Welcome to Games That Weren't!

We are a Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

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Brute Force

Brute Force was a fairly unheard of arcade game by the creators of Ivan Ironman’s Offroad Racer, Leyland Corp. This was a double dragon style beat-em-up which featured your usual violence and weapons.

Not surprisingly, the game was planned for release on the C64, with Storm taking the conversion on. It is not known who exactly would have been doing the conversion, but it could have been Steve Snake and Rob Whitaker. The reports were originally made about the conversion in Zzap issue #76 on their news page. This was it however, and no more about the game was ever heard about.

Eventually, Storm did the conversion of Double Dragon 3…. so maybe the Brute Force game fell through, and they used code to create Double Dragon 3?…. It was possible, but unlikely.

Well, we can confirm that the game was never even started. The Double Dragon 3 link is not true, and Leyland’s title just was never to be. It may have been a plan once, but Rob confirms that it was just vapourware…

A shame, but it means we can close the door on this one…

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Bruce Lee

Very quick entry, as we are lacking details at present.

A Bruce Lee game was mentioned in a PC Show 1988 article in Commodore User magazine to be developed by Grandslam.

Nothing more was heard, though we are sure a few more news items surfaced at somepoint with a bit more detail. We can only guess that Grandslam couldn’t afford the licence in the end and never secured it, so this could well be vapourware.

Do you know more?

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Bruce Lee 2 – Enter The Dragon

Bruce Lee was a classic title on the C64 and other 8-bit systems, with its simplistic gameplay and cuteness (!)

To follow on from the success, Datasoft were to create a sequel title called Bruce Lee – Enter The Dragon.

Sam Poole, the president of Datasoft, spoke to Zzap 64 in issue 13 about various releases from Datasoft. It was here which he mentioned about Bruce Lee 2 and had the following to say:

"With Alternate Reality being such a massive project, taking such a long time to develop, did this mean future games would be based on the AR system? ‘Obviously as we’re designing and
developing the series, we’ve learned a great deal about random character generation, and logic and statistics. As a result, we are now looking to use some of those same types of features in a
follow up program based on Bruce Lee, which has been a major seller in Europe.

Called Bruce Lee – Enter The Dragon, it will be a full role-playing adventure and have strong hi-res graphics and animation sequences but taking advantage of some of the techniques we’ve developed in AR. Combining the best of both’."

Here planned was a much more advanced Bruce Lee title, building on the success of Alternate Reality and its strong game engine. We have a rough indication about what the game was actually like, but sadly no screenshots or any more of the game were ever heard of. It certainly sounded exciting for Bruce Lee fans!

This time, the game is likely to have been coded by the same guy behind the Alternate Reality series. So a lead that we can chase up for the time being. However, after almost 20 years, its gonna be hard to find much of this title…

Will this lost Bruce title ever be found?…

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Brothers In Blood

Now here is something which originally set a few hearts going off… Is this the long lost Hawkeye 2 we thought?

No, unfortunatly not so we found out… but possibly a contender for a unofficial sequel.

This is a very very early preview of a Hawkeye clone with two players instead of one. The idea was for the two brothers to work together to complete each level.

The preview features some simple left and right scrolling, and some simplistic graphics… and an infamous green flickering raster at the top of the screen… all symbolising how early a stage we are looking at in its development. Unfortunatly, it all looks a bit naff.

Currently trying to find out more information on the preview, and what was being planned for this obscure little game. GTW certainly knows its not Hawkeye 2… thats a little secret…

A first version…. was their a second or a third?

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Bronnoyquest

Bronnoyquest was a jokey adventure game which was written by Ruben Spaans (aka Scroll/Megastyle). Ruben explains more about the game and how it came about:

"It started out as a very silly adventure game made by me and a friend in 1992 in an adventure game maker on the PC. The game pretty much only contains inside humour, so other people are not likely to enjoy it, and it is virtually impossible to complete without a walkthrough. "Brønnøy" in the name refers to the town I grew up in (Brønnøysund). In 1995 I ported it to the C64, writing my own engine in BASIC.

In 1998 I used a PC program called Inform which is an adventure game compiler outputting story files compatible with Infocom’s Z-machine, which is a virtual machine running Infocom’s old text adventure games. I stole the Z-machine interpreter from one of the Infocom games (don’t remember which one) and inserted my own story file. The contents of the .d64 file should not be validated, as the story is stored directly in the blocks that are marked as used."

The game was actually finished, and Ruben very kindly passed on the two versions mentioned to share with you. As mentioned, it might be tricky to get through the game without knowing some of the inside jokes – but worth a look for sure!

Another one preserved!…. Case closed!

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Brix

Another puzzler, and an Othello/Reversi clone at that. Apparently it is actually complete, but with a rather crap computer oponent according to Cal :)

The game looks nice so far, and is quite early in its production stage.

There are no intro’s or titles to check more out on the game, so a lot more research for this game needed. Looks promising, but did it ever reach a stage further?

A game which seems complete, but lacking information.

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Breakthrough

Jon Wells is probably one of the most talented but unfortunate C64 programmers towards the end of the C64’s life. Ultimately, Jon is a great programmer, but sadly his time on the scene came as the C64 started to die out commercially.

Breakthrough is one of Jon’s many titles which he was working on to try and save the games scene back in 1993-1996. Infact, Jon refuses to allow his games to die, even today and therefore this is why many titles by Jon are not in GTW (Which is a regular question i’m asked by others on the scene). Jon insists that one day all his titles will be finished at some point.

So why include Breakthrough?… Well, this is the first version which Jon created back in 1993, and was put on Commodore Format’s Power Pack. Jon later scrapped this and tarted up the game considerably, and later more impressive shots were seen in later issues of Commodore Format.

What makes Breakthrough particularly special is the fact that its a SEUCK game. A SIDEWAYS scrolling SEUCK game, and one that doesn’t require you turning your TV on its side (Ala. (c) Shaun Pearson :) ). No, Jon hacked the SEUCK code and managed to make it go sideways instead, adding a new dimension to SEUCK titles and new possibilities. Well, if I hadn’t had told you this fact, you may have played this preview and not believed for a second it was a SEUCK.

This worked by Jon building the maps in the same way as a Vertical SEUCK map, but with a screen at a time built for each screen of each level. So in effect it was like having a series of still screens. These still screens all bolted together from left to right, and created the sideways scrolling routine for Jon to use.

Breakthrough was certainly just that. Of course, SEUCK is limited with its use of power-ups, but Jon was a master of adding his own coded power-ups, and even added large baddies which exploded together and not in annoying chunks.

The game featured some very good quality graphics, and where colour was a limitation, Jon just swapped in new colours at intervals. If completed, it would have been a good SEU. The game also featured some stunning music by Feekzoid, which I assume will still be used in the updated version. Sound effects are typical SEUCK based effects.

I can only assume that this version was scrapped, as Jon was not happy with it. I’m not sure, but there were rumors that a new version was being done without SEUCK. Jon confirmed that it was always going to be a SEUCK effort.

Around 2008, Jon Wells released Sideways SEUCK which had some bits from Breakthrough previously unseen which was released as a demonstration of the tool. This we have added along with a screenshot.

Jon confirmed around 2008 that this game was scrapped and will never be completed. We had hoped that we would be able to bring bring you the later version of the game which was screen shotted in Commodore Format in about 1994-95 (See gallery). This was still within the SEUCK engine. The later screenshot looked a heck of a lot better, and also featuring what looked to be weapon power ups. Very nice. However, Jon confirmed that this was merely a mock up screenshot produced for Commodore Format, with new graphics done by Mike Arrowsmith. When Mike had to finish for his University studies, the game was abandoned and the mock up graphics never used.

And so that was it… unless the mockup graphics some day show up to add to the archive – this is very much a case closed!

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Break Street

This game and Pyramids of Time were supposed to be Firebird’s proof that budget games could be quality games too, according to sales manager of Telecomsoft, Martin Defries when he spoke to Soft magazine (1988, issue 2, pg. 9-10).

In Break Street you simply have to dance in the street. According to Soft magazine, the music was good. Not much is actually said about the game itself though. It sounds very similiar to Breakdance by Epyx, but hopefully much much better with any luck.

Zzap in issue 26 said the following…

"Hot on the heels of the latest Activision re-releases come four more golden oldies – Futureball, Pyramids of Time, Pitfall and BreakStreet.

The final offering is the antiquated BreakStreet, a breakdancing game which uses giant characters to generate the body-popping action."

When questioned about the game, Richard Hewison didn’t recall anything about it … but is hoping to ask Martin more about the game when he gets in touch with him. Though it has been confirmed that this is NOT a budget re-release of Creative Software’s game, so we ARE looking for an Activision game that never got even a full release.

This also might lead to some findings on Pyramids of Time which Gamebase 64 have been tracking for some years. The only thing apart from the info from Zzap is that the game likely shared the same artist as one who worked on a previous released Activision title. We’re not sure what one exactly though.

We don’t know anything about the developers just yet on this game, we hope to find out more soon though!

Do you know anything about this game?

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Breakdance 2

Not technically a C64 game, but kind of a tribute in certain ways.. and a game which certainly could have been a C64 game.

Johan Boije from the Swedish Royal Academy of Arts made a game for their final exam in free art in 1996-97. The game was throughly made and produced in an arcade cabinet and shown complete with a real colour box, manual in an art convention in Sweden. It was a nice artistic connection to the early computer era, and for the C64 and other sources…

The game was inspired by an old arcade “Breakdance”, and by old TV and computer games… especially highly inspired by C64 games, and Activision :)

Nothing to play, and game was finished, though hopefull Johan will get the game onto the internet one day. But you will never see it on a C64.

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Brainstorm

Hmmm… not too much to say about this game, apart from that its a quiz game with a simple logo and some questions, where you get points for each one you get right.

Not so much a "Brainstorm", with little to offer and not up to the standards of other C64 quiz games. It needs a lot more if it were ever to be a successful game. This was possibly something for a disk magazine, though this is not clear yet.

More information needed and details on who created the game, before any progress can be made finding more on this one.

Oh.. but the game got a good rendition of a song which I can’t quite pin the name on.

Good music… classic tune… game lacks.

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