Welcome to Games That Weren't!

We are an Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

Latest News and Posts

Orcus

Electronic Zoo never produced much decent stuff on the C64, but that was to change with the stunning ‘Orcus’. A sideways scrolling shoot-em up which featured a shop with 29 (!) different add-ons on offer. Haydn Dalton informed GTW that the game also featured over 5,000 sprites altogether and many levels of awesome graphics.

JCH supplied the music, an incredible array of tunes, some of which sound almost human like. Luckily these slipped into HVSC, and are available from here to listen to in a suitable SID player.

So basically the game was to feature the full works and playability to potentially match (if not better) Armalyte, and judging by the preview, it had it in it to do so.

Mike Ager contacted GTW and told us that the game was never completed due to him, Haydn and JCH not being paid, and the tight deadlines included.

In the meantime, Jazzcat has uncovered a very rare and much more advanced preview of level one. In fact, level one is stated to be 90% complete in this DCS crack (See a pattern here?). This is a superb look at the game, which gives a much better indication of how it was shaping up. There are colour splits, sfx, more enemies and sophisticated attack patterns. Check it out!

Interestingly enough, all the previews we have were cracked by Donut Cracking Service. It seems that Haydn passed on previews to a guy called Micheal (Mik) Bailey, who MAY have more of the game. Haydn believes he passed a much fuller version onto him… so could there be a more complete DCS crack out there?

Hopefully soon we will be able to bring you Orcus in its final state, which many C64 users have been wanting to get hold of for years. For now, you can play some early previews of the game, with some basic attack forms and early previews of the main game’s shop.

As an additional bonus, Jazzcat has uncovered some rare music and SFX demos done by JCH. Although the music is already in HVSC, the SFX is not!… and there is a bundle of SFX which has not been used in the game and are quite unheard of. This includes a very cool GET READY and GAME OVER set of effects which sound like speech, but have been cleverly generated using the 3 SID voices. Enjoy!

Unfortunately Mike Ager has never responded to any of our messages regarding the game, so we are left to hope that he may decide to preserve all his old C64 disks and show some of his works.

Will the game ever be fully recovered?

Posted in: GTW64 archive | Tagged: | 6 Comments

Nucleus

Nucleus is an interesting game, not for its gameplay however (which is a basic invader clone).

Well for a start, there is music in this game which sounds a lot like a Jon Dunn tune, but is infact by a guy called Petter Enval.

It plays fairly well, as does most Invader clones…. but apart from some new graphics and music, it doesn’t really extend on the space invaders theme…. If ever released, it would have only made good on a magazine cover or a multipack budget release. Still… worth a play for nostalgic reasons.

Here is the finished game, all finished…. but not known why it wasn’t released.

Petter Enval recently confirmed that he did the music, and that the game was mean’t for a budget release that never happened.

A nice little invader clone, but not original…

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Nuclear Nick

Nuclear Nick was one of a few titles advertised by Electric Dreams back in issue 8 of Zzap 64 games. Nuclear Nick was to be part of a double pack with a game called Scooter.

It never quite surfaced, but after a bit of digging – we find that the game was released by Americana Software on the Atari

The game looks very much like Ollies Follies, which was released on the C64 by Americana. This suggested that Frank Cohen was the developer, but Ron Rosen is listed as developer for the Atari and did develop Polar Pierre on the C64. Ron later in December 2022 confirmed it was indeed his codebase and Frank did some of the graphics.

Art Huff has confirmed that he also did artwork (at least on the Atari version), but sadly no longer has any of his work. Art sadly passed away in later years, we were informed by Ron.

Thanks to Rich Hinton on the Commodore 64 Facebook group – Rich had come forward with a series of U.S. Gold master disks which he had from his childhood days, when a friend of the family would give them copies to try out. Within the set was a preview copy of Nuclear Nick, and was apparently still under development.

Rich passed on the disks to Peepo, where Sailor of Triad did some tidy ups for a proper release for the first time.

Overall the game is very similar to the likes of Ollies Follies, but it is a great discovery – and hopefully we will find out more and if the game was ever actually completed. Check it out!

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Nuclear Sub Command

Nuclear Sub Command was being sold as a “Realistic Nuclear Attack Sub Simulation” in a 1992 issue of RUN magazine from the US. The game was sold on disk, but it seems that this is one that either didn’t sell that well or never got fully released.

The game was not a standalone title, but required users to have GEOS 1.3 or 2.0 to run the game.

At present nothing of the game seems to have been preserved, so we are not sure if this is game that never got fully released or if it is just not backed up yet.

Lost Media Wiki added an entry to the game based on our entry here, and a contributor called Misca had the following to say:

“I was super intrigued by this and did some digging. I started by looking into VMC Software, which eventually led me to a phone number and a name: Mike Hense. From there, I found multiple posts by Mr. Hense on several 3d game design and submarine sim forums, where he was extremely active from the late nineties up until his passing in 2015. In his posts, he chronicled the ongoing development of his dream submarine simulator; a post from 2002 mentioned that he’d been working on this project for more than a decade, which brings us to 1992, when the ads for Nuclear Sub Command were running.

All in all, I’m assuming that Nuclear Sub Command was indeed real, but it’s unclear if any copies were ever sold. However, since it was an ongoing project, you can find videos and screenshots from various stages of the sim’s development on the aforementioned forums, where Mr. Hense posted under his real name and the handle “Red October”.

Members of the forums where he contributed were very upset about Mr. Hense’s passing; he appears to have been a long-standing and beloved member of the 3D game design community, always ready to share his knowledge to help others. RIP.”

Sadly it means we won’t get to learn about the game from the creator, but there is still hope that someone purchased and was sent a copy of the game. If you are that person, please do get in touch!

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Nodule

Nodule is nothing out of the ordinary, and repeats a genre of game that has been done before.

Here you control a blue blob which has to navigate past green obstacles, while not touching them and avoiding worms. All within a time limit. The screen scrolls, and you need to get through as quick as you can.

The graphics are quite good, but the playability is quite lacking. Does a later version exist that offers more than this?

Thanks to Gaz Spence, who spotted the game on Gamebase64, the game seems to have been intended for release on Loadstar magazine but didn’t quite make it. It however has given some credits to add to the title.

Another game that GTW hopes to find out more about in the future, if it ever finds the credits first that is!

Posted in: GTW64 archive | Tagged: | 3 Comments

Ninjanimal

Yet another Titus title which was mentioned in a schedule list from 1990 for the C64 on Tape and Disk.

Strangely the game never surfaced on any platform and doesn’t seem to have got past the schedule list. Just what kind of game was this?

A clever name which could have held a clever game too. Would this have been some super platforming game? This could be well something for one of the Titus guys to answer.

Do you know anything more about this title?

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Ninja Grannies

A rather interestingly named game, Ninja Grannies was first heard about thanks to an entry on the World Of Spectrum and its own particular entry.

The game was to be a multi-loader, multi-level pensioner fighting game. According to the developer, it was developed in parallel on the CPC and ZX Spectrum and a C64 version was also being done.

The game was primarily intended for release by Alternative Software, though the game was rejected and also by other publishers too. Thankfully the CPC and Spectrum versions have since surfaced and are available to play in their final form.

But what of the C64 edition? Well, Dean Hickingbottom confirmed that it never really got started, and an artist (whose name cannot be recalled) drew up some sprites and backgrounds which were not quite up to scratch.

When a publisher couldn’t be found, the C64 game was scrapped. Had it been started, David Bradley would likely have been the developer. As for the artwork – nothing has been found as of yet, and its likely that it could be lost for good.

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Nightflight

J.Morrison Micros was a very early development company that produced games for the Commodore 64 such as Bonka, Cybermen and Vultures … unfortunately they disappeared rather quickly too.

In issue 86 of Home Computer Weekly, another game called Nightflight was mentioned as a new title coming soon from the company. Unfortunately it never did and today the game is still at large.

We know very little apart from the mention in HCW, so do you know any more about the game?

What happened to the game?

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Nightbreed RPG

Yes, we are aware that Nightbreed was indeed released by Ocean back in 1990… but that was the arcade and an interactive movie game. Ocean had the licence to do three games, Arcade, Arcade Adventure (which never had a C64 consideration) and an RPG title. The arcade and adventure games got a release in some shape or form, but the RPG disappeared after initial mentions in the press.

The RPG game was being developed by Imagitec and was being overseen by David Wightman who was the project manager. The only programmer name we have is the Amiga programmer Adrian Waterhouse. Music was being done by Barry Leitch, but this is not in HVSC unfortunately at the moment.

Thanks to an interview with Kristi Louise Herd at C64.com , we learn that the game was being developed under the name of Cabal. She described the game as being a medieval themed title with full screen backgrounds. Unfortunately it never got off the ground as the game was being written and designed as they went along. Kristi sadly no longer had any of her disks, which were stolen some years ago.

We got in touch with Dave Wightman who mentioned that he had the music (Amiga and C64) on an Amiga floppy that he has been threatening to move to PC for some time. It is possible that the source code is on a 5mb Atari ST hard drive that has not been turned on since he left Imagitec. It’s unsure if it still works. We are hopeful that Dave will have a sift through at some point and see what is left over.

The game was itself was pretty solid as a playable game with all the sub-systems and a few levels in place. It is not quite remembered why the game was scrapped, but most of the actual code was re-used to become Daemons Gate. The C64 code was actually ported over to the Lynx for the game, though it is unknown how much of the code survived from Nightbreed.

It seems that overall it would be the flop of the movie which would result in the final 3rd game being cancelled. Hopefully some day we’ll find something of it.

Posted in: GTW64 archive | Tagged: | 8 Comments

Nigel Mansell F1 Racing

Keeping with all the hype of the ex-world champion, Gremlin bought the rights to produce the game based on the famous British driver.

Similar to other F1 games on the C64, Gremlin still decided to do a C64 version because of their long absence from the scene and so to do a final hurrah before moving on to pastures new. The other versions came out well, and luckily Nigel won the 1992 championship to make Gremlin look good.

Gremlin decided to print a small form for readers of Commodore Format to fill in Issue 20, saying that they will buy the game when its released. The response was overwhelming for Gremlin, and so the game was decided to be their final hurrah. Even the FreeWheel Logic 3 had adverts for the game on the Commodore 64, with the steering wheel supported on the platform (see scans).

Not much was ever known about the game’s development, until Darren Melbourne got in touch with GTW and shed some important light on the game. It was found that the game was indeed in development, and was being coded by Andrew Bowen, with graphics by Paul McKee. The game was shaping up well and featured some of the most impressive road routines ever seen on a C64. Smooth corners and undulating hills were working extremely well on the C64, and pushed it to the limit.

Sadly, too much development time was spent on doing this road engine, that the title was running late. Gremlin decided sadly that time was running out for the C64, and that they should ditch the game, rather than give it the extra 6 weeks it needed to be completed. 6 weeks away from a potentially fantastic send off for the C64… a huge loss.

Spectrum and Amstrad versions made it, and sold well… and also performed very well too. Although very impressive, they chugged along quite badly and were crippled by Multiload. Otherwise it was a fantastic conversion.

It now asks the question of whether we can save anything of the C64 conversion now we know the names of the developers. It is very possible, and we hope that we can salvage the remains of what sounds like the the beginnings of a fantastic conversion. It will be hard, but we must try and now find these developers. Can you help?

World champion, but not on our screens…

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