Games That Werent 64 (GTW64) is a digital preservation project and archive of unreleased/incomplete/cancelled games and prototypes for the Commodore 64 computer. Currently featuring many review entries with scans, screenshots, downloads,videos, interviews and more. If you’re not sure what to look for, then use the AZ index and also click on publishers, dates and other metadata to carry out further searches.
Please note – we are a non-profit digitization project, aiming to digitally preserve unreleased/cancelled or prototype Commodore 64 software which would otherwise be lost. If for any reason there is an item of software that you do not wish to be on the website, please contact us for removal.
Just a quick post to share some odd Ocean related C64 assets I found as I was tidying through some archived disks from Dawn Hollywood (Nee Drake) and Paul Hughes when backing up some old CDs:
These “Time Out” and “Game Over” screens I don’t recognise from anywhere and they were on an unlabelled disk, recovered as deleted files. Not fully sure what format they are, so its possible they may have colour data not showing.
UPDATE: Contributor Hank (see comments) has confirmed that the screens are from Pang! Added how it should look to the above gallery. Mystery solved, though they are slightly different overall, so earlier screens or possibly even from another build.
Then on one of Dawn’s disks is an unfinished/unused loading screen for Vindicators, which attempts to do some hires colouring. In the end it was kept to just a monochrome screen for the final release.
A set of curiosities which we hope you find interesting. Hopefully we’ll find out soon what the Timeout and Game Over graphics were intended for.
Games That Weren’t is proud to present the long lost AtariSoft conversion of Joust, which was due for release back in 1984. You can now download and play the game as originally intended.
It is with massive thanks to Ken Van Mersbergen for the amazing discovery of the source code and compiling the game into a form that can be played. Originally Ken had planned to first show the game at the VCFMW event in September, but unfortunately it has been cancelled – hence the earlier release on Games That Weren’t today. You can read more about how Ken came to find the game and preserve everything within the main page itself:
This year has certainly flown already (and the sooner its over the better), and it is time for another GTW64 update with a number of new entries and various page updates that have been added over the past month. Enjoy!
Following on from the release of Mirage, we are pleased to announce the preservation and recovery of yet another title in the form of Make My Day. A full diagonal scrolling Western game which was intended for Power House back in 1988.
After providing a copy of Mirage for the site, Mark Clements very kindly sent a copy of Make My Day down via post the other day. Thankfully the disk preserved first time without any issues at all.
The additional bonus of the recovery is the inclusion of a previously unheard Matt Gray tune on the title screen. Enjoy!
A surprise to kick off the weekend for you all, with the full and unreleased Mirage game that was never released by Mark Clements. Mark was better known for his Summer and Winter Camp music, but also did a lot of coding work too, including a few games.
Not seen for over 30 years, this is a neat single screen shooter with some cool end of game bosses to shoot.
Recently, we were kindly invited to write a guest article for www.GOG.com on some of the PC/Mac games that we have covered in the book, as well as talk about the work involved in the writing of the book.
You can check out the article Good Old Games That Weren’t over at:
To give a bit of background to regulars of the site (as well as new visitors)… Primarily my aim was to produce something special to mark 20+ years of the Games That Weren’t archive. Originally I thought it may only take a year to write such a book way back in 2013, but I had completely underestimated. It was really important throughout the creation to try and make something special and enjoyable to others, and not just rush it out for the sake of it – so 7 years later here we are today. Continue reading →
Ken got in touch with GTW yesterday and informed us that the game was recovered from the archive of a retired programmer who used to work for Roklan. It was found on an 8-inch CP/M disk that was labelled “Popeye” and had the full source code and hex image to be able to create a CRT image.
We learn that the game was coded by Joe Hellesen at Roklan Corporation, and Ken plans to show the game in public for the first time since 1984, at the VCFMW/ECCC show in September (if it goes ahead). The CRT will be released after the show, or earlier if the show doesn’t happen and will be added to the GTW64 site.
For now, enjoy the screenshots and a massive thank you to Ken for preserving another piece of gaming history.
Thanks to contributor Ken Knight, it has been highlighted that the preview of puzzler Cubic, called Cubic Maxi contains some differences in the game play compared to the final release. Otherwise it looks pretty much the same as the final game, but worth checking out: