This is a promising looking preview of a game which reminds me slightly of Cyberdyne Warrior. Its a nice preview, with some fair (If jumbled) graphics in places. The main sprite moves very well and in places the graphics look … Continue reading →
Our next entry is an abandoned puzzler that was being developed in Hungary around 1992 by Domasoft (Who don’t seem to have done any other games?). It seems to be functional, though i’m not fully sure what you have to … Continue reading →
Its not often we get a new game to add to the archive which is from way back in 1985. As you can see, the game’s graphics are gorgeous, and way ahead of their time for a C64. Some lovely … Continue reading →
1992 Anco / Imagineer Platform: Nintendo Entertainment System As the archive continues to grow each week, we’re now excited to bring you the long-lost NES version of Tip-Off (due out way back in 1992), fully recovered in its final state … Continue reading →
1992 Anco / Imagineer Platform: Super Nintendo Following on from recovery of the long-lost NES version of Tip-Off, we now have a version for the Super Nintendo that was also in production around the same time. Originally developed by Enigma … Continue reading →
A surprise entry into the archives now with the start of a Titus the Fox game that no-one seemingly knew existed until now. Lurking within the Enigma Variations archives was a very quick Titus the Fox build which has the quirky main character running on the spot and which you can move around a test map. Continue reading →
Toms Revenge seems to be a sort of Load Runner clone (at least in terms of looks) where you must run up and down ladders to collect items. The game has been written in BASIC, so its a little on … Continue reading →
An interesting car racing game preview, where it seems you would have been able to win races and upgrade the spec of your car to compete again later on. A lot of work seems to be still required, and the … Continue reading →
Sadly our next entry is for a game that wasn’t abandoned many years ago, but was only abandoned around a year ago. A recent and new development during an exciting time for C64 users. Top-Hole Golf was being produced by … Continue reading →
The game was being built for Palace Software by John Menzies and John Cassells and was a horizontal scrolling SEU with bitmapped backgrounds and a sprite plex. The game used VSP to scroll the screen, which was a risky technique … Continue reading →
Trailrunner is an interesting preview, mostly because it seems to be lifting a lot from the C64 conversion of Stun Runner, at least in the main sprite form anyway. I wonder if Trailrunner was being developed in response to the … Continue reading →
It’s hard to pick the best ever footy management sim on the C64… Many would pick those created by "The Cult", or die hard fans would say "Football Manager". Secret Lab Productions had a crack at producing their own top … Continue reading →
Our next entry into the archives is a very brief racing car game development that was being done by Roo Bowen for Enigma Variations back in 1993, and may have been based off their work for Nigel Mansell’s Grand Prix for the Commodore 64. Continue reading →
As we were looking into The Mermaid and the Crown, we chanced across a series of unreleased titles from Mountain Valley Software that was ran by Brian J Betts during the early-mid 1980s. This was one of five titles in … Continue reading →
When you thought you had seen a load of new Apex bits and pieces, something else turns up! This is a very early preview of a Sidearms style game, which isn’t really playable apart from moving the main ship on … Continue reading →
A recently surfaced game thanks to Jazzcat, this time another space SEU which was in development roughly 15 years ago. Taking the Delta style theme, Trigger Happy features some promising graphics and attack waves.. but really its too early to … Continue reading →
Lemmings had just been finished, and then the average Amiga game popped up in the scene news about its conversion being worked on. It was basically lemmings which climbed EVERYWHERE. This was first mentioned in Commodore Force, towards the end … Continue reading →
It was always thought that Alter Developments would be doing the C64 conversion of Troddlers, if anyone. It was announced they were trying to do Troddlers in an issue of Commodore Force. These were the same team who brought you … Continue reading →
A big finding for GTW, thanks to Zeldin/Cascade, who came across a bizarre set of files on a bunch of second hand disks. These were named Trojan Demo 1 + 2. Upon further examination, it seems that the preview was … Continue reading →
1986/87 Durell Platforms: ZX Spectrum and Commodore 64 Trojan was a Capcom arcade title which was due for conversion across to the likes of the ZX Spectrum and Commodore 64 in 1987. Tasked with the conversion for Elite Software was … Continue reading →
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