1993 MicroProse Platform: PC PC Review magazine in August 1993 described Secret of the 7th Labyrinth as requiring you to “Zoom around killing things and make sure you do it fast”. There were also comparisons to Wolfenstein, which the whole … Continue reading →
A short entry for a Grolier Electronic Publishing game spotted by Peter Weighill in an issue of Family Computing magazine October 1984. Secrets of Science was described in the advert as follows: “Secrets of Science Island guides you on a … Continue reading →
A short entry which has been highlighted thanks to Brian Bagnall, which depicts a game which eventually would turn into Lord of the Rings, another game that never saw the light of day (on the C64 at least!) Towards the … Continue reading →
This is likely to be yet another vapourware title … but worth adding none the less… Steve Perry once won a competition with Commodore Format and met up with one of the editors called Andy (Hutch) Hutchinson. When talking to … Continue reading →
1989-1995 SideFX/Kimera Studios Platform: Commodore Amiga Our next title has come under various names over the years, Sergei, Sergei – the showdown and Sergei and the Isle of Belphegor. It sounds like a trio of games, but this was just … Continue reading →
The Shoot ‘Em Up Construction Kit (SEUCK for short) is probably one of the most famous tools on the C64 of all time, spawning many hundreds (if not thousands) of creations, ranging from old tosh to some really superb creations. … Continue reading →
Not much is known about this game, apart from the fact it was released onto the Intellivision system in 1983, and an advert was placed in an old computer magazine. Sewer Sam was also planned for release on the Commodore … Continue reading →
Shades of Evil is a game which many of you will never have heard of, due to its almost non-existent publicity when in development. The game was part of a series of 3 games, some of which actually got out … Continue reading →
Our list of different editions of released C64 games continues to grow with the inclusion now of Shadow of the Beast. This came as a bit of a surprise to us, when Nick Pelling tweeted in 2022 that he had … Continue reading →
Mentioned in issue June 1986 of Commodore User, this was a game mentioned as coming soon along with 3 Days in Carpathia. It was described as an authentic ninja adventures and would have been written in The Biro like with … Continue reading →
1994 Denton Designs Platforms: PC, Sony PlayStation and Sega Saturn Retro Gamer issue 113 had once featured an excellent feature on the trilogy of Shadowfire by Martyn Carroll. Trilogy? Well, you’ll need to check out the article to find out … Continue reading →
Shadowgate was a very popular point and click adventure from 1987 on the Apple II, Mac, PC, Amiga and ST, and was released later in 1989 on the NES. Contributor Luca Bertoldi however found that a C64 version was on … Continue reading →
Shadowkeep is probably up there with the likes of Murder and Daffy Duck for titles that people desperately want to find. It is a game from way back in 1987 time (or approximately) and was an amazing-looking adventure game according … Continue reading →
Now was this an official game, or just a quick hack of the original? It’s very early days yet, but we are wondering if Russ and Ewen were trying to make a quick buck by doing a sequel back in … Continue reading →
When the C64 was dying out commercially, Jon Wells was trying to flood the C64 with new releases. One of his ideas was to take the entire back catalogue of Clive Wilson adventure titles and update them with new graphics, … Continue reading →
One of many unreleased games by Channel 8 Software, Shear Panic differs in that its premise doesn’t seem to be educational. Although we have no information on the game we can guess from the tongue in cheek name that it … Continue reading →
Before you say it, this is NOT the Jeff Minter game of the same name! In fact, Sheep in Space was the provisional name for another game that never quite made it. The game was being written by Chris Lancaster, … Continue reading →
This is no joke, but even though the first game failed to come out commercially through Beyond Belief, Alan Benson was content on making up for the failures of the first game and so began work on the sequel. The … Continue reading →
It was back in 1985, way before the days of Doom or Wolfenstein, when a young Antony Crowther began working on a 3D game which you ran around a 3D maze blasting various bad guys. Some progress was made, but … Continue reading →
1985 Bantam Software Platforms: Apple II, PCjr and potentially Commodore 64 (TBC) Planned as a sequel to Sherlock Holmes: Another Bow, which was released by Bantam Software in 1984 on a variety of 8-bit platforms. Sadly it was never to … Continue reading →
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