Welcome to Games That Weren't!

We are a Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

Latest News and Posts

Curse of the Mushroom People

An interesting entry which ties in quite nicely with Attack of the Killer Tomatoes by the same company. Attack of the Mushroom People was to be based on one of those old really cheesy sci-fi movies which came out in the beginning (With hub caps on strings used for UFO’s etc), and along with Attack of the Mutant Tomatoes, this was to be a bit of fun making against the old franchises.

The Tomato game was never released unfortunately along with this mushroom game too. It is possible that the Mushroom game would have gone along the same lines using vector graphics to make up the game – or that’s at least what we originally thought.

We made an assumption when first adding this entry many years ago, that the same developers of the tomato game were working on this one too. However, in October 2023 – contributor Adam (see comments) flagged up that there was a deleted scene from an online documentary by Moleman which spoke with Ádám Zoltán and Erdély Dániel, who were from Andromedia and were the actual creators of the game.

Ádám was the developer of the game, and Erdély the graphic artist. In the video, they actually show the game up and running, and it seems to be pretty much complete. In the video, he says that he has the source code and wants to some day fix and release it. This was back in 2019 – at the moment, nothing more has been heard.

Check out the video for yourself at https://www.youtube.com/watch?v=1bRPSuGEe8Q , where we have extracted a few screenshots to add to this page. Hopefully some day soon we can replace these screens with real ones taken from an actual emulator.

The key thing of note is that the game seems to be a sort of clone of Sabre Wulf, with some nice hi-res graphics throughout. There is a pretty cool loading screen too.

So what happened? Check out the news clipping from Home Computer Weekly to find out a little bit more. It mentions that Global got the exclusive rights to the game rights. It was due to be released in mid-october of 1985 but never quite made it.

Can the game finally be patched up and released? Watch this space?

Posted in: GTW64 archive | Tagged: | 2 Comments

Curly Squirrel

Curly Squirrel is a promising looking GTW entry which puts you in the control of a two sprite red squirrel in a single screen adventure. The aim of the game is a little unclear, mainly because the preview is in such an early phase.

However, interestingly the game development was started way back in around 1991 by Roland Hermans and Joachim Wijnhoven. This is the running preview which you can check out. This seemed to have got leaked back in 2005, and it came to light that the project was still being worked on, but with new graphics by Johan Janssen (Who released a picture from the game that he did for Primary Star 2005).

Recently we have been given all of the remains we know exist of Curly Squirrel thanks to Marco Das for the submission. In the submission both Joachim and Johan spoke about the project.

Joachim had the following to say:

"We wanted to sell the game under our game label Visual Delight to CP Verlag (Germany) we had an idea for the bonus levels in the game just like Time Runner this with our squirrel and with different levels like the forest meanies. etc.

i still have an unused sid lying from this level, but maybe i can still use it somwhere."

Johan also had the following to say regarding the disk remains:

“Graphics on the d64 are all from JSL (Johan) and the graphics in the playable preview are from Joachim.

D64 consists of:
– loading pic
– title pic
– background pic named curly trees
– 5 intro pics should be animated
– a few sprites for the intro
– bitmap sprites for converting to sprites a bear and a tortoise
– a playable preview from the nineties with gfx from Joachim”

It seems that the project fell by the wayside for reasons still currently unknown back in 1991. The project was much later picked up by Johan, who was to redo all the graphics we believe. Music was stll to be completed by Joachim (and hopefully we should be seeing/hearing the SID tunes very soon).

More details soon, but its believed that the coder decided to leave the project and a new developer was seeked to continue the project and complete it. Unfortunately no programmer could be found, and the plans to have a two screen level based game was axed. And now all the remains have been submitted to GTW, including many new pieces of artwork by Johan which have not been seen before. You can find everything on the download disk, including an executable preview. The screenshots can be viewed in the shots section if you do not want to dig out a graphic viewer (We just ran them through Congo to see them).

I’m sure the full picture of this game will be cleared up soon, but for now check it out!…

Sadly never quite to be…

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Cube Heads

Another game in the archives. Thanks to Richard Bayliss, we learn that the game preview appeared on Commodore Scene issue 13 cover disk and was made in 1995 by Violent Flower Software. All that seems to remain of it is the preview we have here.

The game is pretty simple – you have to select tiles and place them onto the game grid, ensuring that all tiles are positioned in the correct place, but when you insert a tile – two colours must match the previous tile, which you try to connect in that particular position. However, you are against time and you also cannot undo a move.

The game features some fair graphics, good music and nice titles, but nothing much else.

The game never surfaced on the scene as a complete game, nor was it sold through any companies. Its now down to finding the crew of this game to find out more.

Do you know any more about this game?

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Crystal Castles V1

You may be shocked to know, but there were two versions of Crystal Castles in development – both before the U.S. Gold release in later years.

Atarisoft were doing an official conversion themselves back in the early 80’s of Crystal Castles that didn’t get released, but there was in fact another version developed a little earlier by a company called Thundervision, which is the focus of this post.

Around the time of the Atarisoft game – a company called Thundervision worked on what was believed to be an unofficial conversion. Kurt Woloch informed GTW that he read a story from the programmer that the Thundervision game wasn’t made to get the licence to sell, and hence was leaked to the community to play. This was a few years before U.S. Gold released the game in the UK, but would have been around a similar time that Atarisoft could have released their version.

It suggests that the leak of the Thundervision game could have been the key reason why the completed Atarisoft game didn’t make it beyond prototype release stage, though the company itself had collapsed around that time anyway.

Another source suggests that an Australian programmer did the game and offered it to Atari, but were turned down and as a result leaked the 99% complete version underground. Was this the case?

On the Lemon64 forums, a “Jim” laid claim as to being someone who worked on the game, along with someone called Jon. In Gamebase, there is another “Thundervision” title from a year earlier, which lists the developer as a Jim Larsen. Hopefully we can speak to Jim soon to learn more about what happened exactly, or if Jim sees this – please do get in touch.

Unfortunately, it has been highlighted that the Thundervision edition of the game crashes at the end, so it isn’t possible to play the final level properly. We don’t believe that there is a version out there which fixes the issue. Does anyone fancy trying to fix it for posterity and create a 100% working version of the game?

For now, check out the original version from Atarisoft, and compare against this superior Thundervision version.

Posted in: GTW64 archive | Tagged: | 9 Comments

Crucial Bros

After completing work on the unreleased ATG and doing work for BMX Kidz, Paul Docherty was assigned to another Telecomsoft based title, this time a cheeky Super Mario Bros clone called Crucial Bros which was to be released by Silverbird back in around 1988.

The game was being developed by John Knox, who previously had been working on another game for Firebird called "Food Feud".

It is believed that the game was actually completed, or at least very close to that stage. But sadly at the death it was considered to derivative to market and it was cancelled, never to see the light of day.

Dokk recalls that the game was fun to do, which indicates that this could well have been a great looking game. As for how it played, we’re not too sure. John Knox has been problematic in trying to find, and we are still yet to locate him to discuss Food Feud. Add this Mario Bros clone to the list then!

A potentially exciting clone to look out for!…

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Crossinvert 2

Another puzzler, no instructions again… but looks as if you have to replicate a image on the right part of the screen. Graphically quite nice, the game is one of many puzzle games which saturated the C64 market.

This one however didn’t make it too far, and was scrapped for unknown reasons. Credits have now been established thanks to Gamebase64 and Anonymous Contributor, so we hope to learn more soon.

More information needed on this game…

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Crossbow

Our next brief entry is for a game being worked on by Screen 7, a company who also did Jaws and a few others on the C64.

The game was to be based on the TV series, Crossbow and was mentioned in Zzap issue 56.

Thanks to Martin Smith, we can confirm that the game was a side on viewed game and was actually released on the Amiga, PC and Spectrum platforms, where as the C64 version sank without trace.

The game seems quite naff, and I don’t think it did particularly well. Screen 7 seemed to disappear without trace around 1989, which could be the reason the C64 version died out without a release. Maybe the C64 version was taking longer to develop, and just missed the boat before Screen 7 sank.

Well, thanks to Andrew Fisher for sparking a connection – but this was a game written by Kevin Oxland for a company called Intelligent Designs which sadly went bust before it could be released. Kevin recalls writing code for the navigation around the forest amongst other things.

Sadly Kevin no longer has any of his old work, so it could be that this one is lost for good. Maybe you know more about it?

Posted in: GTW64 archive | Tagged: | 3 Comments

Crossbones

Crossbones was originally a game which had very little known it, apart a mention way back in 1987 in “Happy Computer” magazine.

It was in an interview with Brian Fargo and Bill Heineman of Interplay where they first mentioned that they were working on a pirate game called “Crossbones” for Activision, and it would come out in the autumn of 1987.

Nothing else was ever heard about the game and that was the end of that.

Bruce Schlickbernd was a producer on the game and got in touch to shed some light. He confirmed that the C64 conversion was well into production and infact was almost complete and fully playable at the time it was cancelled.

Why did it get cancelled? … Well, Sid Meier’s Pirates! game beat them to it, mainly because Activision were messing around and asking for things to be changed and tweaked all the time and delaying the release. Had the game been left alone and finished, Activision may well have beat Sid’s successful game by a month or so.

Unsurprisingly, both games were very similiar with cannon fights, sword fights and sailing around a vast ocean. The main difference between the games was that whilst sailing on Crossbones, you remained in a deck level view of the seas (referring to a map to get an idea of location). The game covered basically the same physical area as the Caribbean.

There were broadside views for ship-to-ship fights. The general closeness of the game unfortunately gave reason for Activision to cancel and prevent them potentially being taken to court and accused of copying Pirates! (which no doubt they would have done). It was a shame the game couldn’t have been changed enough to prevent any court cases.

The C64 conversion was done by none other than Troy Miles, who programmed Necromancer on the C64. Unfortunately Bruce no longer had anything of the game and sadly neither did Troy…

“I don’t know how much help I could be concerning Crossbones. It was never released and I don’t have any source code or artwork from the project. It was over 20 years ago on a machine I haven’t developed for in an equally long time. In fact, I very surprise that you found out that it existed.

We were working on it for Activision. We were actually pretty close to completion, when they canned it. It wasn’t the only project which ever got canned, it was a pretty frequent occurrence in those days.”

Huge progress and steps into finding more out about this game though, and exciting one! Could this be another enjoyable Pirate game to discover? Time will tell.

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Cricket Captain 2

Our next entry is based on a sequel of a popular Cricket game which was planned by D&H Games, but never quite made it
to the crease.

There was to be a sequel and international version, and this was advertised by the company briefly. You would have been able to save players from the first game to use in the sequel and international version. But it was never to be. It seems D&H games went by the wayside, and their sequel also went under.

It is likely that the developers were the same people who did the first game, Adam Parker, J DeSalis and T Huggard. Maybe someone can help us track these guys?

More soon we hope on this one…

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Crazy Bikes

Yet another Titus title which was mentioned in a schedule list from 1990 for the C64 on Tape and Disk (And later cart!).

We know very little about the game though sadly – as there is no sign of any documents or release on any other formats. But it seems obvious that it would have been a take on the Crazy Cars franchise, but with bikes.

Maybe they decided actually to stick to cars?…. Maybe the Crazy Bikes game turned into Crazy Cars 3??

Do you know anything more about this title?

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