Welcome to Games That Weren't!

We are a Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

Latest News and Posts

Thomas The Tank Engine 2

Originally we didn’t know a great deal about this game, only that it would have been the sequel to the released game and featured more of the other trains from the popular series.

However, news has recently surfaced on the World of Spectrum about the sequel from Clockwize and confirmation of the conversions. Taken directly from the World of Spectrum entry, Dean Hickingbottom recalls…

“Game design and attract mode graphics inspired by the ‘Thomas’ book, ‘The Race’. The ZX game was ported to the Amstrad CPC by Dean Hickingbottom. There are also CBM64 and Atari 8 bit versions. This game was never released due to a dispute between Alternative and Clockwize.”

Alternative had the game mentioned numerous times in Commodore Format, but nothing ever of note, apart from its goings on within its Time Scanner.

So confirmation!… but who was behind the C64 version and did the game really get fully completed?… The note from Dean seems to suggest just that and it was merely a dispute with Alternative that prevented the game from seeing the light of day… Could we therefore be eventually seeing a full version of this game?

We could indeed – the game has been confirmed as being completed and a master disk produced and hopefully in the future it should see the light of day. The inlays were even produced, but sadly Dean doesn’t have any of them. Developer names have been confirmed also!

Great news in the hunt for this long lost game…

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Things On Strings

Not a lot is really sadly known about this game, even if it bore any resembalance to Thing On A Spring!…

This is a title which was first mentioned to GTW by Martin Holland before he passed away. The game seems to have been complete, and Martin had found the game, but sadly Martin died before the game could be passed over. It might be down now to finding the coder, or even the person who took over Martin’s disk collection, which is a bad thing to look at really.

Martin’s words on the game were… “‘Things On Strings’ – something to add to GTW at the very least to keep your readers happy :)” , which to us confirms he had something of the game.

We could possibly narrow down the programmer to Martin Howarth or Mike Ager to start with, as these were two of the main developers at Creations.

A lot more information needed on this title, such as what the game is about etc. We will hopefully hear more soon after a few questions will be asked around.

More information needed, so can anyone help?

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The Wizards Citadel

For a more detailed analysis of Triffid Software Research and the Runemagic Adventure Series, read the entry for The Secret River. A quick summary is that a series of eight adventures were planned, the first two of which, The Secret River and The Wizards Citadel, were released on the BBC Micro and had planned releases for the Spectrum 48k, the Commodore 64 and the BBC Electron. However, none seem to have been released for unknown reasons.

The games were text adventures loosely based on the Dungeons and Dragons RPG system. In The Wizards Citadel your character sneaks into a wizards citadel (as you do) to steal treasure and the like. You are captured by the Wizard who sends you into the dungeons beneath his citadel to collect some ingredients for him, including the eye of a Cyclops and four other unsavoury (and presumably hard to get) things. If you retrieve these objects for him, he will spare you your life, which is only fair considering you broke into his home and tried to rob him blind.

Why the C64 version never came onto the market is unknown. Presumably it would be a very straightforward port, though you’d hope they’d add a few graphics here and there to soup it up a little.

Its unlikely we’ll find out more about these two games, or the planned games that also never saw the light of day. It’s a shame as the concept of eight adventures you could play through with the same character is a true role-playing concept and perfect for frustrated gamers who didn’t have people to play with in their own neighbourhoods. Sadly, despite advertising directly at the target audience (via Games Workshops’ magazine White Dwarf) the games presumably never sold in large enough numbers to fund further releases.

Finding these games would be a real boon to C64 RPG fans, but will they be harder to find than the eye of a Cyclops?

Do you know anything more of this game?

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The Wild Bunch

Now, this will be something people will maybe shed a tear for…. news that The Wild Bunch was indeed making its way onto the Commodore 64!

Though not quite in the Firebird release form you may have expected, but through C64 developer Jon Wells. GTW recently quizzed Jon about rumours he laid about a Wild Bunch sequel and Atic Atac 2 in a note file he once wrote. Although these were just vapourware and overexcitement, Jon did confirm excitingly that he DID have a Wild Bunch conversion well under way.

Jon was a huge fan of The Wild Bunch when he had a Spectrum back in the day:

"The Wild Bunch was a classic Speccy and Amstrad game that was programmed in basic, it was released by Firebird on their Silverbird label in the early to mid 80’s. It was one of those games that I enjoyed on my Speccy, before I got my own C64 in late 1987.

When I tried to see if a C64 version was made I was surprised that it had’nt been converted, so it was one of my wish list to do."

Then something that may interest you…

"I did create an 80% playable version in basic (before I learned machine code) which is sitting on one of my many development disks somewhere. I wanted to add music, sfx and the gunfight sequence, but never got round to doing that as I needed assembly experience which I never had at the time.

It was one of those projects I intended to revisit when I had the assembly experience, but didn’t get the chance due to the conversion work I did for Cult/D+H Games during 1988-91 and then projects like Sceptre of Baghdad and Treasure Isle taking presidence. If I can locate this it’s something I’ll send over for you to upload."

Being a fan myself of The Wild Bunch, this is a big wow for me… and I really hope Jon will be able to dig out the conversion for us to show the world. Maybe someone will want to finish it off as its so near completion?… It’s a possibility!….

Well, across 2008 and 2009, Jon Wells did something quite fantastic and decided to finish off the game thanks to this research and write up we did!…. You can now order a complete authentic Firebird tribute game or a Psytronik edition!…

It is a fantastic turnaround and another one saved, plus a long awaited conversion that has finally arrived!…

Case closed!…

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The Tripods

The Tripods was to be a graphic adventure game based on the John Christopher novels / BBC TV adaption, featuring creatures which look like something out of War of the Worlds.

The adverts mentioned that the game would promise something revolutionary, when infact it was just a standard graphic adventure game – not a bad one though…. Basically no C64 version ever surfaced, but the ZX Spectrum version did surface in 1985…

So what happened to the C64 version?…. We’re not sure just yet, but it surely wouldn’t have been too difficult to convert from the Spectrum.

Peter Weighill recently found a snippet from April 1985 of Commodore Computing International. But also the Spectrum instructions mentions the Commodore 64 here… ftp://ftp.worldofspectrum.org/pub/sinclair/games-info/t/TripodsThe.pdf

Do you know anything about this game?

Well, Dave Cogbill came to the rescue and made a very interesting discovery in a batch of C16/C64 games recently purchased, when he found not 1, but 2 copies of the C64 game! Check out the photo which Dave has kindly submitted.

Unfortunately though the news is not great – both tapes seem to contain the ZX Spectrum edition of the game, and not the C64 version … meaning there must have been a mastering cock up with the game of epic proportions. It is possible that there are two copies, as one was a replacement copy for what was thought to be a defective copy. A massive massive shame, but at least confirmation that a C64 versions *should* exist! But can it be found? Will other copies merely have the Spectrum edition on?

Watch this space…

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The Advanced Music Synth

This program was announced as ‘coming soon’ in an advert for their series of educational games (most of which never seem to have been released). It is not given a name; hence its description will have to serve as a sort of working title.

Given the lack of a name, it’s even harder to come up with any theories on this one as it is for the other GTWs we have for Channel 8 Software. However, given the straightforward premise, namely a synthesizer program, perhaps we don’t need one! In fact the idea of releasing such a program for Channel 8 Software does seem rather odd, given that it would be nothing like their other releases. However, they did distribute Brian Howarth’s adventure games, so perhaps someone came to them with a near-complete program and they agreed to distribute it for them too.

Of all the Channel 8 Software programs that went unreleased, this would be perhaps the most interesting find, and given that it might have been worked on by a third party (sheer speculation though that is) perhaps it’s the one we have the best chance of finding also. Or conversely, the very fact its nothing like the rest of their releases could mean it’s the one we have the least chance of finding!

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The Swamp

Another game which was said to be released from Kele Line in 1987 (Mentioned in Soft, #1, January/February 1987, pg. 10). It is another title from Kele Line which we know little about, but we can guess what happened to it anyway. We can also guess that maybe the game was set in a swamp, maybe with some crocs for show? :)

The company sadly went bankrupt in late 1987 and as a result any developments were scrapped. Nothing has ever been seen of the game.

Sorry that it is so short, but this is really all we have at present…

Do you know anything more about this game?…

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The Swamp

Text adventure from Kayde who went into administration at the 26th August 1983. Did Spectrum releases, tried to do C64 and Vic 20 ones, which never seemed to surface (or did they? – see below).

The game in the advert (Two adverts were submitted by Peter Weighill) was described as follows:

“Death stalks the swamp at every turh. Nowhere is safe and you’re on your own. You survive on your wits alone with nobody to help you. You’ll gasp with relief when you come to the end of the struggle against some of the most dangerous monsters ever programmed. You can be a wizard, thinker, barbarian, warrior of cleric. But you’ve got to be good. No silly problems to hinder your progress. It’s just you against the Swamp!”

We don’t know how far the game got exactly, but do you know any more?

Well, in September 2021, contributor and archivist John Christian Lønningdal confirmed that he had found and purchased a Vic 20 title by Kayde called The Valley. The cover art though is identical to The Swamp, and even the description is practically the same. We’ve added a photo of the Vic 20 release thanks to John.

It seems that at some point, The Swamp was renamed to The Valley and did see limited release. The C64 edition is still at large though – or is it?

Tucked away within Gamebase 64 is a title with the very same name, The Valley, but released by Argus Press Software. Thanks to John, it has been confirmed that it is the game that Kayde released. In the World of Spectrum, both the APS and Kayde versions are present – and they are identical, apart from the APS version has been tidied up a bit.

The dates seem off though – 1982 for the APS release seems too early, as Kayde was 1983. Our guess is that APS released it in 1984, after buying assets from Kayde when they closed down.

An interesting twist was when John also found that APS released the game on their Victape Computing magazine in late 1983 for the Vic 20, but under the name of Wraithquest. Certainly makes the story for this game rather more interesting and more of a rabbit hole potentially :-)

How different is the APS edition then on the C64 to the original Kayde version? We doubt much will have changed apart from credits, and APS may have added a splash of colour to the graphics. Therefore finding a copy of the Kayde version is still historically important. The search therefore goes on.

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The Soul Gem Of Martek

The Soul Gem of Martek was yet another mysterious title that went astray since some initial mentions in various magazines and adverts. This was a title that was to be released back in 1985 by Anirog, and was to be a text adventure – mixed with around 6 arcade element parts.

Thanks to Andrew Nicklin, we found that Zzap 64 had published some rare shots in issue 1, which you can find in the scans section. However, the game itself was nowhere to be found – not even on the Amstrad platform, which the game was also advertised for. As a result, the game had been missing for over 30 years.

At some point, there was a rumour that due to delays with the game, the name was changed before possibly being released. But there seems to be no evidence of this at all. However, as we later learn – there may have been a name change of sorts on the cards.

In Zzap’s brief write up – the game was depicted as being a 150k, 6 part blockbuster coming soon from Anirog for £9.95, and a very ambitious game by the sounds of things. Considering that the partners of Anirog have sadly passed away, it was looking tricky to see who was behind the game or have any chance of saving it.

Contributor Lee Heise however came forward in 2014 and declared that he had what was believed to be the last remaining copy of the game – unfortunately with corruptions on the loader. Lee is good friends with Dave Gamon, who was revealed as the developer of the game.

Dave was clearing out his mum’s attic completely when he found a box of Anirog materials and gave everything to Lee for safe keeping. In the box were two mastered copies of Soul Gem – but no recollection of the game actually being released. The game was seemingly cancelled when Anirog closed its doors after the death of Roger Gamon (Dave’s father). Hopefully Dave will shed some more light soon about the title and what happened overall to it.

In October 2015 – Lee very kindly sent both copies of the game to GTW to try and preserve, along with a rare catalogue from Anirog, which we believe was never published.

The first tape unfortunately was heavily corrupted, but the second tape brought joy – and we managed to save everything. However, both sides of the tape (even on the corrupted version) had the same 3 parts copied. There was no 6 parts or files to match the original descriptions.

Interestingly as well  – the file names were something very different too. All 3 parts were labelled “Slave of Shards” – which may have been a new name the title was going to hold, or a WIP name. Very odd that it is called this on the Soul Gem mastered tape.

Each of the 3 parts came with an arcade action segment, which then led onto a text adventure segment. The inlay suggests that they were not fully tied to the adventure at all (in terms of points/items) – and were just there as light relief from the text adventure segments.

The inlay also talked of six screens of arcade action, with the program being over 100k long and turbo loaded in twelve sections. We were not sure how it could be that amount, as the arcade segments were bolted onto each part of the adventure in the same load. However, the desert scene shown in adverts was seemingly missing, or so we thought.

Upon further investigation in 2022 and digging around in the parts, it seems there are indeed 6 action parts overall, and around (but not quite) 12 segments in total.

At the start of each part, you can either start the first action part of the game, or press space to drop into the text adventure segment that follows (you can also press space when you die on the action part to exit into the adventure).  Breaking into the code, in part one you can RUN 4500 to decompress/prepare and start the next interactive part, which again can drop you into another text adventure segment.  So part one has about 4 segments in total.

Part two has a similar thing – with the action segment first, and a text adventure part.  Breaking the text adventure, you can RUN 1300 to see yet another action part. Exiting this, you get yet another text adventure part. 8 segments so far.

Part three is then an interesting conclusion.  You can run the action part, or press space to exit into a final action part (the desert scene which we believed was not present).  Once you get past the desert part, there is one final adventure part to finish the game.

That only gives us 11 segments, unless I have missed something. Perhaps after the first segment, it should first go to a text adventure, but accidently goes straight to the final action part? May need more investigation in the code to see if anything else is tucked away.

Overall though, it seems that all the content is actually there, it just needs polishing up and linking up properly to make into a fully cohesive experience.

Thanks to the kindness and generosity of Lee Heise though, we have been able to present what existed of Soul Gem overall. Importantly too, there are various tunes which were composed by David Dunn, and which have not been heard publicly until now. So these are worth checking out!

As soon as we learn more about the game, we’ll add it here – but for now, check remains of a game that has been missing for over 30 years!

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The Sock ‘n Tooth Affair

Mentioned in issue June 1986 of Commodore User, this was a game mentioned as coming soon along with 3 Days in Carpathia.

It was described as a sience fiction saga and would have been written in The Biro like with 3 Days.

However, it never surfaced and its believed that the game never got past the planning stage.

Do you know anything about this game?

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