Yet another game from the Italian gaming team of Idea. This was briefly mentioned in the UK in Commodore Format, and was simply described as a comic licence in the style of ‘Lupo Alberto’ (But it seems it was more than that… see below).
No screenshots were seen by people in the UK, but people in Italy were slightly luckier and saw some early progress shots of the game. The game eventually did surface though on the Amiga.
Something kind of strange is that the coder was actually the chief writer at Zzap (The Italian version). Giancarlo Calzetta actually allowed Zzap to publish some work in progress screenshots of the game probably as a result of his link.
The game was originally scheduled for release at Christmas 1992 by Idea, but was sadly cancelled. Why?… Well, Giancarlo was called up for national service, and sadly it mean’t that work was halted on Cattivik.
The game was about half way through when cancelled, with most graphics done by Paolo Galimberti (who was assigned the graphics job by Idea very very late into its production). It was a kind of Spy Vs Spy type of game, mixed with various other elements over a vertical scrolling (and 2 screens tall) set of maps. The idea was to steal goods from a number of levels, while not being caught by the guards on patrol. Cattivik was the main character, and had an array of weapons such as bombs, banana’s (to make the enemies slip up) and springs to fling enemies away. The enemies would chase Cattivik by jumping from platform to platform.
According to Giancarlo, the game was shaping up well… but it lacked some “fun” elements he felt. Graphics were also good, but overall gameplay was too similar from level to level. But still, it would be incredible to find the game and salvage what we can.
By the time Giancarlo came back in 1993 from National Service, there was no requirement for the game as the C64 had pretty much died in Italy. So the game remained unfinished. Contact was made with Giancarlo back in 1994 by Ricchesuccio who kindly submitted some of this information we are talking about.
After a short legal spat, Giancarlo and Idea came to an agreement to cancel Cattivik’s C64 version. Later on, Giancarlo Calzetta worked as a PR manager for Leader, the owner company of Idea. He now works as an editor and publisher of IT (and other) magazines for an italian publishing group (Sprea Editori).
So what now for finding the game?… Well, it is likely that everything is lost, but there is hope that something could still turn up after a sort out. Giancarlo has told GTW that he will inform us right away if anything turns up, so a once dead game could still come alive.
