Welcome to Games That Weren't!

We are a Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

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Combatribes

Another brief entry for an Arcade conversion which never was.

Combatribes was a kind of Double Dragon beat-em-up by Technos which we think was being converted by Storm. It did make a transition onto the SNES, but sadly not the C64 like planned.

Rob Whitaker was unaware of this game, so we are not sure how far it ever got at present. Hopefully someone will step forward and own up to working on this game so
we can tell more about its development.

For now we await and attempt to find out who was programming this game,

More soon we hope…

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Combat Chess

The only information we originally had on this game comes from a CES show in Chicago, USA in 1987. Basically the game was to be a chess game, with the background being shown as a landscape.

Avalon Hill made its name as a board game company, and is famous for its historical war games. They still operate today and are a subsidiary of Wizards Coast.

Combat Chess was not quite a game of chess like you might think, certainly not with a chessboard – but had chess like rules across a landscape map. We know this thanks to the Atari release which did manage to make it out.

As for a C64 edition though – it isn’t known how close the game was to being released, or even completed. Presumably it had reached a demo level if it was announced at a CES show, but beyond that we couldn’t say. Avalon Hill’s computer games were not massively well regarded at the time and it may be this reason that the game was pulled.

As the company is still around today, there is a chance we may find out more about this game from someone still at the company or perhaps from a fan, but if not, then it looks like Combat Chess will be another MIA for the Commodore 64 at least.

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Colour Space

Originally billed as the sequel to Psychedelia, Colourspace took Jeff Minter’s light show program to another level… but only on the Atari (and BBC we think..). The amazing limitless abilities to create various light effects to accompany your music collection was very engaging stuff and you could even save your shows and play them back.

Jeff felt that it was the perfect program to demonstrate the capabilities of the Atari, and so no C64 version was originally planned.

That all seemed to change when Zzap #23 had a news item about a C64 conversion…

“Jeff is re-creating the successor to Psychadelia for the good old CBM. In fact the result will outdo earlier versions of Colourspace – LIGHTSYNTH development is ongoing.”

Although lacking on colour compared with the Atari, two years after the original version… Jeff felt he could better the Atari version on the C64.

Sadly the news item was the last that was ever heard about the conversion, and the idea faded into obscurity.

Today, Jeff is quite prominant on the net and a lot of his titles feature for download… but Colour Space strangely does not exist in download or even word.

We spoke with Jeff in 2013, who said:

“In the end we just went for the 16-bitters when it came to developing CS further, they were more powerful and colourful.”

And that was that – no C64 version was actually produced, and thus it is case closed!

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Colour Me Quick

Advertised in many magazines, this was a title being sold by Anik Microsystems… however only two Anik games exist and seem to have been released on the C64.

The advert describes the game as follows:

"A fascinating game of logic that is highly addictive"

The game was being sold very cheaply at around £4, compared to the higher price of their titles in Gamebase. Maybe this was a simple BASIC game that was being sold for quick profit?

We know very little more about this than the above, a lot more research needed and hopefully we will find some of the people who used to work for Anik.

More to come soon hopefully…

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Colonisation

I don’t think we can call this a game, but more of a simulation of somekind. You may all remember those "Life" sims that used to be widespread on all machines, well this is another attempt.

This one is very poor, and to me, seems just like a char filled screen with a cursor to delete circles.

Its terrible basically, and it would take a miricle for the programmer to progress from this stage and create something ground breaking.

Highly unlikely that the game made it any further than this…

Awful… try and sell this to a company…

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Cobra (unofficial)

Cobra was of course released on the C64 by Ocean Software in 1986, but Paul Hughes was a bigger fan of Joffa Smith’s awesome (and far better) Spectrum effort.

So much so that just before joining Ocean, Paul started converting the Spectrum title to the C64 just for fun and managed to make very good progress.

Once at Ocean, he showed his proud work to a number of people, including Zach Townsend. Paul realising he may be offending people, quickly put the game away and it gathered dust.

In 2010, GTW helped preserve some disks and found some bits of code remains for the game. There is however more to find we believe, and Paul even may wish to complete it as a tribute to the late Joffa Smith who passed away in 2010.

Sounds overall very interesting, and could be something very good to check out in the future…

Could anything of this be found?…

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Club Jr’s

Club JR’s is a text adventure game for over 18’s which was advertised in RUN magazine in the US, where you date up to 13 women and live through a dating lifestyle.

The game come on approximately 3 disks, had a game map and printed documentation. You could even buy half the game for about $7 and buy the rest later if you wanted.

At present nothing of the game seems to have been preserved, so we are not sure if this is game that never got fully released or if it is just not backed up yet.

Can you help at all?

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CJ In Space

CJ is probably one of the biggest games to come out of Codemasters apart from Dizzy back in the day. Originally created by the hugely talented Genesis team, the game spawned a sequel and then promise of this 3rd (and even 4th!) game in the series.

After travelling Europe, and then the USA, CJ now has to go up to Space and do battle through various levels. At the end of CJ in the USA, we even see CJ and his family go into a space shuttle, giving us a cliff-hanger to the next game.

It is very likely the game would have featured the same kind of gameplay attributed to the past two titles. It is of course possible that there were different elements added, but nothing was revealed about the contents of the title.

What is strange is that the game only got mentioned in the Early Warning Scanner in Commodore Format, and nowhere else with regards to the C64 edition. In Amstrad Action though, there is an upcoming release feature in September 1992 that lists the game as part of a compilation called Cartoon Crackers.

This compilation would later be released as “Super All Stars”, with CJ in Space replaced by CJ in the USA. An editorial error, or was this to be the “exclusive” game for the compilation?

What is even stranger is that the 4th game in the series DID make it in some form. Although never released, CJ’S 4th Adventure (which was also known as CJ’s Island Antics) sneaked out and even got a name change to Jimbo when released in Germany without the CJ branding.

So was the 3rd game ever started? With a 4th game existing, it seems very likely that something was started. What is strange is that it never appeared on any platforms at all, so it seems unlikely to have been problems with the development itself.

Firstly though, who actually developed the game? Genesis at that time were moving on to other things, and had a lot of work at Thalamus to contend with, so possibly we felt it was the guys behind DJ Puff and Stuntman Seymour – Reflective Designs. However, they confirmed they had no involvement.

If you know anything more about the development, then please do get in touch.

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Civilization

Many moons ago in the pages of Commodore Scene, their news pages stated about a conversion of Civilization being on the cards for the C64 by Megastyle. As often with many of the PC based conversions mentioned at the time, it was dismissed as being vapourware.

For years we never knew how much of this one was ever started, if started at all – but in 2012, Ruben Spaans came forward and confirmed that the game conversion was real…

"This project was way too ambitious, I guess. I did a lot of thinking (about data structures, some high-level code design), but in the end I only made this tiny map demo. Scroll using the arrow keys. There are grey areas where I planned to have a menu and a sidebar with stats (same screen layout as the PC version)."

Ruben very kindly passed on the remains of his conversion, which as mentioned is just a scrolling map – but confirms that there was to be a conversion, just unfortunately was found to be a bit too ambitious in the end.

This was all that ever existed of the conversion, and unfortunately it will never be completed!

Case closed!

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