa and the fantastically named Frankenstein 2000. All these games were released between 1984 and 1985, and three of their games are listed as MIA on World of Spectrum, suggesting they may have had a problem with getting games released into the market in large numbers, if at all.

Furthermore, there is no listing for Icon Software or any of their games on GB64 or Lemon64. Could it be that they tried to expand into the C64 market and overreached, leading to a collapse of the company?

Zorakk was definitely released on the CPC and BBC Micro (which we have added a review from Personal Computer Games thanks to Stoneoak Valley), and screenshots of the game can be seen over at CPC Zone. They have the game listed as released in 1985, as the advert we have is from September 1984, perhaps there was a delay in the release of the game, various platform formats were scrapped and only the CPC version made it out.

It is ironic as it is the only listing from Icon Software on CPC Zone so logically the Spectrum version would be the one they’d want released, as that’s where their market was, along with the BBC, where Zorakk was also released, along with Space Station Alpha and other games that are MIA for the Spectrum and C64.

Judging from the fact that there are so many more games on the BBC Electron from Icon Software, than on the Spectrum, CPC or C64, it looks possible that the company never fully made the transition to the larger markets in the 8-bit scene.

As such there is probably a wealth of unreleased material on the Spectrum, C64 and CPC from Icon Software that will almost certainly include fully playable games, hopefully one of which will be Zorakk The Conquerer, which may one day be found and can fully take its place alongside the rest of the 1980s ‘Z’ obsessed fantasy games and films.

Can this golden oldie ever be found?…

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Yogi’s Big Clean Up

NOTE: This game is (c) Hanna Barbera, and is distributed freely without any profit as part of a digital preservation project. With thanks to David A Palmer productions (http://www.gamesproducer.com/)

Yet another game that was sadly to be caught up in the demise of Hi-Tec Software back in 1992. This was to be a 3rd Yogi Bear game from the company, and was only really known about for the C64 when listed as a competition prize in the Daffy Duck compo in Zzap.

The game was fully released on the Amiga (http://hol.abime.net/1649) and ST. The C64 edition was a conversion that was being done by Ashley Routledge and Dave Saunders, started approximately as Daffy Duck was nearing completion.

Yogi featured in your typical platformer, spanning across 4 levels where he must tidy up rubbish in Jellystone Park, find parts of a bike in the swamp, find objects for different characters in the film studio and then conclude by trying to find all the pieces of his bed in the underground caves.

Borrowing from their previous code libraries, it didn’t take long until the conversion was almost complete. The underwater section had been dropped, but otherwise it was all mostly there. Things just needed stitching together, bug fixing, an end sequence produced and tunes composing by someone. Unfortunately, just before this could all happen – Hi-Tec went into financial trouble, and the game was caught up in the mess.

David Palmer attempted briefly to launch a new publishing arm, by launching a Citizen Software label in early 1993 which would support 8-bit and 16-bit platforms. Ash and Dave span up work yet again on Yogi 3 to try and do a bit more work, and changed the titles a bit in preparation. However, it was decided at that point to move away completely from the 8-bit platforms and concentrate purely on console developments. Daffy and Yogi both could have almost snuck out after all!

As with Daffy, Yogi 3 was to sit on its development disks for many years – until in 2015, the complete source code and assets were recovered in PDS format after borrowing Ashley Routledge’s work disks. Around the time that Daffy was being pieced together, Yogi 3 was also compiled to see what was there – but found to be very broken in places and nowhere near as complete as Daffy Duck.

Over the past year and on and off, Martin Pugh has carefully pieced the game together – using the Amiga/ST version as a reference point, with much testing carried out. Each level was at the start was essentially a separate component, not linked at all in any way. Much of this work was yet to be done, and Ash and Dave hadn’t had chance to do so.

There were many bugs that prevented picking up and dropping items that needed to be fixed, especially on the Swamp level. The rooms which Yogi could enter on Level 3 had not been properly patched in, so this was done, so the level could actually be played and completed. Level 4 had some heavy glitches, which most have now been fixed. Although there still are a few minor glitches for the colour scrolling, the game is now at last fully playable – and all 4 levels have been linked up. Even the code for level completion, game over and level linkup + loading wasn’t present and had to be coded in.

The title screen and high-score parts were partially there, but needed to be linked up and score entry + saving code developed. Music was sadly nowhere to be seen, and likely not to have been composed at all. No doubt it would have been done by Gerard Gourley. There would luckily be SFX included in the game, created by Ashley Routledge.

Crucially though – although a loading screen was present, there was no ending screen or any reference to an ending in the code. Ashley had not got round to doing one. Sadly Ash was too busy to produce a new one, so we asked Steven Day if he would produce one instead.

Luckily Ste very kindly agreed, and not only produced an ending screen (inspired by the Amiga/ST ending), but also finished the (believed to be incomplete) loading screen, in the style of Ash. As a bonus, Joachim Wijnhoven and Neo very kindly composed a brand new tune to accompany a specially produced end sequence to round the game off and make it complete. Hopefully as close as possible to how it could have been, had been released by Hi-Tec back in the day.

So for our 2000th GTW entry, we are very proud to present yet another long lost Hi-Tec game in a fully playable state. We hope you enjoy it, and here is to many more recoveries in the future!

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Your Computer Software Exchange

Another compilation of games (Like with the CDU based games) which seem to be missing, and many we believe could well be GTW’s. These were advertised in Your Computer back in 1986 as part of their software exchange…

There are 20 games listed in Gamebase with 15 of them missing.

  • CBM01: The Birds by Richard Palmer & John Palmer
  • CBM01: Stellarways by J. Dakin
  • CBM02: Adventure Pencil by Chris Pile
  • CBM04: Bunker by Simon Beesley
  • CBM04: Runner by Ben Kirk
  • CBM05: Mission ZX1 by John Storer
  • CBM06: Space Ambush by Michael Solomon
  • CBM07: Boots by Mark Mainwood
  • CBM07: Invasion of the Killer Tomatoes by Russell Wallace
  • CBM08: Detective 64 by Stephen Collins
  • CBM08: Puss’n’Boots by Gerald M. Duffy
  • CBM09: Brag by Lionel Jack
  • CBM09: Tug of War by Paul Randall
  • CBM10: Lightning Strike by John Taylor
  • CBM11: Fast Food Laser by Frank G. Tout
  • CBM11: Sorcerers’ Quest by Darryn Lavery
  • CBM12: Owzat by Mark Eastham
  • CBM12: Super Wormy by Mikael Sundstrom
  • CBM13: The Mission by Frank G. Tout
  • CBM13: Splish Splash by Paul Greenstead

Help us fill up this list with links / remove them completely by ensuring they get preserved.

Interestingly, contributor Andrew Partis noticed an advert for BBC Software Exchange – bizzarely though with Commodore codes for the following titles (In issue March 1987, Vol 7 No 3):

  • CBM03: Fruit Machine by Shaun Hewitt
  • CBM03: Haywire by J P Lord
  • CBM04: Kung-Fu by David Chung
  • CBM04: Bird of Prey by N Sheard
  • CBM05: Pandomonium by Peter Scott

Were they C64 or just a mistake with the codes? Andrew also confirmed that the scheme was going well into 1987 as well. So the titles must be out there.

We learn that The Birds was first advertised in Your Computer – May 1986 as part of their software exchange selection, where you could send off for a budget tape for £1.99. Seems like this offer was on for some time! See creator speaks from John Palmer below and also extra scan from May 1986. The game was saved and translated from a Spanish copy -see download below!

Shortly afterwards, The Bunker was also saved thanks to Chris Kraus! Download can be found here or via CSDB link above!

Then in November 2015 – It was found that Space Ambush had been recently preserved on Gamebase!

Do you know any more?

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Yacht Race

Advertised in Home Computer Weekly issue 85, Yacht Race was a simulation based game released by Hill MacGibbon on the ZX Spectrum, but also advertised for the Commodore 64.

As you can expect by reading this review, the C64 version never surfaced in the end, and so another entry in GTW for Hill MacGibbon for another game.

The game was a pretty good educational game on the spectrum, teaching you how to sail and using all the common sailing terms. The game came with a large map also. Reviews for the Spectrum were generally quite good.

So its a shame this one seems to have disappeared like so many of the Hill MacGibbon games. Only a few ever quite made it, but why?… Was there a huge problem with picking up the C64 platform?

Still early days, but maybe you can help us with this one?

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