Covering unreleased and cancelled video games, plus prototypes and early versions of games on a variety of consoles and computers. We are a large archive dedicated to preserving games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late.

We are a non-profit digitisation project, aiming to digitally preserve software and history which would otherwise be lost for good. If for any reason there is anything that you do not wish to be on the website, please contact us for removal.

Latest news and posts

Myth: History in the Making

1998 System 3

Platform: Sony PlayStation, PC, Nintendo 64 and SEGA Saturn

A fantastic game which I have very fond memories playing on my Commodore 64, Myth: History in the Making was due to be revived by System 3 for the Sony PlayStation and various other platforms back in 1998.


Sporting what seems to be a similar engine to The Last Ninja (also in production around the same time), the game got hit with delays due to a dispute with Eidos regarding the name ‘Myth’ (of which Eidos had released a game of a similar name on the PC by Bungie Software). In one news snippet in Extreme PlayStation Magazine, it is suggested that the Eidos game would tarnish the name of ‘Myth’ for System 3. Continue reading

Posted in Nintendo 64, PC, PlayStation, Reviews, Saturn | 1 Comment

GTW64 Xmas 2021 update

Thank you to everyone for their continued support to Games That Weren’t this past year, as we conclude with our yearly update (and larger than our usually monthly update). Plenty to digest and check out and hope you enjoy it!

Gyro Shoc released

A little Christmas present to you all, thanks to Sailor and Taper of Triad. This is a game based loosely on ideas from Dropzone and Wizball, and was developed by Chris Young.


This release and update is dedicated to our friend Jason Kelk, who passed away in June this year and who was originally going to tidy up the game for GTW to release.

Gyro Shoc Continue reading

Posted in GTW64 news | Leave a comment

Rage – early differences

Rage is a neat first person shooter that was released between 2010-12 for various platforms including PC, PlayStation 3 and Xbox 360. It is a favourite of team member Grzegorz Antosiewicz, who decided to do some research on how the game had changed during its development.
The game was in a long development cycle and had a multitude of changes, including Electronic Arts pulling out from being the game’s published. Bethesda stepped in to help id Software, with versions then required as well for PS3 and Xbox 360.
Grzegorz talks through some of the differences he has found compared to the final game via a series of trailer videos over the years, starting from as early as 2007:

id Tech 5 Engine Demo HD.flv – 2007

“3D cactus models at this point. It is hard to say if the other foliage looks better here or in the final version. It is possible that during only the PC development period, the engine supported more different plants types/foliage based on 3D models. The finished game mostly uses 2d sprites for grass, bushes and smaller trees, sometimes as simple single brushes or two connected brushes.”

Continue reading

Posted in PC, PlayStation 3, Unused materials, Xbox 360 | 1 Comment

Breathless early assets

Breathless is a FPS game for the Amiga that was released in late 1995, and was shown in the press a lot at the time over the years.


As a result, there were a number of early screens and demos that had features that didn’t make it into the final game. Grzegorz Antosiewicz has kindly gone through various demos and magazine previews to highlight some of those differences below. Continue reading

Posted in Amiga, Prototype, Unused materials | Leave a comment

Welcome to three new team members!

Following on from the addition of Fabrizio Bartoloni to the GTW team, we now welcome another three members who have made many a contribution to the archive:

  • Karl Kuras
  • Grzegorz Antosiewicz
  • Ross Sillifant

This was as a result of having all three as regular contributors who should be recognised better for all their help. You can read more about how they are helping with the GTW archive on our team page at

A big welcome to Karl, Grzegorz and Ross and thank you for all your help so far!

Posted in News | Leave a comment

Alien Garden

1982 Epyx

Platform: Commodore Vic 20

A short entry until we can confirm that there was indeed a Commodore VIC-20 conversion.

Alien Garden was a computer generated art game, where you control an embryonic life-form that you must try and help survive and reproduce across 20 generations through trial and error.

A very early game that was released by Epyx on the Atari 400/800 in 1982, some sites suggest that a VIC-20 edition was available or planned – but there is very little detail at present.

Has it therefore just been incorrectly attributed as a platform?

With thanks to Fabrizio Bartoloni and Ward F. Shrake.

Posted in Reviews, Vic 20 | Leave a comment