Derick Boorman disks
Just a very short post to host some demo/hack disks that I found in Level Up games in Canterbury on some old C64 disks. They seem to be credited to a Derick Boorman who lived in Kent and hacked around … Continue reading
Preserving Cancelled & Unreleased Video Game History Since 1999
Total results: 74
Just a very short post to host some demo/hack disks that I found in Level Up games in Canterbury on some old C64 disks. They seem to be credited to a Derick Boorman who lived in Kent and hacked around … Continue reading

2000 Fluid Studios Platform: Nintendo Game Boy Color The PlayStation Dino Crisis is a well known title by Capcom, and was designed by the very same team who had created Resident Evil. However, there was also to be a GameBoy … Continue reading

A short entry for a title that was highlighted by Baracuda, and found in a set of pictures. All that currently exists is a single loading screen with some credits on. We’re not sure at this stage what the game … Continue reading
A huge thanks is required for Duncan Kershaw, who was recently clearing out and found a bunch of design docs and odds and ends. Rather than dump them, he very kindly asked us if we’d be up for scanning and … Continue reading

2013 Blitz Games Platforms: Microsoft Xbox 360, Mobile, Nintendo Wii U, PC and Sony PlayStation 3 As part of the launch and release of The Games That Weren’t book, we are adding assets and content that didn’t make it to print … Continue reading
Something a little bit different, but thanks to Duncan Kershaw – we are able to show you a little glimpse of a level and a bad guy which was never used in the final release of DJ Puff. The charset … Continue reading

Contributor Allan Pinkerton is on fire at the moment with his preservation work, and he has preserved a large bundle of educational titles from Kidware and also Bible research files for the Commodore 64. There is also a Quiz Minder … Continue reading

2000 Crytek Studios Platforms: PC, Sony PlayStation 2, Sega Dreamcast, Microsoft XBox, Nintendo GameCube Our next entry into the Games That Weren’t archives was a significant project from the start of an engine that would lead to the eventual Far … Continue reading
A very small post to just share a previously unseen Flying Shark asset from the original game before it was handed over to Dominic Robinson and John Cummings at Graftgold Ltd. Yes, that is right – Bob Pape within his … Continue reading
A very short entry for what we believe was a C64 title in the works by Software Creations, but little else is known at this stage. In 2023, Tim/Geoff Follin’s music archive was uploaded onto github and made available, where … Continue reading
A very short entry for an unknown Football game that was possibly in development or to be developed by Mike Lyons. Basically, we found a set of sprites on a utilities disk, which Mike isn’t very sure about their origins. … Continue reading
Over the past few years, I have been busy porting my own C64 disks (mostly to pass on potentially lost game cracks and demos from my own collection) and work tapes with the aim of digitally archiving all of the … Continue reading

2000 Interactive Studios Platform: Nintendo 64 As part of the launch and release of The Games That Weren’t book, we are adding assets and content that didn’t make it to print as bonus DLC content to share with you. Within the book is … Continue reading

A selection of random bits of graphic (Frank Gasking) and code work (Jamie Solomons) which was done in early 2000 when the Game Boy Color was big and there was an opportunity to get developing for the machine. These are … Continue reading

Back in 1992, The Code Monkeys already had official Game Boy dev kits and experience from writing Missile Command and Centipede for Accolade. Towards the end of the year between projects, developer Mark Kirkby began experimenting during downtime. A massive fan of Stunt Car Racer on the Atari ST and Amiga, he wondered whether something similar could be achieved on the Game Boy. Continue reading

Recovery work today for the Commodore 64 with a long lost Gremlin Graphics game named ‘Hill 19’ (Later known as Shell Shock). Sadly nothing playable, but plenty of assets recovered. Also – we have recovered lost graphics for the unreleased Piranha game ‘Coven’ Continue reading

For the past year, we have been preserving Archer Maclean’s legacy, saving his source code and various design notes. You can see some of our examples here of recent work as we start to take a look at prototypes and … Continue reading

1987 Archer Maclean / System 3 / Activision Platform: Commodore 64 In late 2023, Games That Weren’t was tasked with trying to preserve all of the late Archer Maclean’s work disks – including Atari and C64 formatted disks. At the … Continue reading
Something a little different for GTW, but Jonathan Kendall was a C64 developer who worked for Zeit Corp back in the 1990’s and played a major role on the Fun School titles – developing the database system for it. He … Continue reading

We had a recent submission from Baracuda of a screen which is potentially related to the game Kayleth by U.S. Gold on the C64 in 1987. The question is whether it was intended for the game, or just a tribute … Continue reading
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