Yet another Beyond Belief game which was planned and mentioned in the interview with Jim Scott. We don’t know much about this game just yet. Although the game was actually finished off and fully released, we are interested in the … Continue reading →
It seems this one almost went under and missed the GTW scanner. This was brought to the attention of GTW thanks to the Lemon 64 forum and a member asking about the whereabouts of the C64 version of this game. … Continue reading →
Ocean had a bucket load of titles in development at the time, and Snow Bros was one of them. This was going to be a conversion of the fairly popular arcade, which was a sort of clone of Bubble Bobble … Continue reading →
1992 Unknown Platforms: PC Engine Following on from our report about a possible Gods conversion on the PC Engine, we now take a look at what seemed to be a conversion of Toaplan’s Snow Bros that was due for release … Continue reading →
Yet another Beyond Belief game which was planned and mentioned in the interview with Jim Scott. Information is a bit scarce, as all we currently know is that the game was first being developed on the Amiga as a full … Continue reading →
1995 Krisalis Platform: Atari Jaguar Soccer Kid is your average platform affair where you control a young lad who plays soccer and uses his football skills to get around various levels. The story is that the World Cup has been … Continue reading →
1995-1998 Crush / SunSoft Platform: PC An intriguing football title which was one of the most ambitious football gaming projects of its time. Kicked off originally by UK based developer Crush in 1995, originally under the name of “Live Soccer” … Continue reading →
A combined entry to highlight a large number of educational titles that are currently missing for the Commodore 64. These were found listed in a book called Software for Schools (1987-88) and published by R. R. Bowker. Bertrand/Atari Frog has … Continue reading →
Software House is a management game where you must manage a software house, buy in titles and sell them on for maximum profit. This particular Cult game was nothing spectacular, but well worthy of preserving anyway! The game exists on … Continue reading →
Another game which was promised at the end of the C64’s commercial life. As games ceased up,there was news of many more games coming our way. Solaris was one such title which was being created by C64 muscian Andrew (Drew) … Continue reading →
Yet another Beyond Belief game which was planned and mentioned in the interview with Jim Scott. Information is a bit scarce, and all we knew was that the game was to be a horizontally scrolling game like Rubicon/Hawkeye. Well, the … Continue reading →
We have to find this one!…. According to the game’s creator, this was heavily inspired by one of my favourite Vic 20 games of all time, Myraid by Rabbit Software. This was infact released on the C16 by Bug Byte, … Continue reading →
1992 Electronic Zoo Platform: Commodore Amiga Son of Zeus was set within the mythical era of the Greek gods, where an evil being has captured the gods within their lair and smashed the artefact that could save them into several … Continue reading →
1994 SEGA Platform: SEGA Mega Drive Please note that this is just a quick placeholder post, where we have split up an old post which flagged up 3 entries. The original text that follows is from our old team member … Continue reading →
Back in the days before SEGA’s trusty blue mascot appeared on the scene, the company would licence its various games to the likes of Activision, and U.S. Gold – resulting in conversions of Afterburner, Outrun and many more for home computers of the time. Continue reading →
A huge hit on the MegaDrive and other SEGA systems. In the early 90’s, SEGA signed a deal with U.S. Gold to allow them to convert their titles to other computer systems, with titles such as E-Swat and Alien Storm … Continue reading →
Originally we didn’t know a great deal about this game, only that it would have been the sequel to the released game and featured more from the popular series. However, news has recently surfaced on the World of Spectrum about … Continue reading →
Sophistry is not to be confused with the other entry within GTW which was for Hewson and a Quix clone. CRL’s Sophistry game was to be a isometic 3D game in the style of Bobby Bearing, and recieved glowing reviews … Continue reading →
This was one of the first games to be released by newly set up team, Arcanum developments. This team consisted of Mark Kelly, his brother, Robert McGowan, Barry Leitch and Alan Mac. The game was being done for Hewson, and … Continue reading →
Thanks to contributor Chris Hester, who flagged up an old piece that he wrote possibly for his magazine Adventure Coder. Sorderon’s Shadow: The Legend of Elindor was a title by Nick Eatock and Simon Welland that was a sort of … Continue reading →
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