Our next entry into the archive come thanks to Gareth Pitchford, who flagged up this currently missing homebrew text adventure game by Derek Doran. The game was advertised in Commodore User magazine back in 1986, but although their game Prime … Continue reading →
We all remember the superb Gaplus by Ash and Dave, which was very arcade like and did well in various magazines of the time. You may be interested to learn that Gaplus was infact a rescue job by Ash and … Continue reading →
Denton Designs are possibly one of the most famous developers for the C64, producing the excellent Frankie Goes To Hollywood and Shadowfire. As part of one of their later titles, Denton Designs were producing a interesting title called “Gargantuan”. This … Continue reading →
Thanks to Obi-Wandi, we learn that there was potentially an earlier edition of Gauntlet on the C64, which featured “easily comprehensible speech synthesis”. This was according to Happy Computer magazine and in their review of the Amstrad edition of the … Continue reading →
A possibly cock up by Commodore Format, or was Gauntlet 3 originally set to be a far more ambitious title that intended? Of course, we all know about the infamous tale of the C64 edition not seeing full release – … Continue reading →
2008 Backbone Entertainment Platform: Nintendo DS As part of the launch and release of The Games That Weren’t book, we are adding assets and content that didn’t make it to print as bonus DLC content to share with you. Within the book is … Continue reading →
1990 Active Minds Platform: Amstrad GX4000 As part of the launch and release of The Games That Weren’t book, we are adding assets and content that didn’t make it to print as bonus DLC content to share with you. Within the book is … Continue reading →
In 2009, Hungarian musician Peter Nagy-Miklos (NecroPolo) – with the help of iAN CooG – released several previously unheard tunes. Included among them was all the music for an unfinished game known as “Geister”. Peter describes what happened: “My second … Continue reading →
After the first great puzzler, Demonware decided that a sequel was in order, and so the C64 version was put into planning… but how about production? We are not sure, but Peter Thierolf tells us that he remembers not much, … Continue reading →
We’re probably stretching things I know – but its been reported that there was a version of Gemini Wing in existance that had two players in total. Zzap 64 reported it a month before the game’s review and release, where … Continue reading →
Already we have a few entries in GTW which are Apex based games, and here is another one. Not too much to say at present, apart from that this was a game being developed around 3 years before Creatures in … Continue reading →
Steve Bak (author of the Cuthbert games as well as Hercules and C64 Ghostbusters 2) was one of the first Atari ST programmers, owning the UK’s first development kit and working on games before its official UK release. His 16-bit … Continue reading →
1995 Hudson Soft Platform: Nintendo Virtual Boy Bonk was a very popular character from Hudson Soft that featured in a number of popular platforming titles, especially on the PC Engine/TurboGrafx-16. The first title for the game was known as PC … Continue reading →
1992 Thalamus Platform: Commodore Amiga Also known as: Quedex 2 – The Geometry Challenge Geometry was a working title for a new puzzler game that was due for release from Thalamus back in late 1992 on the Commodore Amiga. What … Continue reading →
1992 Marcus Hamilton Platforms: Commodore Amiga, PC and Atari ST A bizarre name for an intriguing puzzle game that was due for release on the Amiga, ST and PC platforms back in 1992. Not much is currently known about the … Continue reading →
Yet another game from Visualize which sadly got caught up in the C64’s commercial death. This was planned to be one of the C64’s many saviours in the Games Explosion of 1994 in the UK, after all seemed to be … Continue reading →
"Get Dexter" or "Crafton & Xunk" was an isometric 3D game popular on the Amstrad, published by Infogrames. According to the White Wizard’s review of Mandragore (a role-playing game by Infogrames) on page 70 of issue 16 of Zzap 64, … Continue reading →
1987 Codemasters Platforms: Atari 800 and MSX A very short entry for an Atari 800 and MSX conversion of Ghost Hunters that is currently missing. The question is, were either ever started? The game was released on the Commodore 64 … Continue reading →
A short entry for now, for what was a very promising Ghostbusters tribute on the C64 in PETSCII format by Dave Izon. The object of the game was to capture 2 types of ghosts, one with ghost traps and the … Continue reading →
Getting into a bit of a pattern at the moment of doing posts on differences between early previews and final releases of games on a Friday. I’ll see if I can keep it up! Today we take a look at … Continue reading →
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