Welcome to Games That Weren't!

We are a Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

Latest News and Posts

PT-109

PT-109 was based around the World War II patrol boat that John F. Kennedy served on. An article in Commodore Magazine (Dec 1988) had the following to say:

“Spectrum HoloByte 6-1/128: PT-109, an amazing patrol boat simulation, is scheduled for September release. This authentic re-creation of WWII PT boat operations is top-notch. You have to deal with enemy submarines and aircraft, as you search for battleships and other mighty vessels.

If you’re a history buff, PT-109 allows you to perform 45 mis sions typical of the period. These assign ments can be day or night scenarios, and the more difficult ones simulate the early days of the war iwhen the lightly-armored craft didn’t always carry what it took to gel home). Your armaments include: torpedos, cannon, submachine guns, depth charges, etc. By the way, light rockets were actually used late in the war to pro tect the boats from air strikes.

You will also find them in certain game scenarios. The program also contains: four areas of action (New Guinea, Phillipine Islands, Solomon Islands and the Mediterranean Sea), four 90-degree views, detailed dam age reports, map displays, control panels and gauges, the ability to see things through binoculars, and the option to save a game in progress. You can even perform the same heroic mission in the Solomon Islands that made an unknown skipper named John F. Kennedy famous. PT-109 contains incredible graphics, great sounds and historical authenticity”

Although the game was released on the PC/Mac in 1987, the planned C64 conversion never surfaced unfortunately. The game was fairly well recieved – so it seems a shame.

We know little more at this point, but maybe you can help shed some light?

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Psykozone

Following on from the news about Project Argus, also comes Psykozone… The additional lost title from Alf Yngve which was planned for release back in 1994 by Psytronik Software.

Again, as with Project Argus, Psykozone was unreleased due to Psytronik closing its doors due to poor support. Again this is a SEUCK title, which was Alf’s speciality. Even if you dislike SEUCK titles, its hard not to like Alf’s efforts which are undoubtfully some of the best the tool has ever seen.

This time, Jason Kelk was to be enhancing this title, and trying to cram a Feekzoid digi tune into the actual game. Other work was completed such as a loading screen and a logo for the game.

The game features a motorbike which travels up the high way through busy streets, avoiding crazy drivers and the like. The game was previewed in Commodore Format back in the days of the Game Explosion in 1994.

Now in 2008, Jason Mackenzie and Jason Kelk have both collaborated and dug out all the remains of Psykozone to allow Richard Bayliss to do a full enhancement of the game. Richard has enhanced the game in a similiar style to Jason Kelk who did the previous SEUD compilation, so the game is a very accurate representation of what might have been back in 1994 and a bit later (as Jason’s work was more into the late 90’s with 4Mat chipping in with some tunes). Even the intro screen has a respecting nod towards the SEUD compliation intro. Richard overall has done an awesome job! Also iAN CooG has kindly helped with some enhancement work including the 2 player option. Many thanks!

As an additional bonus, Jason Mackenzie has dug out some unseen artwork which would have been used on the cover art (In the scans section), and we have produced special disk labels and inlays which can be printed off if you wish (Included in the download archive). There is rumours of a special tape version surfacing, but you’ll have to wait and see on this!

Also there is an exclusive 4Mat tune which has never been heard before. 4Mat composed a Streethawk cover tune for the game, which Jason Kelk also dug out and has now been installed.

Before I finish, a quick thanks to Jason Mackenzie for the screenshots and other bits and pieces. You can read the full history of Psytronik and details about Psykozone at http://www.binaryzone.org/psytronik.php

Finally the game itself is a typically classy Alf Yngve SEUCK effort which has elements of Spy Hunter about it. It’s a nice little game and one which would no doubt have been welcomed back in 1994, but its here now after a 14 year wait. Check it out and enjoy the Psytronik title that never was!…

Alf’s lost gem here at last!…

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Psycho Warrior

An early game featuring the early graphics of Martin Holland. This was mentioned breifly to me by Martin in an Interview, and it has been named a few times by other collegues of Martin’s… but this is it.

From what has been told, Psycho Warrior FMB was an OP Wolf style title which had a lot of *hidden* meaning in its title, with the FMB infamously standing for Fucking Mad Bastard. Just how they almost got away with that one is beyond me! :)

Anyway, sadly it is unknown about much of this game at the moment, though more light will hopefully be shed soon. It is known that the game spawned the idea of Psycho Glider FMB, and started its own series in a funny little way.

Strange though that neither game made it out in the end, quite possibly because Lothlorien went under before they could get released.

More research needed for this title, like who programmed it! :)

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Psycho Baby

Richard back in 2000 was working on a game project called Psycho Baby. Unfortunately due to a horrible disk error a lot of the game was lost and Richard decided not to go any further.

The game was basically a simple bomb ’em game, where you had to bomb tanks and stuff and was shot back by them. A single screen game which wasn’t anything particularly special.

It would have been nice to find something of the game to preserve, but sadly it seems this is completely lost. Maybe Richard has some music or bits and pieces that were part of the game, but its unlikely.

Seems like it is an open and shut case for this one…

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Prototank

Another quick entry … A news item in Commodore User back in 1988 mentioned that Origin Systems would be releasing a game called Prototank on the C64.

However, nothing surfaced – and no evidence seems to exist of it on any other system. Is there a possibility that this game become “Omega“, which they later released?

Do you know anymore about this game?…

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Proteus

A very big thanks to Mauricio Muñoz Lucero for highlighting this one for us. Proteus is basically Warhawk V1 which has recently surfaced thanks to the author of Warhawk digging out his unreleased software whilst he develops the new Warhawk game on the DS. We think its probably sneaked out already, as Rob’s tune is already in HVSC which is slightly different to the final Warhawk tune.

The game is basically exactly the same game (With minor differences), but was a beta version sent to Firebird before the final name was chosen. Proteus is the name of the team behind Warhawk.

From an interview in RESET issue 11 – changes were made due to the game being too similar to the arcade it was based on (Star Force), so this is the version before the Firebird changes were made and featuring an end of level guardian.

Case closed!…

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Pro Tennis Tour 2

A sequel to a fairly popular tennis game on the C64 was due according to the Amiga review in one of the popular magazines of the time. The review stated that "A C64 version may follow in several month’s time"

Well, several months followed and sadly nothing ever surfaced. We guess that in those several months that Ubi-soft decided it was time to leave the C64 as the market was dying out and left the game just for Amiga/ST owners. A shame, as the Amiga/ST versions scored well into the 80’s, percent wise.

It asks the question whether anything was actually started on a C64 conversion or if it was just at a planning stage. We have sadly no leads at the moment for this particular game.

Can you help us?…

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Protector X

Another naff game i’m afraid.. a very simple BASIC looking game, where you have to protect a simple character block on the screen.

Terrible to look at and terrible to play… Either this is the actual game, or a very very early preview.

There is a credit, and GTW will attempt to find out what was going on with this game, and if it were going to be sold or not. It could be a result of a PD game, though confirmation is needed.

Definately not a £1.99 Mastertronic bargain…

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Project Stealth V2

Project Stealth Fighter was one of Microprose’s excellent simulators, this one being based around the American Stealth Fighter and the C64 version was a good conversion.

A ZZAP feature on Microprose Software mentions various versions of their software including Pirates and Project Stealth Fighter. The article states that there was a version 8 making use of faster algorithms and improved gameplay.

Nothing else was heard of this new version. If we can find out who was programming the conversion, then we might be able to find out if there was anything playable written and if so, if anything still exists.

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