Welcome to Games That Weren't!

We are an Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.

Please Browse our archive and discover the many entries that we host for many different platforms.

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Playboy – The Game

An interesting game based on the Playboy magazine, which was being developed by Wijo Koek and John Vanderaart for Radarsoft back in 1987.

The game was believed to have been a kind of business simulator, where you must try and get a very beautiful and ambitious bunny girl onto the centerfold of Playboy. A game described as one which combines skill with style.

Sadly the game was never completed – though a demo was released with music by Jeroen Kimmel and has been doing the rounds for some time. It looks pretty good overall.

This is all we currently know about the game, though sadly John is believed not to have kept any of his work. Possibly Wijo Koek may know more or have some more of the game, but we’ll have to watch this space!

Try pressing F8 in the meantime ;-)

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Aurum

In the early 80’s, the Dutch games scene for the C64 was blessed by the coding talents of a guy called John Vanderaart – who was pretty prolific! Outside of Holland, sadly we didn’t get to see many titles – but did get to see Eindeloos and Hopeless released by Ariolasoft.

Back in Holland, John was most famous for his Dutch text-adventures (with “De Sekte” being probably his best known). He stopped programming on the C64 back around 1987/88 and left the game development scene pretty much soon after. Sadly he doesn’t like to talk much about the old days (a sadly familiar tale with many!)

One of the very last games that John produced was a title called Aurum in 1987, which was a large adventure based on one of his first adventure games “Steen der Wijzen” (Magic Stone). It was reviewed in a dutch computer magazine at the time, but has been the subject of a large scale search for many years. Rumors spread that the game may not exist at all!

It is a huge shame, as the game itself sounded pretty superb with some great graphics throughout. Is it one that can ever be saved?

Well, after months of work – the collaborated efforts of Paul Koller, Ralph Egas, Fix, Pugsy, Enthusi, Jazzcat and Scout have seen Aurum miraculously saved from obscurity. It is by pure chance that the game was preserved thanks to the efforts of Paul…

Somewhere in the beginning of 2014, I again did an internet search for Aurum and Vanderaart and actually found a hit from an old newsgroup from 1999 from a guy who actually claimed he owned this game!

I looked him up on Facebook and contacted him. Ralph Egas is also a big C64-fan and I actually visited him yesterday talking about all kinds of C64 stuff. And indeed, he owns a copy of Aurum. Well, his copy was actually “copied” at a Dutch audio-visual conference “Firato” in the 80s, where a friend of his (Conno van Wijk) met John Vanderaart.

While talking to him, John said he was getting a drink and Conno was allowed to look through his personal disk-collection. And there Aurum was “secretly” copied. Conno and a friend put a VERY simple intro in front and also “tagged” the original title screen as a kind of joke (no real scener apparently :) ).

This version was given to Ralph who copied it to a d64 file and sent it to me yesterday and I played it today for the 1st time. It’s a really nicely put together adventure, although not very useful if you don’t know Dutch :)”

The game was passed over for fixing and translation, and finally the game is now ready to be shown to the world. Originally intended for release by Radarsoft – just why it never got released is a mystery. But check it out finally for yourself!

Case closed!

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Club Light adventure

An interesting tale to tell with our next entry, which is thanks to the excellent interview with Jason Finch from Commodore Format.

This was to be an adventure game that was to be sneaked onto the very last issue of Commodore Disk User, which Jason at the time was working for. In its dying days, Jason was working with John Simpson (Aka Bones) on something to fill the void which was going to be left by CDU (It seems Jason knew that it’s time was to be up soon). This was Club Light, which did eventually surface around 1992 time and was sadly short lived, but a brilliant disk magazine.

What does this have to do with an adventure game on the last issue of CDU you ask? Well, the adventure was to tell the story of the demise of CDU and the rise of a new mysterious magazine on a disk called LIGHT. The idea was that if you completed the adventure, you would get all the details required to sign up to the LIGHT magazine. However, CDU collapsed a bit too early, and it never got released as planned.

The game had a load of graphics done by a guy called Doug Sneddon however, though we are not actually sure if Jason had started anything of the game code itself and is to be confirmed.

Chances though of anything being found is very slim, with Jason sadly having most of his gear stolen whilst at University. The only possible person who may have something is Doug, if we can find him!

Watch this space!

 

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Duncan Kershaw games

We are slightly cheating with this entry, but this is for a collection of games written by Duncan Kershaw way before his Players Software days.

They are all written in BASIC, and are some of the earliest examples of Duncan’s work on the C64 which were intended for his Electra Software, where games were shared only to friends.

Duncan has been busy preserving all of his disks and tapes, and the following 3 titles have come from some of his recent tape archival work (including managing to save Space Hop!):

  • Quest 64!
  • Crystal Kingdom
  • Hunchy

Both Quest 64! and Crystal Kingdom are two BASIC text adventure games which were written in 1984. Hunchy was as you may guess a Hunchback clone.

Quest 64! and Hunchy are rather special – as they are two of the first games that Duncan ever produced. Duncan recalls Quest 64 as follows … “Neither games we’re ever released, but they both hold good memories for me. Quest is the reason I got into the games industry… I swapped the cassette for The Hobbit and got a call from a mates Mum asking for help… That was it, I was going to be a coder…”

Duncan managed to get two of the games originally off his tapes via the WAV to PRG method, but Quest 64! proved troublesome. Luigi Di Fraia however came to the rescue and helped Duncan to save his very first game, managing to help salvage the title from obscurity.

So for the first time, here are some of Duncan’s first ever games ready to be seen for the first time in 30 years! Enjoy!

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The Spy Who Loved Me C64GS

A very quick entry to confirm a title which was on the rumour list for sometime for the C64GS.

Thanks to coder Neil Harding, we can confirm that there was to be an improved cartridge edition of The Spy Who Loved Me by Domark.

The game would feature all the sections, including the submarine section where you could hold your gun at a fixed point and keep firing at enemies (who would somersault over the position you were shooting at). The gun would sweep left and right.

We are not sure why the game never actually surfaced, but its believed that Domark saw that the C64GS wasn’t doing well and decided to scrap it. Another theory is that they couldn’t get multi-load titles converted over sensibly.

We hope to hear more from Neil himself, so watch this space!

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Anarchy

A very quick entry thanks to Kevin Oxland, who informs us that he was working on a version of Anarchy on the Commodore 64 for Psygnosis. This was being done by the development team, WJS.

However, after pretty much completing the conversion – Psygnosis decided to only release the game on the Amiga and ST, and the game was shelved.

We are hoping to hear more soon from Kevin about the conversion, but sadly already we know that nothing has survived of Kevin’s own disks. It could be a very tough one to find!

Do you know anything more about this conversion?

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Toki V1

A very quick placeholder entry for another surprise V1 entry. This time in the shape of Toki!

Toki of course was eventually released on the C64, with a superb conversion by Al Dukes that was released onto cartridge.

Rather surprisingly, the Ocean History book shed some light in Bill Harbison’s write up that he had worked on a conversion with John Meegan which was cancelled. Had it been completed, it could have been Bill’s first and only piece of C64 work to our knowledge (unless you count his converted Spectrum graphics for Chase HQ!)

However, we have just clarified with John and Bill that there was no earlier edition of the game in production, and Bill’s graphics were used in the final release. So this page will eventually be deleted as a result.

Case closed!

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Here and there with the Mr Men

Our next entry is a quick one as highlighted by contributor Sean O’Neill. It’s a title we’ve been aware of for some time, but just haven’t got round to adding it to the site.

The game should have been released by Mirrorsoft back in late 1985, and was reviewed by both Your Commodore and Zzap 64. However, the game doesn’t seem to have yet surfaced, begging the question of whether the game was ever actually released properly.

Thanks to Martin Smith, we learn that there were six Mr Men games planned for release – and this was to be the second. Three were released for the Spectrum – First Steps With, Here and There and Word Games With. Hi Bouncer was unreleased for the Spectrum (although was released on the C64) while two others are also actually missing (Mr Men Magic Storymaker and, aptly enough, The Invisible Mr Men). First Steps was developed for both Spectrum and C64 by Primer Software – David Janda and Steve Mercer are credited for its Spectrum version. Will either of those groups know what happened to this game and maybe the other two? (which we assume were never started).

Well, David Janda contacted us to confirm that he did the Spectrum version, but this was a conversion of the C64 game – which you can see in the game comments below. So the credits can be crossed off!

With the game actually reviewed, and with screenshots – the suggestion is that it was – but only in limited numbers. For more details on the game, check out the review scans and article details (borrowed from gamebase64.com)

Many thanks to Paul Dennison, who very kindly posted his original disk version to us to fully preserve, so you can now play what was a released game in the end. It’s not much to write home about, but great to see a piece of history preserved.

By pure co-incidence, Genesis Project had also preserved the game at the same time and have released a tidied up version earlier in the day, which you can also download from within the zip file. They have also very kindly provided the TAP backup that was made from the original tape game. The zip file contains the original disk image, and the cracked version with documentation. The TAP file is separate.

Case closed!

 

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Yie Ar Kung Fu V1

Yet another early version of a popular game goes into the GTW64 archives, this time with Yie Ar Kung Fu – which was a favourite of mine by David Collier.

However, recently in the Ocean History book – we learn from Brian Beuken that he originally was handling all of the 8-bit conversions of Yie Ar Kung Fu, and got someone in to do the C64 version originally.

Although the Spectrum and Amstrad versions came along really well, the C64 version struggled due to the coder struggling to grasp how to get sprite multiplexing working. As a result, Ocean saw that the C64 one wasn’t working out – so they brought the game in house and got David to do it instead.

Unfortunately Brian couldn’t recall who the programmer was exactly, but confirms that the game never got much beyond a background and a few sprites due to not being able to get the multiplexer working. Brian had contributed what art he could at that point, based on the Amstrad sprites – but it just never progressed.

Well, of course – doing what we do here at GTW64, we’d like to try and see if anything still remains of the earlier version to get a glimpse at possibly a very different game. There might not be that much to look at however, but potential to show another piece of history.

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Cars

Working title – this was compiled from some unknown source files labelled Cars.

There is very little to see here apart from an expanded set of number sprites on the right hand side (indicating speed?) and a block sprite in the center which can accelerate and decelerate. There are no background objects or enemies to interact with. Pretty much this was a test piece of code which may have never got any further.

We assume from the initial code that this was to be some kind of Spy Hunter clone – did it get any further through?
Looking through Cory’s other disks, we didn’t find anything more – suggesting that this was abandoned very early on.

At somepoint soon, we hope that Cory will shed some light on the title and give any recollections about what the plans were to be for it.

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