Shadow of the Beast V1
Our list of different editions of released C64 games continues to grow with the inclusion now of Shadow of the Beast. This came as a bit of a surprise to us, when Nick Pelling tweeted in 2022 that he had … Continue reading
Preserving Cancelled & Unreleased Video Game History Since 1999
Total results: 213
Our list of different editions of released C64 games continues to grow with the inclusion now of Shadow of the Beast. This came as a bit of a surprise to us, when Nick Pelling tweeted in 2022 that he had … Continue reading
Mentioned in issue June 1986 of Commodore User, this was a game mentioned as coming soon along with 3 Days in Carpathia. It was described as an authentic ninja adventures and would have been written in The Biro like with … Continue reading
1994 Denton Designs Platforms: PC, Sony PlayStation and Sega Saturn Retro Gamer issue 113 had once featured an excellent feature on the trilogy of Shadowfire by Martyn Carroll. Trilogy? Well, you’ll need to check out the article to find out … Continue reading
Shadowgate was a very popular point and click adventure from 1987 on the Apple II, Mac, PC, Amiga and ST, and was released later in 1989 on the NES. Contributor Luca Bertoldi however found that a C64 version was on … Continue reading
Shadowkeep is probably up there with the likes of Murder and Daffy Duck for titles that people desperately want to find. It is a game from way back in 1987 time (or approximately) and was an amazing-looking adventure game according … Continue reading
Now was this an official game, or just a quick hack of the original? It’s very early days yet, but we are wondering if Russ and Ewen were trying to make a quick buck by doing a sequel back in … Continue reading
When the C64 was dying out commercially, Jon Wells was trying to flood the C64 with new releases. One of his ideas was to take the entire back catalogue of Clive Wilson adventure titles and update them with new graphics, … Continue reading
One of many unreleased games by Channel 8 Software, Shear Panic differs in that its premise doesn’t seem to be educational. Although we have no information on the game we can guess from the tongue in cheek name that it … Continue reading
Before you say it, this is NOT the Jeff Minter game of the same name! In fact, Sheep in Space was the provisional name for another game that never quite made it. The game was being written by Chris Lancaster, … Continue reading
This is no joke, but even though the first game failed to come out commercially through Beyond Belief, Alan Benson was content on making up for the failures of the first game and so began work on the sequel. The … Continue reading
It was back in 1985, way before the days of Doom or Wolfenstein, when a young Antony Crowther began working on a 3D game which you ran around a 3D maze blasting various bad guys. Some progress was made, but … Continue reading
1985 Bantam Software Platforms: Apple II, PCjr and potentially Commodore 64 (TBC) Planned as a sequel to Sherlock Holmes: Another Bow, which was released by Bantam Software in 1984 on a variety of 8-bit platforms. Sadly it was never to … Continue reading
A very quick entry thanks to Peter Weighill for a game that was advertised by American Eagle in 1984 on the disk cover for Kukulcan on the Apple. Sherwood Forest was released on the Apple 2, but the Commodore 64 … Continue reading
Crystal Software and Electronics were an ambitious software house trying to save the C64 gaming market back in 1997 with a large range of planned releases. Sadly it wasn’t to be, and as with other companies – it was found … Continue reading
Crystal Software and Electronics were an ambitious software house trying to save the C64 gaming market back in 1997 with a large range of planned releases. Sadly it wasn’t to be, and as with other companies – it was found … Continue reading
Yes… another game which did eventually get a release, but did you know that Shinobi was originally being developed by another team at Binary Design? No?… Well sit down and i’ll guide you through…. Originally Haydn Dalton was assigned to … Continue reading
Shockwave was first mentioned in The Games Machine with the following bit of blurb… “While Xecutor does it for dual destruction on the Spectrum, Shockwave is a two player shoot ’em up on for the Commodore 64 complete with a … Continue reading
Shogoth was to be the first big title from a garage studio in Milano, Italy operated by soon-to-be game journalists Fabio Rossi (editor of the Italian editions of Zzap!, The Games Machine and CVG, among others) and Stefano Giorgi (reviewer … Continue reading
A short entry for a title that was briefly advertised in Commodore Format, and in particular issue 22 back in June/July 1992. There were no details apart from listing the game as available for £4.00 on tape, and £8.50 on … Continue reading
Yet another Beyond Belief game which was planned and mentioned in the interview with Jim Scott. Information on Shove Off was a bit scarce, as all we knew was that this game was to be a 100 level puzzle game … Continue reading
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