Only a few C64 sceners who stayed around until the end with Commodore Format magazine will remember this game probably. 10th Dan was to be a ground breaking martial arts beat-em-up game by Jon Wells, featuring two massive sprites and … Continue reading →
Astromine is another brainchild of C64 maestro, Jon Wells, and one of my personal favourites too along with City Bomber. This can only be described as an old school C64 game in the style of many classic C64 games. We … Continue reading →
Jon Wells is probably one of the most talented but unfortunate C64 programmers towards the end of the C64’s life. Ultimately, Jon is a great programmer, but sadly his time on the scene came as the C64 started to die … Continue reading →
Another Jon Wells title which sadly seems to have got lost along the way. I first read about City Bomber whilst Jon was wrote a special diary for Commodore Force. As well as working on “Escape From Arth”, Jon was … Continue reading →
In the dying days of the C64 (sounds familiar to some of titles I guess), a swarm of SEUCK titles were planned to try and combat the lack of software on the C64 in the dying days. Most of the … Continue reading →
Back in 1996, an enthusiastic Wayne Wormersley got working with Jon Wells on a title called Crash Course. The game was to be a sort of update to the classic Spectrum/Ultimate title ‘Trans Am’, or at least based on the … Continue reading →
When the C64 was dying out commercially, Jon Wells was trying to flood the C64 with new releases. One of his ideas was to take the entire back catalogue of Clive Wilson adventure titles and update them with new graphics, … Continue reading →
A great little game which never really seemed to fit into the category it was placed under. The game strangely was situated within Binary Zone PD on one of their PD games disks. A game of commercial quality and addictive … Continue reading →
Yet another game from Visualize which sadly got caught up in the C64’s commercial death. This was planned to be one of the C64’s many saviours in the Games Explosion of 1994 in the UK, after all seemed to be … Continue reading →
HumbleBug was being created by non other than Jon Wells around the time when Bee52 came out, and so he decided to scrap it just 2-3 weeks into the game, because it was way too similar. Jon tells me that … Continue reading →
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