This game has actually been released on the CULT label and can be downloaded at … http://www.gb64.com/game.php?id=17406
Please get in touch if you are the person who submitted the info.
Case closed, and soon to be removed in the future.
Preserving Cancelled & Unreleased Video Game History Since 1999
We are a Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.
Please Browse our archive and discover the many entries that we host for many different platforms.
This game has actually been released on the CULT label and can be downloaded at … http://www.gb64.com/game.php?id=17406
Please get in touch if you are the person who submitted the info.
Case closed, and soon to be removed in the future.
This was a Double Dragon style game, where you had to go on a frenzy with a chainsaw and cut up as many people as possible. Chainsaw Warrior was based on the solo roleplay board game of the same name by Games Workshop.
Listed in CCI December 1988 as being developed by a team called Equinox, it was due as an 1989 release across Amiga, C64, ST and PC platforms. However, nothing would surface in any shape or form!
The game was described as an arcade action game with a lone warrior protagonist, who enters a haunted mansion to find “darkness”. “Darkness” is a huge amorphous cloud of chaos which emits a strong radiator field. It cannot be engaged in hand-to-hand combat, but has a “nerve centre” where attacks are launched against the player.
This “nerve centre” is the only vulnerable spot available to hit. The player must search the mansion room by room – fighting rats, assassins, zombies and avoiding traps and pits. Hiding and even running away where the situation demands it.
Martin Holland and Lee Cawley were behind graphics for the game. Martin informed GTW of the game’s possible existence around 2000 time and had the following to say…
“It was kinda like the Double Dragon style game but your guy went around a house with a chainsaw cutting up folks – kinda like playing the baddy instead of the good guy…… if I find anymore stuff on it I’ll pass it onto you….. “
Lee Cawley later confirmed the game as a multi-room fighting game, with a chainsaw carrying, martial arts main character.
Gary Yorke then contacted GTW64 in 2006, where he confirmed that the game was licenced by Bettertech (consisting of both Gary and James Poole) from The Games Workshop, and was to be published by Electronic Arts. Development itself was carried out by Lothlorien under contract to Bettertech.
The game was confirmed as never finished, but was nearly completed. Sadly the collapse of Lothlorien led to the closure of Bettertech, which meant that the game was never completed as a result.
At the time, Martin had most of his graphics work, so Chainsaw Warrior was likely to be present within his collection. However, he tragically passed away in 2003, where all his disks were trashed due to data protection and identity theft concerns.
We hope someday to have a surprise finding in someone’s collection, but it is looking very bleak now that anything of this game will be found. We need credits though, and the coder is still as of yet unknown. It was confirmed through an Atari ST interview that Jason C. Brooke did music for at least the ST edition, though it isn’t clear if that included C64 too. Should hopefully find this out shortly.
Gary did however dig out a mock-up of the Chainsaw Warrior cover and how it may have looked when released by EA, so this has been added to the scans.
If you can help us with any information, then please do get in touch.
Advertised in many magazines, this was a title being sold by Anik Microsystems… however only two Anik games exist and seem to have been released on the C64.
The advert describes the game as follows:
"Control the atomic reaction in this game of skill. Great graphics – super sound."
The game sounds very much so like a puzzler of somekind, though we are just speculating. The game was being sold very cheaply at around £4, compared to the higher price of their titles in Gamebase. Maybe this was a simple BASIC game that was being sold for quick profit?
We know very little more about this than the above, a lot more research needed and hopefully we will find some of the people who used to work for Anik.
More to come soon hopefully…
Now, its not that the game is unplayable, but unfortunately I cannot read German, which this adventure game is written in.
CF Adventure however looks a promising adventure game, with some nice pictures to accompany the text. Similar style to Jon Well’s “Treasure Isle”.
I apologize for not being able to shed more light on the game’s story, hopefully someone out there can do that for me?
Well, according to Leszek Chmielewski, the game was done by a group of contributors to the “Computer Flohmarkt” (german) monthly magazine which was a magazine for private communication between users of almost all computer systems. It was supposed to feature characters based on some regular writers/contributors. And it was written for fun.
Unfortunately, it was around a time that the C64 was gradually fading away commercially, and people were leaving for other platforms. As a result, the magazine eventually disappeared and the game went with it.
The game remains incomplete at the moment, Tobias possibly has a more advanced version, which I cannot confirm until contacting him, which will hopefully be soon.
Nice looking text/graphic adventure…
Another series of games which are currently missing, this time from Alphavite Publications in the form of the Commodore Disk User game disk series. Now are a lot of these games GTW’s, or are the game disks just so obscure to try and find?
The Commodore Disk User magazine was published every month and came with a cover disk containing software for the C64 & C128. All these cover disks have already been archived. However, there was also a collection of six games disks that were advertised for sale in the magazine….
The disks are listed below, and ones with links are already in the Gamebase collection. Does anyone out there have any of these disks or any of the games individually?…
Some people have started coming forward with information on games, so we have created separate entries and those are noted as having separate entries.
But in 2013 we are very proud to present Disk 6, which was actually brought by one of the developers Richard Smedley. Richard produced Mystery Man and Mirror Image on the disk. The finding and preservation by Richard means that his games and another cool Breakout clone called Outbreak have been fully preserved.
It seems that the disks may well have been sold in *VERY* limited numbers, just before Alphavite closed their doors. Richard was lucky to get his disk, but sadly did not get paid. As well as a D64 image, Richard has provided scans of the disk and instructions – so consider one down! Thanks Richard!
==Games Disk 1==
Confusion
Tenogen
Project X
Megadogfight
==Games Disk 2==
Fast Future
Cold Comfort
Cellrator II
Eradictor
==Games Disk 3==
Solstice
New York Crisis (See separate entry)
==Games Disk 4==
Life
White Wash
Frustration
Euchre C128
Hypersolve
Bingo 128
==Games Disk 5==
Orb
Probe Warrior
Liberator
==Games Disk 6== (FOUND! – See downloads!)
Outbreak
The Mystery Man
Mirror Image
Libérte
So now the hunt is on, can you help us find the rest of these missing games?…. Or are they GTW’s to be located and preserved?…
The hunt continues….
A hit on the SNES and a fairly well known arcade from Data East.. Featured two caveman which had to destroy dino’s and basically get through scrolling platform levels which ended with huge guardians to bash hell out off.
Very similar in some ways to Chuck Rock.. Elite lost interest in the scene while the game was still being coded, and it was scrapped along with some other promising releases.
Very early on when we first added the entry to the site, we heard suggestions that Eldritch The Cat were behind the conversion. Stuart Fotheringham, who worked as part of the crew helped us with our enquiry into this game many moons ago:
“Perhaps Marc Dawson was working on Caveman Ninja after I left Eldritch The Cat, but I’m pretty sure ETC was 16-bit only and original software only (no conversions). Steve Wetherill (now a director of Westwood Studios and C&C fame) was also an Eldritch The Cat founder.”
Marc Wilding unfortunately could not recall anything of a C64 version, so we are still left in limbo with this game. Steve Day then told us the following:
“ETC had negotiated with a certain UK publisher to develop several versions of Joe & Mac, including the C64 version; however, all I can say is that for various reasons development was never commenced. So, I guess you can say that we *almost* worked on Joe & Mac C64. :) “
The new High Voltage Sid Collection update came out on Christmas day in 2009 and contained some new tunes from Reyn Ouwehand, one of which included “Caveman Ninja”. So it seems that Reyn was to produce tunes for a conversion. There is a link with Reyn and ETC, as Reyn had done part of the music for the Amiga version of Last Ninja 3 – a game that ETC had converted. Reyn could not recall who was behind any development. However, Steve Wetherill would confirm that Reyn wasn’t involved in the ETC developments.
In March 2024, Steve Wetherill posted on his blog about the last days of ETC, and Caveman Ninja was spoken about and described as a “final nail in the coffin” for the company. ETC had entered discussions to do all the home computer versions of the game for Amiga, ST, C64 and Spectrum. A fee of £50,000 was negotiated with a £10,000 advance.
Steve states that a local programmer was lined up to work on the 8-bit versions, and it is suggested that Jim Savage and Martin Calvert would be on art duties. Steve confirmed that it was a chap called Terry Sanders who was assigned, but no work was ever started. Unfortunately, before the advance could be transferred, the publisher changed its mind and this would be the end of ETC.
However, there are a few odd things that still occurred. On the ZX Spectrum, Clive Townsend (developer/designer of Saboteur) created some demos, but it seems this was unrelated to ETC. Perhaps Elite had afterwards approached Clive separately?
It suggests that nothing ever got started, but then there is the curiosity of Clive’s ZX Spectrum demos that leaked and Reyn’s C64 music too. Did anyone start anything of a C64 conversion after ETC? Only time will tell.
Cavefighter was a game which was due for release by budget label “Blue Ribbon” back in 1989. The game was advertised on an inlay of another Blue Ribbon game and states a C64 version was available to purchase.
However, nothing has yet surfaced and this seems to be yet another title at large. Did it get released, or did Blue Ribbon cancel it?
Was it just in fact a budget release of the rather ancient 80’s game by Bubble Bus?
Blue Ribbon used to mostly release old games, but we believe that Cavefighter may have been a new release for the label. Sadly we know little more about it and will need to do a lot more research in the hope of finding out more. Blue Ribbon was Superior Soft’s budget brand, so maybe they can help?
Do you know any more?
A reasonable Boulderdash clone, with one screen action, over a series of fairly taxing levels. Nothing new to offer here, but more of the same, and nothing which is near as good as the original classic.
This was originally thought to have been a GTW, but it has come to light recently that this was released on the May 1989 issue of "Game On", which was a German disk magazine run by CP Verlag. The game is possibily a clone of "Flasch Bier", which was also a Boulder Dash clone that looks and plays very similiar.
This entry will remain here for archival purposes.
Case closed…
A rather ambitious game from Martech on the C64 indeed… just look at the screenshots!
The story goes as follows (Thanks to a CVG clipping).. “The game was to be a 3D vector graphic arcade adventure where you control a futuristic mercenary out to steal plans for a revolutionary orbital interceptor code-named the CK 23.
Able to take off the land like any conventional aircraft, the CK 23 can lie in wait in orbit ready to blast back into the atmosphere at frightening speed, to intercept and destroy enemy missile and laser weaponry. The CK 23 test development site is the most secret and heavily guarded military complex on earth. Situated on a lonely and now deserted island, it is guarded by armed patrols, tanks, electric fencing and surveillance cameras.
The island is also criss-crossed by a shuttle network which used to allow for rapid transport for the now departed civilian workforce. It is your mission to explore the island and find the heart of the development complex. Once there you must steal the design of the CK 23 and then set a time delay mine in the nuclear reactor. The action takes place on a moonless night, hence you have been provided with a military image enhancer.
Using advanced 3D vector graphics, with full collision detection, the player sees an accurate representation of his world as he moves within it. Catch 23 will sell for £8.95 on cassette, with the 64C disk retailing for £12.95 and the Amstrad disk, £13.95.”
This sums up a rather complex sounding game and one which sounds very exciting. The game got a release on the Amstrad and Spectrum, and the reviewers were quite damning. After the impressive effect wears off, you’re left with quite an average game.
The lack of a C64 conversion suggests that it didn’t have enough poke to do things at speed and it was canned early on. Although CVG mentioned the C64, the adverts only stated Spectrum and Amstrad – so was it dropped early?
Oddly, it was found that a review was done in Finnish computer magazine Commodore-Lehti in 1987 (See translated review below thanks to contributor Antti). It isn’t sure how legitimate the review is, but it isn’t helped by the fact that they show a screenshot of Encounter instead. Were they anticipating the C64 release and decided to write about it anyway? We’re not sure, but we’ve added the scan anyway thanks to contributor Antti.
More soon we hope on this one!…
Thanks to Gaz Spence, we can confirm that this game was released by CP Verlag in 1993…
http://www.gamebase64.com/game.php?id=1317&d=18&h=0
Case closed!
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