Our next title reminds me of the classic Frosty the Snowman that was released several times by Your Commodore at its various incarnations. The game has a split screen view where you must travel the furthest distance in the quickest … Continue reading →
Pocket Panic is a great homebrew title by Steve Jones that was released in 1999 for the Game Boy Color as part of the Bung Coding competition. It is a neat modern mix of Loder Runner and Panic Planet, and with possible inspirations from other games. Continue reading →
Our next entry is for a title that has been out there for some time, but we’re not 100% certain how genuine it is. This is for what may have been an earlier edition of Codemasters’ Poltergeist. You may recall … Continue reading →
Populous was a groundbreaking game from the mind of Peter Molyneux, which was still around the time that the C64 was going strong still. Of course, it posed the question of whether a C64 conversion would be on the cards. A … Continue reading →
Something rather special now for you with Porky Pig’s Haunted Holiday SNES prototypes, consisting of builds from between 1st November 1993 to the 24th May 1994. What is particularly exciting is that one of the prototypes contains a series of subgames dropped from the final release and only briefly seen in magazine screenshots. That’s not all – there are tons of differences to be discovered, and this page only scratches the surface about them. Continue reading →
Phil Nicolson was one of the heroes of the C64 with his last ditch efforts to bring new software to the C64 in the mid 90’s, as Commodore Format was walking slowly off into the sunset. Great titles such as … Continue reading →
A short entry to show a very early preview of what was to become Poseidon – Planet Eleven. Started off by Ashley Routledge and David Saunders around 1989. The game was eventually picked up and finished for Hi-Tec Software in … Continue reading →
Got to love some of the early C64 games, and especially the porn related ones. Here is another in the form of “Power Prick”, a game by a so-called company called Pervers Software. At the moment we’ve just got screenshots, … Continue reading →
2001 Titus Interactive Platform: Nintendo Game Boy Advance Prehistorik Kart is a new entry into the GTW archives that should have a compilation bonus title to go along with the Nintendo Game Boy Advance release of Prehistorik Man – a … Continue reading →
No doubt this isn’t the proper title of the game, but then it may not have had a name at all, as this was reported to have been coded in a day. It looks impressive for what it is, even … Continue reading →
Prime Time was an Amiga and MS DOS release by First Row software back in 1988 and it seems was due a C64 release as well. Three Rivers Software was the team involved, who had also worked on a Moses … Continue reading →
Around the same time that MOOD made a big impression with C64 sceners in 1996/97, Attila Pohorai (Coding and level graphics) and Viktor Varga (Intro code and graphics) put together a preview which would get many fanatical game’s players excited, … Continue reading →
Princess of Dark is a relatively early graphic text adventure that was being worked on around 1993, but seems to have been abandoned fairly early on. It isn’t really playable, though you can enter a few lines to get some … Continue reading →
A strategy/action game originally for the Amiga which was also being worked on for the C64. It has been told that the game was supposed to be programmed for the danish company "Interactivition", rumour is that they acted very unprofessional … Continue reading →
This interesting game is best described as a Uridium style shoot’em’up and was to be published by CRL in 1988 but the game company went bankrupt. The preview features some nice music and graphics, and i’m sure it would have … Continue reading →
This is one of the strangest games i’ve seen on a C64, mainly because of its originality of having a 2D sprite as the main character, and 3D vectors as the enemies. Pro-Does features different vector shapes which have to … Continue reading →
Project Sparkk is a small screen scrolling “navigate your ship through tight tunnels” style of game which was being developed in early 1988 and was no doubt for a software company of the time (though there is no suggestion of … Continue reading →
This early C64 game is a very promising sort of Xevious clone with futuristic backgrounds. It’s very glitchy in places, but it seemed to be shaping up nicely at the time. We guess that the game got leaked out, and … Continue reading →
Another naff game i’m afraid.. a very simple BASIC looking game, where you have to protect a simple character block on the screen. Terrible to look at and terrible to play… Either this is the actual game, or a very … Continue reading →
This was a bi-directional SEU with some nice graphics by Simon Probert (Simes of Cosine, currently in Australia) and code by Jason Kelk with no sound, although Simon was to do this. The game progressed from some early code by … Continue reading →
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