Proprietor of Games That Weren't—a digital archive dedicated to unreleased and cancelled video games, founded in 1999. A passionate software preservationist, contributing to various projects, particularly for the Commodore 64. By day, working as a software/web developer.
1988-1993 NEC Platform: PC Engine Aka: Wardner no Mori and Wardona Forest Toaplan’s Wardner is a side scrolling platformer, similar in some ways to Ghosts n Goblins, and was ported to a number of platforms over the years. One version … Continue reading →
1994 Steve Postma Platform: Commodore Amiga Riamel was a follow up to Lords of Time, which was created by Steve Postma back in 1994. A very exciting RPG that would span 3 disks, but sadly didn’t seem to get experienced … Continue reading →
1988 Nexus Platform: ZX Spectrum Fairlight is a title which brings back extremely fond memories for me on the Commodore 64, which was a brilliant isometric game created originally on the ZX Spectrum by the genius Bo Jangeborg. I always … Continue reading →
1991 Image Works Platforms: Commodore Amiga, Atari ST and PC Yet another title caught up in the collapse of Mirrorsoft in late 1991. A title created by Realtime Software, known for both Carrier and Battle Command. Duster was set in … Continue reading →
Also known as Chaos at one point, Kanaan was a 1st/3rd person shooter due to be published on PC by Ubisoft, and developed by Argonaut. It was cancelled when very close to completion. The game is already well covered by … Continue reading →
1992 Thalamus Platform: Commodore Amiga Also known as: Quedex 2 – The Geometry Challenge Geometry was a working title for a new puzzler game that was due for release from Thalamus back in late 1992 on the Commodore Amiga. What … Continue reading →
1991 Team 17 Platform: Commodore Amiga A short entry for now, as not much is actually known about the title, and its possible that its because it never actually got that far. This isn’t to be confused with the 2000 … Continue reading →
For May 2022 we have the following 6 new additions and updates for the site, including a number of new entries and preservations over the past month. Also details of another Shadow of the Beast conversion that was under way … Continue reading →
1998 Insanity Platform: Amiga 1200 A very impressive first person development for the Amiga 1200 from 1998, which was heavily inspired by titles such as Quake. The game was being developed by Czech developers Insanity, and wasn’t to be your … Continue reading →
1992 Sensible Software Platform: Commodore Amiga A sequel to Mega lo Mania was on the cards as early as when the first game was still being written according to Jon Hare in Amiga Power magazine. When the release of the … Continue reading →
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Games That Weren't® is the registered trademark of Frank Gasking.