Welcome to Games That Weren't!

We are a Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

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The Spy Who Loved Me C64GS

A very quick entry to confirm a title which was on the rumour list for sometime for the C64GS.

Thanks to coder Neil Harding, we can confirm that there was to be an improved cartridge edition of The Spy Who Loved Me by Domark.

The game would feature all the sections, including the submarine section where you could hold your gun at a fixed point and keep firing at enemies (who would somersault over the position you were shooting at). The gun would sweep left and right.

We are not sure why the game never actually surfaced, but its believed that Domark saw that the C64GS wasn’t doing well and decided to scrap it. Another theory is that they couldn’t get multi-load titles converted over sensibly.

We hope to hear more from Neil himself, so watch this space!

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Anarchy

A very quick entry thanks to Kevin Oxland, who informs us that he was working on a version of Anarchy on the Commodore 64 for Psygnosis. This was being done by the development team, WJS.

However, after pretty much completing the conversion – Psygnosis decided to only release the game on the Amiga and ST, and the game was shelved.

We are hoping to hear more soon from Kevin about the conversion, but sadly already we know that nothing has survived of Kevin’s own disks. It could be a very tough one to find!

Do you know anything more about this conversion?

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Toki V1

A very quick placeholder entry for another surprise V1 entry. This time in the shape of Toki!

Toki of course was eventually released on the C64, with a superb conversion by Al Dukes that was released onto cartridge.

Rather surprisingly, the Ocean History book shed some light in Bill Harbison’s write up that he had worked on a conversion with John Meegan which was cancelled. Had it been completed, it could have been Bill’s first and only piece of C64 work to our knowledge (unless you count his converted Spectrum graphics for Chase HQ!)

However, we have just clarified with John and Bill that there was no earlier edition of the game in production, and Bill’s graphics were used in the final release. So this page will eventually be deleted as a result.

Case closed!

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Here and there with the Mr Men

Our next entry is a quick one as highlighted by contributor Sean O’Neill. It’s a title we’ve been aware of for some time, but just haven’t got round to adding it to the site.

The game should have been released by Mirrorsoft back in late 1985, and was reviewed by both Your Commodore and Zzap 64. However, the game doesn’t seem to have yet surfaced, begging the question of whether the game was ever actually released properly.

Thanks to Martin Smith, we learn that there were six Mr Men games planned for release – and this was to be the second. Three were released for the Spectrum – First Steps With, Here and There and Word Games With. Hi Bouncer was unreleased for the Spectrum (although was released on the C64) while two others are also actually missing (Mr Men Magic Storymaker and, aptly enough, The Invisible Mr Men). First Steps was developed for both Spectrum and C64 by Primer Software – David Janda and Steve Mercer are credited for its Spectrum version. Will either of those groups know what happened to this game and maybe the other two? (which we assume were never started).

Well, David Janda contacted us to confirm that he did the Spectrum version, but this was a conversion of the C64 game – which you can see in the game comments below. So the credits can be crossed off!

With the game actually reviewed, and with screenshots – the suggestion is that it was – but only in limited numbers. For more details on the game, check out the review scans and article details (borrowed from gamebase64.com)

Many thanks to Paul Dennison, who very kindly posted his original disk version to us to fully preserve, so you can now play what was a released game in the end. It’s not much to write home about, but great to see a piece of history preserved.

By pure co-incidence, Genesis Project had also preserved the game at the same time and have released a tidied up version earlier in the day, which you can also download from within the zip file. They have also very kindly provided the TAP backup that was made from the original tape game. The zip file contains the original disk image, and the cracked version with documentation. The TAP file is separate.

Case closed!

 

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Yie Ar Kung Fu V1

Yet another early version of a popular game goes into the GTW64 archives, this time with Yie Ar Kung Fu – which was a favourite of mine by David Collier.

However, recently in the Ocean History book – we learn from Brian Beuken that he originally was handling all of the 8-bit conversions of Yie Ar Kung Fu, and got someone in to do the C64 version originally.

Although the Spectrum and Amstrad versions came along really well, the C64 version struggled due to the coder struggling to grasp how to get sprite multiplexing working. As a result, Ocean saw that the C64 one wasn’t working out – so they brought the game in house and got David to do it instead.

Unfortunately Brian couldn’t recall who the programmer was exactly, but confirms that the game never got much beyond a background and a few sprites due to not being able to get the multiplexer working. Brian had contributed what art he could at that point, based on the Amstrad sprites – but it just never progressed.

Well, of course – doing what we do here at GTW64, we’d like to try and see if anything still remains of the earlier version to get a glimpse at possibly a very different game. There might not be that much to look at however, but potential to show another piece of history.

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Cars

Working title – this was compiled from some unknown source files labelled Cars.

There is very little to see here apart from an expanded set of number sprites on the right hand side (indicating speed?) and a block sprite in the center which can accelerate and decelerate. There are no background objects or enemies to interact with. Pretty much this was a test piece of code which may have never got any further.

We assume from the initial code that this was to be some kind of Spy Hunter clone – did it get any further through?
Looking through Cory’s other disks, we didn’t find anything more – suggesting that this was abandoned very early on.

At somepoint soon, we hope that Cory will shed some light on the title and give any recollections about what the plans were to be for it.

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Unknown shooter

We found this game on one of Cory Kin’s disks by itself as a single executable. No clue to what it was or any name. Tucked away in the code was 1988 AKO, which confirmed that it was the work of Cory.

This is a very early sideways scrolling shooter with some very neat sprites and attack waves. There was no backdrops in the first preview we found, and the score panel was just test graphics – but it looked very slick at this early stage and is a shame never to have been completed properly.

In 2014, we converted another batch of disks from Cory and found a later preview which had some background graphics and more sophisticated attack waves. The title on the disk was “Almost a game”, so there was still no title thought of at this stage. We’ve added the files for you to check out.

Also found on one of the disks was a set of graphics intended for the game, showing some large enemies that never got integrated.

Enjoy and we hope to find out more from Cory soon about the game!

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Unknown platformer

Well, ok – we aren’t 100% certain that this title was to be a platformer, but the setup seems to suggest it would have been. With a 2 character high sprite, looking like something out of Wonderboy and some colourful forest graphics – was this to be a modernized Pitfall style game?

The demo that we found and compiled from sources (found on Cory Kin’s work disks) just demonstrates a scroll routine with the graphics in place. There is no game play – just press space and let the game scroll.

Was there ever more to it? What were the intentions for this game? We hope to find out from Cory very soon and fill in the gaps. For now, check it out!

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Unknown game

Found as a default set of graphics within Cory Kin’s own level map designer tool.

We are not sure if this was to be a maze game, a shoot-em-up or something else. It could be that this is nothing but test graphics to test out the designer tool.

Hopefully Cory will confirm very soon and more details will be added as they arrive.

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Unknown cute game

Well, we believe this is a game which Cory was working on – but no idea exactly what it was.

On many of Cory’s disks he was doing a lot of “Cute” research, compiling together a number of cute games for inspiration. On another disk was some sprite sets which seemed to be the formation for a new cute game.

What was it exactly? Was any code started?

No code has been found yet relating to the game – but maybe this was actually graphics for Pet Rescue? Hopefully Cory will confirm for us very soon!

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