Welcome to Games That Weren't!

We are a Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

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The Slippery

The Slippery was a Quill based adventure game which was written by Ruben Spaans in his early days. Ruben sheds more light on the game here (talking about the collection of adventure games he created):

"They are simple text adventure games I made when testing out various adventure game creators (The Quill and Inform). I silently put them in my game collection, and I guess they got spread because I swapped with other game collectors who got these games from me.

The Bandage has references to a part 2, but no more parts were made as far as I can remember."

This was a personally created game, but Ruben has very kindly shared the game for others to check out. It is another game found and preserved!

Case closed!

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The Secret River

When it comes to RPG’s one of the obstacles computer games have always had to overcome is how to proficiently transfer the unlimited experience of playing a pen and paper RPG, such as Dungeons and Dragons, to a computer, especially in the early days when you were limited to 32k, 48k, 64k and so on.

It could be argued that only with the spread of high-speed Internet access has this problem finally been overcome, with huge online worlds offering near-unlimited game play. However, back in the 1980s programmers had to make do with the entire world stored on one or more disks.

Triffid Software Research’s own attempt to solve this problem came in the form of the Runemagic Adventure series. Set over eight ‘adventures’ a player could create their own character, complete with individual statistics, equipment and spell lists that they would then use to try complete the adventures. After completing each adventure they would reload the character generator and update their character, buying better weapons and armour or learning new spells. Then they could start the next adventure in the series.

In ‘The Secret River’, the players’ quest is to venture into an underground cavern, guarded by Trolls, and drink from a magical river that bestows the drinker with strength. The game seems completely text based and the statistics are loosely based on the Dungeons and Dragons system of Strength, Intelligence, Constitution and so on. Instead of gold coins to collect you find ‘Luna’s’, otherwise known as Silver coins.

Sadly, it seems that only the first two in the series, ‘The Secret River’ and ‘The Wizard’s Citadel’ were released. And despite planned releases for the BBC Electron, Spectrum 48k and Commodore 64 these first two games never made it onto a different system. The most obvious reason why this would be is that the initial releases didn’t sell well enough to fund the release of the next six adventures. How far along these were, or the ports to different systems including the Commodore 64, is unknown.

Considering the innovative approach to Role-Playing, it is a shame the rest of the games weren’t released. With continuing success they could feasible have released dozens of adventures, allowing players to build strong heroes, which they could even trade with friends! For whatever reason the target audience presumably didn’t catch on (they even advertised in Games Workshops’ White Dwarf magazine) and today it is unlikely we’ll ever find out anything about the ports or the planned adventures in the series.

Do you know anything more of this game?

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The Secret Path

A quick entry for a title which recently surfaced thanks to Magnar Harestad who dug out his own game preview and put on CSDB.

This is a good little Dungeon Master style maze game which is in its early days. The game was made by Magnar by himself as a project. He was only 16 at the time, so it was mostly for fun and no money involved.

The preview is a version that was salvaged from an old floppy disk. There may be more in the future, as Magnar mentioned there was workdisks with later versions where you see your warrior in combat with skeletons that you encountered in the labyrinth (On a separate screen where you would click on upper/middle/lower attack buttons with your sword). A total of 3 monsters and animations were made, but currently these are lost!

There were also to be diferent poison cloud traps that leaked out green/red/blue poison clouds when you moved around, and also treasure chests for coins… but it never happened sadly.

There was no real intro, start screen, ending etc … just pretty much what we see here.

It was cancelled in the end as Magnar lost interest in developing more on it (and the source got messy later on). Magnar later moved onto the Amiga platform as a result.

So that is pretty much it… what you see is most of what there was. We may see extras in the future, but could be a long time to wait.

Almost case closed for this one…

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The Run

This was once a short preview of a nice little Super Mario Bros clone, until recently when the full version was finished off for a UK magazine. Here it is!

Though not as closely linked as Giana was, “The Run” contains most of the classic platformer elements which made Mario popular. The game feels more like Terry’s Big Adventure in certain ways, and the game plays more like it too.

You collect a series of coins and avoid snakelike creatures.

Graphically the game is good, with nice cartoony graphics and well defined blocks. There isn’t any sound yet, confirming its early status.

Its all the basic building blocks of a nice little platformer. Not the best, but certainly not the worst. Its probably a bit too easy for most people.

Mikael had actually the previews of the game, but had lost the levels. Luckily, a scener actually had the levels and after Mikael had contacted Christer, they were given the ok to finish the game and put in some final fixes.

It is believed that the game was mean’t to be sold to a company, but its not too clear. Christer is the man to ask about that one.

The game was actually put onto the coverdisk of Commodore Scene… though its proper release was never to be, but luckily its here for you to see in all its glory…

A nice platformer for you to see and case closed…

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The Roundsby Incident

Text adventure from Kayde who went into administration at the 26th August 1983. Did Spectrum releases, tried to do C64 and Vic 20 ones, which never seemed to surface.

The game in the advert (Two adverts were submitted by Peter Weighill) was described as follows:

“In your time you have done many things for many people. Your blade has seen the service of more than one nation, and have been the downfall of many brave opponents. Now you are in the service of Rambol the Merchant. Will you be able to discover Roundsby’s secret?”

We don’t know how far the game got exactly, but do you know any more?

Can you help?

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The Rebels

A nice new entry into GTW, and a really nice little game too. Slightly reminisant of the likes of Jon Well’s ‘Shaolin’ title.

It’s a single screen platformer, where the main character has to dispose of a variety of enemies which look like castaways from Bomberman on the Snes. The game also comes with a series of potions which do different things and special effects in the game. Collecting keys will allow you to block off the doors where enemies appear from.

Overall the game seems a little lacking on presentation which suggests that the game wasn’t quite complete.

As to where the game came from and some background. This game was sold in Poland by LK Avalon in 1996 as a full game (a frozen image on the tape). However, the game states "21st Century Entertainment" as the publisher. And from looking at the instructions it is indeed the case that this game was mean’t for Hewson back in 1988!… strangely it wasn’t released over here in the UK.

Recently thanks to Tomasz and Jazzcat, we have added the original tape image to the download as well as a disk rip. Enjoy!

We need to find out more details and also get confirmation from Hewson or the coders to find out more…

More soon we hope…

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The Power 2

Its a Demonware title yet again, and yet another Commodore Format Early Warning title.

And you guessed it!… another one which never surfaced in any shape or form other than its blip on the CF scanner.

We can only assume that the game would have been more of the same overhead puzzle action, with various new puzzles, collectables and improvements. It would have been interesting to hear about the plans of this game.

We know nothing about the development of the game, or who was behind it. Demonware are likely to have collapsed during the game’s development, if it was ever started.

Apologies for not knowing more at the moment, but again we hope that someone will come forward and claim they were working on this. More information soon we hope.

Would it have been as good as the first game?… Who knows? ….

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The Omnicron Conspiracy

Although Epyx have been linked to this game from 1987, The Omnicron Conspiracy was eventually released by Imageworks in 1990.

The game was a point-and-click based adventure game which looks like it would have been doable for sure on the C64. It wasn’t that well known, but it was released at the very least (But only on the 16-bit platforms it seems).

So did Imageworks buy the game from Epyx when they went under?… what happened to the planned C64 conversion? Why was it so long from 1987 to 1990 until a release was seen?

Thanks to contributor Hoagie (see comments), we learn that there was an interview with Jim Nangano, in Video Games & Computer Entertainment 18 (7/1990), detailing the problems he encountered when he developed the C64 version. We’ve added the interview below to the gallery. Here is what was said:

Nangano’s next major project turned into one of his more disappointing career experiences. “I began work on the engine that would theoretically become a game—The Omnicron Conspiracy.” First Star President Richard Spitalny quickly saw the wisdom in an engine that could be used to drive an entire line of adventure games and commissioned a game design to complement the Nangano system.

The job eventually fell to Subway Software, which produced an epic length science-fiction adventure starring Ace Powers, captain in the Star Police. “I devised the engine, the graphics compiler and everything else to make it run on the C-64, using an IBM development system. I had a three-level disk, characters moved, locations changed.

“But there was a problem. First Star decided it had to be able to run on tape, because they wanted to sell it overseas and, at that time [1985], that market was mostly tape-driven.” Nangano had only one problem with this notion: “How can a random access adventure run from tape?”

The answer was, it couldn’t: but nonetheless, they tried. Then Epyx decided that all the graphics to date had to be redrawn. “That totally destroyed the game. This game was so far ahead—if it had been released when it was ready to be released, on disk, it would have blown everybody out of the water. Epyx eventually finished it [an IBM version was released in 1989], but it wasn’t even fun by that point.”

It seems therefore the C64 version was cancelled due to trying to rework the game for tape and failing, which is a huge shame. Crucially though, it confirms that a C64 version did exist and there could well be remains out there to recover. Hopefully we can get hold of Jim to clarify in the near future.

Thanks to Anonymous contributor, we have added a higher-res screenshot (albeit monochrome) which was in the Compute! Commodore Buyer’s guide from 1988. Possibly an early screenshot, as the released 16-bit editions only had three squares on each side.

More soon on this one…

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The Oath

A shoot-em-up game which got a release on the Amiga was also due for the C64 too, but seems to have disappeared off the face of the earth since its magazine advert.

The Amiga game wasn’t too bad, but not overall that popular. It would have still been nice to see a C64 conversion, but we can’t have everything :)

It is not known what exactly happened, as its early days yet – we have very little leads. But we hope to do some digging very soon and uncover something on this intriguing title.

How far did it get?… Was it completed?… Questions which need answering.

Answers soon we hope…

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Theo Saurus

A game which has a rather strong link to Mayhem In Monsterland as you may tell from the title of this game.

Theo sauraus was the beginnings of Mayhem In Monsterland, where the main character was a cute dragon named Theo whose parents were brutally slain my merciless villagers in medieval times. Theo would progress through villages to gain revenge, crushing castles, torching knights and getting redemption.

Although the idea looked good, and a few ideas were set out, it was sadly cancelled… but for good reason and to make way for the awesome Mayhem In Monsterland, which did get released. Apex had the following to say from their Mayhem Diaries…."The main character was a cute baby dragon named Theo, whose
parents were brutally slain by merciless villagers in medieval times, Theo would progress through villages crushing castles, torching knights and generally dishing out justice (in quite sizeable portions). It was scrapped to make way for…. Mayhem in Monsterland (da-daaa!)."

We don’t know how much of the game was started, but we don’t believe much was ever made. Chances of finding remains are remote, but we’ll try our best.

More soon we hope…

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