Welcome to Games That Weren't!

We are a Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

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Equinox

Thanks to the great efforts of Peepo and Tom Roger Skauren, many disks have been preserved that used to belong to the late Gary Sabin – who wrote the US Gold loading music and handled mastering duties. The disks were passed to a friend of the family, Rich Hinton – who has kindly allowed them to be preserved.

One of the games found was this one called Equinox, which is a simple sideways scrolling shooter that was written for a company called Micro Fantasy in California, possibly around 1984 time and submitted to US Gold in the UK for evaluation.

Clearly the company felt the game was not up to scratch, but a copy was made and passed over to Rich from Gary.

It’s a nice curiosity that seems to be a complete game, and great to see preserved. Hopefully the developer will see this page some day and get in touch to talk about the game.

Posted in: GTW64 archive | Tagged: | 1 Comment

The Hitchhiker’s Guide to the Galaxy

A slightly naughty attempt at cashing in on the Douglas Adams title of the same name, Supersoft didn’t get very far when they were issued with a lawsuit to prevent a proper release of the game.

Eventually, the game had all Douglas Adams references taken out or changed to a degree, so that the game could be released as Cosmic Capers.

The game itself is a simple text adventure, but we’re not 100% certain if the game was released in a limited form (like Giana Sisters), or if the versions that currently exist in the wild were prototypes. The scans we’ve added here from Retrocollector.org seem to suggest there was a limited release before the game was pulled from shelves.

I’ve added Cosmic Capers to the downloads for now, and thanks to Hedning/GP I’ve now added the original version of the game that was pulled for you to check out.

Posted in: GTW64 archive | Tagged: | 4 Comments

The Liquidator

A very short entry of a Thor/Odin game which was to be based on the Terminator licence, after a potential licence deal fell through. Zzap did a small feature and news snippet with the game, which mentioned a story which sounded very familiar!

In an interview with Stuart Fotheringham and Colin Grunes, they said the following about the potential licence:

“We tried to get movie licences for the film The Terminator and Dune (that coincidentally were out at the cinema then), but both film studios seemed to think video-games were too trivia and would demean their product; how times change.”

Thanks to JazzGhostrider, it has been established that in The Story of the Commodore 64 in Pixels book, Marc Wilding explains that the game turned into Mission AD, and said the following:

“Mission AD — This one was only produced for the Commodore 64, by myself with artwork again by Stuart Fotheringham. It started life as Terminator as we tried to get the license for the game, but was changed to a completely different game when we did not succeed in getting it. I think the source code I have is still in a box with Terminator written on it.”

So, the game did sneak out in the end – but what of the original version when it was Terminator or The Liquidator? We hope that some day in the future, Marc will allow us to preserve the source code.

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Maze Patrol

A game that was due to be released from Ronald Mayer, who was an Austrian programmer of a large number of C64 games in the 80’s.

In a 2015 interview, Ronald reveals that Maze Patrol was to be his first full price game that would be released by Swiss company Linel.

Ronald recalled the following in the interview:

“I wrote the programme completely in assembler, drew a cover image – very demanding, it was week-long labour, but nothing emerged. That was my only game which was never released. It was called MAZE PATROL, no one knows about it… it was certainly one of the most extensive. That was a disappointment.”

The game was actually completed in 1987, after Linel approached Ronald to write the game. The game was completely written on spec, but when he gave them the finished game – they did nothing with it at all. Unfortunately he was never paid for his work either.

According to interviewer Christian Genzel, Ronald told him that the game was similar to his Hungry Hoodlum game – but he admitted it wasn’t a great game overall.

Musician Helmut Melcher got in touch in September 2020 to confirm that they did a series of music jobs, and did a composition for Maze Patrol. It is hoped that maybe the music could be at least recovered if the game cannot. But is there perhaps a copy of the game out there which contains Helmut’s music already?

Do you know anything more about it?

Posted in: GTW64 archive | Tagged: | 2 Comments

Escape from London

Escape from London was to be a text adventure written in 2013 and released with a small production run by Darren Edwards as part of his new CBM64novo company, with a number of new titles being planned.

During the project, John (Hend) Henderson got involved and helped out producing a loading screen and artwork for the game’s cover.

The game itself was described as follows by the author (Full story in the “Articles” tab below):

“The game is a text adventure. Primary location is London and the underground. Map is based around underground levels and areas above each station. Main character is stranded at Russell square station (deep line) and after a few hours the group move on and the adventure.

Infection (bio Hazard) above ground – Think Dirty bob in London. Objective is to find his family – Wife and Children who were on way to visit. Then escape from London.”

Some features were also described as:

  • Location’s and map accurate to distance and geographical relation to London, tube map. (I did a 6 month contract at TFL).
  • Contains humour to complement the adventure.
  • Multi room descriptions, change state based on events.
  • Interactive characters offer help and guidance.
  • 2 stage parser check.
  • simple standard 2 word (1st pass)
  • enhanced 10 word (2nd pass)

The game was offered for purchase in July 2013, with beta testing options made available. Here you can find the beta copy that we believe was sent out, thanks to Hend for passing it over. The game was being written in BASIC and a solid game taking shape.

The author described the game as not being violent and requiring logical thinking process to complete. A future “EFL – Extreme” version was to be offered at a later date that would take into account the darker side of public disorder and civil breakdown.

The game should have been released at the end of July, with digital copies following at the start of August. Copies were starting to appear on Ebay, but its believed that none actually went out – as the author unfortunately became ill and then disappeared. Unfortunately no-one has since been able to get hold of Darren to confirm if the game was to be released. Just to note though – all purchased copies on Ebay were refunded in full.

A very sad end to what could have been a great new series of adventures. We may never know, but hope that maybe some day Darren could return and carry out his original intentions. We hope that Darren is ok.

Thanks to Hend, we have been passed over everything that he had of the game and his own developed sketches and artwork – which look superb. The Alpha that we have added of the game could well be mostly complete, just with some minor bugs. We have classified it as a preview for now. There could well be a more complete version out there somewhere.

It was later confirmed that a few copies did indeed sneak out, but in very limited numbers. See Retrocollector’s entry on the game.

UPDATE – Author has resurfaced and is thankfully well. Game is to be redeveloped and relaunched. This alpha version can remain on the website as a result.

Posted in: GTW64 archive | Tagged: | 6 Comments

Renegade V1

Thanks to Mark R Jones for highlighting this early development of Renegade on the Ocean Software Facebook page.

Of course, Renegade did see release on the C64, but according to a preview write up in Commodore User, there was only mock ups to see by Steve Wahid, as the out-house programmer told Ocean that they could only have half a game.  Either they were holding back for more money, or they were trying to keep it a single load and had to cut levels out.

There are no clues as to who the external developer was.   We did wonder if the Mark J Taylor credit on Gamebase could be referring to the original external developer perhaps?  Maybe the version eventually released was done internally by someone else?

It is believed that Steve Wahid’s graphics would have been used in the first version, and we have added the mock screens here which are ever so slightly different – mostly in terms of colours.

Do you know anything more about this early edition?

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Kung Fury: Street Rage

Thanks to NM156 for the heads up. Kung Fury was a comedy short film with lots of references to 80’s martial arts had a game adaptation in the works called Kung Fury: Street Rage

Apparently a limited release on the C64 with 200 copies on cassette was going to be sold. Was it a joke?

According to rumours, an actual game was finished – but for reasons unknown, it was never to be released. It was meant to just be a token game, not a full blown Double Dragon clone for instance. Was it a mastering problem that prevented the release?

It’s been suggested that the game has been seen in development, so its possible that a C64 scener was approached to do a quick game. You could walk left and right on a static screen and punch incoming enemies – a very simplistic game.

We know little else at the moment, but hope to find out more soon!

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Uropa

A very quick entry for now on a isometric + Elite style game which was due for release on the BBC micro back in 1988.
It was being developed by Stephen Smith originally and was very ambitious, with a cool Ultimate Play the Game style isometric section, with Battlezone 3D segments mixed in.

The game was also planned for release on the Commodore 64 according to an interview with Austex Software in Amiga Format March 1998 magazine. This was around the time a sequel called Uropa2 was released on the platform.

Although Stephen has documented the BBC Micro version (http://www.retrosoftware.co.uk/wiki/index.php/Uropa), there is nothing currently on the C64 edition. Was anything ever started? Or was it merely just something from the planning stages that never got any further?

We hope to find out more soon.

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American GI

A short entry for a short lived System 3 title. The only real mentions were at the September 1985 computer show, where along with the Twister controversy, American GI was advertised with muscular men at the stand.

We assume it was some kind of Commando/Green Beret clone of some sort, but will need to speak to Mark Cale to find out more.

It’s unsure how far exactly it got and why it was cancelled. There was a small mention in the inlay for International Karate, which you can see in the scans.

Do you know anything more?

Posted in: GTW64 archive | Tagged: | 2 Comments

Fight Run

A very quick entry for a title that was being developed by Hein Holt in 2006.

Fight Run is a cool early single screen fighter game, with a number of options available to play. There is a limited amount of moves that you can do overall, but then this is an early preview.

Hein had the following to say about the game:

“The game was supposed to be a mix between Bruce Lee and Street Fighter II. The idea was to have a movie-set with B-movie actors such as Michael Dudikoff, Bud Spencer, David Hasselhoff as ‘skilled’ fighter characters and a movie-director as judge. I remember that the game engine was a total spaghetti mess. Started and abandoned in 2006”

It certainly looks very promising, and a shame it never quite made it.

Thanks to Hein, you can check it out for your self. Enjoy!

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