Welcome to Games That Weren't!

We are a Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

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Bolo 2

What we have here is what can only be described as a Bomberman clone, mixed with the classic Atari Combat game. Though the game here feels more to be related with Bomberman, with the style of shooting (Or dropping mines) to cause bomberman style explosions to kill the opposition.

The tanks are steered using left and right, and up on the joystick to go forward. Pressing fire results in dropping a mine.

Well, the game itself is a nice idea… but from playing the preview it seems a little lacking in the way of powerups, but maybe this will be something included in the final release. The control method is slightly tricky, with it being a tad over sensitive. The dropping of mines is simple, with a very effective bomberman explosion, but you need to move quick to get out the way, as they are large explosions.

The game looks as if its a 2 player only game, which does cut down the options of playability with this game, more than increase them. Not everyone will be able to get a fellow computer player to play the game with them, so thus they won’t get much chance to play the game properly. Maybe some sort of AI computer player would have been cool as an addition.

Graphically, its fairly plain on the game screens… but its early days here, and there are at least some clear tanks with nice explosion animations to boot. The introduction screens are fine, with some neat digi music added.

The music in the actual game is old music (Well, i’ve heard it before somewhere, along with the Last Ninja 2 music in there earlier).

Rumour was that the game was to be distributed by GO64 when completed, but so far nothing of the game has ever appeared. The game is originally a ressurect project from the early 90’s, which was meant to be released a few years back.

Quite addictive, unfortunatly not complete…

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Bo Jackson Baseball

Compute!’s Gazette (May 1990) ran a news piece on this possible baseball game from arcade specialists Data East.

Bo was a superstar in the US, famous for playing both American Football and Major League baseball during his career as well as a famous Nike advert.

However, there does not seem to be a trace of the Commodore 64 game online.

There was a 1991 NES title called Bo Jackson Baseball, and a later Gameboy game featuring both baseball and American Football. From the description of downloading stats this is definitely a computer game and not just a console game.

But does anything still exist?

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Boing

Boing is a very simple game as our next GTW entry. The reason it is so simple is because it is such an early preview. Boing was yet another game being produced after the commercial collapse of the C64 by one of the remaining sceners known by his handle as doZe. The game was planned for release on disk magazines such as CP Verlag, Golden Disk etc. The details we have currently are quite sketchy, but here goes…

The game had the simple aim of collecting keys to open various doors and make your way to an exit. Some different types of levels were also completed with different aims and objectives, which were mostly all finished. Overall the basic development of the game was complete, with all graphics done by the developer himself. There were a few development problems, and as a result the game was put on ice, and currently still is and probably will stay that way.

Other segments such as the introduction sequence was complete, where a jumping "Boing" was going along a street with a sunset in the background – along to some Kraftwerk based samples (Boing, boing etc).

The preview we have involves you currently moving a small ball character around a maze, which currently cannot interact with anything in the game, so merely it is a test at this phase of moving a character around a screen with some basic collision

It is believed that the game got a little bit further than this, but according to the entry in CSDB, this was all the author could find. There might be something out there, but it will take some searching to try and uncover – we’re not entirely sure there will be much more than what we can see here.

By the way, the game is not to be confused with other games of the same name (Like Bubble Bus and E&J releases)

More soon on this one!…

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Bod Squad 2, The

The Bod Squad was a great little budget platformer released late into the C64’s life back in 1992 by Zeppelin Games. The game had you controlling a cute green blob which had to go around various locations, including the Pyramids.

It was well recieved, though never caused a huge storm like maybe it should have. It’s a decent game which deserves more of a glowing mention these days. C64 Endings uncovered the end sequence for the game which details to look out for Bod Squad 2. And we believe that Bod Squad 2 made an appearance on the Commodore Format early warning scanner at somepoint.

It could have potentially been quite easy to create a sequel, as Kent may well have planned just to re-use the current engine with a different series of maps. But was any of this ever started?

Kent eventually went on to work on the SNES, so its possible something big came up before he could finish work on the game. Either that or Zeppelin had decided not to go ahead with a sequel (Maybe completion was too late into the C64’s life?)

We managed to catch up with Kent (http://www.evolvic.co.uk/), who had sad news. Unfortunately it was out of his hands, and Zeppelin decided against a sequel (Due to the declining C64 market). Kent had written a level designer with a sequel in mind, and in fact the original game was meant to be a much bigger game than was eventually released.

According to Kent, the original game demo (which was to be published by Digital Magic before they collapsed – previews appearing in magazines stating it was coming soon from that company), was sent out to multiple companies and the top of the list was Thalamus, but unfortunately they just got the demo at the point of them getting out of games (or their collapse). They mentioned to Kent that they would have snapped up Bod Squad if he was 6 months earlier with his submission, and the title would have been released at full price with all the levels.

In the end Zeppelin took on the game and it was rush released with 3 levels – a decision that Kent was not happy with. The rest of the levels would have been the sequel that never was.

As a result, the sequel is pretty much vapourware – unless Kent digs out the level editors and some of the long lost levels. But Kent is determined to do a release of the game which was as originally intended, and on his website (Link above) there is a new Flash development of Bod Squad which aims to have everything – so keep an eye out!

A shame it was never to be, and another case closed….

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The Bobby Yazz Show

Bobby Yazz is a computerised game show, featuring various games to win prizes and the normal quiz routine you got with many computer based game shows. The fun novel approach was appealing to many, and the game received good reviews on the spectrum platform, to which it was eventually released on a covertape, and never at full price.

The Commodore 64 version was advertised, but never sadly surfaced anywhere, not even on a covertape. Therefore its unknown just how complete the C64 conversion was, and with no credits, it will be hard to find out exactly what happened.

What with the problems with Destiny/Big Apple software, it seems as if they may have gone under just before releasing Bobby Yazz. Although reviewed, Destiny (the other name for Big Apple) went under just before the game could be released. The Spectrum version surfaced thanks to going on the Crash Megatape. The C64 version was not so lucky.

Thanks to Strident, who was speaking with Destiny’s Francis Lee, we have been kindly passed on photos of the box packaging for the Commodore 64 version, which is (c) Francis Lee (https://talesofmidnight.com/).

It is hoped that we will find out soon what exactly happened to the conversion. Was it by the same development team as Yeti?

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Bobby Charlton Soccer

This game was announced in an issue of Home Computer Weekly back in 1985 and was to be sponsored by Sir Bobby Charlton.

It was promised that the game was to be very accurate and also featured input from Sir Bobby himself! … However, apart from a mention that it was being released on the BBC Micro first and the C64 and Spectrum later, it only surfaced on the BBC Micro and neither the C64 or Spectrum.

The game didn’t seem to be that well received, and we originally thought that perhaps the developer went bust shortly after the BBC Micro version was launched. However, owner of D.A.C.C, Derek Ashton got in touch and confirmed that the company didn’t go bust and continued on for many years until Derek’s retirement a few years ago. Derek had gone on to do very large scale database systems for banks, healthcare companies and even Microsoft.

Derek didn’t recall announcing a C64 version of Bobby Charlton Soccer, but we hope to learn more from Derek soon to update these pages.

We know little more than this at the moment, but maybe you can help?

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Bobby Bounce Back

Bobby Bounce Back, was being done for Dynamic Developments, a relatively unknown company – according to Wayne Billingham. The game was being written by Chris Walsh (Creator of Murder! on the C64) and Wayne Billingham (Alien Storm and Mega Twins graphics), who were creating a game which borrowed a bit here and there from Bubble Bobble. Essentially it was a kind of Bubble Bobble clone with trampolines.

The game was completed after a lot of hard work, but the publisher sadly went down the pan and the game wasn’t touted to other publishers. Chris Walsh went onto other projects such as Murder and Bobby Bounce Back was long forgotten about.

In recent times Wayne got in touch with GTW and sent us a load of disks and tapes… on these were various preview states of Bobby Bounce Back, but best of all was a tape with the *full* game fully preserved as it pretty much would have been released! GTW is proud to finally present to you the full game and all its preview versions (Which are quite different!) and graphic files!

We wouldn’t have the full game preserved though if it wasn’t for “The Chaos Engineer”, who very kindly fixed up the heavily bugged TAP images which you can now try out and play the game. “Glenn Rune Gallefoss” and “Skeletor” have also been beavering away at ripping everything from tape and producing an awesome Disk version of the full game. A big hats off to these guys!

The game is massive and comes with 70-80 levels in total and with a proper ending screen. The game’s main character looks like Titanic Blinky with a hi-res overlay. It has its issues, but its a neat and fun little game with some great graphics and good music. It is kind of a Super Seymour style game and we are really happy to have salvaged it from obscurity. But also its previews too, which contain different music and also different graphics in places. We have tried to preserve it all, and you can check it all out from the download links above.

So basically apart from hearing from Wayne and Chris about the game, sit back, download and enjoy this lovely game – we only *just* got ready for the Christmas update 2007 :)

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Baccies Nightmare

Originally part of a demo, Baccie’s Nightmare is a good example of Doom on the C64. Although, no guns or enemies to shoot, it demonstrates the running around rooms at reasonable speed.

This clone, like MOOD, features some very blocky graphics, which can be compensated for the game its actually trying to be.

Technically, its not mean’t to be a game, though built in the style that it should have been a game. Even this clone was cracked and spread separately, which is what you can download here. The preview even has an end sequence which can be viewed.

GTW knows that this never progressed further and was never mean’t to anyway. This is the case closed on this game, and is in GTW purley for the fact that it has the basic building blocks of a game, with end sequence which is not a complete game.

You could say a game scrapped without The Dreams knowing it maybe :)

A unfinished game that wasn’t meant to be a game…

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Bmx Stunts

Ok, a bit of a gap here with this one at present, but another title in the archive to be preserved at least as a memory for the time being.

This is another game for Mastertronic which had graphics by Haydn Dalton. We assume this was a follow on from the dire original game that had come out a number of years earlier. Possibly one of the Darlings were having an update done for Mastertronic? We are not sure.

GTW is touch with Haydn, so we hope to clear up this game a little bit more and find out some more. Haydn sadly does not have any disks these days, and chances of another “Solar Jetman” are remote. We need to identify the coder in a last ditch
effort to find more of this game.

Much more research needed for this one…

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Bmx N Mountain Bike Rad

Yup, you guessed it!… another Beyond Belief title, this time brought to our attention by Marco Das, who found a little advert
from Beyond Belief stating about the game’s up and coming release.

Sadly we only know of a name, but nothing of the game itself.
This may have been Kickstart (another BB title) renamed, but we
are keen to find out before turning that theory into fact.

A lot of research required for this title, and as of yet we haven’t had any replies from Jim Scott about any of the games…

Could be a long slog finding anything of this one, or the rest!

More research needed…

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