Welcome to Games That Weren't!

We are an Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

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The Agency: Covert Ops

2009 Sony Online Entertainment (Seattle)

Platforms: Sony PlayStation 3, PC

The fact that Microsoft just steamrolled through the online multiplayer domain with the original Xbox, left Sony at a very precarious junction. In an effort to finally give their fearsome rival a run for its money, Sony allied with big players like EA and Square Enix. Yet, even with these alliances, the company lacked a marquee IP – a behemoth that would shake the very foundations of Microsoft’s fiefdom.

the agency image article

With the coming of the PlayStation 3, Sony had begun entering new territories. They started creating fantastic titles that would cement their reputation as a creative powerhouse. Heavyweight blockbusters such as Heavenly Sword and Uncharted pushed technical and narrative boundaries to a new level, with more Hollywood-inspired offerings like Heavy Rain and high-octane shooters such as Killzone and Resistance showcasing the platform’s versatile collection. Continue reading

Posted in: PC, Reviews, Sony PlayStation 3 | Tagged: | Leave a comment

Uridium 2

1993 Renegade / Graftgold

Platform: Amiga CD32

Just a very short entry for now on Andrew Braybrook’s sequel to the classic Uridium, which was released on various Amiga platforms in late 1993. However, also on the cards was an Amiga CD32 version which had enhanced music and sound effects, as well as palette changes on some of the screens due to Andrew’s colour-blindness.

uridium 2

At this stage, we’re not sure what else would have featured – we assume there would have been additional levels and details in the graphics. However, Andrew mentioned the following snippet on his blog:

“The ill-fated Uridium 2 CD32 version also was getting a 4-button controller mode, but it was never completed. That game had a simpler control mode anyway.”

Continue reading

Posted in: Amiga CD32, Reviews | Tagged: | Leave a comment

Big Brother

1996-1999 MediaX

Platform: PC

A short entry for a recently uncovered Big Brother game that was being developed by MediaX between 1996 and 1999. Thanks to Werta Best for highlighting its recovery. The game was a pseudo-sequel to George Orwell’s 1984 and was officially endorsed by Orwell’s estate. Development unfortunately stalled in late 1999, and MediaX was eventually shut down in 2005.

bro 2025 03 08 00 46 08 65

The recovered build is an alpha demo from January 4th 1999. Whilst it is an incomplete demo, additional levels and game logic from the planned full game are still present in the files. The game also runs using the BRender engine, but lacks NPCs at this stage – however, the player can walk around, interact with objects, and pick up items and weapons – though weapon functionality was not implemented in this version. Continue reading

Posted in: PC, Reviews | Tagged: | 4 Comments

Mr. Magoo

1994 Millenium

Platform: SEGA Mega Drive, Amiga 1200, Amiga CD32

I remember watching old episodes of Mr. Magoo as a kid, a hapless short-sighted old man who always seems to get into comical trouble, but everything always has a way of working itself out at the last minute. Millenium felt there was a game in the character and so obtained the licence for a series of games in 1994.

MrMagooShot6

In the game, you control the hero in various places where disasters and accidents are abound, with the aim of course to avoid them. Now the interesting bit is that some previews shown in magazine suggest that the game was going to be controlled with a mouse. Though Australian magazine MegaZone revealed that the game was due also for the SEGA Mega Drive. Continue reading

Posted in: Amiga CD32, Commodore Amiga, Mega Drive / Genesis, Reviews | Tagged: | 5 Comments

Chuck Rock 2: Son of Chuck

1992 Core Design

Platform: Atari ST

I loved Chuck Rock on the Amiga, and even the C64 edition that was pretty impressive at the time. It comes when a sequel was created and released on a number of platforms including Amiga, Mega Drive and even Master System to name but a few. But did you know an Atari ST version was also on the cards? Well … spoiler alert, there wasn’t – as we’ll find out shortly…

chuck2 1
What was shown in the magazine as a “Chuck 2” set of assets – but was in fact sprites for Wonderdog.

ST Review magazine got an apparent exclusive on the development for the platform back in August 1992, where the story and concept was revealed, as well as details of how the graphics were being constructed. According to the article, they were being put together by artist Lee Pullen on the ST within OCP’s Art Studio package. Chris “Egon” Long would be handling the SNASM-based coding work. Continue reading

Posted in: Atari ST, Reviews | Tagged: | 1 Comment

Batman

1989 SunSoft

Platform: PC Engine

Batman was indeed released on the PC Engine, though a much different design for the game was once underway by Sunsoft, and based closely on the 1989 Batman movie. Originally scheduled for release in December 1989, it was once planned as a side-scrolling action game with a cinematic feel, featuring key elements from the film.

batman 3

This particular development seems much closer to what was released on the NES, with the first level seemingly being remade here. ParanoiaDragon suggests that Sunsoft at the last minute decided to switch gears and place Batman characters within an already existing maze game. The question is – why? Continue reading

Posted in: PC Engine, Reviews | Tagged: | 2 Comments

Slicks

1993-1994 Codemasters

Platforms: ZX Spectrum, Amstrad CPC, Commodore Amiga, SEGA Mega Drive

Slicks is one of my favourite Commodore 64 racing games of all time, but did you know that there were also conversions on the cards for the other 8-bit platforms, but also the Amiga and SEGA Mega Drive? Unfortunately, all were never to see the light of day.

slicks zx 1

First off, there was to be a ZX Spectrum edition that was being created by Nigel Speight, which followed the design of the C64 version very closely with similar looking screens. It was previewed by the likes of Sinclair User and Your Sinclair with some decent looking screens. But then nothing seemingly surfaced. Continue reading

Posted in: Amstrad CPC, Commodore Amiga, Mega Drive / Genesis, Reviews, ZX Spectrum | Tagged: | Leave a comment

Joe the Monkey

1990 Ubi Soft

Platforms: Commodore Amiga, Atari ST and PC

Joe the Monkey is one of many projects that were in development and cancelled by Ubi Soft around this time. Thanks to Hoagie, we learn that the game has you controlling a monkey that must drop things on the head of the lumberjack cutting down your tree.

joemonkey1

Generation4 magazine gave a detailed preview where they said the following: Continue reading

Posted in: Atari ST, Commodore Amiga, PC, Reviews | Tagged: | Leave a comment