Grand National
A short entry now for yet another Elite game that never quite made it, even though it was advertised in magazines at the time for both Commodore 64 and ZX Spectrum. Grand National of course was based on the famous … Continue reading
Preserving Cancelled & Unreleased Video Game History Since 1999
Total results: 1899
A short entry now for yet another Elite game that never quite made it, even though it was advertised in magazines at the time for both Commodore 64 and ZX Spectrum. Grand National of course was based on the famous … Continue reading
1987 Codemasters Platform: Commodore 16/Plus 4 A very short entry for a Commodore 16/Plus 4 conversion of Grand Prix Simulator that is currently missing. The question is, was it ever started? The game was released on the Commodore 64. Popular … Continue reading
A quick write up on a title which we only really knew anything about thanks to a news snippet in Games Machine issue 32. The game was mentioned and previewed in a few magazines as to be released on the … Continue reading
A short entry for a game which we hope to find out more about soon. The game was complete and written in BASM, but was never released due to the crash of 1984. More soon we hope!
Gravity was strangely to be a game about Graffiti – but you wouldn’t have guessed it from the title! It was a title written by John Vanderaart – but are not sure who for! The game was described by Dutch … Continue reading
Even though fans of Giana Sisters (The banned Mario clone) were treated to an official sequel in the way of "Hard n Heavy", an unofficial sequel was planned back in 1994. This sequel was planned by none other than Cyance, … Continue reading
Thanks to Ross Sillifant for highlighting yet another title which was looking a little different before its final release. Although not drastically different to the final game, there’s probably no harm flagging it up for a quick mention. When Green … Continue reading
1994 Unknown Platform: Unknown A short entry today for a relatively unknown game that was in the planning, based on the band Green Jelly. All we know is that a video game was being planned, thanks to a two page … Continue reading
1991-1995 Ocean Software Platforms: Atari ST, Commodore Amiga, SEGA Mega Drive and Super Nintendo As part of the launch and release of The Games That Weren’t book, we are gradually adding assets and content that didn’t make it to print … Continue reading
A short entry for a Commodore MAX title that was proposed, but never finished and released. NOTE: This game was actually leaked on the C64, but it is the MAX edition which is still at large potentially. Greenhouse has you … Continue reading
Among ZZAP!s best-known features is issue 16’s “The Musician’s Other Ball”. This was an interview with Ben Daglish, Tony Crowther, David Whittaker and Rob Hubbard, talking about composing music for games and how they got into it. At the end … Continue reading
A short entry which has been flagged up thanks to Anonymous Contributor. When doing research into the unreleased arcade game by Adventure International UK, it was found in a Your Computer magazine article with the company that a 2nd adventure … Continue reading
Most likely a title which is being mixed up with Starslayer – this was a title mentioned briefly in an 1988 edition of Zzap Italia and to be released by Firebird. Is it indeed the same game, or is there … Continue reading
A bit of a surprise, but whilst flicking through issue 7 of ACE magazine, we found a write up on Maelstrom games, where the 16-bit title Grimblood was mentioned. When discussing about if the 8-bits were being abandoned, they were … Continue reading
Ground Zero was yet another text adventure created in 1984 by Artic Computing. Advertised for the likes of the Spectrum and the Commodore 64 in various magazines, only the Spectrum version seems to have surfaced. The C64 version is very … Continue reading
Thanks to Peter Weighill for the heads up for our next title. Ground Zero is a US based game which was described in its Nanosec advert as follows: “The ultimate nuclear war simulation. Fast action and realistic arcade quality 3-D … Continue reading
1993 Mindcraft Platform: PC DOS A short entry for a title called Gryphon Masters, due for release by Mindcraft and highlighted by Andreas Wirooks and spotted in various upcoming text files in Mindcraft’s other games. A description for the game … Continue reading
1989 Microdeal Platform: Atari ST According to ST/Amiga Format’s preview of our next unreleased game entry, Guardian Moons had you in the control of a sadistic and psychotic terrorist who has to go around causing chaos and destruction everywhere. The … Continue reading
Thanks to Fabrizio Bartoloni for the heads up, we learn of yet another Commodore publisher game which never quite made it to the C64 in the shape of “Guardians of Time”, which was being created by none other than Andy … Continue reading
1989 Imagine Software Platforms: Atari ST and Commodore Amiga I never played the SNK arcade, but remember seeing the terrible Commodore 64 conversion by Sentient Software and wondering just how it got past quality control at Ocean Software at the … Continue reading
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