Following on from the brilliant Bubble Bobble and the radical Rainbow Islands, Parasol Stars was one of the most eagerly awaited games of 1992. However, just as it was nearing completion, Ocean made a public statement in 1992 that their out-of-house programmer suffered a burglary in which his computer, monitor, and all his disks were stolen – including the ones with the Parasol Stars source code!
This caught everyone by surprise, including several mail order software firms who, anticipating it’s release, had included the game in their adverts. Re-writing the game from scratch would have taken ages, by which time the big advertising push would have been lost.
Rumours were flying over this game, the burglary story, a coverup of Ocean leaving the C64 scene and a domestic dispute leaving disks wiped. In 2005, GTW finally learned exactly what happened…
Indeed, Parasol Stars was being developed out of house and not by Graftgold (Jason Page of ex-Graftgold said that he weighed up a C64 conversion and saw it would have been a pain). or Special FX… The connection was very close though, and the developer has been unmasked as Colin Porch!… Coder of Operation Wolf, Head Over Heels and Gryzor on the C64. As the C64 died out, Ocean contracted their later games out to external developers on the cheap… and Colin was at the time working from home and took up the project.
After 3 months worth of work, Colin proved his worth with a really strong demo (quite advanced at this early stage) with his own graphics and took it to Ocean. Ocean liked what they saw, and gave Colin the full thumbs up to continue and finish off for publishing. This was to be Ocean’s final fairwell to the C64.
As development progressed, a strong conversion was shaping up to do the C64 proud. It so almost very nearly made it after another 3 months worth of work. Colin even confirmed that some of the scrolling levels had been completed, and there was a lot of action on screen via a combination of character based and sprite objects to handle the large Pianos and trumpet characters on the early levels.
So near, but devestatingly the game was lost. Rumours of a dispute with the wife was infact proven true. Colin confirmed that a parting of ways with his (now ex) wife didn’t mean just a cutting up of shirts, but destroying of disks too… which included all of Colin’s Parasol Stars code he had been working on. What did survive was the 3 month demo that Colin originally took to Ocean.
Upon travelling to Ocean to explain the situation, Colin produced the 3 month demo again and stated that he’d be able to get the game back within short time. Sadly Ocean didn’t want to see it through any longer, and left the C64 scene slightly more prematurely than they would have done. The 3rd installment was never to see the light of day.
By pure chance GTW discovered that Colin was behind the game when he first spoke to GTW and talked of working on Rainbow Islands that got scrapped. Of course, with Graftgold actually doing this, it set alarm bells ringing and the obviously link to Parasol Stars was like a slap in the face.
What with knowing that we will never see the almost complete version that was created, what is left now in the hope of discovering anything of the game? 6 months prior to GTW contacting Colin, he had sadly got rid of all his old development disks at the tip… Most likely with the 3 month old demo of Parasol Stars. But Colin gives hope that the disk survived the clearout, and so the search begins for the 3 month advanced preview that survived.
To find anything of this game would be a fantastic feat and of great importance. There was an additional search for the game’s music which was developed by Keith Tinman. This sadly also seems lost. Keith has all but confirmed that he no longer has any of his C64 source disks – only the machines. It seems we may never find anything of this conversion :-(
As a side note – Games X, issue 46 – page 15 (anyone got a scan?) mentioned that the 8-bits would only see a C64 conversion from Ocean – so it would allow the conversion to be higher quality. They state that it is a highly impressive conversion overall. A bit of media fluff, or did we actually miss out on something really special?
Could this lost relic be really found, or is it forever to be lost?…