Preserving Cancelled & Unreleased Video Game History Since 1999
Welcome to Games That Weren't!
We are an Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.
Please Browse our archive and discover the many entries that we host for many different platforms.
A short entry today for a relatively unknown game that was in the planning, based on the band Green Jelly. All we know is that a video game was being planned, thanks to a two page article on the band in Video Games magazine in March 1994.
Nothing about the game itself was described, and everything was still apparently “hush-hush”, with a rumour that the game would be released sometime in 1995. It never happened though. Continue reading →
Originally developed by Enigma Variations for Anco and set for release via Imagineer, the SNES version was ultimately canned when Anco’s partnership with Imagineer ended. With high manufacturing costs and no major backer to support production, the financial risk proved too great in the end. It seems that development was so early, no announcements from what we can see were made in the press about the game. Continue reading →
Here is an exclusive early access look at the rebirth of an iconic 1990s Super Nintendo game that never saw release back in the day, with Nightmare Busters Rebirth. Pix’n Love Games and Aurora Game Studio have spent the past 4 years breathing new life into the title with this wonderful remake, which includes input and guidance from the original creators – due for release on Steam, Nintendo Switch and PlayStation platforms.
If you’re not aware of the background story of the original game – Nightmare Busters was originally developed in 1994 by Arcade Zone for the SNES and was to be published by Sony before focus was switched to their new PlayStation platform.
It later saw a release of sorts with Flynn’s Adventures on mobile in 2004, with a prototype being leaked around 2010 according to SNES Central, and eventually getting a physical release in 2013 thanks to the Super Fighter Team. Now Pix’n Love and Aurora Game Studio are unleashing their own take on the game in 2025, as well as something special for SNES fans too. Continue reading →
Our fourth update of the year has yet more Commodore 64 goodness, and a bit more of a holiday bonanza with 14 new entries (including a stack of titles intended for the Commodore MAX). Also we have 20 entry updates that you can check out too (details of each update in the history notes).
Should hopefully have a nice surprise for you all soon too – watch this space and see you next month!
Following the recent recovery of the Game Gear game Alien Olympics, we were surprised to find a curious “Alien.500” file that I suspected might be an Amiga conversion.
Thanks to the absolutely amazing work of Galahad, that’s now been confirmed. He’s managed to patch up the file and get it working – allowing us to load and play what remains of a very early Amiga conversion by Mark Greenshields. Continue reading →
Before LucasArts’ X-Wing soared into polygonal glory on PC, it began life as a sprite-based space sim built on the engine used in SWOTL and Battlehawks 1942. Thanks to a tip from Andreas Wanda, a rare glimpse of this early version may have surfaced in a 1992 slideshow video – complete with a possible screenshot at the 0:30 mark.
Thanks to contributor JP, another screenshot has been found within The Adventurer, LucasArt’s old newsletter. A very different cockpit to the final game and the TIE interceptors certainly look like they could be sprites. Or was it merely a mock up?
Could more of this original prototype still be out there? With many of the original devs still around, there’s hope. If you know anything more, please do get in touch! Continue reading →
Originally conceived as a spiritual follow-up to Abandoned Places, The 7th Sword of Mendor (also known as Seventh Sword) was an ambitious RPG project from Hungarian team Amnesty Design. The game was pitched as a graphically detailed, story-driven experience that blended classic Dungeon Master-style gameplay with the open exploration and the look/feel of Might & Magic III.
Despite several years in development, magazine previews, and even a playable demo sneaking out on PC, the title ultimately vanished following the demise of its publisher. Continue reading →
As the archive continues to grow each week, we’re now excited to bring you the long-lost NES version of Tip-Off (due out way back in 1992), fully recovered in its final state and available for download.
Originally developed by Enigma Variations for Anco and set for release via Imagineer, the NES version was ultimately canned when Anco’s partnership with Imagineer ended. With high manufacturing costs and no major backer to support production, the financial risk proved too great in the end. Continue reading →
Following Miner 2049er, Bounty Bob was now set for the Big City and its fire department, where he must fight a major skyscraper fire in what was to be Scraper Caper. Sadly, the game was never to be.
“Scraper Caper was supposed to be our next game after Miner 2049er. We had a lot of success with Miner and ended up licensing it for just about every computer that existed at the time. This put a lot of pressure on us to come up with something that was incredible and could duplicate Miner’s popularity.”
DISCLAIMER: We are a non-profit digitisation project, aiming to digitally preserve software and history which would otherwise be lost for good. If for any reason there is anything that you do not wish to be on the website, please contact us for removal.
Games That Weren't® is the registered trademark of Frank Gasking.