Now I bet you didn’t expect to learn that Obliterator was also a planned C64 title?… No?… Well, if you’re an Amstrad user you have probably played it already, where as us C64 users have suffered without a conversion of this popular Amiga classic.
There was always the odd rumour that Obliterator was being worked on, but we never got to see or hear anything of the title. That is, until Lee Cawley set the record straight and with some hard evidence.
Obliterator was in production at Lothlorien with Chris Caress (Coder of Bosconian) and Lee Cawley (Graphics man for Motos and Bosconian). This was at a time when Lothlorien was on its last legs and production became an uncertainty as staff were not paid. In particular, Lee was not paid and started working at home at one point.
Chris confirmed that the game was complete as far as the maps were concerned, with collisions and room to room transitions working. The main player was complete, fully animated and bullets were done as well as the collision detection. The Amiga edition had terrible scrolling, and for the C64 it was requested to make it smooth scrolling. This was achieved, but was quite slow and made the gameplay much more tedious according to Chris.
None of the enemy logic was in place, but Lee had got all the artwork complete and animations working. There was also music, but no sound effects. So overall, it was almost finished and was shaping up to be a very faithful conversion, featuring almost nigh perfect porting of the main character, and only some compromises had to be made to the squeezing in of the enemies.
Sadly, as Lothlorien went downwards, they got rid of Lee to try and save the business and the game was supposedly going to make it out.. though it never did.
15 years after the cancellation, Lee dug out his old disks in the hope of finding more of this enigmatic conversion. He found the loading screen, which for the first time can be seen in the shots page, but nothing was found of the rest of the game. This is the first and merest of glimpses you will see of Obliterator at the moment, which you can download below.
Chris Caress was later traced thanks to Lee, and he was been asked the big question about the game’s final existence. Chris spent some time checking his old Einstein disks which would have had the code on, but sadly it seems that there were only mere scraps of source code remaining and nothing to really show to the world. The only remaining hope now seems to be with Lee Cawley and if he manages to find anything else of the game – its been so many years now that it is seeming more and more unlikely.
Rumour has it that the musician Mark Wilson converted the music, but was not paid for it. We have added the tunes which Mark did, which could well have been officially asked for, and would have been used in the official game. Chris does recall there being music in the game – so it is plausible that it could have been Mark’s music. Mark himself could not recall if the music was sent to Melbourne House for use in the game, but hasn’t ruled out that this happened.
Why was the game never released? Well, it was never properly finished, and because of the troubles at Lothlorien – development was stopped and never resumed. A shame, as it was looking pretty good.