Welcome to Games That Weren't!

We are a Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

Latest News and Posts

The Lost World

Our next entry into the archive come thanks to Gareth Pitchford, who flagged up this currently missing text adventure game by Dean Hodgson and Steve Walsh.

The game was reportedly published Satchel, who were a software arm of Angle Park Computing Centre in South Australia. It was illustrated adventure game based meticulously upon the novel ‘The Lost World’ by Sir Arthur Conan Doyle.

Just to note that this isn’t the same game as Walter Pooley’s The Lost World.

The game is currently missing it seems on all formats, including PC and Amiga. It is possible that the game did see release, but just in very limited numbers.

We have added a scan of the review and screenshot which Gareth pointed out to us that was published in Compute! magazine in May 1993. Did you happen to purchase a copy and can you help us preserve the title?

EDIT (06/12/2021) – Contributor Rio Baan from Gamebase64 has confirmed that they have recovered the game and it will be appearing in Gamebase v18.  The game was released as part of a Satchel disk called “Classic Fantasies” with two other games – “Journey to the Center of the Earth” and “The Time Machine” … sadly the latter is corrupted on the disk.  Case closed, but can you help us recover “The Time Machine”?

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Anna

Our next entry into the archive come thanks to Gareth Pitchford, who flagged up this currently missing text adventure game by Graham R. Webber.

The game was actually published by Satchel, who were a software arm of Angle Park Computing Centre in South Australia. It was written first for the C64, then converted to the Amstrad CPC (currently preserved) by David A. Simpson.

It is likely the C64 version was released, but it is yet to be preserved – so we add this entry to help put out a search for it.

EDIT (06/12/2021) – Contributor Rio Baan from Gamebase64 has confirmed that they have recovered the game and it will be appearing in Gamebase v18.  Case closed!

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Core

Our next entry into the archive come thanks to Gareth Pitchford, who flagged up this currently missing homebrew text adventure game by Derek Doran.

The game was advertised in Commodore User magazine back in 1986, but although their game Prime Suspect is preserved, this particular title is currently at large.

We’re not sure at this stage what the story was behind the game, the only possible detail suggested by Gareth is that Core could be the same game as Gape, which we’ve also added to the archive.

It is believed that the game could have been constructed using either Quill or Graphic Adventure Creator and was sold from home by Derek.

Did you happen to purchase a copy and can you help us preserve the title?

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Gape

Our next entry into the archive come thanks to Gareth Pitchford, who flagged up this currently missing homebrew text adventure game by Derek Doran.

The game was advertised in Commodore User magazine back in 1986, but although their game Prime Suspect is preserved, this particular title is currently at large.

We’re not sure at this stage what the story was behind the game, the only possible detail suggested by Gareth is that Gape could be the same game as Core, which we’ve also added to the archive.

It is believed that the game could have been constructed using either Quill or Graphic Adventure Creator and was sold from home by Derek.

Did you happen to purchase a copy and can you help us preserve the title?

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Spy vs Spy III – Arctic Antics V1

With thanks to contributor Deniz Turkmen, who commented on Spy vs Spy 4 that he had once seen an earlier version of Spy vs Spy 3 from a BBS.

Sure enough, within Gamebase64 was an early preview which was seemingly coded by the original developer Michael Riedel, who had done the first two games of the series.

This particular preview seems to have been built quickly upon the 2nd game’s codebase, including the original music and some very early snow based graphics, and slight changes in the panel. The right part of the panel is fairly close to the sequel.

The final release was developed by Jim Nangano in comparison and had a whole new interface produced, and better quality background graphics and new music.

It seems that development was handed over at some stage. Vinny Mainolfi of FREEZE64 got in touch to let us know that he had spoken to Michael Riedel recently and asked him about his version of the 3rd game.

Michael revealed that he had taken on too much work with multiple publishers, and was falling behind on commitments. It got to a point where the project was handed over to Jim Nagano to do.

So there we have it. No idea how the preview come to sneak out, but its great to see that it did and show a glimpse of what an alternate Spy vs Spy 3 could have been like.

Case closed.

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Unknown SEU

A short entry for a new GTW that was flagged up by Fabrizio Bartolini. This time a horizontal scrolling shoot’em up for the Commodore 64 created by Jonathan Wheatman.

The game, according to an interview with Jonathan, was written when he was just 13/14 but was never released, when he then moved onto the Atari ST and wrote Battle Probe.

We don’t know much else about the game at this stage, but hope to learn more from Jonathan and even see if something of the game could be saved.

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Pixie and Dixie

A short entry for a title that may or may not have had a C64 release under way. Pixie and Dixie was based on the Hanna Barbera cartoon and was to be a late 8-bit release it seems.

The game was mentioned in a short segment on Alternative Software within the pages of Amstrad Action. There was no confirmation of a CPC release, though it was certainly plausible.

It was never to surface on any of the 8-bits though, and would only see release on Atari ST and Amiga platforms.

So the question now remains as to whether anything was ever started or not? If you know more, then please do get in touch!

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Popeye V1

Even after well over 20 years since the formation of the GTW64 digital archive, we are still often surprised by what turns up from time to time. In October 2021 is yet another surprise thanks to preservationist Ken Van Mersbergen.

Ken got in touch with GTW recently and provided two early versions of Parker Brothers titles that he recovered, including this very different and early Popeye prototype that hasn’t been seen for almost 40 years – until today!

If you compare to the actual released version, you can see that this is a completely different development, and one which was done by Jack Verson for On-time Software.

Jack has also been linked as the developer for Joust which was recovered last year (also by Ken), and a direct port from the Atari 400/800 edition. It seems that Jack did the same thing for Popeye, as looking at the Atari version – you can see that this prototype is almost identical apart from some graphical differences.

Ken has been going through the archive of a retired programmer who used to work for Roklan and On-Time Software, and this is where the Popeye prototype was found.

Originally Joust was found on a disk that contained the source code to Popeye, but nothing was thought of it at the time. Little did we know that the Popeye code was for an unreleased edition. It is thanks to Ken that we have been able to play this very interesting curiosity.

The game seems to be complete, with all 3 levels and loops round once you finish. It is currently unknown why this conversion was not released and why it was redeveloped from scratch. Our initial thoughts is that Parker Bros. rejected it.

Until we find out more, check out the prototype for yourself and get a glimpse of what was a very different Popeye conversion for the C64.

A huge thank you yet again to Ken Van Mersbergen for his fantastic preservation work and for getting in touch with GTW to share his finding. Enjoy!

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People from Sirius

People from Sirius was to be an arcade adventure game released by U.S. Gold back in 1987, after Mauro Spagnolo submitted a title to John Holder of Leader Distribuzioni.

The game would eventually see release via Your Sinclair magazine as a promotional release, as well as a release in Spain under the Topo Soft label.

It was suggested in Commodore Gazette (1987) that a C64 and Amstrad conversion would be following the early release on ZX Spectrum and MSX, but it was never to be.

After the game was released on Your Sinclair, the C64/CPC editions disappeared without a trace. At this stage, we are not certain what happened exactly, or even if the conversions were ever started.

Is it possible that Topo Soft worked on a conversion? Perhaps Jesús Miguel Medina was the developer? (who would code Mad Mix Game a year later).

Thanks to a comment on Mauro’s Spectrum games from a friend of Mauro, it was confirmed that Mauro never did C64 or CPC conversions, as he had no 6502 skills or a way to transfer the game to CPC. Because the ZX Spectrum game was leaked, US Gold never published it and it was instead released by Topo Soft in Spain only. Apparently the Topo Soft release had bugs in it, which have been fixed and a new version is to be released soon.

Sadly it seems a C64 game may not have ever been started by anyone but if you know anything more – please do get in touch! With thanks to Fabrizio Bartoloni and also Andrea Pachetti for his article on on Mauro’s Spectrum games.

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Unnamed game

A short entry to cover a title that was being developed by Peter Ward, who was the coder behind the recovered Scooby Doo game, and also the as of yet unpreserved Typhoon Thompson.

This other unreleased game has no name at the moment, but was described by Peter as being a mix between Choplifter and Rescue Raiders on the Apple II. It was apparently quite playable, but never 100% complete.

Peter hopes to find the game at some point in the future, so that it can be preserved and hopefully added here along with Typhoon Thompson.

More soon we hope!

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