Welcome to Games That Weren't!

We are an Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

Latest News and Posts

Unknown shooter

We found this game on one of Cory Kin’s disks by itself as a single executable. No clue to what it was or any name. Tucked away in the code was 1988 AKO, which confirmed that it was the work of Cory.

This is a very early sideways scrolling shooter with some very neat sprites and attack waves. There was no backdrops in the first preview we found, and the score panel was just test graphics – but it looked very slick at this early stage and is a shame never to have been completed properly.

In 2014, we converted another batch of disks from Cory and found a later preview which had some background graphics and more sophisticated attack waves. The title on the disk was “Almost a game”, so there was still no title thought of at this stage. We’ve added the files for you to check out.

Also found on one of the disks was a set of graphics intended for the game, showing some large enemies that never got integrated.

Enjoy and we hope to find out more from Cory soon about the game!

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Unknown platformer

Well, ok – we aren’t 100% certain that this title was to be a platformer, but the setup seems to suggest it would have been. With a 2 character high sprite, looking like something out of Wonderboy and some colourful forest graphics – was this to be a modernized Pitfall style game?

The demo that we found and compiled from sources (found on Cory Kin’s work disks) just demonstrates a scroll routine with the graphics in place. There is no game play – just press space and let the game scroll.

Was there ever more to it? What were the intentions for this game? We hope to find out from Cory very soon and fill in the gaps. For now, check it out!

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Unknown game

Found as a default set of graphics within Cory Kin’s own level map designer tool.

We are not sure if this was to be a maze game, a shoot-em-up or something else. It could be that this is nothing but test graphics to test out the designer tool.

Hopefully Cory will confirm very soon and more details will be added as they arrive.

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Unknown cute game

Well, we believe this is a game which Cory was working on – but no idea exactly what it was.

On many of Cory’s disks he was doing a lot of “Cute” research, compiling together a number of cute games for inspiration. On another disk was some sprite sets which seemed to be the formation for a new cute game.

What was it exactly? Was any code started?

No code has been found yet relating to the game – but maybe this was actually graphics for Pet Rescue? Hopefully Cory will confirm for us very soon!

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Pet Rescue

Another early game development from Cory Kin. This was a rescue job in itself, as the disks which Pet Rescue was stored on were heavily deterioating. We only just managed to salvage the source code from this abandoned game – which Cory has no recollection about.

Compiling up the sources have revealed just a title screen at this stage, not really giving anything away about the game.

Cory had spent some time modifying one of his block editors to create the Pet Rescue Designer tool, of which there were some sample graphics. This gives a little more clues about the game, showing what looks like a sort of scrolling platformer game… maybe like Super Mario Bros. No sprites unfortunately though. The score panel includes the name “Eric”, so was this the main character in the game?

Although we have compiled the title screen – if you look at the corrupted screenshot – you can see that the sample graphics should be slotted in and scrolling as well. However, we don’t think Cory got to that stage of integrating the graphics. Maybe someone would be up for doing this for us sometime?

Ignore the Ocean credit, as this was likely just a filler for the eventual company that Cory hoped to sell the game to. However, how come the game was cancelled so early on? What was it going to be like as well?

We hope that the compiled title screen and graphics will jog Cory’s memories a little and therefore will find out more soon about this title. Is there another disk waiting to be discovered with a playable game? We shall see…

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Navadon

Our next title is the beginnings of what seems to be a sideway scrolling shooter produced by Cory Kin. The title on the disk for the source file was called Navadon.

There isn’t a huge amount to see just yet, but the game seems to consist of two sprites bolted together top and bottom. The background graphics are just letters, painted to form Cory’s name. There are sprites in the bottom area which could have been intended for the score, powerup panel or maybe just to get all the sprites on screen. Interaction is non existance, the game just scrolls and you can shoot.

So what was this game going to turn into? And why was it cancelled so early on?

We will be speaking with Cory soon to find out more about this early title and what the plans were for it. Was it to be a Transbot clone maybe?
Watch this space!

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Make My Day

Once a surprise finding on the personal disks of Cory Kin. Make My Day is a diagonal scrolling western game which was being produced by Compunet user “Gem“, who was in touch with Cory at the time and sent through a demo of his up coming game for him to check out. The preview was originally added around 2015 on GTW.

After a bit of a mystery as to who the game was by and intended for, Gem was found to be none other than Mark Clements. Mark is most famous for creating music for games such as Heatseeker and Summer + Winter Camp, but he also did a spot of programming too – including Championship Jet Ski Simulator for Codemasters in 1988/89.

Make My Day was to be his first commercial game release with his school friend Jonathan Strudwick and his brother Neil Strudwick. Both Jon and Neil came up with the idea of doing a game back in 1986, with Mark doing the coding work and them providing the graphics and design. For Mark, it was a troublesome project, as he’d only previously done CompuNet demos and small games before this – so the development went on for ages.

The game was pretty good for a first attempt, with some reasonable and functional graphics throughout. The game play was a little on the simple side, and controls were a bit clunky – which Mark admits to in hindsight. However, there were far worse titles out there. Essentially you just need to get to the end of each level map, shooting various baddies and avoiding obstacles in your path. If you get to the end of a populated town, you then must have a face off duel against a baddie to proceed to the next level. It was essentially almost like a diagonal scrolling Outlaws (old Ultimate game that was releasd around a few years before).

The title was eventually completed and it seems was sold to Power House around early 1988. However, the game would never see release for reasons which are currently unknown. It is believed that Power House had gone under, meaning that Make My Day was caught up in the collapse. It is unknown if the game was offered to anyone else, but it is likely to have been Power House’s property once it was sold to them, so they may not have been able to do anything with it afterwards. A shame that even a magazine covermount couldn’t have had it.

For years, the full game has been locked away, and it wasn’t until Mark came forward on SeasickSteveOre’s YouTube video of the preview, posting on the comments that he had made on the game and confirming about the title.

What was exciting was that Mark confirmed that he still had the full game, but additionally that Matt Gray had composed some music for the game. Mark very kindly sent the disk over to GTW, and we can now proudly present the final full game that was intended for release by Power House back in 1988. It is indeed also complete with a new Matt Gray tune that hasn’t been heard probably for over 30 years.

We hope you enjoy it, and a big thank you to Mark for digging out the game for us to add to the archive!

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Master Blast

Whilst sifting through Cory Kin’s disks, one of the (many) surprises was the finding of several demos which were produced by Carl Coffey, who many of you will recognize as the developer of the original Soldier of Light game for ACE and also Wheelies.

Master Blast was one of the findings, which is actually a full game produced by Carl – and feels very much like it could have actually been written by Jeff Minter. It is very clear that the replication of Jeff’s style is intentional. The game itself is fairly simple, but is a fun 5 minute blaster with lots of colour and effects throughout.

It is surprising that a game in this state never managed to surface until now (no trace has currently been found of the game online). Did Carl just write this for fun, or was it ever passed onto anyone?

We are currently speaking to Carl at the moment to try and find out more about the game and what the intentions were for it. For now, check out this cool Jeff Minter inspired blaster!

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Jet Combat

A pretty cool game which is based on the Jet Fighter game on the VCS Combat compilation. It even has a AI player that you can play against!

This was found whilst sorting through Cory Kin’s personal disks, and we believe was written by Spidey – who did some demos with Cory back in the Compunet days.

It’s uncertain what this game was intended for and if it was just done for fun. But its great to see it preserved and allow others to play it. I suspect Spidey may have well forgotten all about this game! :)

Anyway, if you know more about this title – please let us know!

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Flok

One of the big surprises of working through Cory Kin’s disks, was the sheer amount of bits and bobs found that were written by Carl Coffey – who was the man behind Wheelies and the aborted Soldier of Fortune.

Flok is one of those surprise findings, and is a early game of Carl’s which seems to have been written around 1985-1986 time. It is a fairly simple space shooter where you fly a large ship over a simple city scape below.

It’s possible that the game was an advert for Carl’s skills, which sadly we never got to see much of on the C64. The game is not too bad, so was it actually intended for a software label? How come this one hasn’t sneaked out until now?

We hope to speak to Carl some day about his work, but for now check out this new game!

UPDATE – Michael from Gamebase64 has confirmed that the game seemingly got a release in limited form by Your Computer. The Spanish edition at least having a copy … http://ver1.commodoremania.com/yc.htm

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