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Colour Gameboy dev assets

A selection of random bits of graphic (Frank Gasking) and code work (Jamie Solomons) which was done in early 2000 when the Colour Gameboy was big and there was an opportunity to get developing for the machine.

These are just a sample, getting used to the tools before starting a varient of Jon Well’s Blitz 2000 game. The image of the man on a platform is from a test demo produced by Jamie Solomons, getting familiar with the Gameboy architecture.

Another space based background was later used as the basis of a level design for the Commodore 64 game – Sub Hunter.

Download CGB assets

Gallery


Posted in: Game Boy, Game Boy Color, Prototype | Tagged: | Leave a comment

February updates for GTW64

GTW64 has had a number of updates over the past few weeks, including:

  • Two ‘Nanosec’ entries added
  • ‘Splidge the snowman’ music found and added
  • A long lost 3DCK game found and released – ‘A Chance in Hell’
  • Entry added for CRL title ‘Cops and Robbers’
  • Entry added for ‘Gamma 9’ – a 1987 title that never surfaced.
Long lost 3DCK game - 'A chance in hell'

Check out the updates at http://www.gtw64.co.uk

Posted in: Commodore 64, News | Tagged: | Leave a comment

Paperboy (c64) un-used assets

Thanks to Encore (Nothing to do with Elite I might add), a contributor on Lemon 64 – a range of unused sprites have been found tucked away in the game.

Ever wondered why so much was missed out of the conversion, well it seems the likes of the break dancing skaters were meant to have been…

Maybe they just ran out of space?… or just time whilst developing. This suggests that there could actually be some character based assets hidden away too, so if we find anything we’ll report it back here.

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Posted in: Commodore 64, Unused materials | Tagged: , | 4 Comments