Welcome to Games That Weren't!

We are a Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

Latest News and Posts

Bruce Lee 2 – Enter The Dragon

Bruce Lee was a classic title on the C64 and other 8-bit systems, with its simplistic gameplay and cuteness (!)

To follow on from the success, Datasoft were to create a sequel title called Bruce Lee – Enter The Dragon.

Sam Poole, the president of Datasoft, spoke to Zzap 64 in issue 13 about various releases from Datasoft. It was here which he mentioned about Bruce Lee 2 and had the following to say:

"With Alternate Reality being such a massive project, taking such a long time to develop, did this mean future games would be based on the AR system? ‘Obviously as we’re designing and
developing the series, we’ve learned a great deal about random character generation, and logic and statistics. As a result, we are now looking to use some of those same types of features in a
follow up program based on Bruce Lee, which has been a major seller in Europe.

Called Bruce Lee – Enter The Dragon, it will be a full role-playing adventure and have strong hi-res graphics and animation sequences but taking advantage of some of the techniques we’ve developed in AR. Combining the best of both’."

Here planned was a much more advanced Bruce Lee title, building on the success of Alternate Reality and its strong game engine. We have a rough indication about what the game was actually like, but sadly no screenshots or any more of the game were ever heard of. It certainly sounded exciting for Bruce Lee fans!

This time, the game is likely to have been coded by the same guy behind the Alternate Reality series. So a lead that we can chase up for the time being. However, after almost 20 years, its gonna be hard to find much of this title…

Will this lost Bruce title ever be found?…

Posted in: GTW64 archive | Tagged: | Leave a comment

Brothers In Blood

Now here is something which originally set a few hearts going off… Is this the long lost Hawkeye 2 we thought?

No, unfortunatly not so we found out… but possibly a contender for a unofficial sequel.

This is a very very early preview of a Hawkeye clone with two players instead of one. The idea was for the two brothers to work together to complete each level.

The preview features some simple left and right scrolling, and some simplistic graphics… and an infamous green flickering raster at the top of the screen… all symbolising how early a stage we are looking at in its development. Unfortunatly, it all looks a bit naff.

Currently trying to find out more information on the preview, and what was being planned for this obscure little game. GTW certainly knows its not Hawkeye 2… thats a little secret…

A first version…. was their a second or a third?

Posted in: GTW64 archive | Tagged: | Leave a comment

Bronnoyquest

Bronnoyquest was a jokey adventure game which was written by Ruben Spaans (aka Scroll/Megastyle). Ruben explains more about the game and how it came about:

"It started out as a very silly adventure game made by me and a friend in 1992 in an adventure game maker on the PC. The game pretty much only contains inside humour, so other people are not likely to enjoy it, and it is virtually impossible to complete without a walkthrough. "Brønnøy" in the name refers to the town I grew up in (Brønnøysund). In 1995 I ported it to the C64, writing my own engine in BASIC.

In 1998 I used a PC program called Inform which is an adventure game compiler outputting story files compatible with Infocom’s Z-machine, which is a virtual machine running Infocom’s old text adventure games. I stole the Z-machine interpreter from one of the Infocom games (don’t remember which one) and inserted my own story file. The contents of the .d64 file should not be validated, as the story is stored directly in the blocks that are marked as used."

The game was actually finished, and Ruben very kindly passed on the two versions mentioned to share with you. As mentioned, it might be tricky to get through the game without knowing some of the inside jokes – but worth a look for sure!

Another one preserved!…. Case closed!

Posted in: GTW64 archive | Tagged: | Leave a comment

Brix

Another puzzler, and an Othello/Reversi clone at that. Apparently it is actually complete, but with a rather crap computer oponent according to Cal :)

The game looks nice so far, and is quite early in its production stage.

There are no intro’s or titles to check more out on the game, so a lot more research for this game needed. Looks promising, but did it ever reach a stage further?

A game which seems complete, but lacking information.

Posted in: GTW64 archive | Tagged: | Leave a comment

Breakthrough

Jon Wells is probably one of the most talented but unfortunate C64 programmers towards the end of the C64’s life. Ultimately, Jon is a great programmer, but sadly his time on the scene came as the C64 started to die out commercially.

Breakthrough is one of Jon’s many titles which he was working on to try and save the games scene back in 1993-1996. Infact, Jon refuses to allow his games to die, even today and therefore this is why many titles by Jon are not in GTW (Which is a regular question i’m asked by others on the scene). Jon insists that one day all his titles will be finished at some point.

So why include Breakthrough?… Well, this is the first version which Jon created back in 1993, and was put on Commodore Format’s Power Pack. Jon later scrapped this and tarted up the game considerably, and later more impressive shots were seen in later issues of Commodore Format.

What makes Breakthrough particularly special is the fact that its a SEUCK game. A SIDEWAYS scrolling SEUCK game, and one that doesn’t require you turning your TV on its side (Ala. (c) Shaun Pearson :) ). No, Jon hacked the SEUCK code and managed to make it go sideways instead, adding a new dimension to SEUCK titles and new possibilities. Well, if I hadn’t had told you this fact, you may have played this preview and not believed for a second it was a SEUCK.

This worked by Jon building the maps in the same way as a Vertical SEUCK map, but with a screen at a time built for each screen of each level. So in effect it was like having a series of still screens. These still screens all bolted together from left to right, and created the sideways scrolling routine for Jon to use.

Breakthrough was certainly just that. Of course, SEUCK is limited with its use of power-ups, but Jon was a master of adding his own coded power-ups, and even added large baddies which exploded together and not in annoying chunks.

The game featured some very good quality graphics, and where colour was a limitation, Jon just swapped in new colours at intervals. If completed, it would have been a good SEU. The game also featured some stunning music by Feekzoid, which I assume will still be used in the updated version. Sound effects are typical SEUCK based effects.

I can only assume that this version was scrapped, as Jon was not happy with it. I’m not sure, but there were rumors that a new version was being done without SEUCK. Jon confirmed that it was always going to be a SEUCK effort.

Around 2008, Jon Wells released Sideways SEUCK which had some bits from Breakthrough previously unseen which was released as a demonstration of the tool. This we have added along with a screenshot.

Jon confirmed around 2008 that this game was scrapped and will never be completed. We had hoped that we would be able to bring bring you the later version of the game which was screen shotted in Commodore Format in about 1994-95 (See gallery). This was still within the SEUCK engine. The later screenshot looked a heck of a lot better, and also featuring what looked to be weapon power ups. Very nice. However, Jon confirmed that this was merely a mock up screenshot produced for Commodore Format, with new graphics done by Mike Arrowsmith. When Mike had to finish for his University studies, the game was abandoned and the mock up graphics never used.

And so that was it… unless the mockup graphics some day show up to add to the archive – this is very much a case closed!

Posted in: GTW64 archive | Tagged: | Leave a comment

Break Street

This game and Pyramids of Time were supposed to be Firebird’s proof that budget games could be quality games too, according to sales manager of Telecomsoft, Martin Defries when he spoke to Soft magazine (1988, issue 2, pg. 9-10).

In Break Street you simply have to dance in the street. According to Soft magazine, the music was good. Not much is actually said about the game itself though. It sounds very similiar to Breakdance by Epyx, but hopefully much much better with any luck.

Zzap in issue 26 said the following…

"Hot on the heels of the latest Activision re-releases come four more golden oldies – Futureball, Pyramids of Time, Pitfall and BreakStreet.

The final offering is the antiquated BreakStreet, a breakdancing game which uses giant characters to generate the body-popping action."

When questioned about the game, Richard Hewison didn’t recall anything about it … but is hoping to ask Martin more about the game when he gets in touch with him. Though it has been confirmed that this is NOT a budget re-release of Creative Software’s game, so we ARE looking for an Activision game that never got even a full release.

This also might lead to some findings on Pyramids of Time which Gamebase 64 have been tracking for some years. The only thing apart from the info from Zzap is that the game likely shared the same artist as one who worked on a previous released Activision title. We’re not sure what one exactly though.

We don’t know anything about the developers just yet on this game, we hope to find out more soon though!

Do you know anything about this game?

Posted in: GTW64 archive | Tagged: | Leave a comment

Breakdance 2

Not technically a C64 game, but kind of a tribute in certain ways.. and a game which certainly could have been a C64 game.

Johan Boije from the Swedish Royal Academy of Arts made a game for their final exam in free art in 1996-97. The game was throughly made and produced in an arcade cabinet and shown complete with a real colour box, manual in an art convention in Sweden. It was a nice artistic connection to the early computer era, and for the C64 and other sources…

The game was inspired by an old arcade “Breakdance”, and by old TV and computer games… especially highly inspired by C64 games, and Activision :)

Nothing to play, and game was finished, though hopefull Johan will get the game onto the internet one day. But you will never see it on a C64.

Posted in: GTW64 archive | Tagged: | Leave a comment

Brainstorm

Hmmm… not too much to say about this game, apart from that its a quiz game with a simple logo and some questions, where you get points for each one you get right.

Not so much a "Brainstorm", with little to offer and not up to the standards of other C64 quiz games. It needs a lot more if it were ever to be a successful game. This was possibly something for a disk magazine, though this is not clear yet.

More information needed and details on who created the game, before any progress can be made finding more on this one.

Oh.. but the game got a good rendition of a song which I can’t quite pin the name on.

Good music… classic tune… game lacks.

Posted in: GTW64 archive | Tagged: | Leave a comment

Brainleak

Brainleak was an arcade adventure type of game being developed with a point-and-click based system implemented into the game via a series of icons.

The game apparently had a very complex plot, which unfortunatly Jason Kelk does not remember. Information is a little thin for this game at the moment, apart from its existance of it being done on the C64.

The game was being done by Chris Young, who did Quota, which readers of C-Zone may remember. Chris tryed to sell it to "Bubble Bus", who unfortunatly fell through at that time.

When we got hold of Chris, he had the following to say:

"For our development environment, we started off with the Zeus assembler, then got the Commodore Disk based Assembler and then an amazing, for the time, PC based cross assembler.

Brainleak would have been done with Zeus. I got as far as some backgrounds and a little guy, who looked a lot like the man from ‘Mission Impossible’ wandering left and right. There was an elaborate back story which I can’t remember anything about! I do know it was originally going to be called ‘Mindprobe’

I did remember showing it to Bubble Bus at one of the Commodore Shows but it would have just been an early demo."

For reasons currently unknown, development stalled on the game and eventually it was shelved. GTW asked Chris if he would be able to dig out the game, but we had developments much sooner when borrowing disks from Chris’ brother Matt Young (Who worked on the C64 conversion of Bubbler) and found a disk with a rather oddly named file called "Roy.G.Biv". Jason Kelk confirmed to us that this was the name of the main character from the game "Starring Roy G. Biv…" which must be a recollection of part of the storyline. We had found a preview!

It seems that this was all there would of the game, though we are still hopeful that Chris may recover some more of the game. Overall its a simple proof of concept but one which was looking promising for its time. One other interesting thing that we did find was a disk sleive with a handdrawn picture for the game. We have scanned and included this in the archive!

But Jason Kelk tells GTW64 that the version we have found is the post-Bubble Bus version of the game. The original Bubble Bus version had a Shadowfire style control panel at the bottom, which was later scrapped in this later version which we have here. So there are some big variations out there still to be found. We have to hope that maybe Chris will still have his C64 disks.

A big thanks to Dave’s contact for tidying up the file (Credit coming up soon!)

It’s still a bit early days, but another game almost saved we think and only some loose ends to tie up it seems!

Posted in: GTW64 archive | Tagged: | Leave a comment

Brain Blasters

A bizarre entry which was mentioned in the “Next Month” back pages of Commodore Format, Issue 3. They promised a review of this game for issue 4, but it never appeared. This was the only mention ever made of the game in a Commodore magazine by the sounds of things.

Thanks to Martin Smith, we have discovered that the game was to be released by Ubi-Soft and was actually released on the Amiga and Atari ST. The game was a memory based puzzler of some form where you would have to memorize a puzzle from one screen and replicate it on another. Although easy at first, it became almost impossible later. It received mixed reviews overall across all the magazines.

This is very bizarre to why Commodore Format suddenly announced this game on their back pages and then nothing else was ever mentioned. Ubi-Soft gave no news to say that the game was in production for the C64 at all.

How much of this game was done?… Why did it never make it?

One reason could be that Ubi-soft decided to call it a day on the C64, and it got canned. Or the developers had trouble with the title and Ubi-soft cancelled it because of that. We do not know at the moment.

Do you know anything about such a conversion?

Posted in: GTW64 archive | Tagged: | Leave a comment