The Museum of Art and Digital Entertainment have yesterday made Habitat Open Source, by releasing all of the code on GitHub.
Work has been going on since 2013 to try and preserve everything, and now the goal is to try and get the server running once more. Hopefully some day we may yet get to play this again on our C64’s and see something of the game running once more!
More details can be found at https://themade.org/posts/1701
Games That Weren’t is a freely ran project, 100% non-profitable and done in our own free time. To ensure minimum downtime, storing vast amounts of scans, downloads and information we have to pay for our hosting.
UPDATE! – We have raised all our funds for 2016/17 – many thanks to everyone who contributed. Full details of who contributed can be found on our Donation page.
Please note that donations only cover our hosting/domain costs, and that we remain a purely non-profit project. Each year we will try and raise money to cover our costs. Once we hit our target, no more donations will be accepted. If donations go slightly over the amount, then this will contribute towards our PC drive and Kyroflux purchase for the archive.
Been a while, but here is a new update with a brand new game release, and a digest of updates that have happened since the 27th February.
Evil Garden fully recovered and released today
Thanks to Lenny Bronstein for highlighting originally and the coder Lutz Vieweg, we are proud to present the long lost C64 conversion of Evil Garden by Demonware. Intended for release in 1989, but the risk not taken due to possibly poor Amiga sales. It’s an interesting Centipede clone with some lovely samples and features worth checking out!
16 new entries added
Chelsea of the South Sea, Classroom Chaos, Gaplus V1, Geister, Hotline Quiz, ID, Juggernaut, Lauren of the 25th Century, Miami Cobra GT, Nemesis 2 – Armageddon, Quazatron, Super Mario Bros, Telecommando, Tronix 2, Wildfire, Wonderboy V1
25 updates added
Alternate Reality – Missing parts, Bloo’s Magic Trip, Boxing Game, Brecon Street, Custodian, Edward Randy, Flight Deck 2, Halo Jones, Hard Drivin’ V1, Heavy On The Magick, Here and there with the Mr Men, Killerplants, Mastertronic Loader 3, Monster Museum, Mumbles – Superspy, Proedoes, Red Arrows, Roadstar Xri, Shao Lin’s Road V1, Sleepwalker, Sophistry, Telecommando, Time Scanner V1, Wildfire, Worron
Thanks to contributor RVO for the heads up about a couple of Amiga game concepts being posted and spotted online on Pinterest.
In total, 3 very cool looking concepts in the shape of “Magic”, “Mystic Dream” and “Venturer”. A shame they never quite made it!
Some great news, but John Darnell (developer of the Kane series, Jet Set Willy 2, Dragon’s Lair and many others) has decided to resurrect his long lost Sleepwalker game that was originally meant for Software Projects.
The game was in development just before JSW2, and the latter game features elements from Sleepwalker – but never got to see the light of day as you can read in the above link to the original GTW64 entry. Sadly the original game is completely lost now, so John is starting again from scratch – with input from Trevor Storey (graphics) and Vanja Utne (music).
It’s looking promising, and hopefully this long lost game will make it in some shape or form at long last! You can follow developments and how John is getting on at the page below:
Thanks to ‘Lifeschool’ for the heads up, where Mark Sibly gave a quick interview to talk about Gloom. Another contributor on the forum gave details of an Australian game in development called “Stop Saddam”.
This was to be a SWIV style game, where the aim of the game was in the title itself. The game had some impressive graphics, with 32 colours used and a few levels running in total. The team developing was “The Wild Bunch”, who were Hans Schuster and Kurt Schuster.
Forum poster “Gorack” posted a bunch of asset screenshots, which you can see below. It’s unknown how he came to have them, and if there is possibly any playable versions still out there. Keep an eye on the above thread, and hopefully something may surface someday.
Below is a digest of recent additions and updates that have been made since the last update, including a new release game!
Captain Fizz V1 recovered and released!
A very odd entry into the GTW64 database, with what seems to be a practically complete conversion of Captain Fizz, but by a different coder. Scrapped likely due to the slow down issues and re-started by another dev. Enjoy!
Captain Fizz V1
8 new entries added
BooBer, Crowboy, Gemini Wing V1, Gung-Ho!, Star Goose, Starfighter One, Super Elite, Super Pinball
19 updates added
Armalyte 2, Charlie Chaplin, Chiller V1, Escape From Colditz, Fast ‘n Furious, Goremium, Little Beau, Murder!, Pipe Mania, Rex, Scooby Doo, Scooby Doo V1, Sigue Sigue Sputnik, Space Ace, Super C, The 4th Dimension, The Punisher, Twin Ranger, Unknown tennis game
Before and since the recovery of the infamous Sigue Sigue Sputnik from oblivion, we wanted to always learn more about the game via its creator, Tony (Gibbo) Gibson. Attempts had been in vain though sadly.
Collect seaweed and throw at famous politicians – Seaside Special, political themed gaming at its best!
Mark Harrison popped up early this year though, and we both shared notes to try and find Tony. We both found a YouTube channel (with a number of music remixes) and other pages which Tony had created, which hadn’t been updated since around 2012. Sadly our initial fears were confirmed when Mark Harrison got hold of Tony’s son a few weeks ago. Tony very sadly passed away in 2013 after a battle with cancer.
Well, after an entertaining 2015 – the work continues. We begin 2016 with some quick new entries and a bunch of updates to some existing titles. Sadly nothing new to play, but that will change soon. Watch this space!
5 new entries added
Combo Racer, Dragonstone 2, Fists of fury, Nitro, The Horsekiller
14 updates added
Bryan Robson’s Super League, F-86 Sabre Strike, Final Command, Go Karts, Joan Of Arc: Siege And The Sword, Little Knight Arthur, Murder!, Nigel Mansell’s Grand Prix, Nighthunter, Quantarallax, Unnamed Game, Zamzara V1, Ziggurat, Zombies, Undead Or Alive
Mystery solving has been something we’ve been doing for years now, though there are many times that we hit dead ends and just cannot progress any further. Solving the mystery of who the 80’s development group “Softeam” were exactly is of those dead ends that we have recently hit.