Welcome to Games That Weren't!

We are a Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

Latest News and Posts

Cops And Robbers

Not the same game which CRL were to release in the same year, but this was a game to be developed by Lynsoft it seems back in the day.

The disk label came with "Cops n Robbers" on it, and we believe this was a working title. Load up "CP" from the download, and you will see the very early mockup for the game (The disk also comes with the source files used to compile the mockup). Gamebase recently added a version showing the game as it should look.

It just seems at this stage to be a test for a isometric engine, possibly in preparation for the Bubbler licence? This is a much fuller screen though and looking to a more "Head over Heels" type of game.

Just what was it to be? What was the game to be about and what would its real name have been?

All questions we don’t yet have any answers to, though hope to ask Matt Young very soon, who we believe wrote the code.

Early days, do you know more about this one?…

Posted in: GTW64 archive | Tagged: | Leave a comment

Cops Fight Back

In the dying days of the C64 (sounds familiar to some of titles I guess), a swarm of SEUCK titles were planned to try and combat the lack of software on the C64 in the dying days.

Most of the SEUCK efforts were from Psytronik, who were updating a range of Alf Yngve titles which were passable indeed as commercial efforts. Psytronik released some fantastic games, but sadly many did not get a release, including the awesome Project Argus which we released in recent times.

Cops Fight Back was yet another title, and a 4th installment in the fantastic Cops series. I loved the first game, not so much the other 2, but still it was great to play. I certainly was disapointed that this one never quite made it. The game had a slightly different approach where you would shoot upwards from the bottom of the screen in Space Invader style and have to shoot a certain amount of enemies to get to the next part.

Most of Alf’s games which were mentioned were indeed completed beforehand, and mainly just needed updating. Due to the lack of support with the later flow of games in the C64’s life, many games were cancelled and eventually Psytronik ceased to be.

Well, in 2013 – Psytronik released the Ultimate Cops compilation which had all of the Cops games and a brand new Cops 4 – The Final Chapter game, replacing this game as the fourth title. However, Cops Fight Back was included as a bonus file in the pack and if you purchase the game from here, you can grab it for yourself!

Case closed after many years! :-)

Posted in: GTW64 archive | Tagged: | Leave a comment

Cops And Robbers

Mentioned in issue 15 of Zzap 64, Cops and Robbers is a working title of a game which CRL were going to be releasing in August 1986, but never quite did. (Check out the feature on CRL here). Thanks to Gurt from the Lemon64 forum for highlighting this one!

The game is not the Atlantis based game of the game name either. The game was being developed by Jeff Lee, designing the graphics as well as writing the game itself. The game consists of you controlling a burglar robbing a range of houses, ranging from derelict and semi-detatched, and eventually the Police Commissioner’s mansion – the ultimate in burglary.

Within the game would be a lengthy scrolling street which scrolls left and right, and any of the buildings can be entered at any time. Once inside a building, the view changes to that of the room you are about to burgle. Here you grab all the various rich pickings, but must avoid the heavy protection in some properties with various security traps and systems.

To bypass certain security, you need to obtain good equipment to do so – this is done by selling your gains and purchasing new tools.

What quite happened to this game is beyond me – apart from that, there doesn’t seem to be any other mention of the game or screenshots anywhere. No Spectrum version seemed to get out either.

Clem Chambers spoke to GTW64 and suggested that this was probably nothing more than a concept that didn’t get much further. Cops and Robbers wasn’t the sort of name they would commonly give, and would have been a working title. This does not however completely rule out that nothing was ever started.

Main thing as well is that we have a coder to track down and find out more about the game, but for now do you know any more about this one?

Can you help with this entry?

Posted in: GTW64 archive | Tagged: | Leave a comment

Cop Out

Another game, and another title which seems to have disappeared off the face of the earth.

Cop Out was one of the last games to be released by Mikro-Gen, with the advert showing the last incarnation of the logo. The game actually did get a release on the Spectrum and Amstrad thanks to the work of the great Raffaele Cecco… http://www.worldofspectrum.org/infoseekid.cgi?id=0001063

The game is little more than a cross between Kane and Cabel, where you control a Cop who must clear 9 levels of thugs and various baddies (Even including a bi-plane!). It wasn’t a bad game, but recieved average marks in the various magazines.

Normally, Raffaele’s games were converted to the C64 by the great Nick Jones, so maybe Nick was working on this one before Mikrogen went under?…. Nick confirms that he had no involvement on the conversion, which suggests that this title may have been pushed externally – but to who?

Apart from the advert which states the game was going to be released for the C64, we know little about the C64 version. As far as we know, there were no C64 based screenshots in any of the magazines of the time.. We don’t know who was behind the C64 game or how far it got. A heck of a lot of research is required for this game.

Let the search begin…

Posted in: GTW64 archive | Tagged: | 1 Comment

Cool Spot

A big game on the 16bits at the time… where you control the spot from 7-up, moving along the beach, collecting red spots and shooting crabs… It was a fun little platform game.

A C64 version was being planned out after a fair checkers clone featuring the Spot character. Unfortunatly, it didn’t quite make it…

Plans were scrapped as Virgin decided to move on, and only finish Alien 3 on the C64. The game could have played well on a C64, what with a successful 8bit translation onto the Master System and Gameboy.

But how far did the game get before it was scrapped though?…. No other details are currently known about who were working on the game. Quite possibly it may have been either the people behind MC Donaldland, or Alien 3.

May have been good, may have not…

Posted in: GTW64 archive | Tagged: | Leave a comment

Cookie

Following on from the shock of Lunar Jetman being converted to the C64, you may be surprised to learn that Cookie was also being converted.

Not content with doing the music for the BBC version of Cookie, and also producing the Lunar Jetman conversion, Martin Galway took to also doing Cookie. However, with this conversion, it got a little further than Lunar Jetman’s proof of concept.

The code that was recovered from Martin’s work disks shows an early preview where you can control the main character and there are some enemies running around. It is not playable however apart from just being able to control the enemy, though the code was being checked to see if there was any playability bits locked away, though it seems not.

And you can check it out for yourself.   Another one saved from obscurity and a taste of what could have been.

Posted in: GTW64 archive | Tagged: | Leave a comment

Complex

Mentioned in TGM March 1989 Complex was to be a new Palace Software game on the C64 in 1989, and was mentioned in the March issue of The Games Machine. They described the game as follows: “And for future-shock fans, there’s Complex – a police-training course of a distant century, with 2000AD-style comic book graphics actually created by a comic artist.”

Very interesting. So was this a futuristic Combat School of sorts that never was? Well, we can’t really tell from this very basic description but there seems to be no evidence of the game on any format anywhere. Did this get caught up when Palace went under? Titus certainly never picked it up when they took over Palace, so this may be lost in the midst’s of time.

Maybe you know something about this game, or have even seen an advert somewhere? Just who was behind this game, and how far did it get?

In the articles linked in the gallery below, Jo Walker is mentioned as having done animation for C64 Barbarian. So, it seems reasonable that he was also involved in C64 Complex too, if there ever was such a version. The article implies that he was doing Complex for 16-bit. The game is also mentioned as late as 1991 in Swedish magazine Datormagazin, issue 5 1991, page 54:

“In the year 2061, Earth is still a wonderful planet – for criminals. Maintaining law and order has become a job for experts, and becoming an expert is only for those who pass Complex, the police training camp. Here, the prospective police officer must throw him- or herself between platforms and bull’s-eye the bad guys, while sparing innocent lives.

The game animations are in a league of their own and the character controlled by the player consists of 120 different frames. I’ve personally played an early version of the game, so I can confirm that the animations are of a very high standard. The game is also very fast, despite the version I saw containing more on-screen objects than the final version.

The player is awarded points by how he or she behaves in cornered situations, how many innocent lives have been lost and so on. Jo Walker, e.g. Barbarian II and Demoniak, is designing the game and 23-year-old Sean Pearce, e.g. World Games, Hardball and Platoon, is doing the programming.”

Looks like we need an ST/Amiga page for the game too! The question is, was a C64 version ever considered at all – Ross doesn’t think so (see comments), and we agree at the moment. It’s looking like this was vapourware!

Posted in: GTW64 archive | Tagged: | 2 Comments

Commando Kuwait

Commando Kuwait was a game released during the time of the problems in the Gulf, and was heavily inspired by Commando Libya which was quite controversial.

However, both Sami and Mikko lost interest in the game, and sadly Mikko was killed in a train accident in the same year. The game had a small preview release, and that was it. Some time later, Sami felt guilty about not finishing the game, and so spent more time developing the title… but again lost interest and the project halted.

Here are all the remains of the game, including a recent second version of the game with some extras not previously seen. Sami also sheds some more light on the game in a note which is on the D64 image in the download.

As a game, it is nothing too special, and just involves shooting loads of Commando sprites. It is sort of similiar to Blood and Blood 2, but without the gore.

Just how good the final game would have been, we will sadly never know. It could have been quite good, and maybe the animation demos are an indication of what might have been.

For now, check out the previews as we close the door on this one as soon as we open it…

Case closed…

Posted in: GTW64 archive | Tagged: | Leave a comment