Welcome to Games That Weren't!

We are a Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

Latest News and Posts

Pimania

Pimania was an adventure game released very early on back in 1982/83. If you managed to crack the game and interpret the clues correctly – you could work out the time, date and place where someone will be waiting to hand over the "Golden Sundial of Pi" – worth £6000 in gold, diamond, lapis lazuli and obsidian.

The game had mixed receptions – not sure who ever got the prize either :) …

The game only really got a release on the Spectrum, BBC and Dragon 32k… though the C64 was mentioned in one particular advert. However, in other adverts the C64 option to order was removed. So did the game get cancelled on the C64?

Automata never released any other games on the C64, so maybe they decided to stick to the other platforms?… Seems strange really. Hopefully we can find out some of the developers who did the game and find out exactly what happened.

For now, we need more info – do you know anything?…

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Pieces 2

Pieces 2 was a sequel to a late 90’s puzzler which can be found at Gamebase at http://www.gamebase64.com/game.php?id=5688&d=18&h=0 . Apparently the original game was released too early and by someone else, but we need confirmation on this.

Pawel Bol was the author who mentioned on a forum post that the game was supposed to be released in 2003, but he lost interest in working on the game and it never made it. It was to be a simple puzzle game with beautiful graphics by Timo Buschmann. He went on to say not to expect it to be released in the near future, as there was so much more work to be done with it.

The game was never announced anywhere, and the forum post at Gamebase was the first time the game got mentioned.

So what now with the game (and with us at the end of 2007)? … We had hoped to get hold of Pawel and find out more, and see if this game will indeed be finished. It could well be ending up in GTW in some shape or form.

Well, Pawel spoke to Jazzcat who told us that the game has been frozen for some time and no preview was ever made. It is believed that one day the game will be finished, but we cannot tell when. Otherwise its a project that may get here some day, but it isn’t something we can really search for and find. It will get released when / if it gets finished, and its as simple as that.

At present it seems that the game could well be finished off for Protovision and may not become a GTW afterall!… We shall see!… More details thanks to Ramos can be found here:

http://www.protovision-previews.de/previews/pieces2/pieces2.php

For now, Timo has kindly passed on some screenshots of the game in action, and looking very nice indeed!

More soon we hope…

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Picture Parts

Part of an educational series, Picture Parts is one of around 6 which is sadly missing and one which may have been released, but is very possible that it didn’t quite make it out.

We’re not 100% sure what happened to it, and what it was about, so we are lacking a lot so far for this entry. It was based for young children, and we assume was some kind of jigsaw game which aided learning.

Do you know any more about this title?…

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Picnic Adventure

Text adventure from Kayde who went into administration at the 26th August 1983. Did Spectrum releases, tried to do C64 and Vic 20 ones, which never seemed to surface.

The game in the advert (Two adverts were submitted by Peter Weighill) was described as follows:

“An Alice in Wonderland type adventure game for youngsters. You’ll meet magical characters like the rabbit and the mouse, travel along coloured roads, collect everyday objects that may have an unusual use. And you wake-up, you’ll find yourself back at the picnic”

We don’t know how far the game got exactly, but do you know any more?

Can you help?

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Phimosis

An old case for GTW this time, with a game that seems to be a mixture of Ocean’s obscure "Tank" game and an old Codemasters game.

It’s not known if this game was being created for a specific company, or if it were to be created and then sent around various games companies. Its possible that this preview was sent around to companies to see if anyone liked it. Maybe no-one did?

The game isn’t actually that bad, it looks and feels like an old average budget game, though is slightly awkward to play and quite difficult.

Graphically the game is quite weak, and the backgrounds are quite plain. All possibly because the preview is at an early stage of the game’s life.

The game may have been completed further, but if the game didn’t get any offers, then they may have only completed up to this preview. Charles Haley recently passed on an extra preview which has a 3rd level and no password screen.

There are some credits, so hopefully we can chase up these names and find out more about this game.

Strange name, average game…

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Pharaoh’s Pyramid

Pharaoh’s Pyramid was a fairly popular game for the Atari in the early 80’s by Master Control Software, and was a rather enjoyable Q-Bert clone. In the advert, it was stated that a Commodore 64 conversion was coming soon … but what happened to it?

Well, the game never surfaced and is now at large. The publisher never seemed to release any other software on the Commodore 64, so maybe they abandoned the platform early on in favor of the Atari?

We don’t know how far it got, but we learn that the game was being converted by one of Randy Platt’s childhood friends at the time, but never quite made it.

It is believed that the conversion was never finished, and it seems unlikely that anything will be found of it – but who knows. Strange things can happen!

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Phantis

Dinamic had struck gold with Imagine when they began having their games published on their label. Classics such as Army Moves, and the not so classic Game Over (although the music rocked!).. and also this strange little effort which got very briefly mentioned in magazines…

Phantis… a strange titled game which features a woman as the main character (probably named Phantis or something).

The game was briefly mentioned in a few magazines, and one even had a rare advert which had the game’s coverart and a few rare screenshots.

These have been scanned and added thanks to Brendan Phoenix. Sadly the images were so small that the quality is not great, but you can just make out what some of the levels looked like. These are from the Amstrad version it has been confirmed.

The funny resembelance you will see, especially on the level where the character is riding a creature, is that it looks very much like Game Over 2.

So what happened?… Well, the game DID get released as Phantis over in Spain and most of Europe, but for the UK, it was decided to cash in on the so called success of Game Over, and rename it as the Sequel to Game Over. It is exactly the same game.

Although it has been released, the reason for its entry in GTW, is because it WAS planned for release as Phantis in the UK, due to a brochure confirming so before its rename. It wouldn’t have been any better, apart from a nicer loading picture maybe ;)

If you wish to play the Phantis version of the game, then go along to www.gamebase64.com to find a download of it.

A big cash in from Imagine and Dinamic… Case closed.

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Phantom Club

Yet another Ocean title which seems to have got lost along the way from its translation from other formats. In particular from the Spectrum/Amstrad in this case.

Phantom Club was a Knightlore style game from the creator of MOVIE, another game which never quite made a C64 translation. The difference with Movie however was that this game seems to have been penned for a C64 release and was mentioned a few times in a few magazines from 1988. The ACE magazine review lists the C64 as a format for its release, and the advert as well confirms this. See scans below!

The following portion of the games eventual review (from a Spectrum magazine) defines the game as follows:

“You have to be careful which clubs you join these days. Phantom Club is not a club to be recommended in more ways than one. Plutus, our hero, joined up and before he knew it, all the other members – a bunch of superheroes – had fallen under the evil influence of their wicked leader, leaving Plutus to restore order by reaching the rank of Ipsisimus. For good to triumph over evil he has to complete ten perilous missions in the Phantom Club HQ. (Should have joined the Kit- Kat Club Ed)

The game opens to a rather rough rendition of The Antiques Road Show theme tune (Two million pounds? But I only paid 50p for it! Ed) and then you get a touch of Deja vu. The highly detailed Filmation-type graphics will remind you of Movie because both games were written by the same chap. The graphics are definitely the strong point and judging by the sheer quantity of different sprites, objects and backgrounds, they must occupy vast amounts of memory.

But your task is pretty awesome, if not tedious. To begin one of the missions you’ve got to knock up at least 40,000 points by shooting super-heroes and picking up bonuses, but as each baddy only collects 50 points when dead, it might take you ’til Xmas next year. The trouble with Phantom Club is that once you’ve been everywhere and done everything there isn’t much left to tickle your fancy. You can while away the time by filling baddies with psychic bolts or drawing maps (there are over 550 rooms) but the novelty soon wears off.

If you want a lot of chocolate on your biccies, don’t join this club.”

Overall, this doesn’t paint a very pretty picture for the game, and with it being a relatively unknown title, it might not be worth a huge search. However, it is lost.. we lack information on it, and we’d like to preserve it. If Cisco Heat was lost, we’d preserve that… and that WAS shite.

Do you know anything about this title? Can you confirm its existence?

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Phantomas

Yet another unreleased Codemasters game! … But this time from early on in their life in 1987. Phantomas was to be a conversion of the released spectrum game where you control a robber in a Manic Miner/Dizzy kind of game.

The game saw a sequel released, which oddly Codemasters released under a different name of “Vampire”, and which saw release on the C64. Perhaps it was renamed because the C64 edition hadn’t been released, or just to tie in as a horror themed game. What is odd is that the Phantomas 2 release in Spain has the same Vampire sprite, but the ZX Spectrum release of Phantomas 2 has the original character.

This original first game conversion however was being completed by Mark Greenshields, who previously developed the excellent Split Personalities, and worked on the mixed received 19 Boot Camp.

According to Darren Melbourne, the conversion was very faithful, and was actually completed! So why did Codemasters choose not to release this faithful conversion? Bizarrely, Darren says the finger points to the fact that it was too much of an exact Spectrum clone, without any upgrades to take advantage of the C64 hardware. For this reason it was canned.

Yes… one word springs to mind… Dizzy… but alas… this was seen differently.

Mark suggested that he wasn’t paid for the work, so never got the final game. It’s believed that the original game didn’t sell very well and for that reason Codemasters decided to ditch the game.

Can this ever be found for GTW? Mark offers hope that he may still have it, but its unlikely.

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Phalsberg

Thanks to the section from Gamebase, a game which they are also searching for, i’m able to produce a strong review for this game. Most sections are borrowed from the Gamebase review, so therefore credits are given at the foot.

This is a French RPG, similar in style to Mandragore and Omega, it was released in 1987 and was reviewed in Zzap 64 issue 30. It involved the usual treasure hunt and monster-slaying, but it seems to have disapearred from existence. Was it even released?

The Zzap crew reviewed the english version of the game, but the original was in french. The reviewer mentioned taht the translation was not perfect and that there were discrepancies between some english words used in the manual, and their corresponding words in the game. (The manual says ‘Heal’, the program expects ‘Treat’). The game was disk only and while it loaded, it displayed a “pleaseantly programmed rendition of Pictures at an Exhibition”.

Gamebase 64 actually found some screenshots from German magazine RUN, reviewed in 1986. However, Mr Fox has purchased a copy and was busy translating to produce a release, though it went very quiet.

Recently however there were some stirrings on CSDB, with the English version being partially found:

http://noname.c64.org/csdb/forums/?roomid=7&topicid=49497#50315

And recently the first disk has surfaced and we have now added this to the download archive. And now in 2009 the French version was fully cracked, and this has been added to the download archive! … The English translation is still at large, but we believe that this may be coming soon!

We have also added a series of screenshots of the game running which were all done by Ian Coog, so a big thank you to Ian! :-)

And finally some extras have been sorted out by MdZ, Nori, CBA, LuxKiller65 & GRG which have been collected over a 3-4 year period which you can now download. A big thanks to those guys and Jazzcat for the heads up.

Overall the game was released we now learn, but in limited form. It will always have an entry in GTW though for historical purposes as it was always believed to have never been released. At last it finally has and we can lay this one to rest!…

Case closed at last! :)…

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