Welcome to Games That Weren't!

We are a Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

Latest News and Posts

City Warriors

An unconfirmed GTW for the C64 comes in the form of City Warriors. An advert was shown in the "Complete C64 Guide" on page 39, which makes us assume that a C64 version was in production.

A lot more research needed, we don’t know too much about this game and don’t have the advert to hand at the moment. Can someone grab this for us?

We assume its some kind of beat-em-up set in the city… sorry :)

Much more info needed, can you help?

Posted in: GTW64 archive | Tagged: | Leave a comment

City Bomber

Another Jon Wells title which sadly seems to have got lost along the way.

I first read about City Bomber whilst Jon was wrote a special diary for Commodore Force. As well as working on “Escape From Arth”, Jon was working on a neat title based on a classic Vic 20 game called “Bomber Run” by K-Tel on a Double Sider tape. Bomber Run had you flying over a blue cityscape, and you had to bomb all the buildings to eventually land. It was pretty much done in BASIC, but it was very impressive and certainly very addictive.

Jon too found the game as addictive as I did, and began creating a modernised version for the C64. It was modernised in the sense of graphics and sound obviously, and of course scrolling and other effects; but you particularly had an extra objective…. You had to save so many people, by picking them up before you bomb the ground to death.

A good idea, but slightly flawed in the preview which came out on Commodore Format’s powerpack. You see, it was so tricky and you had to be pixel perfect to pick the people up… most time you would end up crashing your ship. But also some people were stuck inside buildings, and you couldn’t reach them anyway (Bombing near by could set them alight). It may have been possible to complete the level, but I certainly couldn’t without a cheat.

Anyway, apart from the minor problem, the game itself was a great update to the classic theme, and instantly I signed up and pre-ordered the game along with Escape From Arth and Blitz 2000.

Sadly after time went past, Jon had sales problems with EFA and Blitz 2000. About 20 people in total bought both games, which wasn’t enough jusitification for Jon to finish off the other games. The enthusiam should have earnt the support of many to keep the games scene alive, but it didn’t. City Bomber got shelved, and was put on the back burner. Supportware offered City Bomber a lifeline, but again after failings of this new scheme, City Bomber remained on the shelf.

Today, the game still remains incomplete… and it seems a very very long way off to ever seeing the light of day. Jon tells me that the game is basically complete, and just requires some minor tweaking. It *could* be released one day, but at the moment we have a GTW.

In addition to the above, the game sported some awesome music by Feekzoid and Chris Lightfoot. Feekzoid did the main tune, which was squeezed into 2 channel for Jon to include sfx aswell. Chris Lightfoot provided the ship selection tune, where you could choose a particular ship to fly (A neat touch).

Graphically the game was not spectacular, but a little bit more paint work would soon fix any minor bits. After seeing Blitz 3000, Jon could easily improve things.

So now we wait and see if a finished game will ever surface… otherwise GTW will one day be hosting a nearly complete game. It will be out someday, but lets just hope its not in here with the rest of the unfinished gems.

Awesome little game which should be finished….

Posted in: GTW64 archive | Tagged: | 6 Comments

Citadel 2

Citadel 2 is a rather old project that came to light during the making of "Berzerk Redux" recently, Martin Piper’s C64 conversion of the arcade game. When Martin needed some music to add to the game, he found a piece written by Alan Peters back in 1992 for the unfinished Citadel II. We approached Martin and asked if there was anything left of the project.

Martin spoke about the game and said about the music, "The music was originally composed by Alan (back in 1992) for a top down scrolling city type of game (a lot like Citadel ) we were working on, the working title was actually "Citadel II" *ahem*. So the music was composed to fit with the rushing around corridors with robots chasing you, so I thought it would fit this game too."

Martin looked through his work disks and found an early demo of Citadel II. Martin’s comment is "It is definitely a technical proof of concept demo and only contains placeholder graphics, sound and rough game play." It is definitely very similar to Citadel in style, with teleporters moving between sides/areas of a maze and door barriers (which can be shot to get through, closing shortly afterwards).

Overall this was a game being done mostly for fun it seems, with no commercial gain. But check out the preview for yourself and see what could have been. Very early, but very promising!

Another title salvaged and preserved – case closed!…

Posted in: GTW64 archive | Tagged: | 3 Comments

Circus Fun!

Alligata produced quite a few classic titles and shot certain developers like Tony Crowther to fame. Towards 1986, and sadly Alligata was to be no more, and so it was laid to rest. In 2005, James Grayson loaned GTW a batch of 40 disks which were Alligata master disks sold at a bootfair in Sheffield. On one of these disks was a bugged and early preview of a game called “Circus Fun!”, produced by Stephen Kellett who did other games for Alligata and later Players as far as we are aware.

After some rather nervy disk conversion from a dying disk, we managed to get all of the game ported across without fail and got the thing running.
It is a miracle that the demo disk has survived, and this could be the last remaining copy of the game. GTW has luckily salvaged and saved it for people to see.

What you’ll find is a very early, and sadly quite bugged clone of Bigtop Barney (Or Circus Charlie by Konami as its better known in the arcades…).

The game consists of controlling a clown on top of a lion who has to jump through hoops of fire. There are money bags, which you would think are collectable, but these actually kill you if you collide with them. It was hard to progress far into the game, mainly because of the poor collisions and the bugs. One fatal bug seems to be when you lose 2 lives, and the game gets stuck in a never-ending loop. Thanks to Jaymz Julian, we were surprised to find that the game is not just a one level preview, but there is in fact much more here than meets the eye.

In total, there are 5 levels which match the arcade game Circus Charlie. Unfortunately, the game is so bugged that you will have to freeze at regular points like Jaymz did to actually reach the later parts. Thanks to Jaymz we can present screenshots of how the game looks at each level. Although we haven’t seen the later levels, from Jaymz account of the game, we can see that if the game was bug fixed, we’d have something rather nice here. We hope that in the future someone will be able to take a look at the game and fix it for people to enjoy.

Some story behind the game, Alligata commissioned Stephen to produce the game for them. However, after pretty much completing the game – Alligata didn’t like what they saw and cancelled the release. Stephen sadly never got paid (See full story in creator speaks). Alligata shouldn’t have really kept hold of the game, but it is lucky they did!

So we learn of how the game came about, and us discovering it seems to have been a pure fluke really. A chance that Alligata kept all their disks. But it seems there could be a better version available, including even a music score. Steve has promised to check his disks, as he probably still has the sources.

Exciting news, and hopefully we are very close now to closing the case on this one!…

Posted in: GTW64 archive | Tagged: | Leave a comment

Cine

A strange game this one… nothing much on it either, apart from a average title screen and two screens of action… or none as the case is in this preview.

The preview’s two screens have you controlling a space craft over a castle like backdrop, with no enemies to shoot or anything. You can just move the ship and thats it.

Its unknown what the idea of the game was, or what was to be of the game. Mike Are is the guy to ask, and that we hope to do soon.

Too early to judge this game…

Posted in: GTW64 archive | Tagged: | Leave a comment

Cilo

Thanks to Charles Haley for digging this one back out for us.

Cilo is a very early preview of a single screen space shooter which doesn’t do a great deal at present. Essentially it just allows you to shoot a few bullets at some moving sprites.

We are guessing that the developers got bored pretty quickly and scrapped it early on, but confirmation is needed to close the case on this one, and that we aren’t hunting for something a lot more complete.

Do you know more about this game?

Posted in: GTW64 archive | Tagged: | Leave a comment

Chutes & Ladders

Chutes and Ladders is another long lost educational game to add to the GTW archives, and another which we know little about at the moment. It is assumed from the title that it is a kind of Snakes and Ladders game which was being developed and which never was.

Roger Pederson was involved on the game, and was believed to be its developer on a variety of platforms including IBM, Apple II and C64. All his games were first developed on an IBM, and then later ported to Apple II and C64 with relative ease.

It was unknown about what had happened to the game, but Syd Bolton from the Personal Computer Museum got in touch to say that they owned the game. And here it is:

http://pcmuseum.ca/details.asp?id=38638&type=Software

And in extra quick time, Syd has very kindly preserved the game for posterity!…. See the download link above! Many thanks Syd!

Please note that it is NTSC only, until someone does a fix. We are not going to add any scans or shots as this is confirmed as a released game, just in limited numbers.

Case closed…

Posted in: GTW64 archive | Tagged: | Leave a comment

Chute Pursuit

This game was originally brought to the attention of GTW thanks to Jason Kelk, who reported that a guy called Ian Bean (Ian/Fusion) had contacted a C64 message board, asking for a game which he and a guy called Ted Carron did for Ocean Software called "Chute Pursuit".

He mentioned that the game included graphics which he later used for Fusion intros. Well, Chute Pursuit has been found, with in two different forms – Frexel, an early version of the game and the final release itself. This includes graphics which feature in the Fusion intros from the late 80’s.

The Frexel preview in the download is what Ted Carron sent around to various publishers, trying to find a publisher to finish the game for. This was found out after the actual note Ted sent, was found with the Frexel preview. Ocean Software decided to take on the game, and so Ted Carron and Ian Bean set to work finishing the game, which was renamed to Chute Pursuit for reasons currently unknown.

For unknown reasons, Ocean did not actually release the game in the end, even though the game was fully completed. Sadly the creators were not paid, as Ian tells GTW…

"Just wanted to say a big thanks for finding a partial copy of Flexel/Chute Pursuit.

The info you have about the development of the game has some errors. Ted Carron and I shared both programming and graphic design.

We were NOT paid in full for the game. (not that I am bitter!!!)"

The game is a average vertical scrolling SEU, with a strange parallax effect and some good bas-relief graphics.

In recent times the full game has surfaced on both Gamebase and highlighted to GTW thanks to Mason. It seems to have been cracked in its final state once Ocean dropped the game for reasons unknown. Although sadly the developers were never paid for their hard efforts, it is good to see that the game did actually make it out. It would be interesting to hear what Ocean remembers of this game, but the crucial thing is that this is a case closed!

Case closed!…

Posted in: GTW64 archive | Tagged: | Leave a comment

Chronic the Badger

A game planned with a character bearing a slight overweight resembelence to a famous Sega character. The game is nothing like Sonic, though pokes fun at the game with an overweight badger instead of a hedgehog.

Chronic spins in funny fashion over a game in the style of Blagger. Its not actually that bad a game, very old style considering it was being developed in 1997. I would have said 1987 with its nostalgic feel.

Chronic must navigate around the levels, collecting as many milk bottles as possible before going into hibination.

Apparently the game was being produced for a disk magazine, though fell by the way side. Mark Walters is the man to ask, and hopefully he can help with GTW’s enquiries into this funny little game.

Recently found and added was another preview cracked by Onslaught which features Level 2, but is strangely dated two years earlier than the first preview we had of level one.

“Do me a favour, plug me into a C64″…

Posted in: GTW64 archive | Tagged: | Leave a comment

Christmas Adventure

Another title from the obscure "Little Softie" software house back in 1983, and another which seems to have gone missing from time.

The adverts in Personal Computer Gamer detail the game as follows:

"A programme for the young child with 2 skill levels.

Let your boy or girl be a special helper for Father Christmas in this personalised Christmas story. The visit from the fairy – the ride on the sleigh – journey to the Pole and the delivery of the presents makes this a magical game for the young to be played again and again. Both games run on Spectrum 48K and Commodore 64 (on cassette)."

This seems to indicate that the game could have been an adventure game providing choices for the user, like with the Adrian Mole games on the C64.

This would I think have been one of the first games to implement such a system. Just how the game would have looked and felt is a question we cannot yet answer. Maybe someone from the company will come across this review and have something to say?

Check out the scans for now…

Posted in: GTW64 archive | Tagged: | Leave a comment