In the same era as the lost release of Pyramid of Time, Firebird were also to release another Activision game on their Silverbird label…
Zzap first mentioned news of the game in issue 26… “Hot on the heels of the latest Activision re-releases come four more golden oldies – Futureball, Pyramids of Time, Pitfall and BreakStreat.
The former is an odd sort of game, where the player takes controll of a ball and has to escape from a network of pipes before water floods the whole system. Strange but true, and you only have to wait a month to find out more!”
The game according to Richard Hewison was a proposed followup to Ballblazer, but although an Activision title… it doesn’t seem to have even been released by themselves.
Although rumoured to be a Ballblazer sequel, GTW64 learns that it was in fact nothing to do with the game. It was in fact a re-imagining of an earlier Activision game for the Colecovision called Steamroller – which itself didn’t get released until 2000. This was confirmed by the game’s developer, Glyn Anderson – who designed and developed the game with Peter Kaminski, with Russell Lieblich on SFX/Music.
The general idea of the game was translated into a race in space, using a space station/arena to tie levels together and show progress through the game. After this refresher design was proposed, it was given the green light to go into production. Although the game was completed, Activision suddenly decided not to release it – for reasons sadly unknown at present.
So that explains the original release and we know also that the game was completed and that Firebird were sent a complete version. So why did Firebird never release it?
It is believed that there were mastering problems with the three unreleased Activision titles and getting them onto tape. Ironically it was only the three unreleased games that were a struggle to master, so it could be related to the format they were sent over as from the US.
As for finding the game – the hunt begins in full now that we have some credits. Unfortunately it is looking bleak already, as both Glyn and Peter no longer have a copy of the game – though they are asking around people they know to see if anyone else has a copy. Additionally, Russell Lieblich sadly passed away some years ago and may have been the best hope of recovering the game.
We hold out hope though that some day this may surface – it sounds like a unique and fun game which could be a missing gem in the Activision catalogue. Will we ever find out?