Yet more for May with the following additions and updates, including a great contribution from Jan Schulze on Bamboo and new entry Hydrogenese (prompting this update tonight):
2 new entries added
7 updates added
Academy, Arsenal FC, Bamboo, Bubbles, Reach For The Moon, War Of The Worlds, Winter Camp Lost Level
And another update in quick succession … this time a slightly larger update with a number of new entries and updates (with new scans).
7 new entries added
Basket Master V1, Mutant Zone, Reach For The Moon, T-Runner, Thundercats 3, Trick Ramp Crazy, Xecutor
11 updates added
Academy, Dreadnought, Lords Of The Rising Sun, Manhatten Dealers, Nimitz, Phantom Club, Rastan V1, Rebelstar, Scooby Doo V1, Thundercats 2, Time Scanner V1
The first update for May with the following new bits and bobs:
4 new entries added
Agrophobia, Satar, Fun School Special – Paint and Create, Unknown Educational game
1 update added
Michael Ware has very kindly recovered all the sources and demos for a early production of Biff that was cancelled. Interestingly it was also developed in 1989 for Zeit Productions – suggesting that Biff was originally meant to be for another company and not Beyond Belief!
Check it out at:
Some years ago I was talking on the Lemon 64 of a strange recollection of a rather different looking version of the C64 Wonderboy. I had the budget edition of the game, which I played to death – but also later picked up the game on a Beau Jolly 30 pack of games. The recollection was of a rather expanded looking main sprite (where as the version I originally played had two sprites bolted together).
Our blocky hero who looks like he’s on LSD
Mostly thanks to some excellent contributions from Kurt Woloch, here are some updates for a number of Atarisoft games that never were below.
This includes some previously unseen C64 screens for Joust and half of one for Stargate…
Crystal Castles V1, Joust, Stargate
Retro Gamer issue 113 recently featured an excellent feature on the trilogy of Shadowfire by Martyn Carroll. Trilogy? Well, you’ll need to check out the article to find out more details about the 3rd game (as well as get an insight from the original developers).
Part of the feature included the uncovering of a concept document for Shadowfire 3, which was discovered by Dennis Gustafsson, whilst digging out some other materials for Martyn. The document was given to Dennis by Ally Nobel whilst at Denton Designs between 1991 and 1995 time. Rage absorbed Denton by 1995, and sadly Shadowfire 3 was a casulty of this. The game was planned for development on the PC (and likely Playstation and Saturn)… the Amiga wasn’t thought to be in the plans due to it being a bit late in the day.
Thanks to Martyn and Dennis on their rescue attempts on digitally preserving the document, we are very happy to release the document (thanks also to Ally Nobel for giving us the go ahead). It’s a wonderful document, with some great concept sketches throughout. Take a look of what could have been in this incomplete trilogy!
Download concept document (PDF – 13mb)
After one update, Jason Kelk has very kindly dug out and helped recover 3 previously unseen previews in the shape of Ball Game, Speed Trap and Xykik.
Three very promising early previews. Here goes with the summary of tonight’s updates:
2 new entries added
Ball game, Xykik
3 updates added
Speed Trap, Unnamed trailblazer clone, Vicious Circle