1985 Adventure International Platforms: Dragon 32, Commodore Plus 4 This is a short entry to extend our Dragon 32/Plus/4 entries into the Games That Weren’t archive, with what was suggested as being a new Adventure International title that was being … Continue reading →
Our next entry into the archives is an obscure sideways scrolling game where you control Eddie, whose great passion is hang gliding. The game got mentioned recently in a new thread on Lemon64. The adventure begins with news of the … Continue reading →
Quiz Quest – "The computer game with all the right questions – Can you supply the right answers?" is the banner within the advert campaign of this other lost game, this time another Alligata Software title. The game was a … Continue reading →
Quo Vadis was to be a German adventure with animated graphics and some other nice little features. The vocabulary wasn’t that big (200 words), but the game was judged as a good solid adventure game with excellent animated graphics. The … Continue reading →
This second version of a released game, Quo Vadis V2, was brought to my attention by DanSolo over at the Lemon64 forums. Quo Vadis V2 was mentioned in a news item where a disk version was being planned that could … Continue reading →
The source of this next entry is interesting as it was mentioned in “Illegal” pirate fanzine as something seen at PC 1988 show (or so it seems) by SSD of Cosmos. Quondam was an arcade shoot-em-up written by Denton Designs, … Continue reading →
Well, it seems it may well have been in production for the old breadbin, even after the mess of the first game. Issue #59 of Zzap 64 announced that Activision had gained the licence for R-Type 2, and work was … Continue reading →
Not worthy probably of individual entries, some of these may exist – but RR Software was one of the companies who popped up in a bedroom when the C64 was dying – very much like Visualize or EBES. The company … Continue reading →
This rubber-burnin’ coin-op conversion, sequel to Atari’s classic Hard Drivin’, was expected around Christmas 1991. After the miserable attempt to get its predecessor onto the Commodore 64 (the filled polygons moved slower than London traffic), the programmers dispensed with the … Continue reading →
Now I have to say that i’m very surprised about this entry, considering I grew up with the Vic 20 version of this fun little game. However, i’m a little sceptical to whether this was merely a mistake by the … Continue reading →
A short entry now for a title highlighted to us by Baracuda and which he had compiled as part of a James Hastings-Trew slideshow in 2023. James had produced a loading screen for a title called Raceday, which was due … Continue reading →
Our next entry comes thanks to Martin/Stadium 64 – who spotted a mention in Datormagazin about a title called Racer. The game was to be released from Golden Games, based in Vällingby outside Stockholm. The company promised to release three … Continue reading →
A short entry for a Commodore MAX title that was proposed, but never finished and released. Racetrack Special we assume was a horse racing game of some kind, but we know little more about it so far, apart from that … Continue reading →
Parallel Logic were to be one of the saviours of the C64 in the UK market, as many companies began to leave the C64 behind in favour of the consoles. Amoung their selection of releases was to be a text … Continue reading →
Rage is a neat first person shooter that was released between 2010-12 for various platforms including PC, PlayStation 3 and Xbox 360. It is a favourite of team member Grzegorz Antosiewicz, who decided to do some research on how the … Continue reading →
Very short entry for a currently unpreserved and missing Stack Light Rifle game which was written by Frank Barchard. An auction came up for the light gun in recent years and was spotted by Martin/Stadium 64. Most of the games … Continue reading →
A short entry for what was an Italian graphic text adventure which is currently at large. The same developer has a number of other creations already in Gamebase, but this this title and one other has yet to be found. … Continue reading →
A quick entry to cover part of a series of games which DK’Tronics were looking to release in late 1984, early 1985. A news item in the December 1984 edition of Personal Computer Games suggested that following on from a … Continue reading →
A very brief entry for a title which was mentioned in Commodore Format news back in 1992. This was to be a new range of educational software such as: Shapes and Colours First Letters Overall trying to follow in the … Continue reading →
1987-1991 Gremlin Graphics Platforms: Commodore Amiga and Atari ST Credits: Richard Costello (Lead developer), Bill Allen (Arena subgame developer), Andy Bryant (Gun subgame developer), Kevin Bulmer (Artist) and Ben Daglish (Music and FX) For years, screenshots from magazines have taunted … Continue reading →
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