1992 Thalamus Platforms: Commodore Amiga and Atari ST Restrictor was being developed by Arc Developments during the early 1990s for the Commodore Amiga (and also reportedly the C64). It was to be an original title from Arc, developed for Thalamus … Continue reading →
1991 Core Design Platforms: Commodore Amiga and Atari ST Following on from the recent post on Cyber Fight, comes yet another 3D futuristic sports title in the shape of Retro. A title being developed for Core Design by Steve Northcott … Continue reading →
It seems that the sequel to Design Design’s classic The Hall of the Things was intended for release on the Commodore 64 too! Thanks to contributor Einar, we learn that Design Design had an advert which listed the C64 edition … Continue reading →
1992 Gremlin Platforms: Commodore Amiga, Nintendo Game Boy (+ potentially others) Tucked away in a news page in Commodore User magazine was a snippet that talks about Gremlin being set to update an old 8-bit classic – The Way Of … Continue reading →
1991 Rainbow Arts Platform: Amiga Just a short entry for now, with thanks to Karl Kuras for the heads up. Many years after the original 8-bit titles, it was announced in The One magazine (issue 29) that after its recent … Continue reading →
A slightly different GTW this time, with us looking for a magazine listing from BigK magazine. The BigK magazine only ran for 12 issues and from issue 8 to issue 12, for the listings they had in their magazine, they … Continue reading →
Yet another game in development for the C64 by Martech, and late into its C64 life. This was a rather special Spectrum game which sadly didn’t recieve the recognition it deserved (although it was flagged up in Retro Gamer magazine … Continue reading →
Another brief one which was mentioned in The Games Machine’s news section. This was a budget title coming soon, but we know little more than that. Thanks to contributor Pablo Freire, we learn that a young developer from Spain called … Continue reading →
Well this little adventure was done by Andreas König using the ‘Graphic Adventure Creator’. It was judged as average adventure, good for adventure novices. Not much else is known about the game, apart from that it was reviewed by a … Continue reading →
1994 Steve Postma Platform: Commodore Amiga Riamel was a follow up to Lords of Time, which was created by Steve Postma back in 1994. A very exciting RPG that would span 3 disks, but sadly didn’t seem to get experienced … Continue reading →
2000 Thalamus Interactive Platform: Gameboy Colour With the amount of sequels emerging today after many years of the original being in the wilderness, its a wonder why no one has touched this classic Core title from the days long before … Continue reading →
A brief entry for a title that never got very far… not very far at all! At the end of Rick Dangerous 2, things are left open – suggesting that a 3rd game was going to continue the adventures of … Continue reading →
1992 Kid’s Source Platform: PC Engine A short entry for now on a currently missing PC Engine/TurboGrafx-16 title called Riftwar Saga, which was a 1/2-player hack and slash title that was due for release in 1992 from a company called … Continue reading →
Another combined entry for a series of titles, this time from Right on Programs, which may or may not have been released. These have been highlighted to us thanks to Bertrand / Atari Frog. These were Commodore 64 titles listed … Continue reading →
Another amazing looking C64 title that bit the dust, again suffering from the gradual commercial decline of the C64 back in the early 1990s. After completing the C64 conversion of Rolling Ronny in 1991, the team were assigned to work … Continue reading →
1995 Acclaim Entertainment Platform: SEGA Master System A very short entry for now on a Master System conversion of Rise of the Robots that never was – or was it? The game itself is famous for looking amazing, but not … Continue reading →
A very quick entry for a potential missing Ocean Software release of Road Frog, which was flagged up thanks to Vinny Mainolfi. Vinny spotted an advert which showed a glass filter over a Commodore monitor. On the screen was a … Continue reading →
John Phillips is linked to Roadstar XRi, and Your Sinclair detailed the game as follows: “Due in late August, it’s described as a racing shoot-em-up puzzle game (well of course), in which you fizz around 3-D tracks on an air … Continue reading →
Rob’n Run was one of two games that was to be released by a Danish company called “Future Games Development” in the Autumn of 1988. Sadly it was never to be, but thanks to a search by contributor Mads, we … Continue reading →
A very quick entry, mainly as we have very little on this one – but in 1997 it was mentioned in a few fanzines at the time that a German software house named “Data house” were to release a Robin … Continue reading →
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