Preserving Cancelled & Unreleased Video Game History Since 1999
Welcome to Games That Weren't!
We are a Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.
Please Browse our archive and discover the many entries that we host for many different platforms.
Our next entry into the GTW64 vault is a very bizarre title that was leaked back in 1988 by Phoenix (PHX). This is a title which is based on James Herbert’s relatively less known sequel to The Rats, of which the C64 had already seen a strategy game released. In the sequel, London is suddenly nuked by 5 bombs (which corrolates to the start sequence in this game).
What is slightly odd is that the cracker refers to the game being published by Alternative Software. This is the first time that we have heard about the game or any such licence at all. It certainly doesn’t seem to have been released either.
Compared to the title that was released, this is an arcade adventure game where you run around picking up items to then further progress within London and the different rooms and areas.
It’s quite glitchy overall at this stage, and there’s a untidy overlap of the character on the game window before the screen changes. Thanks to Dan Warren, it’s been confirmed that it is a complete game. Here is a play through: https://www.youtube.com/watch?v=bFrM7U9wWCE
There are no credits or details within the game to give any clues as to who the developer was, though the music is clearly by David Dunn in their indistinguishable style. That could well be a possible lead to find out where exactly this game came from, as well as seeing if Alternative Software recall anything too.
Professor Chaos also suggests that the game could have been earlier than 1988, even 1986 – with the year referenced on the introduction screen as “London 1986” and David Dunn’s music routine lacking a few effects that would appear in titles such as Trapdoor (released in late 1986). This does seem a solid theory, so i’ve changed the year for now.
Interestingly as well, Professor Chaos spotted that the font is very similar to the small font used in the C64 conversion of Outrun that was released in 1986. Almost identical apart from some minor pixel differences on some of the characters. Co-incidence?
If you know anything more – please do get in touch, but for now – check out this obscure oddity for yourself.
Another combination entry for what might possibly be just a hunt for titles that are yet to be preserved. Thanks to Allan Pinkerton, its been highlighted that a number of Unicorn Software educational titles are still at large.
Check out the PDF of the catalogue below, but there are titles such as the following which still need to be found:
10 Little Robots (Found) <= PRESERVED!
Funbunch – College Board Preparatory
Funbunch – Elementary
Funbunch – Intermediate
Race Car ‘Rithmetic (Found) <= PRESERVED!
Ships Ahoy (Found) <= PRESERVED! Thanks to Onslaught and Genesis Project – See downloads!
Jumble Jet
Animal Kingdom (Found) <= PRESERVED! Thanks to Onslaught and Genesis Project – See downloads!
We feel that the games were all released, and got to completion (hence the screenshots in the catalogue), but they were sold in such limited numbers that they are hard to find currently.
Can you help recover and preserve the other games?
One of the things I love about unreleased games and the demos that are out there, is that sometimes you can uncover something hidden within which reveals something about the game. In this case, it was about another game entirely!
Hacking around in Technodream’s Dreamraider game, I came across some odd text that talked about a game called Zanga-duck and the gribblies. Same credits, but with some odd references to “stars” and “shockwaves”. Zach Townsend had previously done a conversion of S.T.U.N Runner for Domark the year before, which has “stars” and “shockwaves”.
It seems that Zach had seen an opportunity to re-skin his S.T.U.N Runner work to create a completely different game with a duck as the main racer. How this got to be mixed up within the build of Dreamraider is a bit of a mystery – though unfortunately it only seems to be text that is tucked away. No graphics or sprites from the development from what we can see.
Further in the code is a high-score table, with Zanga-duck referenced, as well as funny pre-set names. Now most of those names are actually from the high-score table in S.T.U.N Runner, with just the two top names changed. Essentially this confirms Zach’s intention.
So what happened? Potentially Zach may have found it too risky to proceed in case Domark spotted similarities, or they couldn’t find a publisher like with Dreamraider. As for finding a copy of the game, it will depend if Zach ever gets his work disks back from his brother (whom he gave his C64 gear to many moons ago). It’s likely to be long lost – unless Joe Brown happens to have anything.
A very short entry for now, for a simple text adventure game that has been recovered by GTW64 regular Csaba Virag and which doesn’t seem to be in Gamebase or elsewhere just yet.
It is a German language text adventure, which may or may not have been released. We know little apart from that it was by “Sargmacher Soft”. Do you know anything more about them and if this was a commercial release?
Professor Chaos has confirmed that the game was created in 1988, and there isn’t a huge amount to it. Under additional info, we’ve added unnecessary commands and walkthrough provided with thanks to Professor Chaos.
For now, check it out for yourself and good to see another game preserved.
Accilatem was an early attempt at an RPG created by a 15 year old LDX#40 in 1989 whilst operating under the handle of “Noggie” at the time. It is also “Metalicca” spelt backwards too :-)
Sadly the project was never finished, but 32 years later the disk with the final remains of the game was preserved and made available for people to check out for themselves.
The game is a bit fiddly to load, so you will need to read the notes text file within the archive for details on how to get it working.
LDX#40 got in touch to confirm that it was not considered for commercial release, and was making it up as they went along back in the day. Check out the “Creators Speaks” section where he talks more about the development.
Our next entry was flagged up by Gamebase64, as we’re not actually sure if the game ever saw a full release or not. Maybe you can help us?
The game has been within the digital archives since its supposed release in 1989 by Players Premier, but there seems to be no trace of a released copy or inlay at all. So was it ever released or did something happen to prevent its release? Maybe it was cracked like with Plotting before its release?
Warren Pilkington spotted that the game did see a release of sorts in Italy under the name of “Speedy“. There was quite a big thing with games being pirated and renamed in Italy, and this is indeed another. Question is whether it was from a leaked copy or from a commercial Players release of Roadburner.
It is certainly a strange one, as the game is pretty good for a budget title and reasonably playable. Check it out for now, but if you know more or have a proper copy – please let us know!
When Keith Purkiss got in touch to confirm that he was the developer of Apprentice for Rainbow Arts, he also revealed that he had been involved on a Commodore 64 conversion of Artic Computing’s Alladin’s Cave.
This was a single screen arcade platformer, similar in ways to Manic Miner and also Tales of the Arabian Nights. Ironic really, as Keith’s team also worked on the Spectrum and CPC versions of that game for Interceptor.
This could well be the reason why the game never saw release. Interceptor had complained to Artic that it was a lot like Tales of the Arabian Nights at the time. Keith could not 100% recall, but believed that they had converted the Spectrum graphics and code across, so it was essentially a Spectrum port.
When we first added this entry, Keith felt he no longer had anything of the game. But then in 2024, Keith found all of his work disks, including a full copy of Alladin’s Cave. Games That Weren’t has now fully preserved it, and you can finally play this long lost and complete conversion!
It is very similar to the Spectrum version, but features more colours and a tune that gets quite annoying quickly. You can see why Interceptor were a little miffed too! This game allows you to explore, rather than have to collect all objects and it is a nice early C64 platformer overall.
A lovely surprise to end 2024 and yet another lost game fully recovered. Hopefully in the future we’ll learn why the game was never actually released compared to the ZX Spectrum version.
A recent recovery in 2021 and lost for well over 30 years, The Mad Scientist was sent to several major software houses at the time in the 80’s, such as Kele Line – who seemed most likely to publish. Unfortunately, when Kele Line went bankrupt, the game disappeared with them.
Thanks to the graphics artist Jens Christian Thomsen, the game was preserved from an old tape and released via CSDB. The game itself is a neat split screen helicopter game, which feels a heck of a lot like Elite’s Airwolf, and surely must have been inspired by it.
We hope to learn more about the title from the team in the future, but for now, check out the game for yourself and see a title that could have been a lot of fun with two players. Though of course with as much hair pulling as with Elite’s Airwolf!
Our next entry into the archives is a recent one, which was a sideways scrolling SEUCK title that was being worked on by JinxTengu in 2008.
According to Richard Bayliss, the game was aimed to be split into different parts, but sadly nothing happened. The complete game was to appear on to the TND contributor’s page, with some unreleased music made by Richard. Sadly nothing happened, the game never got finished.
Richard suggests that the author may have moved on from the C64, but has kindly provided what remains of the game, including a tidied up version which is easier to run.
Hopefully it may be come back to and finished off. We’ll see.
Thanks to Marco Das, we learn that Brøderbund’s early single screen shooter title A.E was apparently due for release on the Commodore 64.
Released on the likes of the Apple, Atari and Commodore Vic 20, a C64 version was referenced in an early catalogue (see scans), but when the Atari version was eventually released – it disappeared. Then oddly a Vic 20 release happened.
So was there ever any C64 conversion under way, or was it merely a printing error in the magazine of the time. It would have made sense to have had a conversion, so we believe something had been started.
Still early days, but if you know anything more about this potential conversion – please do get in touch.
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