Welcome to Games That Weren't!

We are a Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

Latest News and Posts

Rigor

Thanks to Joerg Droege for bringing this game to our attention. Rigor is a game which Nipson back in the mid-90s, and what an impressive looking game it is!

Featuring an excellent 3D tunnel effect, the game looks really stunning with excellent graphics to make it feel similar to Microcosm/Iridion 3D or similar.

Unfortunately, its not too playable, too short and a bit of a pain to play at the moment. However, it does look great and I’m sure could have been improved and made rather special.

Nipson may well have decided that the project was too complicated and decided to pack it in. It was quite a hefty task, and without the ability of the tunnel being able to turn anywhere, it could have resulted in a rather simple game with nice graphics covering its flaws. Still, we don’t know that and there is more to find out about this game in the future.

We had been in touch with ASL/Nipson (Andrzej Sielicki) many years ago, but sadly didn’t hear anything more about the game with our initial enquiries. We’ve just learnt thanks to MDW (see comments) that Andrzej sadly passed away in 2021.

Hopefully we will get the opportunity to speak with Rico to find out more about the game’s history and what the intentions were.

Posted in: GTW64 archive | Tagged: | 3 Comments

Rhyme Land

Advertised in Home Computer Weekly issue 104, Rhyme Land was to be an educational game where children can develop their skills of logic and deduction, improve their reading and spelling, and at the same time have tremendous fun.

There were 33 locations to explore with colourful graphics, but what happened to this intriguing game? Unfortunately it seemed that nothing of the C64, Amstrad, MSX or Spectrum conversions ever surfaced and was very much at large.

In the advert, it showcased what seemed to be C64 screenshots that are shown, with the use of the standard Commodore ROM character set. Thanks to Lee Heise, we were able to make full quality scans from a rare Anirog brochure, showing another screenshot and high quality artwork that would have been on the final cover.

We were then in later years lucky to see one of the developers, Roger Clements, come forward and reveal that the game was released on their own label “The Jolly Rogers” originally in 1984 under the name of My First Adventure. This was before Anirog were due to release the game under the name of Rhyme Land. Sadly they didn’t see any payment for this.

It lives!

The great news was that My First Adventure existed and was already been preserved and out there already. So Rhyme Land had been within our grasp all along! See the download if you want to check it out for yourself.

However, we kept this entry open in the hope we would find out what happened to the Anirog release. Was it ever released, or did Anirog decide against it?

Well, collector John Christian Lønningdal got in touch in September 2021 to confirm that they had managed to find an original copy from someone in Norway. This is the first time an original copy has surfaced, which suggests there was a very limited release.

John confirms that the instructions cover C64, Amstrad and ZX Spectrum and were in English only. Roger Clements and Roger Russell are both credited too.

For now, John has provided a hi-res photo of the game for you to see, and will be sending over a dump of the game very soon – so we can compare to the original release.

In the meantime, contributor Luc777 kindly got in touch as they had a disk backup of the Anirog version and have provided it. You can now find this with the downloads!

Posted in: GTW64 archive | Tagged: | 5 Comments

Rhesus

Well this little adventure was done by Andreas König using the ‘Graphic Adventure Creator’. It was judged as average adventure, good for adventure novices.

Not much else is known about the game, apart from that it was reviewed by a German magazine, but the game never surfaced anywhere.

Seen…but released?… does anyone know?

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Rex Hard

Another brief one which was mentioned in The Games Machine’s news section. This was a budget title coming soon, but we know little more than that.

Thanks to contributor Pablo Freire, we learn that a young developer from Spain called Javier Fáfula had created an isometric explorer game called Rex Hard on the ZX Spectrum, Amstrad CPC and MSX and tried to sell the game. The title was a sort of Indiana Jones exploration game, similar perhaps to Indy and the Fate of Atlantis, some years before the 1992 US Gold game.

After releasing the game in Spain in 1987, he managed to get to the UK to try to sell it there as well. Ocean were originally interested, but were no longer once they learnt the game had been sold already in Spain.

In desperate measures, Javier ended up selling the game on the cheap to Hewson, who were likely to release the game on their new Rack-It budget label. However for reasons unknown, the game never saw its UK release. Perhaps they also found out that it had already seen a Spanish release?

But it begs the question therefore if a C64 version ever existed at all? With no C64 version developed by Javier, Hewson would have had to have arranged for a conversion to have been started. It seems though that it never even got to a stage of trying to arrange anything. Maybe we are wrong, and some kind of conversion was started?

Hopefully we’ll learn more from Andrew Hewson in the future.

Posted in: GTW64 archive | Tagged: | 3 Comments

Rex

Yet another game in development for the C64 by Martech, and late into its C64 life. This was a rather special Spectrum game which sadly didn’t recieve the recognition it deserved (although it was flagged up in Retro Gamer magazine recently).

The game is a flip screen platform affair, feeling slightly like Cybernoid from the look of the screenshots, but with you controlling a wolf/hog like character with a gun.

The game is split into two parts, starting in the Mines, and then proceding onto a huge tower level to get to the end of the game. Overall it was very playable, well recieved but not really recognised too much over the years to come like other games.

I can’t say the C64 conversion was highly anticipated, but it was advertised and looked a rather nice title to look forward to. Was “The Light” behind the C64 conversion as well as the other versions?

Many of the guys interviewed as research knew nothing of the C64 game. Michael Archer (who did C64 based work) confirmed that he had left Martech before Rex had begun development.

In 2014 – Graeme Mason got in touch with Dave Martin from Martech, who confirmed pretty much that the game was never really started – although advertised. After getting the Spectrum edition out, Martech’s focus went straight onto the Atari ST and Amiga platforms and moved away from the 8-bits. Martech got very occupied with two new studios that they had set up recently. They would have loved to have seen a C64 edition, but Creative Reality didn’t take it on and only took care of Z80 versions.

It means that it is very likely that the game was never started for the C64 and we will likely never find anything of a conversion. Unless someone steps forward out of the blue – this is it i’m afraid!

For more details on Martech and their story – look out for issue 133 of Retro Gamer magazine for the full feature written by Graeme Mason.

Case closed!

Posted in: GTW64 archive | Tagged: | 3 Comments

Revenge Of The Mutant Pepperpots

A slightly different GTW this time, with us looking for a magazine listing from BigK magazine. The BigK magazine only ran for 12 issues and from issue 8 to issue 12, for the listings they had in their magazine, they also included a tape covers page where you could cutout a cover for the tape that you saved the listing on.

One of the covers was for a game called "Revenge of the Mutant Pepper Pots", but although advertised, BigK didn’t seem to last long enough for the game to ever surface in later issues. The game was never listed in any of the magazines earlier.

We are unsure who wrote the game, but would be interested to find out if it is still out there somewhere.

It’s very likely that it could just be down to finding the programmer who may have a print out or the game on disk somewhere.

We dont know exactly what the game was about… it could well have been a space invaders clone, or maybe a Pssst clone. Who knows?… Do you?

Much more research needed for this one!

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Return Of The Lions

Another potential stunner from the hands of the late C64 era legends, Cosmos Designs.

This time with a sequel to one of their most classic and well remembered C64 titles, “Lions Of The Universe”. This game was to take off where the last game left, with more heavy blasting action, bigger and better enemy attackwaves and larger maps.

The preview gives an indication of a few of these things, and is quite large in itself. The game’s big critisism would be that it doesn’t seem to move on too much away from it’s prequel, being very much the same game with different maps. However, the game is still a joy to play, and the preview but only increases anticipation for a sequel.

Sadly, the sequel was never to be. Planned for release on the Cherry Software label, Cosmos Designs seemed to have left the C64 scene due to poor sales of their games, and realised that they had to leave for pastures new. This meant that 3 of their games were left, including Lions 2.

Hannes Sommer recently told GTW that the game was indeed cancelled because the C64 was dying and there was no profit to be made. The game was very complex to build, especially with the enemy patterns and constant testing, so the effort would have been too much for little reward. Hannes moved onto other projects on the Apple platform.

It is not known if Cosmos Designs still have anything of their games, in possibly a later form than what is in the previews, but we are hopeful that Hannes may have more of Lions 2 and even others. Watch this space for now….

A sad end to a possible Lions series…

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Retro Torque

Hold on a sec… this looks a little familiar…

Take Player’s"Turbo Kart Racer", jazz up the graphics and change the karts to motorbikes, and you get "Retro Torque".

This little update by Paul Black was done especially for Commodore Force magazine, but was sadly unused as the magazine went under before it could publish it as a covermount game. (Rumoured to be for one of the missing two issues which never got published).

It seems that for whatever reason, Paul Black decided to do up the game using the same engine and get some money back. It isn’t exactly 100% identical, and it’s no different to how Red Max and Last V8 were essentially the same game engine.

Actually, Retro Torque offers many more options and improvements over the original game, although the music is exactly the same. It’s certainly far better than the original Turbo Kart game, especially with regards to presentation.

It will be interesting to learn more about how this game came about and why Paul decided to clone his Turbo Kart engine for Commodore Force. Did Players pay him for Turbo Kart?… Many questions where answers are needed.

Check it out and enjoy, its a nice title and one which Commodore Force users were sadly never to see…

A cheeky, but rather awesome update of Turbo Kart…

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Renegade

Renegade was was an attempt to push the Robotron style of multi-directional shoot-’em-up into more advanced territory, and on the C64 in particular!

The game was to borrow heavily from the movie Aliens. It featured interconnected rooms filled with eggs, with hatching aliens attacking the player from all directions. It was very similar to Smash TV and Alien Breed, both of which appeared a couple of years later, and graphically pretty impressive – not least because it featured huge numbers of sprites on screen at once.

Unfortunately Clifford was really getting bored with programming by this point in time and so Renegade, along with a Dungeons & Dragons style game he’d also spent a few weeks developing, got left on the shelf. (Ironically he re-entered the industry in the mid-’90s after a stint in computer journalism and now works as a programmer at Microsoft’s Rare studios.)

The game never had a publisher confirmed – it was a case of writing the game first and then trying to find a publisher. As for the game itself, sadly there is nothing remaining any longer. The C64 disks with the data are long gone. It would have been fun to compare to Alien Breed. Although Alien Breed had a top down view, the Ramshaw’s game would have had a semi-3D view point (i.e above and down) on a humble C64.

A sad end to what seems an impressive game… case closed…

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Reflect

Nope, you’re swanking brand new widescreen colour TV hasn’t gone up the creak… just our next preview has gone a little greyscale… hurrah for the final band of b/w tv owners out there!

Luckily, the game is nothing to do with snooker, otherwise we would have problems.. but is another puzzle game. Along the same lines of Cosine’s “Reaxion” series, or at least it seems to be.

There are two grids of black bubble like blocks, one of which is the main play area.

Although pixel wise, the game looks good… a little bit more colour would have been nice. The game feels like me on Monday morning.

Gaz Spence in 2015 confirmed that the game was fully released by Loadstar in 1997…http://www.gamebase64.com/game.php?id=6283&d=18&h=0

Case closed!

Posted in: GTW64 archive | Tagged: | 2 Comments