After one update, Jason Kelk has very kindly dug out and helped recover 3 previously unseen previews in the shape of Ball Game, Speed Trap and Xykik. Three very promising early previews. Here goes with the summary of tonight’s updates: … Continue reading →
Our next entry (helping to fill up the rather empty X category) is a neat early preview of a Delta’esq clone called Xykik. The game was being developed by C64 musician Jason Morrell, of which this was his first venture … Continue reading →
Not a conversion of the Sega Master System light gun game of the same name, but another title by Jon Wells which was to be released by Visualize – but didn’t quite make it. I almost forgot about this one … Continue reading →
Remember Hoppin’ Mad by Elite? That game where you control a set of bouncing balls across a landscape? Well Vicious Circle was to be a similar sort of game, with a larger ball and only one of them – bouncing … Continue reading →
If you’ve been checking out GTW for some years now, you may recognise the Apocalypse and Putty Squad write ups. They are indeed nothing new, but reviews that were salvaged recently from the old site. I’ve just quickly tidied them … Continue reading →
Quest for Eternity was to be a space based text-adventure written by David Cockram with Argus Press and their Mind Games department. The description was as simple as “Starring The Overlords of the Universe. The candidate (you) have to get … Continue reading →
Our next entry into the depths of GTW64 comes possibly a title which was merely listed as a mistake. Automata were predominantly a Spectrum based company, with very little C64 output at all during the early 80’s. Morris Meets The … Continue reading →
Octron was Enthusi’s first attempt at game coding around 2007-2008 time – the game being an impressive 8 player Tron game! To play with 4 players, you would need a 4 player adaptor, and for 8 – two C64’s and … Continue reading →
Heng was to be a sort of Civilization-based game on the C64, which was developed from around 2009 time. The idea was for the game to be a real-time strategy with 2 players (or player vs AI), where you have … Continue reading →
Sphere is a sideways scrolling shooter, with collidable mountainous objects. Similar to Sanxion a little, with the ability to accellerate the scrolling. The game was started in 1987 by Ian and Michael Jones, in the hope of quickly pushing the … Continue reading →
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