Welcome to Games That Weren't!

We are a Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

Latest News and Posts

Vietnam Gunboat

Vietnam Gunboat was a title listed in the Screen Test Budgets section of ACE magazine (Issue 20, May 1989 – Page 66) as coming soon. The game however never surfaced and doesn’t seem to have come out on any other platforms, even though Spectrum was listed as one of the platforms to expect a release.

We know nothing about the game either, and there were no games that Players released that featured the subject of Vietnam or Gunboats.

However, Martin/Stadium64 got in touch recently and informed us that there was an article briefly on the game in Swedish Datormagazinet Issue #4/1989. (Released in March). The group Groovy Bits were working on the game after Players presented them with the game idea.

Thanks to Anonymous Contributor, we get a translation of what was said:

“[The British publisher] is named Players and the four, together with 15-year-old Tomas Danko, are about to convert a budget game to the 64. So far, they’ve completed the opening demo and are waiting for an advance payment from England:

– We’ve been promised 15 000 SEK, plus 2 SEK per sold game, says Johan Bernkert, who is the one doing most of the talking.

To be honest, it is not really a conversion in the true sense of the word, since there is no original of the game to convert from. The whole thing started with them making a game with the title “Squad One” [sic] which they sent to the UK. But the game was seen as too lacking in originality to be released.

– The game was like Delta, explains Johan. But worse. But despite the setback with the first game, Players got in touch with the hacker group and presented them with a game idea: Vietnam Gunboat:
– It’s about a boat going around doing work in Vietnam, claims Johan, only to follow up with: It’s a stupid name, though…”

So originally, Groovy Bits had got in touch with Players and submitted them a game called Squad One, which was too similiar to other games and didn’t want it. They instead presented them with the Vietnam Gunboat game idea and got them working on the title. At the stage of the interview in the magazine, they had completed the game’s intro sequence.

Sadly no more was ever heard about the title, and it disappeared for good. Thanks to Martin, we can at least now add the credits for the game in some shape or form and we hope soon that this may lead to finding something of the game and find out what happened.

However, Anonymous Contributor has flagged that the game could be linked to the Accolade game Gunboat, which had been referred to as Vietnam Gunboat, and was set in the same area. It seems there was no official plans from Accolade to do a port, so perhaps Players approached Accolade to get the rights?

Anonymous Contributor has suggested that perhaps originally Accolade had called the game Vietnam Gunboat, but then decided to expand the game to cover different areas – so dropped the “Vietnam” bit. Perhaps Players for their budget label were to keep the game as a cut down version, or would they later change their game to match the Accolade title. All details which are currently unknown.

Confusingly, the PC DOS version was listed in January 1992 in an issue of Italian magazine Computer Videogiochi as Vietnam Gunboat.  All very confusing!

More research is needed, but Tomas Danko confirmed to the limited edition 2016 book “Svensk videospelsutveckling. Från 50-tal till 90-tal” that the game was not completed and suffered from a lack of graphics being produced for it. All that seems to be left is a SID title track that Tomas composed (see downloads)

Fabrizio Baroloni found a news item in ASM issue 67 of 1989, where Rob Cobain was responsible for the launch of the Players Premier line up. This mentioned a number of titles including this one here. We’ve added the text within the articles segment and the scan.

Hopefully Tomas can shed some more light soon and help solve this confusing mystery and perhaps even find the lost demo?

Posted in: GTW64 archive | Tagged: | 4 Comments

Battle Truck

A very quick entry for a title we know very little about.

Battle Truck was a title listed in the Screen Test Budgets section of ACE magazine (Issue 20, May 1989 – Page 66) as coming soon.

The game however never surfaced and doesn’t seem to have come out on any other platforms, even though Spectrum was listed as one of the platforms to expect a release.

We know nothing about the game either, and there were no games that Players released that featured trucks.

Fabrizio Baroloni found a news item in ASM issue 67 of 1989, where Rob Cobain was responsible for the launch of the Players Premier line up. This mentioned a number of titles including this one here. We’ve added the text within the articles segment and the scan.

Do you know any more?

Posted in: GTW64 archive | Tagged: | Leave a comment

Eagle Storm

A very quick entry for a title we know very little about.

Eagle Storm was a title listed in the Screen Test Budgets section of ACE magazine (Issue 20, May 1989 – Page 66) as coming soon.

The game however never surfaced and doesn’t seem to have come out on any other platforms, even though Spectrum was listed as one of the platforms to expect a release.

In 1991 however, there was a game called Hawk Storm, which may well have been the game – or maybe a sequel of sorts. We are not sure just yet, and need confirmation.

Fabrizio Baroloni found a news item in ASM issue 67 of 1989, where Rob Cobain was responsible for the launch of the Players Premier line up. This mentioned a number of titles including this one here. We’ve added the text within the articles segment and the scan.

Do you know any more?

Posted in: GTW64 archive | Tagged: | 2 Comments

Star Force Seven

Quest of Eternity was to be a space based text-adventure written by Ian Soutar with Argus Press and their Mind Games department.

The description was as simple as “Starring The Zurga. After a desperate space battle only a fleet of heroes remain to prevent the invasion of earth. The future of home lies iwth you!”

Although promised for various platforms, it seems it only got released on the Electron/BBC Micro by Bug Byte (who were brought out by Argus Press). Did they do a limited release of the C64 version?

Very much early days as we try and work out what happened to this game.

Posted in: GTW64 archive | Tagged: | 2 Comments

Quest for Eternity

Quest for Eternity was to be a space based text-adventure written by David Cockram with Argus Press and their Mind Games department.

The description was as simple as “Starring The Overlords of the Universe. The candidate (you) have to get to the Chamber of Creation. It’s a laugh a minute, since its 2000 light years away on the most horrible planet in the Universe … and your starship doesn’t work either!”.

Although promised for various platforms, it only ever got a release on the ZX Spectrum and the Atari 8-bit platform – and seemed an OK game. Did the other platforms have issues with conversions?

Very much early days as we try and work out what happened to this game.

Posted in: GTW64 archive | Tagged: | 2 Comments

Cloak Of Death

Cloak of death was to be a horror based text-adventure written by David Cockram with Argus Press and their Mind Games department.

The description was as simple as “Starring Ghosts Galore, Spine Chilling, blood curdling, great gory graphics, Horror, Shock in the early evening. Avoid the rats and crazy dogs – you’ll feel really good after this one”

Although promised for various platforms, it never got released anywhere from the looks of things. However, thanks to Avram Dumitrescu, we have learnt that a Atari 8-bit version did make it! What happened to the C64 game, we do not know.

Very much early days as we try and work out what happened to this game.

Posted in: GTW64 archive | Tagged: | 3 Comments

Mountain Video Games

A combined entry for now for a competition ran in BigK magazine which was to lead hopefully to publishing of a game based on animations Techno Police, Space Firebird or Dracula.

Mountain Video Games was running the competition with BigK and asking readers to write an exciting and fast moving arcade style game based on one of their animation videos. The prize would be £1000 worth of Commodore equipment and the deadline was 1st June 1984 (so no chance of thinking of entering i’m afraid).

Head of the company, Daniel Brant, assured BigK that his company will either market the prizewinning game themselves or arrange for its marketing. Although there was a game called Space Firebirds released on the Spectrum, we don’t believe that it was anything to do with the competition.

BigK never got to report back on who won the competition (from what we could see) and so the competition seemed to die a death. What happened to Mountain Video and Daniel Brant? Could BigK’s old editor Tony Tyler shed any light on what happened?

Were there ever any submissions to this competition which could be salvaged?

 

Posted in: GTW64 archive | Tagged: | Leave a comment

Klartz and the Dark Forces

Klartz and the Dark Forces was a Quill based (on ZX Spectrum at least) adventure being produced for the Dragon 32, C64 and ZX Spectrum back in 1984 by an obscure company called Dragon Dungeon. It was advertised in a few magazines at the time, including BigK magazine in 1984.

The game was an interlinked series of adventures set in different time zones and on different planets. You are a member of a small group of survivors dedicated to a plan to rid the universe of Klartz and his Dark Forces.

The C64 version in particular was advertised as being a 120K extended graphics version for £9.95, but sadly it was never to be for reasons which are yet unknown. Nothing more was ever to surface of the game it seems, not even any screenshots showing the game (though we wouldn’t mind being proven wrong of course! ;-) )

Even the Spectrum version is currently missing in action, but the Dragon 32 version was actually sold and released. Looking at the Dragon Dungeon name, it seems that the company may well have been a Dragon 32 focused company, with a view to spread into other platforms. Maybe they hit troubles trying to convert their game to other platforms?

In January 2025, contributor Paul Jones got in touch to say that a fellow preservationist friend has confirmed that they have a copy of the game on the Commodore 64 and have had some trouble trying to dump it. Paul is hopefully going to help preserve the title, though sadly their contact has gone off the grid (hopefully they are ok!). Keeping fingers crossed that this one could finally be preserved!

Posted in: GTW64 archive | Tagged: | 3 Comments

Morris Meets The Bikers

Our next entry into the depths of GTW64 comes possibly a title which was merely listed as a mistake. Automata were predominantly a Spectrum based company, with very little C64 output at all during the early 80’s.

Morris Meets The Bikers was a cute single screen platform based game which was released on the Spectrum and also Amstrad CPC which received good reviews overall.

So how did a C64 version come to light? Well, in an issue of BigK magazine in 1984 – there was a large advert for Deus Ex Machina, which has the C64 version listed in its order form below. Was this indication that they had a version available, or merely a printing error? It is the only C64 option listed, so it seems an odd mistake to make.

Thanks to Anonymous Contributor, the same advert in C&VG in February 1985 (at a later date than the BigK one) has the “CBM64” part changed to “Amstrad”. So it could well have been a mistake after all!

We hope to find out more soon, but check out the scan for yourself – maybe there is something to find of a C64 version some day.

Posted in: GTW64 archive | Tagged: | 2 Comments

Sleepwalker

A very very quick placeholder entry of sorts for a game briefly mentioned in an article with John Darnell by Martyn Carroll in Retro Gamer magazine.

In the article, John mentioned working on a game called “Sleepwalker” for Software Projects but the game was never fully released, although complete.

We know little about the game itself at the moment, but John has offered hope by recently finding a map of the game (printed on a dot-matrix printer and held together with sticky tape!) and also a disk, which *may* have the game on.

Sadly John has found that the disk doesn’t have much of the game on at all – but the game is now being redeveloped, as you can read here!…

Sleepwalker (C64) being re-developed!

In 2016, John managed to dig out a full map of the game – which is a glimpse of what could have been with the original game.

Could well be case closed soon indeed!

Posted in: GTW64 archive | Tagged: | 2 Comments