Welcome to Games That Weren't!

We are a Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

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Flight Deck 2

Flight Deck 2 was a cool flight sim game which was released by Aackosoft back in 1986 on the MSX. However, a C64 version was clearly planned, maybe even completed, as the C64 is clearly labelled on the MSX’s packaging.

Aackosoft was a dutch company which actually released a few titles on the C64, though stopped from about 1985 onwards. The first Flight Deck game was actually released on the C64 and was developed by Bytebusters – who did Dawn Patrol as well.

So was Bytebusters also behind the C64 conversion of Flight Deck 2? It would have made perfect sense had they done. They seem to have done Dawn Patrol a year afterwards for Aackosoft.

The hunt begins – we have taken the Bytebuster guys as temporary credits and as a starting point. Can the game itself be found? Was it ever completed?

There is a suggestion that Flight Deck 1 on the C64 was actually the conversion of Flight Deck 2 (which was just an enhanced version of the first game really). Contributor Jeroen confirms that the game was just an enhanced version of the game, so we know what it should be like… but can this improved version be found?

Well, here it is on Retrocollector.org, so we hope to see this preserved very soon!

Case closed!

 

 

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The Light Corridor

A very small entry for a title which we are not entirely sure as of yet if a C64 version was ever on the cards.

The Light Corridor was a first person puzzle game released by Infogrames on the Spectrum, Amiga, Amstrad, ST and MSX. However there was never a mention of it for the C64 it seems.

Moby games and Wikipedia though list the game as C64 based – so until we find out more confirmation, we’re including an entry. It would seem odd that Infogrames never covered the C64 as a potential platform, especially after seeing North and South released.

Was it ever started and do you know more?

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Gravity

Gravity was strangely to be a game about Graffiti – but you wouldn’t have guessed it from the title! It was a title written by John Vanderaart – but are not sure who for!

The game was described by Dutch Magazine “Dossier Commodore” in early 1987 to be a graphic text-adventure which played in the future – where all walls are covered by Grafitti. You were a wandering spray which was hunting for the last piece of clean wall.

However, Ralph Egas confirmed to GTW64 that the game was not a text-adventure, but an arcade game – more akin to games like “Endless” and “Dr J” which John had written. Ralph however had never seen the game, but just heard about it from John.

Sadly John no longer has any of his C64 disks – so trying to find anything of the game could be very tricky. Ralph suggests that this game was never actually completed by John. We believe the title was never finished due to John deciding to leave the C64 market.

We hope to find out more soon, but this could be a tricky one to find! Can you help us?

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Smakeloos

Smakeloos (translating as “Tasteless”) was to be a new game by John Vanderaart – following the theme of Endless, Hopeless and Radeloos.

It was to be another graphic text adventure game where you were a lost backpacker in Texas – according to Dutch Magazine “Dossier Commodore” from early 1987. You basically want to go for a drink at a small farm, but then all hell breaks loose. A Farm-girl with a butcher knife, a crazy ranger with a chainsaw etc comes after you. You flee to a gas-station to call your mother – where you are covered in gasoline and torched.

The aim of the game was to try and stay alive basically – a horror adventure.

The title would feature graphics by Ralph Egas, who got the job after contacting John by finding his telephone number tucked away in one of his games.

Ralph confirmed that sadly John never finished the game (for reasons currently unknown), and had created many pictures for the title. The game had different locations which came with 3 images each. Ralph gives more detail about what he did in the Creator Speaks section.

Sadly Ralph no longer has any of his work, so this could well be a title which has been lost forever. But you never know what might show up some day!

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Playboy – The Game

An interesting game based on the Playboy magazine, which was being developed by Wijo Koek and John Vanderaart for Radarsoft back in 1987.

The game was believed to have been a kind of business simulator, where you must try and get a very beautiful and ambitious bunny girl onto the centerfold of Playboy. A game described as one which combines skill with style.

Sadly the game was never completed – though a demo was released with music by Jeroen Kimmel and has been doing the rounds for some time. It looks pretty good overall.

This is all we currently know about the game, though sadly John is believed not to have kept any of his work. Possibly Wijo Koek may know more or have some more of the game, but we’ll have to watch this space!

Try pressing F8 in the meantime ;-)

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Aurum

In the early 80’s, the Dutch games scene for the C64 was blessed by the coding talents of a guy called John Vanderaart – who was pretty prolific! Outside of Holland, sadly we didn’t get to see many titles – but did get to see Eindeloos and Hopeless released by Ariolasoft.

Back in Holland, John was most famous for his Dutch text-adventures (with “De Sekte” being probably his best known). He stopped programming on the C64 back around 1987/88 and left the game development scene pretty much soon after. Sadly he doesn’t like to talk much about the old days (a sadly familiar tale with many!)

One of the very last games that John produced was a title called Aurum in 1987, which was a large adventure based on one of his first adventure games “Steen der Wijzen” (Magic Stone). It was reviewed in a dutch computer magazine at the time, but has been the subject of a large scale search for many years. Rumors spread that the game may not exist at all!

It is a huge shame, as the game itself sounded pretty superb with some great graphics throughout. Is it one that can ever be saved?

Well, after months of work – the collaborated efforts of Paul Koller, Ralph Egas, Fix, Pugsy, Enthusi, Jazzcat and Scout have seen Aurum miraculously saved from obscurity. It is by pure chance that the game was preserved thanks to the efforts of Paul…

Somewhere in the beginning of 2014, I again did an internet search for Aurum and Vanderaart and actually found a hit from an old newsgroup from 1999 from a guy who actually claimed he owned this game!

I looked him up on Facebook and contacted him. Ralph Egas is also a big C64-fan and I actually visited him yesterday talking about all kinds of C64 stuff. And indeed, he owns a copy of Aurum. Well, his copy was actually “copied” at a Dutch audio-visual conference “Firato” in the 80s, where a friend of his (Conno van Wijk) met John Vanderaart.

While talking to him, John said he was getting a drink and Conno was allowed to look through his personal disk-collection. And there Aurum was “secretly” copied. Conno and a friend put a VERY simple intro in front and also “tagged” the original title screen as a kind of joke (no real scener apparently :) ).

This version was given to Ralph who copied it to a d64 file and sent it to me yesterday and I played it today for the 1st time. It’s a really nicely put together adventure, although not very useful if you don’t know Dutch :)”

The game was passed over for fixing and translation, and finally the game is now ready to be shown to the world. Originally intended for release by Radarsoft – just why it never got released is a mystery. But check it out finally for yourself!

Case closed!

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Club Light adventure

An interesting tale to tell with our next entry, which is thanks to the excellent interview with Jason Finch from Commodore Format.

This was to be an adventure game that was to be sneaked onto the very last issue of Commodore Disk User, which Jason at the time was working for. In its dying days, Jason was working with John Simpson (Aka Bones) on something to fill the void which was going to be left by CDU (It seems Jason knew that it’s time was to be up soon). This was Club Light, which did eventually surface around 1992 time and was sadly short lived, but a brilliant disk magazine.

What does this have to do with an adventure game on the last issue of CDU you ask? Well, the adventure was to tell the story of the demise of CDU and the rise of a new mysterious magazine on a disk called LIGHT. The idea was that if you completed the adventure, you would get all the details required to sign up to the LIGHT magazine. However, CDU collapsed a bit too early, and it never got released as planned.

The game had a load of graphics done by a guy called Doug Sneddon however, though we are not actually sure if Jason had started anything of the game code itself and is to be confirmed.

Chances though of anything being found is very slim, with Jason sadly having most of his gear stolen whilst at University. The only possible person who may have something is Doug, if we can find him!

Watch this space!

 

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Duncan Kershaw games

We are slightly cheating with this entry, but this is for a collection of games written by Duncan Kershaw way before his Players Software days.

They are all written in BASIC, and are some of the earliest examples of Duncan’s work on the C64 which were intended for his Electra Software, where games were shared only to friends.

Duncan has been busy preserving all of his disks and tapes, and the following 3 titles have come from some of his recent tape archival work (including managing to save Space Hop!):

  • Quest 64!
  • Crystal Kingdom
  • Hunchy

Both Quest 64! and Crystal Kingdom are two BASIC text adventure games which were written in 1984. Hunchy was as you may guess a Hunchback clone.

Quest 64! and Hunchy are rather special – as they are two of the first games that Duncan ever produced. Duncan recalls Quest 64 as follows … “Neither games we’re ever released, but they both hold good memories for me. Quest is the reason I got into the games industry… I swapped the cassette for The Hobbit and got a call from a mates Mum asking for help… That was it, I was going to be a coder…”

Duncan managed to get two of the games originally off his tapes via the WAV to PRG method, but Quest 64! proved troublesome. Luigi Di Fraia however came to the rescue and helped Duncan to save his very first game, managing to help salvage the title from obscurity.

So for the first time, here are some of Duncan’s first ever games ready to be seen for the first time in 30 years! Enjoy!

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The Spy Who Loved Me C64GS

A very quick entry to confirm a title which was on the rumour list for sometime for the C64GS.

Thanks to coder Neil Harding, we can confirm that there was to be an improved cartridge edition of The Spy Who Loved Me by Domark.

The game would feature all the sections, including the submarine section where you could hold your gun at a fixed point and keep firing at enemies (who would somersault over the position you were shooting at). The gun would sweep left and right.

We are not sure why the game never actually surfaced, but its believed that Domark saw that the C64GS wasn’t doing well and decided to scrap it. Another theory is that they couldn’t get multi-load titles converted over sensibly.

We hope to hear more from Neil himself, so watch this space!

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Anarchy

A very quick entry thanks to Kevin Oxland, who informs us that he was working on a version of Anarchy on the Commodore 64 for Psygnosis. This was being done by the development team, WJS.

However, after pretty much completing the conversion – Psygnosis decided to only release the game on the Amiga and ST, and the game was shelved.

We are hoping to hear more soon from Kevin about the conversion, but sadly already we know that nothing has survived of Kevin’s own disks. It could be a very tough one to find!

Do you know anything more about this conversion?

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