Welcome to Games That Weren't!

We are an Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

Latest News and Posts

Family Fish

Family fish was an underwater shoot-em up being developed by Richard Taylor in the 80’s. It was intended for a publisher in Bracknell – which we will need to confirm. The game was purchased in principle.

It is initially believed that the game is infact Freaky Fish, which was released on Your Commodore’s covermount in the 90’s…

http://www.gamebase64.com/game.php?id=2913&d=18&h=0

More soon as we find out!

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Nutland

Nutland was a game being written in the early 80’s by Richard Taylor, featuring a squirrel main character.

At present we do not know any more information about the game, and will be updating this entry as we get more information from Richard.

Watch this space!

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Octron

Octron was Enthusi’s first attempt at game coding around 2007-2008 time – the game being an impressive 8 player Tron game!

To play with 4 players, you would need a 4 player adaptor, and for 8 – two C64’s and two 4 player adapters, with the C64’s connected via a floppy serial cable.

The preview included here to download has all 8 players available. It is still at a fairly early stage, but does have a loading screen created by JSL and in place.
An earlier version has a map displayed for each player after they have game over. Most graphics are place holders

So what happened to the game? Enthusi sadly lost interest in developing the game, and so it was resigned to the scrapheap. More details of the game can be read in Creators Speaks.

What you see here is all that remains of the game, so it is an open and shut case!

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Kill all humans

Kill all humans was to be a game where you control a lost robot on a human spaceship heading to attack an outer world. The aim was to kill all humans and scientists that cross your path across multiple levels of the ship.

It was being developed by both Enthusi and Ptoing during 2009 time. Development got to a fairly advanced stage, which you can see from the final remains here for downloading. It is pretty impressive, and features a cool character based raycasting effect for showing the map

So what happened to the game? Enthusi and Ptoing suffered from real life getting in the way, and there would be some hefty work and scheduling involved to get the game completed. More details can be found from Enthusi in the Creator Speaks section.

What you see here is all that remains of the game, so it is an open and shut case!

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Heng

Heng was to be a sort of Civilization-based game on the C64, which was developed from around 2009 time.

The idea was for the game to be a real-time strategy with 2 players (or player vs AI), where you have to get knights to build cannons/ships.

Development got to a fairly advanced stage, which you can see from the final remains here for downloading. It is pretty impressive.

So what happened to the game? Enthusi sadly lost interest in developing the game, and so it was resigned to the scrapheap. More details of the game can be read in Creators Speaks.

What you see here is all that remains of the game, so it is an open and shut case!

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Sphere

Sphere is a sideways scrolling shooter, with collidable mountainous objects. Similar to Sanxion a little, with the ability to accellerate the scrolling.

The game was started in 1987 by Ian and Michael Jones, in the hope of quickly pushing the demo around publishers to get interest. The game got to an early stage of progress, but was shaping up well. There are test sound effects by David Whittaker included, but these were just ripped from another game. Level graphics and bits were done by Rob Whitaker, but the sprites were ripped from elsewhere temporarily.

No publisher interest was found, so the game was abandoned very early on. The remains were passed onto Ikari to release back in 1988. However the game had its code recycled and used within a game that was given as a gift to Compunet called Snow Em Down.

This is as far as the game got sadly, so it is a very quick open and closed case.

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Recon

Recon is a sort of cross between Uridium and Paradroid, where you control a ship moving over a dreadnought horizontally – but not flying. The game was started in the hope of quickly pushing the demo around publishers to get interest.

It got to a fair stage of progress and was shaping up pretty well, though there is no sound at the moment.

It was started in 1986 by Ian and Michael Jones, but swiftly abandoned as Mastertronic sadly rejected the game.

The remains were passed onto Ikari to release back in 1988.

This is as far as the game got sadly, so it is a very quick open and closed case.

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Victory!

Victory! is a vertical push scroll game where you must control a tank and blast through various obstacles.

It got to a fair stage of progress and was shaping up pretty well. The game was started in 1986 by Ian and Michael Jones, in the hope of quickly pushing the demo around publishers to get interest.

No interest was found, so the game was abandoned very early on. The remains were passed onto Ikari to release back in 1988.

This is as far as the game got sadly, so it is a very quick open and closed case.

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Rolling Thunder GS

Well, thanks to David Wightman – we learn of yet another C64GS title that never quite made it.

Rolling Thunder was to be a title developed for either Ocean or US Gold (To be confirmed) by Imagitec.

David remembers seeing the artwork for it and being asked if he wanted to work on it.  David declined and then the game was never seen again.  David suggested that the C64GS was locked up in a metal suitcase as it was top secret, suggesting that this game was in development long before Double Dragon was for Ocean.

So who exactly at Imagitec was working on it?  We hope to learn more soon, and hopefully Barry Leitch will know.

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Hell For Leather

Hell For Leather was a game being developed for Audiogenic by James Macdonald under his Psycodelic Software Developments label.

It was the first game he had ever written, and was done to prove to someone at his local computer club that multiple levels of parallax could be done smoothly. Initially it started off as a single scrolling street scene, and then became a full game.

The game was pretty much completed, but never got released due to someone claiming rights on the game’s name, and then the game was stolen and leaked from a booth at a games convention in London.

So the game never got officially released by Audiogenic, which is a shame – as it is a good piece of work by James which deserves a look to show what he could do given no tight deadlines.

Check out the download below!

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