Welcome to Games That Weren't!

We are a Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

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Hero

Hero is one of the lesser known Mega Game titles which Imagine Software were to release back in 1984. The series was to include around 6 games – with Hero to be the 3rd/4th title being done on both the C64 and ZX Spectrum. Both Bandersnatch and Psyclapse were the two more well known titles.

Originally we only had the one entry for the entire Mega Games set, but to be honest – each game is worthy of its own entry. So we have the main Mega Games entry to cover all, and ones for each title that we know of which were due for the C64. The Mega Games entry in particular will talk more about the failed hardware add-on attempt to combat piracy. Here we will focus purely on the games themselves.

At present, we unfortunately know very little about Hero and what the game was about. It is early days, but we hope to learn more from the game’s supposed developer on the Spectrum: John Heap. Dave Colclough was rumoured to be C64 developer, but unfortunately we believe that he passed away some years ago.

Once we know more about the game – then we’ll be sure to update this entry!

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Cyclotron

Novasoft was one of those early development companies for the C64 which disappeared as quickly as they arrived.
I don’t think i’ve ever really seen anything to come out of the company.

As the game name suggests, Cyclotron was a tron bike clone for two players. Little else is known apart from that, apart from that the game was scheduled also for the Vic 20 (which also doesn’t seem to have surfaced). The game was advertised along with others by Novasoft, including a Jigsaw Assembler utility.

So did a few copies sneak out in some shape or form? Was the game actually ever started?

Very early days for a very early product from a very early C64 company.

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Texas Chainsaw Massacre

Just after Evil Dead, Palace Software were planning a range of other horror titles according to a small news snippet in Commodore User magazine back in 1984.

Texas Chainsaw Massacre was another of those titles, but like with Halloween – it never quite made it and Palace went on to do other titles like Cauldron and Barbarian. The game was releasd on the Atari VCS, but by another company.

Just how far this game got, we do not know. We don’t even know how the game would have played either.
We hope to learn more soon about the game!

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Baby Starts Walking

Shahid Ahmad was not a prolific C64 developer, having just a few titles released before he moved onto bigger platforms. He produced the stunning Chimera and Pandora games, as well as wowing Ultimate with his C64 conversion of Nightshade.

But Shahid really came to the forefront when he did the C64 conversion of Jet Set Willy for Software Projects back in 1984.

Shortly after the game’s release, Shahid was trying to work out if the games industry was for him or not. In the meantime, with a friend they started a game called Baby Starts Walking.

Essentially Shahid took the JSW code he produced as a starting point and tidied it all up. A friend supplied graphics and did most of the room designs. Just before finishing the game completely and including all the enemy sprites, they tried to sell it to a company (as of yet unknown, and which Shahid may not decide to name). They offered £3000 for the game, but it was turned down by Shahid and his friend – in hindsight a decision they now regret.

Sadly we may never get to see the game, as Shahid had all his work stolen back in the late 80’s – and none of his source code seems to exist any longer. But luckily Shahid has been finding various documents and designs for various games, and recently found a game map showing all the rooms for Baby Starts Walking – you can check this out for yourself in the gallery.

Maybe, just maybe, Shahid’s friend kept a copy of the game in an executable form … but its unlikely. A sad end to a potentially fun JSW clone, actually using the original JSW engine!

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Newt

Very little is known about Newt, apart from the fact that it was to eventually become Hyperactive by Special FX.

Paul Hughes was writing the original at Ocean Software as his very first game, and was suggested to have been a Cobra killer from Joffa Smith.

The game for reasons unknown was canned though, and was later resurrected at Special FX by Joffa Smith under a different design and name of Hyperactive. Tony Pomfret coded the C64 version of this.

But what of the original Newt game by Paul Hughes? We are still hoping to find something of the game and get more details from Paul himself. But for now here is a quick entry as a marker.

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Vinnie Jones Soccer Spectacular

Yet another football game for the C64, though an unreleased one luckily for you who are sick of all the poor footy games to grace the C64 (excluding just a few).

Screen 7 announced the signing of Vinnie Jones (who was at Leeds United at the time) to create a game called “Vinny Jones Soccer Spectacular”. The game was to be developed for the C64, Spectrum (probably Amstrad too) and Amiga by Emerald Software.

Emerald Software are known for doing the conversions of Moonwalker, Vigilante and Running Man on the C64. That track record in itself doesn’t seem to bode well, and it is possible that the game could have been terrible had it been released. However, we’ll reserve judgement until we hopefully see something of this game.

The question is – did it ever get that far? There are no versions out there for any other platform, with the Spectrum version listed as missing in action on World Of Spectrum. Screen 7 only seemed to have any releases back in 1989, and nothing beyond that point. This suggests that the game never made it due to Screen 7 going under.

Do you know any more about this game?

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Alliance

Yet another Hewson title to add to GTW64, thanks to Richard Bayliss for highlighting. This game has actually been around in the C64 archives for some time now, since it was cracked pretty much back in the day.

The good news is that there isn’t anything to find as such, as the full game was released by the cracking scene. But what of the Hewson release itself?

Firstly, a bit about the game… Alliance is a very simple Warhawk/Lightforce clone with a very slow scrolling background for each level and very simplistic alien attack waves (which seem to just repeat non-stop). Graphically it looks ok, nothing spectacular – but presentation is pretty nice – including a cool title screen and set of music tracks.

It is our guess that Matt Mitchell developed the game at home and submitted it to Hewson in the hope of them using it on their label (possibly on the Rack-It label). For whatever reason, the game must have been rejected, and the Hewson wiki page seems to confirm this. Somehow it later leaked out via a crack label – either via someone at Hewson or Matt himself after deciding he couldn’t get anyone to buy the game.

Although the game is safe and complete – we would love to complete the story about the game and find out exactly what happened to close the door on it and preserve a bit of gaming history. So Matt, if you are out there … please get in touch about your game!

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Armed Retailators

A game flagged up thanks to Marco Das, and advertised in the inlay of another Players Software game (See gallery)

Without any information known at all about the game, including from any other platforms – we assume that its a shooty/army based game that got canned very early on. Quite possibly it was a casualty from the death of Players Software around 1990, hence not a single release on any other platform.

That’s all we know!… to say any more would be rambling, so i’ll stop there and say that we need to do a bit of digging!

A starting point at least – do you know more?

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Jet Set Willy V1

Now, time for a bit of a surprise – back in the early 80’s, there was rumour of Software Project’s having internal competitions between developers to see who could get a conversion of Manic Miner and Jet Set Willy done first (and the best would get a release).

Nothing was ever proved, until we got chatting with Chris Lancaster (coder of Manic Miner and Crazy Balloon on the C64) who mentioned that he was in fact working on a conversion.

Software Projects had asked Chris to provide a version of his code so that they could demonstrate the C64 conversion at a US show. As Chris was not happy with an aspect of the game at that stage (the rope swing), so he refused. At that point, they got someone else to do the conversion without telling Chris (as we now know as Shahid Ahmad).

At one stage, Matthew Smith went on record by saying that the original C64 version was canned due to being rejected – but this wasn’t the case according to Chris. It was never officially rejected.

Well, we know the rest – Shahid’s version was released and was a successful conversion. And what of Chris’ conversion?

We basically asked Chris at the time if he had worked on any other C64 games that never made it, when he suggested a game called Boing! – which Chris gave a copy to someone but that was it. After looking by chance in Gamebase, we found an entry called Boing! and fired it back to Chris (thinking someone had leaked his game without him knowing). The credits though said “Stan Clear”.

Then the surprise happened … Chris remembered that he had passed on the game to Bubble Bus with his blessing, just happy to give it away to anyone who would publish it. He provided several versions and never knew that they actually went ahead and published it. Looking around in the code found that there were several room references to Jet Set Willy!

Boing! was in fact the original Jet Set Willy conversion with tweaks to make it unrecognisable enough to be sold under a different name! But interestingly as well as references in the code to original JSW rooms (we still need to hack around to see if they are playable!), there are some very clever references dotted around! For a start, “Stan Clear” was a clever anagram of “Lancaster”. The main character “Len Wirmily” was an anagram of “Miner Willy”. “Rom Bammotty” was an anagram of “Tommy Barton” who ran Software Projects. The CL on the parachute was indeed Chris’ initials too.

The game is pretty frustrating, as falling from a great height (like in JSW I guess) will mean instant death and a very slow playing death tune. It is frustrating to the point where it is almost unplayable. But it is great to see the original JSW leak out in some shape or form. From initial scans, there are no original JSW sprites tucked away, but there are bits in there like the room references at least.

How about the game before it was turned into Boing? … Well, that is the next step – we hope that Chris may have kept his original conversion before it was turned into Boing – but its early days yet. Time will tell!

For now, check out Boing (if you can get around that far) and experience what was pretty much the original Jet Set Willy conversion!

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Psyclapse

Psyclapse is one of the infamous Mega Game titles which Imagine Software were to release back in 1984. The series was to include around 6 games – with Psyclapse being the second title specifically being done on the C64 (Bandersnatch being the most well known and promoted on the ZX Spectrum platform).

Originally we only had the one entry for the entire Mega Games set, but to be honest – each game is worthy of its own entry. So we have the main Mega Games entry to cover all, and ones for each title that we know of which was due for the C64. The Mega Games entry in particular will talk more about the failed hardware add-on attempt to combat piracy. Here we will focus purely on the games themselves.

Psyclapse apparently got to the stage of a simple demo showing the hero walking while the walls of a castle scrolled behind him. The object of the game was apparently to escape from the castle where an evil villain had transported warriors from the past. Various descriptions in some sources described the main character with big boots and a slight arch – giving a game which was very like one of the Gargoyle adventure games.

The Sprite we managed to salvage from Stu Fotheringham’s disks must be indeed the main character – well, it is, as Eugene Evans confirmed that it was the game’s main character. Maybe Stoo Fotheringham was doing the graphics for this game? Anyway, check out the download and load “Print Nam” to see the sprite in its full glory. It seems odd though as Dawn Jones and Ally Noble were the two designers.

Interesting developments though with Psyclapse and with a particular disk that was found in the Mega Tree set of disks!… it could be very exciting news indeed! The disk is in the SAGE format which the games were being developed on, and recently a working SAGE machine was found – so the disk is now in the process of being read and extracted. It may only just contain graphics, but you just never know what will be found.

In the meantime, we have added some extracts from the Commercial Breaks documentary which we believe show some of the sprites and bits from Psyclapse. The graph paper shots are Ally Nobel’s work, which is believed to still be tucked away safely in an attic.

In 2015, packaging for Bandersnatch was recovered and sold at auction – but both the seller and buyer were very kind to scan in everything and make it available to all. Thanks also to Mark R Jones, we are proud to add the scenario details for Psyclapse which were within the box too.

Could we ever find anything playable for this game?

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