Welcome to Games That Weren't!

We are a Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

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The War of the Dragon

The War Of The Dragon was to be an Hungarian developed game back in 1989, which was based on a book written by Miklós Tihor and Zsolt Mazán.

The book was published in 1989 by LSI and the guys wanted to create an adventure game out of it using the text and illustrations from the book, with more material added in. It was not decided who would publish the game, it could possibly have been self published or published by LSI.

It made perfect sense to have made a game on the C64 at the time, and the platform was very popular at the time in Hungary. With the market however getting too small and then having to arrange for additional text and translations to get sorted for outside of Hungary – it was starting to cost a little too much in the mind to get the game past a prototyping stage.

The developers moved onto other commercial games and applications on the Amiga and PC and the prototype was then laid to rest. We hope to hear Miklós’ story on the game soon, but check out the Creator Speaks section from István, who we think was to be one of the coders.

István sadly confirmed that he no longer has any development disks, so maybe Miklós could still have something of the abandoned prototype for posterity. We shall see!

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Up in the air

Up In The Air was to be a game similiar to Sub Hunter by the same coder Richard Bayliss, with graphics and game concept by Wayne Womersley. Think Sub Hunter in a different direction and in the air with a plane as the main sprite. Development was started in February 2009 by the group and got off to the positive start.

The game originally started as a shoot em up concept in the sideways Shoot Em Up Construction Kit by Wayne. The concept showed a toy aeroplane which has to blast different types of enemies on each level and then fly over baloons to burst a particular amount per level. The balloon part was inspired by Kikstart on the C16.

Richard picked up the game and got to work moving the concept outside of SEUCK and into a game coded from scratch. The idea would switch to a different direction of scrolling and feature end of level baddies and bonuses.

Development got fairly far over the space of just over 3 years, with a large number of levels completed, each with an end of level bad guy. Unfortunately as things progressed, inspiration for completing the game became difficult and trying to fix some of the issues with the game.

Too many graphics to cram in, less room to try and improve some of the game play issues – all of this coupled with general demotivation to complete the game meant that in May 2013, the game was officially cancelled. Richard is planning to move onto other projects for Psytronik. Unfortunately sometimes it does just happen for some games – that the developer can lose interest and motivation and decide to move on. Sometimes its for the best, and Richard has certainly done this a few times as you can see from the archive (and unsurprisingly given the sheer output that Richard has on the C64 scene).

Richard has now decided to release all of the workdisks from the game, as well as last build of the game with approximately 9 levels for you to check out for yourself.

We have also added Richard’s own words on the game and also PDF’d all of the diary pages from the TND website for posterity. Check it out!

Case closed!

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Boxing Game

Our next entry never had a proper name unfortunately and was just known as “Boxing Game”. It was originally started back in the 80’s by Mikkel Petersen, mostly as a hobby project in 1988.

The game was abandoned for many years until around 1996, and development continued in small drips and drabs until around 2000. From this point the game was not touched again, and almost 13 years on now – it seems unlikely that the game will ever see completion. Mikkel felt that it was too late for the project, and that’s why he walked away from it in the end.

Looking at the preview – although lacking on background graphics and title screens, the game is actually playable with fighting moves, rules and a scoring system. It’s actually quite a neat game, and a huge shame it never got completed.

Genesis Project released the final state of the game in May/June 2013 for people to check out for themselves. They have added a menu system to select basic options for playing the game and warn that occasion the game may hang on round 10.

So go and check out a neat boxing game that never was. Mikkel recently kindly gave his own history about the game, which you can read in creator speaks!

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F-86 Sabre Strike

Our next entry is a flight simulator which was to be released by Accolade back in 1988 called F-86 Sabre Strike – which is thanks to contributor Billy. The game should have been released on the PC and C64.

The game wasn’t specifically advertised heavily for the C64, but was listed as being due for release on the C64 according to a schedule.

However, hardly any of the titles listed in the honor roll were not penciled in for release on the C64, so it could well have been planned. So just how far did the game get? The PC version seemed to be getting far, with some advanced screens shown in the advert and Games Machine magazine. The C64 hasn’t been seen or heard of…. but then neither has the PC version either.

It seems for some reason, this game as a whole was canned… was it due to a licencing issue? Or was there another reason?

Billy made a few good points which I thought i’d share:

“There is also a chance Accolade might had a contract with a separate design team to produce this game – for example, Canadian Sydney Development/Artech Digital, who were frequent partners of Accolade when it came to the development of action/simulation hybrids (“The Dam Busters”, “Ace of Aces”, “Desert Fox”, “The Train””

Contributor Nemo also had a valid suggestion that Distinctive Software Inc (Don A. Mattrick) was another development team that did C64 work for Accolade. In 1989, around the time of F-86 Sabre Strike, it was reported by magazines that the relations between Accolade and Distinctive Software Inc were broken. If Distinctive were actually working on this conversion, then it could make sense why it never appeared if relations soured. Here is a quote from http://en.wikipedia.org/wiki/Distinctive_Software:

“In 1989, programmers Pete Gardner and the “Old Kid” (Amory Wong) of DSI(Distinctive Software Inc) , under the pseudonym USI (Unlimited Software, Inc.), converted Sega’s arcade game Out Run into a DOS version. For Out Run, they used several software libraries they had developed for Test Drive II. Consequently, Accolade charged that DSI violated a working agreement, and sued. Accolade sought a preliminary injunction against the distribution and sale of Out Run. Distinctive Software argued that it had only used source code that did routine functions, such as clearing the video screen and that Accolade did not own a copyright on those functions.

Accolade argued that their contract for Test Drive II gave them the ownership and copyright of the final product””the game””and the source code used to create it. Distinctive Software won; the court ruled that “the licensing agreement transfers to Accolade the copyright to the concept and design of the video game but not the underlying source code.” The court also found that Accolade had failed to demonstrate that the balance of hardships was in its favor”

Of course, we need to make the connection that Distinctive Software did indeed do the conversion. Nemo suggests that something that supports that scenario is that Unlimited Software (Distinctive’s porting division), had done the C64 conversion for another flight sim in 1988 called Thud Ridge – American Aces in Nam.

An interview in French magazine Tilt (issue 61) in December 1988 spoke with Accolade’s vice president Peter Doctorow, where he said the following:

“Then, we plan to release two programs of a different kind: F-86 (the first aircraft to break the sound barrier, and this simulation will make you take on the role of test pilot) and… All these programs are for PC, C64 …..”

later saying:

“Our developers mainly work on PC and C64; For us, PCs are the biggest, accounting for 40% of the market, Then comes the C64 which is still doing very well and which represents 25%”

It is very likely that the game got pretty far on the C64. So what happened to it?

More research needed – but some big potential leads thanks to the great efforts and detective work of Nemo!

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Kid Saviour

Kid Saviour was to be a Giana Sisters clone by Roy Fielding, who did some music work and also did Hectic 2 back in the early 90’s.

All the hard work according to Roy was done, with decent collision, scrolling and sprite animation – but he never got to finalize the baddies or the maps/levels. It just had one test level overall.

Sadly Roy swapped his C64 back in 1992/93 and gave all his disks away with it, so the source is sadly lost. However there has always been faint hope that a preview could be found.

Mike Berry once had it, but sadly couldn’t find it. He has kept all his disks, and Roy sent him a copy of the test level many moons ago.

However, it seems the preview was finally uncovered by Joachim Wijnhoven in 2013. The preview was oddly discovered on a disk from Paul Kessels. Paul sadly cannot recall anything about it.

At first it wasn’t known what the game was, as there was no labelling, but at the end of the map – the map spells out “Toy”, which was the handle for developer Roy Fielding who did some work for CP Verlag. Paul worked on Blond Blubber, another unreleased game – which was meant for CP Verlag.

A connection was made, and it was established that this was indeed Kid Saviour. Overall, we have a very early preview – sadly not too playable … but enough with a main character that you can run and jump with. Worth checking out.

Roy confirmed that the title was his, and sadly this was as far as it got! No more was really produced, and he was surprised that the demo got out there.

Interestingly, an early Kid Saviour demo from 1991 was discovered in CSDB, which was complete with graphics from Hektic 2. Suggesting that Kid Saviour eventually turned into Hektic 2, or the engine was just used as a test (Though Hektic 2 came out in 1992!). We’ve added it to the archive for posterity anyway!

Well, we’re glad its saved and finally it is a open and shut case for this game!

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X-Men

X-Men was to be a licenced game based on the comic and released by The Edge, but it is believed to got caught up in the same troubles which The Punisher had hit.

Oddly, Ross Sillifant found a quick news article where the game is referred to as “The Uncanny X-Men”, where there were to be three games targeted with a focus mostly on Wolverine.

In late September 2021, artist Tahir Rashid got in touch to confirm that he was one of the artists on the game, doing some sprite work tests. He reveals in the comments that the game was to be a platformer. It is likely that the majority of his work was on the Atari ST version, but would have later been transferred to C64.

Tahir mentions that he did a character line up for the main characters as an art test to see how big they could get the sprites. He left The Edge about 3 weeks into the project, and as far as he’s aware – they pushed The Punisher to the front of development.

Had the X-Men development continued, it would have been coded on the ST by Glynn Kendall (who did Alien Syndrome ST with him, as well as Soldier of Light and Darius+). Glynn left shortly afterwards, so it never progressed much further.

The game was to be a platform beat-em-up, where you could swap in different X-Men to solve obstacles/puzzles and power up and smash parts of the levels. Ironically Tahir ended up working on Wolverine for the SEGA MegaDrive a decade or so later.

Tahir hopes to find something of his original concepts for us to add to the site, so watch this space. He is sure that he still has them. If you know anything more about the development (especially the C64 edition), please get in touch!

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Hydrogenese

Hydrogenese was yet another game to come from the excellent X-Ample, who produced many stunning games.

ASM magazine issue 7/89 had a short news feature that stated that Mario van Zeist and X-ample were hired to make games for Digital Marketing, followed by some information on both Hydrogenese and Bamboo. However, the BWB link was a red herring, and it was Joachim Fraeder who confirmed that it was X-Ample behind the game. Coder was Helge Kozielek, with graphics by Michael Detert and Thomas Heinrich. The sprites and backgrounds we later recycled and used in Parsec.

According to ASM, Hydrogenese was to be a shoot’em up similar to Armalyte or Menace and it was about four “heroes” with different strengths and weaknesses. The player could choose between these heroes and the task was to “clean up” the weapon systems of a space ship. The player was also supposed to also be able to remote control cleaning robots.

The original plan was to have a shoot em up section and then sections where you would have a full 4 way platform/scroller, like Hawkeye 2 (which Mario Van Zeist showed Helge how to do).

So what happened to the original game and why was it cancelled? Originally the game was planned to be part of a 25.000 DM contest by disk magazine “Game On”, but it wasn’t finished in time. As a result, Helge didn’t get to finish the game and it was split up into several other games and finished by other programmers.

Tales of Boon, Darksword and Greystorm used the jump and run levels. Parsec used some of the shoot em up levels, and Hyper Aggressive used the puzzle sequences and some of the music. Thomas’ music was split across many other games in the end, but now thanks to Se7en/Digital Excess – you can download the original music demo that Thomas produced.

Sadly it was believed that the original incarnation of the game was fully lost, but we held out hope that it would show up some day. Well in September 2024, that day finally came when Success + The Ruling Company recovered a preview of the game showing the stone level, thanks to CBA.

What’s more is that the disk recovered from a set of disks in Germany (possibly from an ex-X-Ample developer), also contained two previews by Thomas and Michael that were testing the parallax and platformer segments of the game which were likely re-used in Darksword.

It is a fantastic recovery of a game which was felt to be completely lost (apart from its inclusion in other games). It is possible that other levels could exist, and we hope that this may lead to more in the future – the screenshots we had before show a different level and slightly different score panel. As you will see from the preview, it is fantastic and a huge shame it never saw it to completion.

Check out Creator Speaks too for words directly from the author!

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Gunz

A small entry for what was to be a game produced to try and help the dying C64 gaming market and contribute something for people to play.

Being produced in the early 90’s, Gunz was a SEUCK effort where you controlled a tank and did battle against jets and other tanks. It was first brought up by Rohan on the Lemon 64 forum whilst recollecting about their Waking Dreams Software group.

A guy called Maverick was working on the game, and spent a few years on and off producing the title. According to Rohan, the game was rock hard! It was suggested that the game was to be used as a covertape game on a paper based magazine being produced called “Commodore Player”. As the magazine was never to be, the game never got properly released into the world apart from a few friends who were given a copy.

Unfortunately, around 1999 – the guys moved away from the C64 and on to pastures new. Disks were forgotten about and now the game is at large. Unfortunately Maverick no longer has any disks.

Rohan is still however in the process of going through his work disks with a fine tooth comb, so it is hoped that he may stumble across the final game (which he believes he was given at one point). It is hoped that some day this game could be preserved. Do you by chance have a copy?

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Trick Ramp Crazy

Believed to be part of what was meant to be a “Crazy” series, Trick Ramp Crazy was to follow Combat Crazy on the Silverbird range.

It never surfaced, although being mentioned as a title for C64, Amstrad and Spectrum.

It is believed that the game was to be developed by Probe Software, but we know very little apart from this. The Bird Sanctuary describes the game as:

“A Spectrum skateboarding game, probably influenced by Atari’s 720 degrees coin-op and coded by budget stalwarts, Probe Software.”

Do you know anything more about the game?

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Mutant Zone

Mutant Zone was to be the sequel to Spore and published by Mastertronic back in 1989.

The sequel was a full 2/3 screen scrolling game which had a far right display panel (Top to bottom) consisting of multiplexed sprites. It was not quite as mental as the original game and described by it’s creator Paul Rogers as more of a “slow burn”.

The game was actually reviewed in ACE magazine and given a rating of 624, and was also planned for the Spectrum too. Sadly neither version ever got released for reasons that are currently unknown.

It seems that ACE reviewed an incomplete copy, as Paul suggests that it just needed tweaking on the game play – but everything else was pretty much done. It is not known why it was decided not to release the game! French magazine Tilt! also included a small snippet review, which said: “Piloting a tank, you have to find your way in a huge base while destroying many enemies. This software could have been interesting but is poorly made and the action is repetitive. There are way better “budget” games.” and gave it a B rating overall.

Paul is looking for the source code for the game, but currently cannot find it. We hope he’s more lucky very soon!

In the meantime, GTW64 did locate a game called Cybowormz which looks startlingly like Mutant Zone and the screenshot we have. Just look at the screenshots and the main sprite! It certainly feels Spore like too and the dimensions of the screen, bullets etc look identical.

Cybowormz was confirmed by Paul to be an earlier incarnation of the game which has somehow sneaked out. Mutant Zone will be very much similar, but with a lot more interaction and actual gameplay. The Cybowormz build is in a very early stage of development. Paul continues to hunt for remains of Mutant Zone, and we are hopeful that it will turn up some day soon!

For now, check out the review and a rare glimpse at the C64 version and a preview of a future GTW download we hope!

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