Welcome to Games That Weren't!

We are a Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

Latest News and Posts

Primary Maths Tutor

Another GTW from Channel 8 Software, this game presumably followed a similar pattern to other GTWs, ‘Gotcha’ Maths and Toddler Tutor, essentially being educational games for young children.

There isn’t any more information on these games sadly, they have entries on GB64 but with scant information and obviously for unreleased games, no downloads or screenshots available.

However, a copy did surface recently on Ebay, but all attempts to contact the person who purchased the game have failed. The buyer was Bokvamme, which means that the game will be preserved soon.

Click here for a photo of the game and tape.

Allan Pinkerton kindly preserved a disk copy of the game which you can now find here as a download.

It means it is no longer a GTW, and one we can close the case on! The game was actually released also in the US by Comm*Data, so it is very much a case closed!

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Pride & Prejudice

Designed by another best-selling science fiction author, Walter Jon Williams, Pride and Prejudice was billed as a game of 19th century romance and today is possibly the most sought after game from the Berserker Works stable. Apparently it was released, but we have not seen anything of the game apart from the adverts you can see here.

The game was for up to six players, with each one playing a poor but virtuous maiden from the Regency period. You have one season in the ‘London season’ to attract a bachelor and get engaged, with the most eligible naturally being Mr. Darcy. It was aimed at a female market, which obviously existed only in the smallest of numbers back in the 1980s, but according to Walter Jon Williams himself; the most ruthless players were men!

It could well be that we can eventually remove this game.. but for now this is at large and we need to try and find it!

Can you help us?…

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Priceless Scrolls

Priceless scrolls was being sold as a "A Scripture Treasure Hunt Game Based on Biblical Principles" in a 1992 issue of RUN magazine from the US. The game was sold on disk, but it seems that this is one that either didn’t sell that well or never got fully released.

There were to be 255 rooms to search and 255 scrolls of scripture to find.

At present nothing of the game seems to have been preserved, so we are not sure if this is game that never got fully released or if it is just not backed up yet.

Can you help at all?

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Preppie!

An interesting title brought to my attention from a reader of Atariage.com, Avram Dumitrescu.

This is a kind of frogger clone which was developed for Adventure International by a guy called Russ Wetmore. A review of the released Atari game gives this rough description…

"In Preppie you control prepster, where your job is to recover wayward golf balls that have been hit into the rough. Along the way, you must avoid speeding golf carts, bulldozers, lawn mowers and gigantic frogs in your quest. You must also leap canoes, logs and gators in order to negotiate the water hazard.

Completion of a screen results in a more difficult setting, which must be negotiated at a faster pace. Don’t even graze an ankle — you’ll end up flat as a pancake underneath an adversary. A clock at the top of the screen ticks off the precious seconds. Unless you retrieve the balls on a screen before the clock winds down, you will automatically lose a life.

Preppie is addictive, humorous and maddening all at the same time — an unbeatable arcade combination."

It seems like a very good conversion then. So what happened to the C64 version?

Russ had the following to say: "Preppie! was rewritten for the C64 by some developers that hung me out to dry and never delivered the final product. To be fair, the C64 graphics architecture made a straight port nearly impossible."

So sadly it might be slightly tough trying to locate anything of this game, but hopefully Russ might soon be able to point us in the right direction. Time will tell!…

More soon we hope…

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Prehistorik

Prehistorik is a platforming game from Titus which is a sort of Caveman Ninja/Chuck Rock clone of sorts that did fairly well on the Amiga platform.

In the German magazine "ASM", issue 7/91, there was a double page advert for the game, stating that a C64 version would be available in September. In the same issue there was a test preview of the Amiga version and there it was written that Titus would like to make a C64 version, but they lacked the people.

Therefore the magazine was calling upon it´s readers to apply for the job, stating that the Graphics would be provided by Titus. This however was pretty much the last that was heard about the conversion, and hence it never saw the light of day. Maybe no-one was up for the challenge?

The Amstrad version did get a release however, but that is no surprise to be honest.

Or maybe someone somewhere did start something, and we could be looking for a playable preview/full game?… We can but hope, but we are lacking credits and other basic info, so we may need your help!

More soon we hope…

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Portal

Phil Nicolson was one of the heroes of the C64 with his last ditch efforts to bring new software to the C64 in the mid 90’s, as Commodore Format was walking slowly off into the sunset. Great titles such as Deadline and Tracer were created for Visualise Software, and he even took over the software company as Jon Wells moved onto his Supportware scheme.

On buying Deadline from Visualise all those years ago (A brilliant purchase at £3), I found an additional preview called “Portal”… A clone of the Simon Pick game “Revolution” from Power Pack 1.

Although in the early stages, with sprites ripped from Deadline for testing purposes, the game actually looked and played reasonably well. Could this have gone one better over “Revolution”?

Sadly, this was all that was ever seen of the game, even though a release was planned in the next few months. Phil moved away from the C64 scene, quite likely after poor sales, which many suffered with at the time.

Phil got in touch via Twitter in 2021, and explains that he took some magazine articles of his games and demos to show at a University interview. He was offered a place and never touched the C64 again after that. Portal essentially never progressed any further than the demo you see here.

This means that Portal is very much a case closed. This is it – so check it out for yourself to see what could have been.

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Populous

Populous was a groundbreaking game from the mind of Peter Molyneux, which was still around the time that the C64 was going strong still.  Of course, it posed the question of whether a C64 conversion would be on the cards.  A Master System conversion happened though, which frustrated us – but we moved on without nothing penned in.

In the UK at least, news of a conversion was non-existant, but 64’er in Germany had surprised its readers by printing screenshots of what looked like a working demo.  They had stated that the magazine received a demo-disk which included a demo of a c64-version of the god-sim Populous by Peter Molyneux.

The demo-disk included the first graphics and routines for this game, indicating that the scan shots were in fact real and interactive.  The last thing the magazine stated is that they will try to contact the programming team and give them some-sort of legal protection (“Schutzenhilfe”), and follow the development of the game.

It wasn’t known how things went with the game, and if 64’er got hold of the game. It looks unlikely due to nothing being released (and the coder later all but confirmed that no-one got in touch with them), but all we had for a while were screenshots from the magazine.

Zeldin informed GTW that the guys who made the early screens, did the game “Boom”. After the unsuccessful launch of “Boom”, they sent Zeldin and his crew all their started projects and said: “Finish it if you want!”. On those disks were the “Populous” graphics, and also the source codes.

Coder, Frank Hugenroth, got in touch with GTW64 in 2015 and confirmed that it was created more as a technical demo for the C64 and was contributed initially as a contribution to an animation/GFX competition to 64’er.

Frank mentioned that they pitched the potential conversion to EA Germany, but they sadly declined it (feeling that the market had moved on from the C64).   In the end, the demo initially created was done just for fun, but has a working grid of 64×64 and can be scrolled.  It’s suggested that after EA’s rejection, they did think about using the technique with another game – but it was never to be.

Well, one of the AWT members in 2015 – LightSide came to the rescue of GTW64 and has supplied us with the disk which Frank and Andre originally had sent over.  Which includes the source code.  This includes an interactive title page and a map which can be moved around rather impressively.  There is also a tune separately which was not integrated, and is pretty impressive.

Frank has given full permission also for the source code to be released.  The source code is credited to both Frank and Andre.  It is released under the Creative Commons license Attribution as detailed by Frank:

“This material is licensed under the Creative Commons license Attribution – Noncommercial – Share Alike 4.0 International. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/.”

Separate from this version of Populous, we can confirm also that an official C64 version was in the pipeline!… Paul Hughes had the following to say…

“Its only a tidbit – I’m not sure how far that version of Populous actually went, but when I was in first talks with Pete and Les at Bullfrog about Flood 2 – they asked me (circa 1991) if I’d be interested in doing a 64 conversion of Pete’s Populous (having just left Ocean and having a raft of 64 routines still fresh in my mind).

As I got more and more “into” flood 2 and pushing the Atari ST, the thoughts of doing more 64 work where the furthest from my mind. I don’t think they ever got much further, and just afterwards they did a massive selling Megadrive port of Populous and it all fizzled away.”

So did they get someone else to do the port?… Is this the port?…. More info needed, but a very interesting snippet of information there…

But for now, check out what could have been the real deal had EA Germany signed it up!  A massive shame it never got further, but so glad it has been fully saved!

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Prince Of Persia

Around the same time that MOOD made a big impression with C64 sceners in 1996/97, Attila Pohorai (Coding and level graphics) and Viktor Varga (Intro code and graphics) put together a preview which would get many fanatical game’s players excited, including the C64 crowd.

Even though the classic Prince Of Persia was converted to almost every format in existence, the C64 version for some unknown reason was missed out. Sad, because every version that came out was a huge hit. It’s unknown actually if the C64 did have an official version in the planning stages, though the non existence of a C64 conversion was about to be rectified.

A series of stills were released as a slideshow preview, showing various screens of the game on the C64. It was just impressive to see the game making some kind of form on our beloved breadbin, but behind the hype it seems that Prince Of Persia looked a little off colour and plain with its shades of cyan and blue.

And even though a lot of screens were in the preview, there was no main character to look at, or any action whatsoever… just some stills and a good conversion of the game’s Arabian tune. Once the excitement died down, so did any sign of more news of the game. The guy behind the graphics contacted GTW and mentioned that the game hadn’t been scrapped, but no more has since been heard and it seems as P.O.P had finally been stopped.

It is not known how far the game ever reached, and even if the main character was present and running around, just like the original game. Hopefully contact with Viktor will help us find out some more, and even see some glimpses of what had been done.

In total there have been 3 attempts on converting Prince of Persia – one unofficial and two official. Including this entry, you can read about all 3 within GTW64. However, in late 2011 – Mr Sid completed an impressive unofficial conversion of the game in Easy Flash format which you can checkout here: http://www.rgcd.co.uk/2011/10/prince-of-persia-c64.html

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Pool Game

This isn’t actually the title of the game…. but the title at the time wasn’t decided when Beyond Belief were given an introduction to the pages of Commodore Force.

They had promise of many titles (Many with titles which sounded very familiar!), but unfortunatly Beyond Belief did not make a big enough impact on the market to stay as an established games company on the c64.

The game looked kinda good… though by the looks of things, it had an element of stripping, but the female stripper looked laughable and could hardly provide much thrill to sado’s who like the likes of Lara Croft being naked in Tomb Raider! :)

The game was based on Pocket Gal, but minus the digitised nude females :)

This may have been finished, or at least close to being finished. Jimmy did release Shellshock to Commodore Format, but the others remain uncovered. The game did look kinda good though.

Can anyone help with this one?…

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Police Quest

Police Quest was the first of a trilogy written by former officer Jim Walls. It centered on you controlling Officer Sonny Bonds who had to solve various murders and drug cases. This was a favourite on the Amiga and it was a surprise to hear of a C64 version. German magazine ASM reviewed the C64 version of Police Quest. Thanks to Amy, a partical translation has been recieved – they didn’t like the graphics and it seemed they didn’t like it at all and gave it a -1.

Timo Weirich supplies the scan:

And recently gave us the full translation:

"The life of a cop in the land of opportunity is pretty hard, at least in the case when one plays POLICE QUEST by SIERRA on the C-64. That might not least be due to the rather bad graphics and (the fact) that one can hardly recognize a policeman. The sprite of our hero is so poorly designed that one must doubt of the graphic artist’s skills. Fortunately, the game still plays excellent, so that I also want to recommend this game warmly to the 64ers. It gets a deduction of points nevertheless, sorry SIERRA."

However, nothing has been seen of this game in the UK so did ASM review an incomplete game? Personally, I heard nothing of a C64 version until seeing this article. None of their other popular graphic adventure franchises Kings Quest and Space Quest made it to the machine.

Thanks to Aristides Castiglioni, both Al Lowe and Jim Walls (The creators of the game) were quizzed about the existance of a C64 conversion, and it was news to them. It seems that Sierra only planned for a C64 conversion, so maybe the ASM reviewed version was an unofficial conversion?

We hope to find out more from ASM to what code they reviewed and seeing what might still exist. This could well be vapourware i’m afraid…

Do you know anymore about this game?…

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