Welcome to Games That Weren't!

We are a Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

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Platform Mania

Manic Miner spawned many a clone back in its day, but eventually it began to dry up, until remakes on the PC began to have their day. Ste Pattullo however felt there was still room for another Manic Miner clone, and began work on the simply titled "Platform Mania".

The game was first heard about by those who paid particular attention to the text on Limbo 2, one of Ste’s previous games on the Commodore Disk User covermount. Platform Mania was to be coming soon, but was never heard of again.

For some time, GTW has been aware of the game and had attempted to contact Ste with no results sadly. However, Ste himself got in touch by pure chance after doing a search on the net, and prompty posted us a load of his work on a few old C64 disks. On there was the long lost Platform Mania and what remained of it.

Already we have described the game as a Manic Miner clone, and that it is, with multi-colour based graphics and interesting little sprites. You essentially control a pink blob that you must get to collect various little objects on a single screen, then proceed to the exit.

The game is in it’s fairly early stages, and is quite bugged at the moment. Platform jumping is not 100% accurate, and there seems to be a few features not working, such as an interesting 2 player mode, which is quite intriguing (We will ask Ste more about this feature soon to find out how this would have worked in the game). Also there seems to be some graphic corruption in places, but otherwise the game is playable and working. You can complete the various levels which are present (We believe there are around 10 in total). When you die, thats it… you will have to reset the game… Lives and restart points had not been coded into the game at this stage.

Separate from the game was the title screen, but unlinked. Thanks to Jazzcat, we also offer a single file fixed version which has the title screen. Press space to go into the game.

It is not quite known yet why the game was never finished or released. We are guessing that the joining with Digital Magic might have helped shelve this project, and by the time Ste came back, the C64 had died out. Confirmation on this soon.

Although you should not expect a full game which will keep you burning the midnight oil, it is great to see this lost work and preserve it for people to see. Check it out and take a look and wonder "What if", just like with many of the other titles we’ve covered so far…

Good early start of a Manic Miner clone… unfortunately never quite made it…

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Planets Of Death

A nice looking sideways shooter, in it’s early stages but showing some promise. A few attack waves, and a repetitive map is all that this preview really consists of, indicating what was going to be, and giving rise to some expectation that we could be seeing a nice little blaster.

Originally the game was leaked to the world in 1995 by Genesis Project, and in 2017 – a new tidied up version, with SFX demo was released. We have added this version here for you to check out. Sound was tidied up and stopped from running in the background (a carry over from the intro). The title tune for the game has also been added to the intro.

The exact plan for the game is unknown at present, and nothing was really mentioned about this game in any magazines. Hopefully the developers will get in touch some day and shed a bit more light about the game.

A lot more information needed on this game, and soon if anything is to be found out on it. This is probably as far as it ever got!

More soon hopefully from the developers.

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Plan 9 Outer Space

An interesting entry which ties in quite nicely with Attack of the Killer Tomatoes by the same company. Plan 9 from Outer Space was to be based on one of those old really cheesy sci-fi movies which came out in the beginning (With hub caps on strings used for UFO’s etc), and along with Attack of the Mutant Tomatoes, this was to be a bit of fun making against the old franchises.

The Tomato game was never released unfortunately along with this game too.

Now this was briefly mentioned as a possible release after “Attack of the Mutant Tomatoes” and “Attack of the Mushroom People”, which were to be the first two in the series. This I guess would have followed the series as another game had the first two been successful and were released.

Of course, with neither of the two main titles getting released, it is very unlikely anything was ever started… it’s most likely to have been an idea that floated around, though it was planned and hence gets an entry for archival purposes.

Thanks to contributor Fever in the comments, it has been highlighted that Plan 9 Outer Space was by director Ed Wood (who Tim Burton had made a biopic of back in the 1990s starring Johnny Depp). The game eventually got a completely separate licensed release by Gremlin Graphics for the Amiga, ST and PC in 1992.

No doubt this game was very different, but of course still based on the same source material! We hope to find out more soon about this particular version though in time.

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Pizza Time

Pizza Time was to be a Intellivision game conversion to the C64 by the Mattel Electronics France offices. It was scheduled, but apparently never worked on, though it was given an id of #7858 on diskette.

The game was a sequel to BurgerTime and was at first jokingly called French Fries until a Pizza Theme was set up for the game and hence it was renamed. Sadly before the game could be finished, Mattel Electronics closed down.

As a result the Intellivision version never surfaced, and the C64 version was rumoured never to have been ever started. So its unlikely that we will find a full game, but we could find something of it at the very least!

More soon on this one!…

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Pize

A very early preview of a sideways shoot-em-up, with no enemies or anything much to look at, apart from some backgrounds which scroll past.

The backgrounds are corrupted, with the wrong colours set up, so not really convincing many that this is the next Armalyte.

Given credit that the programmer has mentioned that this is an early preview, it can be noted that the preview isn’t too bad for a start. The main critism would be the size of the game area, with half the screen taken up by the logo and scores.

It’s not known how much more the programmer did to this game, before it was eventually left to sit on the scrap heap. Hopefully Overhead can be found, and more questions can be asked about this little preview.

Early stages this one so far… any more of it?…

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Pirates V2

Pirates was an excellent game written by the brilliant Sid Meier, who with ‘Major’ Bill Stead founded Microprose. This was a popular hit on all machines and has recently resurfaced as a major new PC game, again written by Sid Meier.

A ZZAP feature on Microprose Software mentions various versions of their software including Pirates and Project Stealth Fighter.

The new version of Pirates was to have animated pictures, the pictures in the original game being mostly static. An improved version of Pirates was released on the Kixx XL label for the Amiga and the PC and recieved excellent reviews.

Nothing else was heard of this new version. If we can find out who was programming the conversion, then we might be able to find out if there was anything playable written and if so, if anything still exists.

Is this vapourware?…

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Pirates of the Ocean

Another GTW entry for Kele Line games, for more on their background check out the entry for Force of the Vulcan.

Pirates of the Ocean was one of four games slated for release by Kele Line in 1987, alongside Force of the Vulcan, that never made it to release. The only two games they released in 1987 were Tiger Mission and The Vikings, which were to be their last released before going bankrupt in the same year.

The only reference to Pirates of the Ocean we have comes in issue two of Computer Action and as such we have no screenshots, code or design notes to see what the game was intended to be. An obvious guess, given the title, would be that it was a sea-faring game, with lots of, erm, pirates…and oceans. Beyond that though, we are left guessing.

The Vikings is actually one of my favourite C64 games of all time, despite it getting mixed reviews in the press at the time. As such I’d like to see these Kele Line games found more than most, and did manage to get in touch with the writer of The Vikings, Søren Grønbech, about these unreleased games.

Sadly, although he said the names seemed familiar he had no memory of them, so for now Pirates of the Ocean remains lost at sea (ho ho).

In 2022, contributor Henrik Matzen kindly provided some scans – with one showing a news release listing of upcoming games – including Pirates of the Ocean.

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Piranna

Another early preview, with some nice graphics, but not enough to give an indication what this game plays like.

The actual preview consists of a start screen, which seems to be in a hanger, and 4 end of level bosses (Which are accessible from the start of the game). There are no actual levels to play through, with no enemies or anything.

The game seems to be a space SEU, but then it could be anything. What is strange, is the fact that the end of level baddies are present in this game, and nothing of the actual levels. Very bizzare indeed.

The end bosses are fairly good, and well.. thats about it. Nothing else is actually known about the game, apart from that it features some music by Chris Huelsbeck. (Ripped from somewhere I think)

More information needed on this one…

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Pipe Mania 2: Plumber’s World

Early days, but it seems that Empire Software were considering a sequel very early on to Pipe Mania, so much so that a design document was produced with all the details by The Assembly Line back in 1991. A massive thank you to Paul Cawley for recovering and scanning these details.

Although no C64 conversion is mentioned (only Atari ST, Amiga and PC), it is likely that Empire would have arranged for a conversion to have taken place. Assembly Line clearly state that they do not want to do the 8-bit versions at all.

Assembly Line produced a design document that you can find in the scans area below, and which depicts at least 50 levels in total, borrowing ideas from both Klax and Loopz to extend the basic theme of the game. The idea was that each level would have a set of tasks to complete, such as “Make four sections, each five pieces long”.

There was concern about borrowing ideas, but there is no intention to just rip both games off. Did Empire perhaps get cold feet because of this?

One innovative feature was to be various control options for the user to choose from and whichever they felt most comfortable with. They could even choose mouse as well. A two player mode was also to be included, as well as bonus levels to break up the tasks.

There seems to be no evidence that the design was taken forward or started at this stage, but we hope to find out more soon. It wasn’t until much later when Empire released a sequel, which doesn’t seem to follow this design document at all.

More soon on this one we hope.

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Pimple Panic

Many moons ago in the pages of Commodore Scene, their news pages stated about a game being created called Pimple Panic for the C64 by Megastyle. Nothing was ever heard of about the game again, until Ruben Spaans came forward with the following info and confirming the game:

“An action game where the player controls a hand navigating over a face where the purpose is to squeeze pimples. Some coding was done (not sure if it was playable, don’t remember), but I think all the graphics were done (done by Crockett/Space-Roy, I think).

I’ll see if I can find Pimple Panic. However, I’m afraid I have to search through my physical 5,25″ disks, as I haven’t found the game so far in my .d64 files. They are stored at my mother’s place, so I won’t be able to access these disks until Easter or maybe the summer.”

Well, in 2013 – Ruben managed to find the game. Although its unfinished, it’s playable. You can squeeze pimples (though you have to be precisely in the middle), and there is only one level which you cannot complete. Pimples just appear quicker and all over the place until the sprite multiplexer cannot handle it. It’s a good glimpse of what could have been. We are not sure just yet why the game was cancelled.

Additionally, the download we have here also includes the source code in turbo assembler, artwork for additional levels and more tunes.

It’s another title saved from obscurity – just a shame it never quite got completed! Enjoy!

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