Welcome to Games That Weren't!

We are an Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

Latest News and Posts

Chimera 2

Thanks to Vinny Mainolfi for highlighting details of this lost sequel which was being proposed by Shahid Ahmad back in 1986.

Just before starting work on Pandora in 1986 for Firebird, Shahid and discussed the idea with his friend David about doing an interim project at the same time.

Things got literally to the stage of some basic design documents and mockups, before the idea of a sequel was canned before it could be started or even proposed to Firebird Software.  Instead, full focus was put into Pandora, which was eventually released in 1988. Shahid recently dug out the design documents they produced and put it on his blog – you can also find these below.

We’re not 100% sure if the game would have been exactly the same as the first in terms of viewpoint, as the documents talk of of Staff of Karnath styled movements and Pandora’esq moving characters.  The idea would be that the game would be completed within 2 weeks to make a fast buck.

It’s a shame that it never came to fruition, as if anything – it would have been a welcome sequel.  Shahid feels that it is a shame too that the game never got completed – but you never know if some day he may resurrect the game as a remake, considering he’s been working on a remake of the original at the moment.

Another one bites the dust!

Posted in: GTW64 archive | Tagged: | Leave a comment

Megatanoï

Megatanoï was a game first mentioned by Paul Fogarty as a game by Trisomic Boys being produced in the early 90’s.

Trisomic Boys were the game development part of the Babygang group, who did Crazy Cars 3 at a later date for Titus.

The game allowed you to race a bike of your choice through a 3D tunnel (ala Stun Runner style). There was an FLI intro where you could pick your bike to race on. The main game itself wasn’t complete, but was in a playable state.

Paul Fogarty was trying to get someone to pick up the game to market, but as the C64 market was dwindling badly – he never managed to get anyone to pick it up. In the end, the guys went onto Crazy Cars 3 and did that instead.

Only Paul seemed to have the only remaining copy of the game – not even the coder has the game any longer. On Christmas Eve 2017 however, Triad had recovered a load of development disks from somewhere and released what is believed to be everything that ever existed of the game.

The game isn’t fully playable, but there are plenty of intro and presentation parts, as well as a semi controllable bike section in a tunnel. It looks very impressive early on, and its a shame it never quite got finished. Download all the files here!

Case closed!

Posted in: GTW64 archive | Tagged: | 7 Comments

Jetpac

Finally – confirmation that a C64 conversion of Jetpac was in the works from Ultimate. A small news snippet in Commodore User magazine details that the game was being prepared – though of course pretty late compared to the Spectrum/Vic 20 releases, with a release date set for 1984.

The game of course never surfaced, and for years we’ve puzzled why there was no official conversion. However, there was a feeling that a conversion was already out there and the official conversion was in fact this game:

http://www.gamebase64.com/game.php?id=10512&d=18&h=0

Bac Pac is from 1984 and is pretty much a solid conversion of the game – it doesn’t quite fully match the Spectrum version though. So we’re wondering if maybe Ultimate rejected the conversion, or decided that actually the game was a little too old to consider releasing at that stage.

Well, we recently found a news snippet from BigK magazine in 1984, where one of the writers at BigK was sent a copy of Bac Pac it seems (based on the description of the game), thinking originally it was an official conversion from Ultimate. Tim Stamper however confirmed to BigK that the game was unofficial and not sanctioned. It seemed very clear at this stage that Ultimate had no intention of seeing a C64 conversion done.

Unfortunately it is likely that Commodore User got their facts wrong, and maybe they had seen Bac Pac and got excited by the conversion, thinking it was official. It seems that Computer and Video Games magazine also had the same confusion too (see scans).

We’ll keep this entry open until we get concrete evidence that no official conversion was under way.

Posted in: GTW64 archive | Tagged: | 4 Comments

Hexapawn

One of a series of games from A.R.Software which was missing for some time. Peter Weighill has kindly informed us that the game has turned up on Gamebase here:

http://www.gb64.com/game.php?id=15230

Hexapawn is described in the advert as a game for strategic and persistent play. The opponent (computer) has no initial strategy, but is programmed to learn from the user’s wins to improve its own strategy.

Case closed!

Posted in: GTW64 archive | Tagged: | Leave a comment

Knightlore

We are excited to learn of yet another Ultimate game which was apparently in the works for the Commodore 64.

Following on from the successful conversion of Nightshade, Shahid Ahmad was offered the chance to convert both Knightlore and Alien 8 for Firebird Software.

Unfortunately though, things went sour with Ultimate after Shahid got himself an agent, and the agent tried to contact the Stampers.  The Stampers at this point stopped all contact – something which Shahid has ever since regretted.  A huge shame!

What is not known is if the conversion was offered to anyone else after that point, or if it just faded away due to not being able to find someone else up for the job.  I guess we may learn in time!

What is interesting though is that there are currently 2 unofficial conversions in the works which you can learn more about here:

http://www.lemon64.com/forum/viewtopic.php?t=29053&start=0&postdays=0&postorder=asc&highlight=knight+lore

At somepoint or another, we will get to see a conversion of the game it seems – which is great news!

Posted in: GTW64 archive | Tagged: | Leave a comment

Sapiens

A very quick entry which was brought to our attention via a tune in Gilles Soulet’s HVSC folder.

Sapiens was a game being developed by Loriciels back in 1986 time, and it seemed a C64 version was on the cards to follow the Amstrad version that did get a release (Loriciels was a prolific Amstrad developer/publisher due to its French roots and the success of the machine out there).

The game was a graphic adventure which had you selecting commands from a menu to move around the game. It was pretty much like a cross between The Hobbit and Maniac Mansion.

Gilles composed his tune in 1987, which suggested that a C64 version must have been under way. It is unknown why exactly the game never quite made it, and so our journey began to try and find out more.

When we heard back from Gilles in June 2023, he confirmed there was never any intention of releasing the game on the C64 and nothing was started. C64 had lackluster sales in France, which convinced them not to bother.

The music was made on the C64, as the editor/compiler (called Kmuse) that Gilles used was developed on C64 for a previously released game called The Fifth Axis. All they had to do was adapt the play routine for the Z80 and Amstrad audio chip.

So that solves the mystery of why the music existed, and now we can close case on this title!

Posted in: GTW64 archive | Tagged: | 2 Comments

Chuck Rock

Was it or wasn’t it? The question which has been asked for sometime about whether Chuck Rock on the C64 was ever officially released. To be honest, we had assumed it was – but was just a pain in the backside to find.

But with no-one thought to actually owning an original of the game, a bit of digging found that Core was not happy with the quality of the C64 conversion and decided to cancel it rather than release it. This was even though all the adverts had been published and magazines had reviewed the game. Oddly, it scored 96% in Zzap, which was actually well deserved.

Built by Genias for Core, the conversion was pretty solid and faithful to the original – although the game itself wasn’t the best in the world, and slightly overrated – the conversion was as good as it could have been – with some very good graphics, replication of the original rock band title screen and good music/sfx throughout.

I’ll leave describing the game itself to the review which can be found in the gallery, but essentially the game was a platforming game where you could hitch rides on various creatures and throw rocks.

Thanks to the guys at Ready64, it was found that during development of the game – Core decided to cancel the project due to believing that the C64 market was dwindling. Genias wrote to Core and got written agreement to have the game completed and released only within Italy. In an interview with Genias manager/coordinator, Raffaele Valensise (in Italian at present), it is suggested that working with Core was a rocky time – with no real sense of belief that the game was going to be anywhere near as great as the Amiga title.

Although Core never got the title released in the UK and around Europe, they did congratulate the Genias team for doing such a superb job. Sadly many of us were never given the chance to purchase the game, and for years as a result – the game was subject to question of whether it was ever properly released.

In early 2013, Sam64H from Lemon64 came forward with some photos taken of a copy owned by a friend. I’ve added the photos to the entry, and then later a series of higher quality scans. The tape copy was apparently brought via Ebay UK, and the disk version in Ebay Italia over a decade ago now. It is probably the first time many of us have seen an original copy of hte game.

In May 2014, Holger Klipsch very kindly got in touch with GTW64 after recently purchasing the game. He has also extremely kindly posted us a perfect copy of the game and photocopy of the instructions which we have now added here for you to download. It is essentially a clean copy of the game with no crack intros.

Then finally, in 2017 – Aki Sivula created a TAP backup of the tape version (preserved with DC2N4-LC, and TAP image produced with TAPClean) and has kindly allowed us to add it to the archive. The tape image has been fully tested till the game completion.

This means we can finally close the case on this game! Case closed!

Posted in: GTW64 archive | Tagged: | 7 Comments

Unnamed Tony Gibbs game

Slightly scraping the barrel you might say with our next entry, but honestly there is a game behind this and one which we need to get hold of the game’s author to shed some much needed light.

Jason Kelk first highlighted this game and pointed GTW64 in the direction of a Graphical Techniques demo which Tony and Jason did for Commodore Zone issue 06. In the Sprites demonstration area is an example bi-plane sprite which animates and circles with a hi-res overlay. It looks pretty impressive.

What many people don’t know is that the plane was to feature in a game being developed by Tony Gibbs. We got in touch with Tony, and he confirmed that the sprites were for a game being developed that was inspired by the Amiga PD game Skyfight.

Tony felt that there was nothing quite like the game, and decided to make a version of it. There was to be up to 4 players, open borders for larger play area, zooming play area and a choice of 3 planes. The plane in the screenshotis of a “Sopwith Camel”.

Although the sprites were ready and zooming workign, shot impact, damage levels and explosion bits – as well as music and titles were never completed. It seems that Tony got sidetracked with real life, and the game was ultimately shelved – which is a huge shame.

Tony does offer hope that he may be able to recover the game in the future in its final state, so watch this space!

Posted in: GTW64 archive | Tagged: | Leave a comment

Beat 1984!

Commodore User magazine ran a pretty interesting game advert back in 1984 for a title called “Beat 1984!”, which was described as a four part adventure game for the C64 with graphics and sound.

The short story line was as follows:

“Your modem has connected you to big mum’s computer – beat her, ‘Beat 1984!’ A four part adventure game for the Commodore 64. Graphics and Sound. Travel; Get Rich; Stay Rich”

The idea was that you’d pay a £18 subscription to the 4 parts. If you solve part one by March time, you’d send your tape/disk and would get part two sent back in return. The game completely ended on the 31st December 1984. Parts would not be sold separately.

I have to say, its the most strangest sale concept for a game that i’ve seen, and no doubt it probably didn’t do very well. Handing over £18 was a lot of money for something you didn’t get to see until you recieved the game, and only getting one part at a time drip fed on completion of the previous seemed a little odd too.

When you sent the game back, was part-one deleted for part-two to take its place? How did that work? Overall, this could be a tricky one to recover – especially with all its parts. Were all of them completed, or was just one part ever made before the concept was dropped?

Did you send off for this game? And did you ever get anything back? Not much else is known just yet, but watch this space.

 

Posted in: GTW64 archive | Tagged: | Leave a comment

All dogs go to heaven

A very quick entry for a game which is essentially confirmed as vapourware, but was actually being planned for a C64 release back in 1990.

Empire were busy negotiating for the rights to a number of Don Bluth games, including Dragons Lair 2, Space Ace and also All Dogs Go To Heaven.

Although ST and Amiga conversions were agreed and eventually released, it was decided that the C64 market was not suitable for the game, considering they felt that the game would take up 6 disk sides. Ian Higgins at the time , who was negotiating the deal, suggested if there was any interest in doing a cut down version instead. There was no response on this, and so the development was canned before it could really be started.

Or was it started? There is currently no evidence that the game was in development or not started at all, so it remains open to see if there was any concept work done. The game itself was a set of mini games all strung together, and it wasn’t too well recieved at the time – so possibly we didn’t miss much. But of course we are still curious as to what happened and to see something of it.

Well, in October 2013 – contributor Romppainen spotted an ebay auction selling a selection of Vidpro cards. These were cards that used to be on display in the likes of Toys R Us in the USA, where you took the card and went up to the pay register to get your game. In the auction there was a All Dogs Go To Heaven card with a clear Commodore label on it. Was this really a C64 version being sold, or merely a mistake? We’ve added the scan regardless.

Hopefully we’ll get confirmation soon of just how far it got!

Posted in: GTW64 archive | Tagged: | Leave a comment