Welcome to Games That Weren't!

We are an Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

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Bloodwheels

A bit of a surprise entry for you this time… yet another Psytronik game that never was by Alf Yngve. Bloodwheels was another which was due to be released on the label back in 1994 after the commercial decline of the C64.

Psytronik released several enhanced games as well as a few titles from Jon Wells, and Bloodwheels was on the cards. It was only ever briefly mentioned in passing, but no-one has really ever seen anything of this game until now.

And its certainly a great little SEUCK game where you control an army vehicle getting through various terrain and typical of Alf Yngve and his usual high quality output. It is a shame that this wasn’t released back then, but then C64 support was not good and thus Psytronik closed up shop after a few supportware packs. Had Commodore Zone continued a bit longer, this may well have hit its covermount.

It is thanks to Kenz and some constant nagging from GTW that this game was dug out. Infact, it was after obtaining Psykozone that Bloodwheels was also passed along too. There could be even more too soon!…

Compared to Project Argus, this game didn’t really have any logos or anything produced for it. This no doubt would have come out after Project Argus and Psykozone (Which ironically you might be seeing shortly… :-) )

Richard Bayliss has recently added some TLF music to the title and ingame. Additionally the original version of the game is included in the download with the original SFX.

Enjoy and we should be seeing a lot more of Alf’s unseen work very soon!…

Case closed…

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Blood Rush

A game which made the news pages of various fanzines, including Commodore Scene magazine here in the UK around 1997.

Bloodrush was to be a promising shooter for C64 fans who desperately awaited any new software to come about. Apart from a few news clippings in the fanzines, nothing ever came of the promising game.

Recently obtained from the internet was a cracked version of the game, in preview form. No doubt in the very early stages with some fair graphics and the building blocks to a good shooter.

If you think of a sideways SEU in the style of Cosine’s Warflame, then you will get a rough picture of the game we are dealing with.

No sound is present, and parts of the game do not work properly, such as a shop which cannot be entered. The game isn’t that playable either.

If whether a later version ever made it, is anyone’s guess at the moment, and is a case of finding the creators themselves to find out more about this game.

Not bad, half hearted shoot-em-up…

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Blood Bowl

A Games Workshop board game of sorts by Tynesoft in their dying days I think.

The game was first mentioned in around 1989 with Paul Rand from Zzap 64 talking about seeing the preview version in its early stages. He didn’t give too much away about the game at the time, but readers anticipated a release soon.

It wasn’t until around August 1990, almost a year afterwards, that Zzap announced that Tynesoft had closed its doors, whilst still working on Blood Bowl. No doubt had the company continued, the game would have been released.

It is assumed that due to the long development of the game, it must have been in a very late stage of development. Though why it took this long to produce is anyone’s guess.

We have no names of developers, but it could be well assumed that some of the developers were those who worked on the other Tynesoft games at the time. The very same developers who *might* have worked on that bizzare Graham Gooch WC Cricket game which is also in the archives.

In May 2021, FREEZE64’s Vinny Mainolfi spotted on LinkedIn that the artist of Blood Bowl was a chap called Kevin Preston, who had worked on other titles such as Beverly Hills Cop and Superman for Tynesoft. We’re hoping to get in touch with them now to see if they can reveal more about the game.

There is no indication of how this game was really shaping up, how it played or anything else. However, Andrew Fisher located a game in Gamebase which seems to fit the general idea of Blood Bowl, called Plasma Ball which can be found in Gamebase.

The Plasma Ball game seems to be played on a very similar style of grid, which suggests it could be the same game. Why and how did it surface?… We are not quite sure, but before we close the case in any shape or form, we need to try and find out more about both releases. Still with no credits for either title, this could still be a lot of searching. Do you know more?…

Let the search begin!…

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Blond Blubber

A quick entry for a game which has recently been uncovered.

This is a very early and simple sideways SEU which is of particular interest because it contains we think an unheard JT tune and graphics by Arthur Van Jole.

However, it’s not up to Arthur’s usual standards, so we’re not sure if he actually did pixel these or not, or if they were just work graphics.

All we know at present was that CP Verlag was meant to release the game back in around 1991, but we know little else at present. We feel that there may be a story to tell on this game!

More we hope soon of this game!… did it get further?

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Bloid Bros

Bloid Bros is a 2 player split screen scrolling game which was written by Paul Rogers who did Time Soldier and Double Dragon 3 on the C64.

You control two blobs which look rather like the character from Head The Ball and scroll across a basic landscape whilst shooting things. It’s nothing spectacular, but Paul mentions that it never was that great and was just merely being done in his spare time.

Sadly all that you can see here is all that seems to remain. Paul may have some more of the game, but its unlikely. This was not being done for any particular software house in mind, and it seems that Paul just lost interest in it before being drafted onto other projects.

In October 2021, it was established that Mark Tait composed music for the game after a commission from Paul. However, we’re not sure if the music was completed or if it has been released into HVSC already under one of Mark’s demo releases. We hope to find out more soon.

It’s certainly worth a look for curiosity, but don’t expect hours of game play from this one!

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Blockman

Another good looking platform game, in its early stages.

Blockman is very similar to Bleep Boy which is also in the archives, and is built using the same engine, though cosmetically the game is completely different. Actually both games are based on an engine developed originally for Cave Wizard, which was done to prove that the C64 could handle Hi-res graphics without the colour clash like on a Spectrum.

The graphics are very Mayhem’esq, with a lot of colour and cool design. There is some sound, which seems to be distorted, so i’m not sure if this is just the emulator doing this.

The level is a little unfinished in the preview that we have, but this was all that was ever done. Sadly interest was lost, and the game was cancelled.

To find out more about how the game came about and what happened, check out the Creator Speaks page for Cave Wizard.

Sadly it is case closed for this one!

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Block Buster

An apparently neat puzzle game which doesn’t offer the most attractive of graphics, but is apparently very great to play.

The game was done as some fun by a guy called Jer, who does not mention any more finishing off, but the guys who cracked this game mention about a finished version hoping to be created.

The preview features a number of levels. The idea of this game is to eliminate- all the blocks that are on screen. To do this, you need to move your flashing white square on to the other flashing square and then, press fire once or twice and hey presto- block gone.

Apart from some nice music by Jereon Tel from Robocop 3, the game offers currently little, apart to those who know how to play it.

If there were to be a later version, or there is a later version, its hoped that it features some nice graphics.. but exactly how much more was ever done on this game?… Over to Jer if we can find him :)

Blockbusting game, well almost…

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Blockade Runner

Blockade Runner was a game released onto the Intellivision system in 1983. The game involved trying to get your fleet of ships home, but on the way back they are stopped by a fleet of enemy ships. You have to blast your way through to get home in one piece.

Blockade Runner was also penned for release on the Commodore 64, but never surfaced. For years we have believed that it was potentially a GTW. Thanks to Robin the game HAS surfaced!… and its thanks to Robin Harbron, who has come across a copy of the game and has archived it over to PC.

Jakob Voos helped to confirm that the game was actually released, with an ebay auction coming up with the rare game.

So as a result, we can finally close the case on this game. It is safe and well digitally and we know it was released!

Case closed!

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Blitz Game

An entry where there isn’t too much we can say at present.

Reports are of a game which was in production by some Hungarian "demo freaks", which had music exclusively produced for it by Guy Shavitt. The music doesn’t seem to exist in HVSC at present.

We assume that it was a simple Blitz clone, where you bomb the buildings and gradually get lower and lower before landing hopefully on a clear runway. Of course, we will have to wait and see about this game in the future when we find out more information.

Does anyone know any more about this game?…

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Blinky In America

The third and final game in the Blinky game series sadly never quite came to life.

Mentioned at the end of Titanic Blinky, Arthur J Hackensack sends himself back in time to the Wild West in America just as the Titanic sinks. Blinky follows after him and hence leaves things in a cliffhanger for part 3.

Sadly things were never to be for reasons currently unknown. The only commercial mention is in an issue of Crash magazine which is referenced in the Spectrum based entry over at the World of Spectrum.

So what happened?… Crash mentioned the 3rd game back in March 1992, which was more than enough time for a C64 version to surface, as Zeppelin released C64 titles right up until 1993.

Maybe they couldn’t get a developer, or maybe the Titanic Blinky game just didn’t sell enough copies to warrant a 3rd game. We assume that if ever started, the same developer as Titanic Blinky would have been developing things.

We hope to hear and find out more soon about this lost 3rd game very soon…

More research needed…

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