Welcome to Games That Weren't!

We are a Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

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Kult: The Temple of Flying Saucers

A long winded name for a point and click adventure by Exxos (who produced Captain Blood and Purple Saturn Day) was once penned for release on the C64 back in 1989. But as with Purple Saturn Day, the C64 version was never to surface.

Strangely the game was actually released on the Amiga/ST, but just never happened on the C64 or Amstrad.

The only guess is that either the developers ran into troubles with the game on the C64, or the C64 version was dropped as Infogrammes moved away from the C64. Infogrammes were not too keen on the C64 due to their French roots, where the Amstrad, Spectrum and Amiga were far more popular. The advert certainly in Zzap 53 had no mention of a C64 conversion.

So how far did the conversion get at least?… We are not sure, but with a game so similiar to Captain Blood/Purple Saturn Day, could the game of had the same developers? We are taking this on board as a possibility as we aim to find out what happened exactly and if we can salvage anything of this game.

Maybe a complete game exists out there? Who knows…

Yet another search begins…

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Squad One

Squad One was a game that was produced by a crew called Groovy Bits back in 1989, first heard about thanks to a magazine article in Datormagazinet Issue #4/1989 (Released in March) in Sweden which interviewed the team about a title called Vietnam Gunboat.

The game was a Delta clone which was submitted to Players Software, and ultimately rejected due to too many clones of that sort on the market at the time. They instead offered them the Vietnam Gunboat to complete.

Sadly it seems that they didn’t offer the title to anyone else, and it was laid to rest. The only thing that has surfaced it seems is the music for the game which Tomas Danko composed and which you can download from here.

The game was actually pretty much completed, and the guys at Fairlight found and released the game in May 2017. It is hoped that maybe something of Vietnam Gunboat may follow!

Case closed!

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Unnamed trailblazer clone

A short entry to cover a title which was being worked on by Jason Kelk (graphics) back around 1989 time.

The game was to be a sort of Trailblazer like game (with a mixture of Space Harrier and Fire Eagle to mix), with a character that ran along the coloured squares of the game. Jason Kelk recalls that the game may have contained a 2 sprite tall character which was not too different from Zamzara’s main sprite.

Code was by Jason Kelk, graphics by Alan Jesse with music by Jason Morrell.

The game was being done as part of a work experience project in a mobile classroom back in 1989 in Canterbury – with a week allocated to do the work. During that time, Jason Kelk and the others made a trip to visit the Zzap offices – which happened to be the day that the team at the time was fired.

Sadly, the guys were young and there were hardware failures which meant the simple game was never going to get finished. Things were never properly started, and it is unlikely that anything has survived of the game. However, the music did in fact survive and you can download it now!

We hope to hear more soon about this game!

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Vietnam Gunboat

Vietnam Gunboat was a title listed in the Screen Test Budgets section of ACE magazine (Issue 20, May 1989 – Page 66) as coming soon. The game however never surfaced and doesn’t seem to have come out on any other platforms, even though Spectrum was listed as one of the platforms to expect a release.

We know nothing about the game either, and there were no games that Players released that featured the subject of Vietnam or Gunboats.

However, Martin/Stadium64 got in touch recently and informed us that there was an article briefly on the game in Swedish Datormagazinet Issue #4/1989. (Released in March). The group Groovy Bits were working on the game after Players presented them with the game idea.

Thanks to Anonymous Contributor, we get a translation of what was said:

“[The British publisher] is named Players and the four, together with 15-year-old Tomas Danko, are about to convert a budget game to the 64. So far, they’ve completed the opening demo and are waiting for an advance payment from England:

– We’ve been promised 15 000 SEK, plus 2 SEK per sold game, says Johan Bernkert, who is the one doing most of the talking.

To be honest, it is not really a conversion in the true sense of the word, since there is no original of the game to convert from. The whole thing started with them making a game with the title “Squad One” [sic] which they sent to the UK. But the game was seen as too lacking in originality to be released.

– The game was like Delta, explains Johan. But worse. But despite the setback with the first game, Players got in touch with the hacker group and presented them with a game idea: Vietnam Gunboat:
– It’s about a boat going around doing work in Vietnam, claims Johan, only to follow up with: It’s a stupid name, though…”

So originally, Groovy Bits had got in touch with Players and submitted them a game called Squad One, which was too similiar to other games and didn’t want it. They instead presented them with the Vietnam Gunboat game idea and got them working on the title. At the stage of the interview in the magazine, they had completed the game’s intro sequence.

Sadly no more was ever heard about the title, and it disappeared for good. Thanks to Martin, we can at least now add the credits for the game in some shape or form and we hope soon that this may lead to finding something of the game and find out what happened.

However, Anonymous Contributor has flagged that the game could be linked to the Accolade game Gunboat, which had been referred to as Vietnam Gunboat, and was set in the same area. It seems there was no official plans from Accolade to do a port, so perhaps Players approached Accolade to get the rights?

Anonymous Contributor has suggested that perhaps originally Accolade had called the game Vietnam Gunboat, but then decided to expand the game to cover different areas – so dropped the “Vietnam” bit. Perhaps Players for their budget label were to keep the game as a cut down version, or would they later change their game to match the Accolade title. All details which are currently unknown.

Confusingly, the PC DOS version was listed in January 1992 in an issue of Italian magazine Computer Videogiochi as Vietnam Gunboat.  All very confusing!

More research is needed, but Tomas Danko confirmed to the limited edition 2016 book “Svensk videospelsutveckling. Från 50-tal till 90-tal” that the game was not completed and suffered from a lack of graphics being produced for it. All that seems to be left is a SID title track that Tomas composed (see downloads)

Fabrizio Baroloni found a news item in ASM issue 67 of 1989, where Rob Cobain was responsible for the launch of the Players Premier line up. This mentioned a number of titles including this one here. We’ve added the text within the articles segment and the scan.

Hopefully Tomas can shed some more light soon and help solve this confusing mystery and perhaps even find the lost demo?

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Battle Truck

A very quick entry for a title we know very little about.

Battle Truck was a title listed in the Screen Test Budgets section of ACE magazine (Issue 20, May 1989 – Page 66) as coming soon.

The game however never surfaced and doesn’t seem to have come out on any other platforms, even though Spectrum was listed as one of the platforms to expect a release.

We know nothing about the game either, and there were no games that Players released that featured trucks.

Fabrizio Baroloni found a news item in ASM issue 67 of 1989, where Rob Cobain was responsible for the launch of the Players Premier line up. This mentioned a number of titles including this one here. We’ve added the text within the articles segment and the scan.

Do you know any more?

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Eagle Storm

A very quick entry for a title we know very little about.

Eagle Storm was a title listed in the Screen Test Budgets section of ACE magazine (Issue 20, May 1989 – Page 66) as coming soon.

The game however never surfaced and doesn’t seem to have come out on any other platforms, even though Spectrum was listed as one of the platforms to expect a release.

In 1991 however, there was a game called Hawk Storm, which may well have been the game – or maybe a sequel of sorts. We are not sure just yet, and need confirmation.

Fabrizio Baroloni found a news item in ASM issue 67 of 1989, where Rob Cobain was responsible for the launch of the Players Premier line up. This mentioned a number of titles including this one here. We’ve added the text within the articles segment and the scan.

Do you know any more?

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Star Force Seven

Quest of Eternity was to be a space based text-adventure written by Ian Soutar with Argus Press and their Mind Games department.

The description was as simple as “Starring The Zurga. After a desperate space battle only a fleet of heroes remain to prevent the invasion of earth. The future of home lies iwth you!”

Although promised for various platforms, it seems it only got released on the Electron/BBC Micro by Bug Byte (who were brought out by Argus Press). Did they do a limited release of the C64 version?

Very much early days as we try and work out what happened to this game.

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Quest for Eternity

Quest for Eternity was to be a space based text-adventure written by David Cockram with Argus Press and their Mind Games department.

The description was as simple as “Starring The Overlords of the Universe. The candidate (you) have to get to the Chamber of Creation. It’s a laugh a minute, since its 2000 light years away on the most horrible planet in the Universe … and your starship doesn’t work either!”.

Although promised for various platforms, it only ever got a release on the ZX Spectrum and the Atari 8-bit platform – and seemed an OK game. Did the other platforms have issues with conversions?

Very much early days as we try and work out what happened to this game.

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Cloak Of Death

Cloak of death was to be a horror based text-adventure written by David Cockram with Argus Press and their Mind Games department.

The description was as simple as “Starring Ghosts Galore, Spine Chilling, blood curdling, great gory graphics, Horror, Shock in the early evening. Avoid the rats and crazy dogs – you’ll feel really good after this one”

Although promised for various platforms, it never got released anywhere from the looks of things. However, thanks to Avram Dumitrescu, we have learnt that a Atari 8-bit version did make it! What happened to the C64 game, we do not know.

Very much early days as we try and work out what happened to this game.

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Mountain Video Games

A combined entry for now for a competition ran in BigK magazine which was to lead hopefully to publishing of a game based on animations Techno Police, Space Firebird or Dracula.

Mountain Video Games was running the competition with BigK and asking readers to write an exciting and fast moving arcade style game based on one of their animation videos. The prize would be £1000 worth of Commodore equipment and the deadline was 1st June 1984 (so no chance of thinking of entering i’m afraid).

Head of the company, Daniel Brant, assured BigK that his company will either market the prizewinning game themselves or arrange for its marketing. Although there was a game called Space Firebirds released on the Spectrum, we don’t believe that it was anything to do with the competition.

BigK never got to report back on who won the competition (from what we could see) and so the competition seemed to die a death. What happened to Mountain Video and Daniel Brant? Could BigK’s old editor Tony Tyler shed any light on what happened?

Were there ever any submissions to this competition which could be salvaged?

 

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